All language subtitles for 13. Importing attributes into Vellum

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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:01,792 Open tendering from where we live 2 00:00:02,048 --> 00:00:03,584 The first thing we can do is just a label 3 00:00:04,096 --> 00:00:05,376 Delete the photo 4 00:00:05,632 --> 00:00:06,144 That we're not going 5 00:00:06,656 --> 00:00:09,728 And we're going to just keep the full of that we used and we create 6 00:00:10,240 --> 00:00:11,264 With the Curve 7 00:00:12,288 --> 00:00:15,872 This into US fears because we actually want the 8 00:00:16,128 --> 00:00:18,688 Travel through as fears and not on original 9 00:00:19,456 --> 00:00:22,272 And we visualizer full of we can see that it's travelling through 10 00:00:22,528 --> 00:00:23,808 Which is exactly what we are 11 00:00:24,832 --> 00:00:26,880 I think we can do now as we can adjust 12 00:00:27,136 --> 00:00:29,440 The start position so that's not on screen 13 00:00:29,696 --> 00:00:31,232 And it just goes below the screen 14 00:00:31,488 --> 00:00:32,000 Are off 15 00:00:32,512 --> 00:00:34,816 Having a kitten no and we going to create an 16 00:00:35,072 --> 00:00:39,680 I like to just colour these grey and give it a download error just so that when I look at my fault 17 00:00:39,936 --> 00:00:40,704 I know exactly 18 00:00:40,960 --> 00:00:41,728 What my father 19 00:00:42,240 --> 00:00:44,544 Is this timing to our villains 20 00:00:44,800 --> 00:00:46,592 Emigrating to create a geometry 21 00:00:47,616 --> 00:00:48,384 Please give us the light 22 00:00:48,640 --> 00:00:49,152 Get 23 00:00:49,920 --> 00:00:56,064 Is basically what we're going to do now is we're going to get the attribute that we've just created with a full of interval I'm so that 24 00:00:56,320 --> 00:00:56,832 Update 25 00:00:57,344 --> 00:01:00,416 The first thing you need to do is go into the input tabs and we need to chat 26 00:01:00,672 --> 00:01:01,440 Switch the input 27 00:01:01,952 --> 00:01:05,024 The first input is going to be myself no read or output 28 00:01:05,280 --> 00:01:07,328 And the second one is going to be the dog 29 00:01:08,096 --> 00:01:11,424 If you're unsure of where to get this from Bastille this from the villain constraint 30 00:01:11,680 --> 00:01:14,240 That's basically what were building with us 31 00:01:17,312 --> 00:01:22,688 The student is going to be a reference know that We Created with a full of solicitor and select the outfall off now 32 00:01:23,456 --> 00:01:23,968 Pervert 33 00:01:24,992 --> 00:01:28,064 In the data binding stable going to change us to constraints 34 00:01:28,320 --> 00:01:30,112 Because I ryssland that would 35 00:01:30,368 --> 00:01:31,136 Perfect work 36 00:01:31,392 --> 00:01:31,904 Constrain 37 00:01:32,416 --> 00:01:33,440 This is also it 38 00:01:33,696 --> 00:01:34,208 What's the time 39 00:01:34,720 --> 00:01:38,048 Is he working on constraints and perimeters when you fetch the 40 00:01:38,304 --> 00:01:39,584 Because full of extra 41 00:01:39,840 --> 00:01:40,352 Is on point 42 00:01:40,608 --> 00:01:44,704 So we can do that by creating an integer PT and using a print point 43 00:01:44,960 --> 00:01:45,728 This will look at 44 00:01:45,984 --> 00:01:47,520 Primitive and get the first 45 00:01:47,776 --> 00:01:48,800 Points on net 46 00:01:49,056 --> 00:01:50,080 Which we can use 47 00:01:50,336 --> 00:01:51,104 2 references 48 00:01:51,360 --> 00:01:53,152 If you had if one on any 49 00:01:53,408 --> 00:01:59,552 Functions of the help page and it will tell you what that function does and also work arguments you need a use to 50 00:01:59,808 --> 00:02:00,320 Repeat that 51 00:02:00,576 --> 00:02:03,136 In this case we need the geometry a prime number in a 52 00:02:03,648 --> 00:02:04,672 Which is what 53 00:02:05,184 --> 00:02:05,952 The next 54 00:02:06,208 --> 00:02:07,488 Float set review 55 00:02:07,744 --> 00:02:10,048 Fits the following that we brought in 56 00:02:12,352 --> 00:02:14,656 A reference input to which is the 57 00:02:14,912 --> 00:02:15,680 Stop tempo 58 00:02:15,936 --> 00:02:22,080 We reference the out follow Phoenix and we need 8LA what attribute we want to bring in which is the follow in the last 59 00:02:22,336 --> 00:02:24,384 The point numbers that we want to look 60 00:02:24,640 --> 00:02:26,176 Which is the integer that we are 61 00:02:26,944 --> 00:02:28,224 The next thing we can do is 62 00:02:28,480 --> 00:02:30,272 This photo value between 63 00:02:30,528 --> 00:02:32,832 Channel sliders so that we can easily 64 00:02:33,856 --> 00:02:37,696 We can do this with a 401 because we know that our falloff is 021 65 00:02:38,208 --> 00:02:40,000 We can fit this between 66 00:02:40,256 --> 00:02:41,792 A min and a Max 67 00:02:42,304 --> 00:02:43,584 Trade sliders for 68 00:02:43,840 --> 00:02:46,144 That we can learn adjust as we go for 69 00:02:48,704 --> 00:02:50,240 Set alarm at 1 70 00:02:51,008 --> 00:02:56,896 Yeah the thing we want to do is we want to rock this full of value to an actual attribute that will be taken outside 71 00:02:57,152 --> 00:02:59,968 This geometry angles that we can reference it later 72 00:03:00,480 --> 00:03:02,272 Jump out of the film solver 73 00:03:02,784 --> 00:03:06,112 And we just look at the attributes on the constraint Jama 74 00:03:06,624 --> 00:03:07,392 On the premise 75 00:03:08,160 --> 00:03:09,696 We'll see that we now have a full 76 00:03:09,952 --> 00:03:10,720 Attribute 77 00:03:10,976 --> 00:03:15,072 Through a villain silver which is what we want so that we can reference this and you 78 00:03:15,584 --> 00:03:16,864 Attribute posts and 5611

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