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These are the user uploaded subtitles that are being translated: 1 00:00:00,400 --> 00:00:00,800 Okay. 2 00:00:00,800 --> 00:00:04,200 So in this next lesson, we're going to learn portrait retouching. 3 00:00:04,333 --> 00:00:06,633 So we're going to clean up the spots on our skin. 4 00:00:07,033 --> 00:00:10,266 We're going to enhance her eyes and hands, her lips a little bit. 5 00:00:10,633 --> 00:00:14,366 And we're going to do what's referred to as frequency separation. 6 00:00:15,000 --> 00:00:17,500 And frequency separation is a method 7 00:00:17,500 --> 00:00:20,566 used by photographers to clean up skin. 8 00:00:20,966 --> 00:00:24,666 And I'm going to teach you how to do it. 9 00:00:31,500 --> 00:00:31,933 Okay. 10 00:00:31,933 --> 00:00:37,733 For this tutorial, I want to dove into retouching of portraits. 11 00:00:37,800 --> 00:00:43,333 So let's go to 11 portrait retouching You're going to see a document 12 00:00:43,333 --> 00:00:46,166 called the Model Layla 13 00:00:47,066 --> 00:00:50,966 And here we have a photo of a model 14 00:00:51,466 --> 00:00:53,000 And the camera defaults 15 00:00:53,000 --> 00:00:55,500 actually look really nice. 16 00:00:56,133 --> 00:00:58,533 Not going to do much with those. 17 00:00:58,533 --> 00:01:01,766 And I'm also not going to do much clean up inside 18 00:01:02,266 --> 00:01:04,500 camera because I want to do it in Photoshop. 19 00:01:05,000 --> 00:01:09,700 So let's get right into it and hit open objects 20 00:01:11,700 --> 00:01:12,166 All right. 21 00:01:12,166 --> 00:01:15,166 So the first thing I want to do is crop the image. 22 00:01:15,300 --> 00:01:17,966 So this is the crop tool in Photoshop. 23 00:01:18,933 --> 00:01:23,600 It's somewhat similar to the one in camera 24 00:01:23,733 --> 00:01:26,900 and that you can click and drag to make your crop. 25 00:01:27,266 --> 00:01:32,800 However, I do much prefer this one For starters, 26 00:01:33,066 --> 00:01:36,300 it's got the straight and tools built into the crop. 27 00:01:36,633 --> 00:01:42,100 Also, you can change the grid overlay So, for example, 28 00:01:42,100 --> 00:01:45,100 if you're doing a rule of thirds, which is always a good default, but 29 00:01:45,166 --> 00:01:48,000 you can also do the golden ratio of the golden spiral. 30 00:01:48,333 --> 00:01:51,700 And as you're cropping, you'll see those so if you know, 31 00:01:51,700 --> 00:01:54,466 I wanted to do this 32 00:01:56,933 --> 00:01:59,833 you know, let's cycle the orientation here. 33 00:02:01,433 --> 00:02:03,866 Now, let's say I wanted to do this and I want 34 00:02:06,600 --> 00:02:09,400 so shift cycles the orientation, by the way, 35 00:02:11,333 --> 00:02:13,166 so that 36 00:02:13,333 --> 00:02:17,300 maybe have arrived there, that would be 37 00:02:17,366 --> 00:02:19,266 a nice way of using that. 38 00:02:19,266 --> 00:02:21,500 I am going to use rule of thirds for this. 39 00:02:21,533 --> 00:02:25,033 And what I want to do is I want to crop it in 40 00:02:25,033 --> 00:02:28,266 relatively close here. 41 00:02:28,933 --> 00:02:29,900 And I want this 42 00:02:29,900 --> 00:02:33,966 I to be in my third crosshair. 43 00:02:33,966 --> 00:02:34,566 There 44 00:02:45,500 --> 00:02:47,866 So I think that looks pretty nice. 45 00:02:50,133 --> 00:02:52,800 Cheated over here 46 00:02:54,666 --> 00:02:56,500 and maybe a little higher. 47 00:02:56,500 --> 00:02:58,300 Get a little more of our hair there. 48 00:02:58,300 --> 00:02:58,866 All right. 49 00:02:58,866 --> 00:03:01,266 So let's head. Okay. 50 00:03:02,000 --> 00:03:05,233 And because this is a smart object, I do always have 51 00:03:05,233 --> 00:03:06,866 the rest of the information there. 52 00:03:06,866 --> 00:03:09,300 I can drag this around inside the window. 53 00:03:10,200 --> 00:03:12,533 But we're going to start making corrections 54 00:03:13,000 --> 00:03:15,566 So let's make a copy of this layer. 55 00:03:16,466 --> 00:03:18,966 Right. Mouse click and rest dries it. 56 00:03:18,966 --> 00:03:20,233 Let's zoom in. 57 00:03:20,233 --> 00:03:22,733 Now, one thing I should note, actually, 58 00:03:23,400 --> 00:03:27,433 is if you want to make corrections on a smart object, 59 00:03:28,733 --> 00:03:31,033 you can create a blank layer. 60 00:03:31,033 --> 00:03:34,333 And on your correction correction tools 61 00:03:34,333 --> 00:03:36,966 like the Healing Brush Tool, 62 00:03:37,700 --> 00:03:40,766 you can sample current and below. 63 00:03:40,766 --> 00:03:44,033 And what it'll do is it'll make the corrections, 64 00:03:45,033 --> 00:03:48,533 it'll make the corrections on this new layer. 65 00:03:49,100 --> 00:03:51,800 And then if you turn it on and off, you can see it. 66 00:03:52,166 --> 00:03:53,466 The problem I've run into with 67 00:03:53,466 --> 00:03:57,566 that is you have to be careful if you make a bunch of corrections. 68 00:03:57,600 --> 00:03:59,966 So let's just go through here. 69 00:04:00,266 --> 00:04:02,700 Simple layers 70 00:04:04,100 --> 00:04:07,100 you know, let's make some corrections here. 71 00:04:07,866 --> 00:04:09,966 Doing this real quick, 72 00:04:11,433 --> 00:04:13,766 and I then decide, hey, 73 00:04:13,766 --> 00:04:16,966 I want to correct the color on this. 74 00:04:17,000 --> 00:04:21,800 So I go back here and I want to add a little more contrast. 75 00:04:22,300 --> 00:04:24,200 Oh, no. 76 00:04:24,200 --> 00:04:26,333 So that's the problem I have with that. 77 00:04:26,333 --> 00:04:31,800 Obviously, there's ways around that, you know, like dragging this up, but 78 00:04:33,233 --> 00:04:34,833 I don't see really the value of it 79 00:04:34,833 --> 00:04:37,366 because if you're going to go back into the camera, 80 00:04:37,533 --> 00:04:41,333 you're going to have to redo all these corrections and that's the whole 81 00:04:41,333 --> 00:04:43,800 in the whole purpose of that smart object 82 00:04:43,800 --> 00:04:47,000 is so that you can go back into camera if you need to. 83 00:04:47,566 --> 00:04:50,733 So in this case, I'm 84 00:04:50,733 --> 00:04:53,733 just going to make a copy of it and rest rise to layer. 85 00:04:55,233 --> 00:04:55,633 All right. 86 00:04:55,633 --> 00:05:01,433 So when you're doing model correction there's kind of two layers of correction. 87 00:05:01,466 --> 00:05:04,100 The first one is spots and clean up. 88 00:05:04,766 --> 00:05:09,366 And then the second one is what's referred to as frequency separation. 89 00:05:09,366 --> 00:05:12,200 And we're going to cover how to do that in this material. 90 00:05:12,766 --> 00:05:17,133 But first, we want to clean up any glaring spots just so that 91 00:05:17,133 --> 00:05:23,433 we have smooth skin as much as possible before going into frequency separation. 92 00:05:23,966 --> 00:05:27,200 So the best tool here is the spot removal tool. 93 00:05:28,200 --> 00:05:29,666 Let's just zoom in and 94 00:05:29,666 --> 00:05:31,766 start cleaning up the spots 95 00:05:37,966 --> 00:05:38,933 And obviously, 96 00:05:38,933 --> 00:05:42,300 you can decide, you know, this is a birthmark she has. 97 00:05:42,500 --> 00:05:44,733 Do you want to get rid of that or not? 98 00:05:44,733 --> 00:05:46,933 In this case, I want to. 99 00:05:46,933 --> 00:05:49,766 But if it's something that your model likes 100 00:05:49,766 --> 00:05:53,933 or that you like about your model, I you can keep it all 101 00:05:53,933 --> 00:05:54,833 you want. 102 00:06:03,866 --> 00:06:05,400 And always try to keep this brush 103 00:06:05,400 --> 00:06:08,166 as small as you need it. 104 00:06:18,566 --> 00:06:21,166 And this model has relatively good skin. 105 00:06:21,366 --> 00:06:24,633 I mean, honestly, the more the more photos you take the models, 106 00:06:25,233 --> 00:06:28,800 the more you realize how much every single photograph in the world 107 00:06:29,033 --> 00:06:32,966 of any celebrity or model, how much it's been retouched 108 00:06:40,933 --> 00:06:43,466 because she's someone who has really good skin. 109 00:06:43,466 --> 00:06:45,966 And even her 110 00:06:46,266 --> 00:06:48,300 I'm doing quite a bit of cleanup 111 00:06:48,300 --> 00:06:51,266 on that little spot, just not want to go away. 112 00:06:51,466 --> 00:06:51,966 There you go. 113 00:07:04,300 --> 00:07:06,466 She does have some damage on her arm there. 114 00:07:07,533 --> 00:07:11,366 And I don't know if I want to. 115 00:07:11,833 --> 00:07:15,066 Let's try the patch tool for that 116 00:07:27,700 --> 00:07:28,833 It's really important 117 00:07:28,833 --> 00:07:32,566 to line up this line on your source. 118 00:07:32,566 --> 00:07:33,300 There 119 00:07:36,866 --> 00:07:39,033 Yeah, it's pretty darn close. 120 00:07:39,066 --> 00:07:43,166 Maybe I can cheat this line here like this. 121 00:07:47,033 --> 00:07:47,800 All right, 122 00:07:48,133 --> 00:07:51,600 let's command Z all the way back and try this one more time. 123 00:07:51,600 --> 00:07:55,266 The problem is, the angle changes 124 00:08:00,766 --> 00:08:02,600 Let's try content to wear, 125 00:08:02,600 --> 00:08:05,300 see if that does any better. 126 00:08:06,666 --> 00:08:09,466 No, All right. 127 00:08:09,466 --> 00:08:13,233 So in this case, I may want to use the healing brush tool, 128 00:08:14,133 --> 00:08:16,166 and this is where I'm going to sample here 129 00:08:17,100 --> 00:08:19,233 to make my brush significantly bigger. 130 00:08:19,233 --> 00:08:21,166 And then I can paint. 131 00:08:21,166 --> 00:08:23,333 And here 132 00:08:25,166 --> 00:08:25,966 and dry. 133 00:08:25,966 --> 00:08:28,466 And it's doing a little bit of a better job. I would say 134 00:08:31,133 --> 00:08:35,600 good All right. 135 00:08:35,766 --> 00:08:39,433 So we pretty much cleaned up 136 00:08:39,566 --> 00:08:41,700 all the big issues here. 137 00:08:41,700 --> 00:08:44,466 Things go back on our spot 138 00:08:48,100 --> 00:08:51,633 and with children and men 139 00:08:52,666 --> 00:08:56,733 and women with extreme and good skin, 140 00:08:58,166 --> 00:09:02,466 this is the tool that you primarily are going to use for portrait retouching. 141 00:09:02,833 --> 00:09:07,466 Frequency separation is going to give you that more fashion model luck. 142 00:09:08,166 --> 00:09:10,533 But we are going to get into that next. 143 00:09:10,566 --> 00:09:13,733 So frequency separation 144 00:09:13,733 --> 00:09:18,200 basically separates your image into low frequency, meaning, 145 00:09:19,200 --> 00:09:22,600 you know, the change between here, here and here. 146 00:09:23,100 --> 00:09:25,166 Whereas high frequency is the 147 00:09:25,366 --> 00:09:28,500 the changes between this strand of hair and the next one. 148 00:09:29,100 --> 00:09:31,200 By separating those, you can 149 00:09:32,833 --> 00:09:35,066 blur or kind of 150 00:09:35,066 --> 00:09:39,366 clean up the low frequency while still keeping the high frequency 151 00:09:39,366 --> 00:09:44,266 so you don't lose skin texture and other details 152 00:09:46,300 --> 00:09:51,433 So let's get into frequency separation. 153 00:09:51,433 --> 00:09:54,566 So the first thing you're going to do is make two copies of your layer 154 00:09:55,433 --> 00:09:56,466 just to command J. 155 00:09:56,466 --> 00:09:59,366 They're going to call this one that low frequency. 156 00:10:00,833 --> 00:10:03,533 We're going to call this one high frequency 157 00:10:08,100 --> 00:10:11,533 we're going to turn off high frequency and go to our low frequency 158 00:10:12,866 --> 00:10:13,366 in here. 159 00:10:13,366 --> 00:10:16,666 We're going to go to Filter, Blur, got and Blur. 160 00:10:17,666 --> 00:10:19,500 And I'm going to 161 00:10:20,333 --> 00:10:22,766 pick an area of our skin here to look at 162 00:10:23,100 --> 00:10:26,066 what I want to do is just increase this 163 00:10:26,600 --> 00:10:29,400 until her skin texture 164 00:10:30,400 --> 00:10:33,266 melts or is blurry, I should say 165 00:10:34,266 --> 00:10:36,833 so right around four pixels. 166 00:10:37,133 --> 00:10:41,500 And if your original photo is lower resolution, this radius is going to be 167 00:10:41,500 --> 00:10:42,300 smaller. 168 00:10:42,300 --> 00:10:46,300 So I've had some images where I've had this as low as two pixels. 169 00:10:46,866 --> 00:10:50,900 But for a really high resolution, image like this for pixels is great. 170 00:10:51,433 --> 00:10:52,266 So let's set. Okay. 171 00:10:53,366 --> 00:10:54,200 Next, we're going to go 172 00:10:54,200 --> 00:10:57,333 to our high frequency layer and we're going to go to image 173 00:10:57,866 --> 00:11:00,166 apply image 174 00:11:00,866 --> 00:11:04,733 and our layer is a high frequency 175 00:11:06,866 --> 00:11:07,433 actually. 176 00:11:07,433 --> 00:11:09,900 We're going to use low frequency as our 177 00:11:11,066 --> 00:11:12,500 source layer. 178 00:11:13,200 --> 00:11:15,766 We're going to change this 179 00:11:15,766 --> 00:11:18,000 to add 180 00:11:20,666 --> 00:11:23,600 actually subtract, sorry, subtract, 181 00:11:25,300 --> 00:11:29,966 and we want this on to an offset one 28. 182 00:11:30,366 --> 00:11:33,433 So these are the important settings blending mode subtract 183 00:11:35,166 --> 00:11:39,933 opacity hundred scale to an offset one 28. 184 00:11:40,633 --> 00:11:43,166 And if you're not getting these results, 185 00:11:43,166 --> 00:11:46,300 it may be that you're using a 16 bit 186 00:11:47,366 --> 00:11:50,800 image, in which case go backwards in this material 187 00:11:51,200 --> 00:11:54,900 and get your image to eight bit in the next tutorial. 188 00:11:54,900 --> 00:11:59,666 After this one I will show you how to do frequency separation in 16 bits. 189 00:12:00,066 --> 00:12:02,100 But for this one you want the image to be eight. 190 00:12:02,100 --> 00:12:03,533 That's all right. 191 00:12:03,533 --> 00:12:06,466 So layer low frequency, the one you just blurred 192 00:12:08,900 --> 00:12:10,166 and there you have it. 193 00:12:10,166 --> 00:12:10,533 Let's head. 194 00:12:10,533 --> 00:12:16,533 Okay, now we're going to take this layer and put it on linear 195 00:12:16,700 --> 00:12:21,766 light Now, if I take both of these layers and do command G 196 00:12:21,800 --> 00:12:26,633 to put them in their own group, I can call this group frequency separation 197 00:12:28,200 --> 00:12:32,300 and if I turn this on and off, there should be no difference between the two. 198 00:12:32,366 --> 00:12:35,533 Now, there is a slight difference, and that's because four pixels 199 00:12:35,933 --> 00:12:38,400 is kind of pushing the boundaries of what you can do. 200 00:12:38,766 --> 00:12:42,233 If you if you blur this too much, you're 201 00:12:43,766 --> 00:12:46,733 the high frequency using the linear light 202 00:12:47,033 --> 00:12:50,300 will not be able to push those pixels back into place. 203 00:12:50,666 --> 00:12:53,366 Because essentially, if you zoom and 204 00:12:53,366 --> 00:12:56,100 zoom in to this, let's put it back on normal. 205 00:12:56,400 --> 00:13:00,366 If you zoom into this, you can see that this is the high frequency 206 00:13:00,366 --> 00:13:03,100 of the step of the image. 207 00:13:03,100 --> 00:13:05,266 And by putting it on linear light 208 00:13:06,133 --> 00:13:11,333 it's forcing the pixels in the blurred image back into place. 209 00:13:12,466 --> 00:13:13,200 I don't know if there's 210 00:13:13,200 --> 00:13:16,333 a better way of explaining that, but that's essentially what it's doing. 211 00:13:16,333 --> 00:13:19,366 And if you blur this too much and the distance 212 00:13:19,366 --> 00:13:24,400 between your blurred pixels and your high frequency are too far apart 213 00:13:24,400 --> 00:13:28,200 and there yeah, Photoshop isn't going to be able to handle it. 214 00:13:28,633 --> 00:13:32,500 So I would say 3.5 to four pixels is your limit. 215 00:13:32,866 --> 00:13:37,466 You can see here, there's very little difference between 216 00:13:38,600 --> 00:13:41,166 our high frequency to high frequency 217 00:13:41,166 --> 00:13:44,033 layers and our original image. 218 00:13:44,700 --> 00:13:45,266 Okay. 219 00:13:45,266 --> 00:13:49,866 Having done that, I'm going to make a copy of the low frequency layer with command. 220 00:13:51,333 --> 00:13:55,433 And now what we're going to do is take our lasso tool. 221 00:13:56,066 --> 00:13:59,466 I want to increase the feather to about 25 222 00:14:01,466 --> 00:14:03,366 then we're going to select an area here. 223 00:14:03,366 --> 00:14:08,266 We want to make sure we don't in or select an area like, such as the eye. 224 00:14:08,500 --> 00:14:11,633 You definitely want to select an area that 225 00:14:12,166 --> 00:14:16,200 you can blur without getting rid of important detail. 226 00:14:16,200 --> 00:14:20,300 So for example, I wouldn't go in here, in here, the nice draw 227 00:14:21,066 --> 00:14:23,800 if I were doing the nose, I would try to just select this area. 228 00:14:24,033 --> 00:14:27,533 You want to select areas that don't have detail in them. 229 00:14:28,366 --> 00:14:29,633 So that's pretty good. 230 00:14:29,633 --> 00:14:33,600 And if you had Q you can get a preview of that selection to Q again. 231 00:14:34,400 --> 00:14:38,900 Now we're going to go to Filter Blur, Gaussian, Blur 232 00:14:39,966 --> 00:14:41,966 and this 233 00:14:44,866 --> 00:14:46,000 to see is 234 00:14:46,000 --> 00:14:49,366 you can see kind of the 235 00:14:49,733 --> 00:14:52,300 noise, the big noise inside here. 236 00:14:52,666 --> 00:14:55,566 And as I move this to the right, you can see that disappearing. 237 00:14:55,566 --> 00:15:00,133 I don't want to go overboard, but let's say 15 pixels for this. 238 00:15:01,500 --> 00:15:06,100 And then what we're going to do is we're going to do that across the whole image. 239 00:15:06,566 --> 00:15:09,866 So if I select this now, I want to repeat 240 00:15:10,333 --> 00:15:14,500 the previous blur that I did, and I don't want to go back up here every time. 241 00:15:14,833 --> 00:15:17,833 So if I do control command f, 242 00:15:18,033 --> 00:15:20,333 it's going to repeat my last filter. 243 00:15:21,700 --> 00:15:22,033 Okay. 244 00:15:22,033 --> 00:15:24,866 So that's control command F 245 00:15:29,500 --> 00:15:31,600 Control Commander 246 00:15:54,033 --> 00:15:55,366 Now, I've heard 247 00:15:55,366 --> 00:15:58,933 a lot of arguments about whether 248 00:15:58,933 --> 00:16:00,366 people should use frequency 249 00:16:00,366 --> 00:16:03,566 separation or not. 250 00:16:03,833 --> 00:16:06,866 But I am our practical test. 251 00:16:06,866 --> 00:16:08,233 If it works, use it 252 00:16:11,666 --> 00:16:14,566 and it definitely works 253 00:16:46,566 --> 00:16:46,866 Of course, 254 00:16:46,866 --> 00:16:51,200 the problem with frequency separation is you get that plastic look, 255 00:16:51,833 --> 00:16:54,666 which is one of the reasons I put both layers 256 00:16:54,666 --> 00:16:56,966 into their own group. 257 00:16:58,066 --> 00:17:01,833 Because I'll show you after I finish here. 258 00:17:02,300 --> 00:17:03,500 That's 259 00:17:04,633 --> 00:17:07,100 probably good enough 260 00:17:11,466 --> 00:17:13,700 is I can take this entire group 261 00:17:14,166 --> 00:17:17,233 and put it on 50% 262 00:17:17,233 --> 00:17:19,466 and now you can see if I turn it on and off, 263 00:17:19,833 --> 00:17:22,733 it's cleaning up our skin 264 00:17:25,733 --> 00:17:30,966 but I'm also letting the original image kind of shine through a little bit. 265 00:17:30,966 --> 00:17:31,700 There 266 00:17:32,733 --> 00:17:34,933 I'm pretty happy with that. 267 00:17:36,066 --> 00:17:39,633 Maybe even go a little bit down down there. 268 00:17:39,633 --> 00:17:41,566 It looks pretty nice. 269 00:17:41,966 --> 00:17:42,700 Okay. 270 00:17:42,700 --> 00:17:45,133 The next thing I want to do is punch up our eyes. 271 00:17:45,700 --> 00:17:47,300 And we did this in camera. 272 00:17:47,300 --> 00:17:49,633 Rob, I'm going to show you how to do it in Photoshop. 273 00:17:52,066 --> 00:17:54,266 First, let's go ahead and 274 00:17:55,333 --> 00:17:57,333 actually let's start from the pupil. 275 00:17:57,333 --> 00:17:58,700 Hold the option. 276 00:17:58,700 --> 00:18:01,466 And with my elliptical maki 277 00:18:02,266 --> 00:18:04,866 just going to select the eye area here. 278 00:18:04,866 --> 00:18:06,500 I can move that 279 00:18:06,866 --> 00:18:07,566 right about there. 280 00:18:07,566 --> 00:18:10,533 And then if I hit cue, 281 00:18:10,533 --> 00:18:13,933 I can go be for brush, 282 00:18:13,933 --> 00:18:16,166 make my brush significantly smaller 283 00:18:18,766 --> 00:18:20,833 and I can paint out the part 284 00:18:21,200 --> 00:18:23,200 that I don't want here like so. 285 00:18:23,900 --> 00:18:25,500 Q Again, 286 00:18:25,866 --> 00:18:29,366 I also want to feather this a bit so let's feather 287 00:18:30,066 --> 00:18:32,600 our selection by, let's say, ten. 288 00:18:33,966 --> 00:18:35,966 That looks pretty nice. 289 00:18:35,966 --> 00:18:38,000 Then I'm going to add a curved layer 290 00:18:39,566 --> 00:18:42,000 and bring up the curve. 291 00:18:43,433 --> 00:18:47,766 Give it a nice curve like so I want to punch up that highlight too. 292 00:18:47,766 --> 00:18:55,666 So that looks pretty nice. 293 00:18:58,466 --> 00:19:00,533 And let's do the same to this. I 294 00:19:06,633 --> 00:19:08,833 there select 295 00:19:09,933 --> 00:19:11,066 other 296 00:19:12,800 --> 00:19:16,200 and then Q for a quick mask B for brush 297 00:19:17,500 --> 00:19:18,433 that away. 298 00:19:18,433 --> 00:19:19,700 Take that away there. 299 00:19:19,700 --> 00:19:22,766 Q Again, to get back and to selection, select 300 00:19:22,766 --> 00:19:26,300 the mask and then fill with white option delete 301 00:19:28,100 --> 00:19:30,033 of so that punches up the eyes. 302 00:19:30,033 --> 00:19:33,466 Now, one other trick I really like with eyes that's super 303 00:19:33,466 --> 00:19:37,666 simple is go on a brush, make sure it's a 304 00:19:39,233 --> 00:19:42,366 you know, a zero hardness brush 305 00:19:42,500 --> 00:19:45,433 that's about the size of underneath 306 00:19:46,600 --> 00:19:49,700 the pupil so between the pupil and the outer edge 307 00:19:49,700 --> 00:19:53,066 and then just paint a little half moon 308 00:19:54,500 --> 00:19:57,733 and then put this on overlay 309 00:19:59,866 --> 00:20:01,966 and then just take the opacity down 310 00:20:01,966 --> 00:20:05,666 until it doesn't look like she's a vampire. 311 00:20:10,033 --> 00:20:10,333 Also, 312 00:20:10,333 --> 00:20:13,700 if you want to add some color to the eye, this is a great way of doing it. 313 00:20:14,966 --> 00:20:18,066 So for example, if I want to change this 314 00:20:19,300 --> 00:20:21,400 white layer to maybe 315 00:20:21,400 --> 00:20:24,600 having a tinge of green in it, 316 00:20:26,833 --> 00:20:29,366 so what I want to do is I want to fill the layer 317 00:20:29,566 --> 00:20:32,833 with this green, but I don't want it to fill the whole layer. 318 00:20:32,833 --> 00:20:34,966 I just wanted to fill the parts that are there. 319 00:20:35,200 --> 00:20:38,400 I can lock the transparency and then do option delete. 320 00:20:39,300 --> 00:20:41,500 And what it's going to do is 321 00:20:41,700 --> 00:20:44,566 if I isolate that layer and turn up the opacity 322 00:20:44,566 --> 00:20:47,733 I can see it's put the green on there 323 00:20:49,066 --> 00:20:52,466 option, click this again, take down the opacity again, 324 00:20:55,133 --> 00:20:56,466 but that's also a nice way 325 00:20:56,466 --> 00:20:59,100 of giving a hint of color there. 326 00:21:00,033 --> 00:21:00,333 All right. 327 00:21:00,333 --> 00:21:04,966 Next, I want to make her lips a little more interesting. 328 00:21:04,966 --> 00:21:06,800 So what I'm going to do here 329 00:21:07,766 --> 00:21:08,933 is first 330 00:21:08,933 --> 00:21:13,000 make a quick selection around her lips 331 00:21:15,466 --> 00:21:17,666 just using the lasso tool for this 332 00:21:22,033 --> 00:21:22,600 depending on 333 00:21:22,600 --> 00:21:25,133 how detailed you want to get, you may want to. 334 00:21:26,366 --> 00:21:28,166 Oh, goddammit, 335 00:21:28,166 --> 00:21:33,233 that's one thing I hate about this feather is I always forget that I have it on. 336 00:21:33,233 --> 00:21:35,766 And then when I don't want it, it's there. 337 00:21:35,766 --> 00:21:39,733 So just be where the 338 00:21:39,766 --> 00:21:42,266 to check on your feather 339 00:21:42,266 --> 00:21:44,333 after you've used the lasso tool 340 00:21:48,700 --> 00:21:49,700 There you go. 341 00:21:49,700 --> 00:21:52,700 And then I'm going to hold down shift and then just add the bottom 342 00:21:52,700 --> 00:21:54,000 lip as well. 343 00:22:06,800 --> 00:22:08,066 There you go. 344 00:22:08,066 --> 00:22:11,833 I'm going to go on her and go select and mask and then use 345 00:22:11,833 --> 00:22:16,900 some of our smart radius here to just pull it and more closely to the lip at. 346 00:22:16,900 --> 00:22:17,800 Okay, 347 00:22:18,700 --> 00:22:20,400 go back up here. 348 00:22:20,400 --> 00:22:21,600 How do curves layer 349 00:22:24,766 --> 00:22:25,033 when I 350 00:22:25,033 --> 00:22:28,400 want to do here is again punch up that white 351 00:22:29,400 --> 00:22:32,133 in the rest of the curve back to where it was 352 00:22:33,333 --> 00:22:36,033 and gives this little more of a kind of a wet look 353 00:22:37,100 --> 00:22:40,200 maybe go to the green I a little bit of magenta 354 00:22:43,266 --> 00:22:46,100 when I go over into this 355 00:22:47,333 --> 00:22:48,933 and then maybe just bring 356 00:22:48,933 --> 00:22:51,566 the bottom of the curve down just a little bit 357 00:22:53,100 --> 00:22:53,866 on the lips. 358 00:22:53,866 --> 00:22:56,700 I've found that it's 359 00:22:56,700 --> 00:22:57,800 even a little bit 360 00:22:57,800 --> 00:23:01,733 it makes a drastic different like that's almost too much lipstick for me. 361 00:23:02,000 --> 00:23:02,666 Oops. 362 00:23:03,100 --> 00:23:05,666 So I might go back up here 363 00:23:06,700 --> 00:23:10,933 and maybe instead of adding magenta, 364 00:23:11,666 --> 00:23:15,700 I might just bring up the red tiny bit. 365 00:23:15,933 --> 00:23:17,966 Yeah, that's nicer. 366 00:23:20,100 --> 00:23:22,500 In the curve when you're adjusting colors. 367 00:23:23,333 --> 00:23:26,433 I realize here this is something 368 00:23:29,200 --> 00:23:30,600 that might be useful. 369 00:23:30,600 --> 00:23:32,766 So if I turn on this color wheel here, 370 00:23:34,600 --> 00:23:36,766 you can see 371 00:23:37,233 --> 00:23:40,733 that the opposite of red 372 00:23:40,733 --> 00:23:42,533 is cyan, 373 00:23:42,533 --> 00:23:48,133 the opposite of green is magenta and the opposite of blue. 374 00:23:48,133 --> 00:23:49,600 Is yellow. 375 00:23:49,600 --> 00:23:53,333 And if you want to make something red 376 00:23:53,333 --> 00:23:56,700 while also making it lighter, then you're going to add red. 377 00:23:56,933 --> 00:24:00,300 But if you want to make something red while making it darker, 378 00:24:00,733 --> 00:24:05,333 you're going to have to add yellow and magenta, right? 379 00:24:05,766 --> 00:24:08,066 So think of your paint classes 380 00:24:09,300 --> 00:24:12,400 if you want to make red, you're going to do yellow and cyan. 381 00:24:12,400 --> 00:24:14,266 So in this case, I would 382 00:24:14,533 --> 00:24:15,600 pull down the green 383 00:24:15,600 --> 00:24:18,766 and then pull down the yellow, and that's going to give me a red. 384 00:24:19,833 --> 00:24:23,433 Now, I don't want to do that. 385 00:24:23,966 --> 00:24:25,966 If I want the color to be a little bit 386 00:24:25,966 --> 00:24:29,366 lighter and also tend toward red, then I can just add red. 387 00:24:29,366 --> 00:24:32,533 But trying to add red to make it red is not going to work 388 00:24:35,966 --> 00:24:37,900 Now it's about just a tiny bit. 389 00:24:37,900 --> 00:24:38,566 There 390 00:24:41,200 --> 00:24:43,166 that looks pretty nice. 391 00:24:44,766 --> 00:24:46,566 Now, I could also go 392 00:24:46,566 --> 00:24:49,633 and do a similar thing here to maybe add 393 00:24:50,566 --> 00:24:52,800 some makeup around her eye. 394 00:24:53,433 --> 00:24:57,933 I don't really enjoy adding makeup to photos personally. 395 00:24:57,933 --> 00:25:00,766 I like the more 396 00:25:01,166 --> 00:25:03,366 natural look, but if that's something 397 00:25:03,366 --> 00:25:07,000 you want to do, it's pretty similar to what we did there with the lips. 398 00:25:07,000 --> 00:25:09,566 You're going to make a selection of the area. 399 00:25:09,566 --> 00:25:12,466 In this case, what you may want to do is just go straight into 400 00:25:13,566 --> 00:25:16,100 make a new layer, go straight into a quick mask, 401 00:25:16,766 --> 00:25:19,500 and then fill your whole mask with black 402 00:25:21,000 --> 00:25:22,700 so that's option delete. 403 00:25:22,700 --> 00:25:26,500 And then while I'm still my quick mask, I'm going to change my 404 00:25:28,166 --> 00:25:32,166 brush to white and then just paint in the areas here 405 00:25:33,966 --> 00:25:37,033 that I want to add some value to 406 00:25:44,833 --> 00:25:45,100 like. 407 00:25:45,100 --> 00:25:49,000 So cue again to get out of the quick mask. 408 00:25:49,400 --> 00:25:52,133 Just realize correct mask is a temporary channel 409 00:25:52,400 --> 00:25:54,533 where you're plain painting black and white 410 00:25:55,100 --> 00:25:58,866 that is going to become a selection with white being your selection, 411 00:25:58,866 --> 00:26:02,666 black being you're not, you know, unselected. 412 00:26:03,633 --> 00:26:06,566 So with that I could then add 413 00:26:08,433 --> 00:26:12,133 let's add a little blue color here 414 00:26:14,800 --> 00:26:15,766 and then we can go 415 00:26:15,766 --> 00:26:18,666 here, maybe put that on soft light. 416 00:26:19,666 --> 00:26:21,866 You just just make it, 417 00:26:23,033 --> 00:26:27,800 you know, maybe 10% or some really low percentage there 418 00:26:27,800 --> 00:26:32,166 and just you can move that up or down depending on how much you want to add. 419 00:26:32,166 --> 00:26:34,566 That's how you could add some makeup. 420 00:26:35,033 --> 00:26:36,766 I personally don't want that at all. 421 00:26:36,766 --> 00:26:37,833 So let's get rid of it. 422 00:26:39,333 --> 00:26:40,100 Okay. 423 00:26:40,100 --> 00:26:44,200 Next, what I want to do is get rid of the background. 424 00:26:44,400 --> 00:26:47,200 So we just have a clean background around her. 425 00:26:48,500 --> 00:26:51,033 So to do that, I'm just going to paint. 426 00:26:51,033 --> 00:26:53,700 Paint with some white 427 00:26:54,166 --> 00:26:56,566 Let's go ahead and add a new layer 428 00:26:57,733 --> 00:27:00,300 and go in the paint brush tool. 429 00:27:00,300 --> 00:27:03,600 Go up here and adjust my size or hardness 430 00:27:04,000 --> 00:27:07,300 I can also right mask click to pull up the brush 431 00:27:08,500 --> 00:27:09,933 adjustments. 432 00:27:10,666 --> 00:27:14,133 So let's go ahead and make this pretty big to start with. 433 00:27:14,766 --> 00:27:16,833 Maybe 500. 434 00:27:16,833 --> 00:27:19,733 Want to make sure the hardness is on zero. 435 00:27:19,733 --> 00:27:22,100 And then while I'm on my brush tool, 436 00:27:22,100 --> 00:27:25,166 I can hold down option and it's going to give me the eye dropper. 437 00:27:26,266 --> 00:27:27,033 Oops. 438 00:27:27,366 --> 00:27:29,733 I want to make sure that's my foreground color there. 439 00:27:31,500 --> 00:27:33,266 And then I can start painting 440 00:27:42,500 --> 00:27:44,300 and I can make my brush smaller 441 00:27:44,300 --> 00:27:47,000 as I get closer to her. 442 00:27:53,166 --> 00:27:53,766 Looks 443 00:27:55,800 --> 00:27:58,233 and bigger as I get way 444 00:28:02,900 --> 00:28:05,533 it's a little trickier here. 445 00:28:05,533 --> 00:28:07,866 I'm not going to overthink it 446 00:28:09,133 --> 00:28:12,200 because we do have some 447 00:28:12,200 --> 00:28:14,066 depth of field, so the back of 448 00:28:14,066 --> 00:28:17,166 her hair is already getting blurry. 449 00:28:17,166 --> 00:28:18,900 If it wasn't blurry, I could use 450 00:28:18,900 --> 00:28:21,266 probably a quick selection tool to select it. 451 00:28:22,200 --> 00:28:25,266 I don't think I need to fit this 452 00:28:39,566 --> 00:28:40,566 I will notice 453 00:28:40,566 --> 00:28:44,333 that we've got this kind of not quite white effect here. 454 00:28:44,800 --> 00:28:47,400 I may do is actually go to my curves 455 00:28:47,733 --> 00:28:51,100 and you can see there where the whites should be. 456 00:28:51,100 --> 00:28:53,533 So if I just drag the white to there 457 00:28:55,733 --> 00:28:57,966 it's cleaning up that background there 458 00:28:59,933 --> 00:29:02,700 and it's actually also making her look a little 459 00:29:04,000 --> 00:29:05,100 brighter there. 460 00:29:05,100 --> 00:29:07,266 I don't mind what it's doing to her. 461 00:29:07,266 --> 00:29:10,666 If I did, I could always paint her out of this mask 462 00:29:10,800 --> 00:29:12,266 and I kind of like what it did to her. 463 00:29:12,266 --> 00:29:12,733 There 464 00:29:15,200 --> 00:29:18,066 so those are kind of the basics 465 00:29:18,266 --> 00:29:20,766 of portrait retouching. 466 00:29:22,033 --> 00:29:23,766 And obviously 467 00:29:23,766 --> 00:29:26,933 you can, you know, clean up more to your heart's content. 468 00:29:26,933 --> 00:29:29,366 You can add makeup, just use those tricks. 469 00:29:30,833 --> 00:29:32,466 And in the next tutorial, 470 00:29:32,466 --> 00:29:35,366 I'm going to go into a few more advanced techniques 471 00:29:37,866 --> 00:29:39,866 let's go ahead and save 472 00:29:42,866 --> 00:29:44,533 retouched 473 00:29:51,100 --> 00:29:53,366 and here's the before and after 474 00:29:58,200 --> 00:30:00,266 not overdone. 475 00:30:00,933 --> 00:30:03,333 All pretty subtle 476 00:30:06,133 --> 00:30:08,000 and there you have it. 477 00:30:12,900 --> 00:30:13,300 Okay. 478 00:30:13,300 --> 00:30:16,433 In this next sartorial, we're going to do some little more 479 00:30:16,433 --> 00:30:20,833 advanced retouching techniques I'm going to show you how to use the mix 480 00:30:20,833 --> 00:30:25,000 brush to do more fine detail in the frequency separation. 481 00:30:25,366 --> 00:30:27,500 Russell going to cover how to remove tattoos 482 00:30:27,800 --> 00:30:32,433 and we're going to go a little more into getting an artistic color grade. 483 00:30:32,833 --> 00:30:33,866 So let's get started 484 00:30:40,000 --> 00:30:40,466 all right. 485 00:30:40,466 --> 00:30:43,566 In this next tutorial, I'm going to show you some slightly 486 00:30:43,566 --> 00:30:46,366 more advanced portrait retouching techniques. 487 00:30:46,766 --> 00:30:50,633 Let's go to 12 advanced portrait retouching and click 488 00:30:50,633 --> 00:30:54,266 on the file called Tattoo Removal 489 00:30:54,933 --> 00:30:57,266 And here we have another model 490 00:30:58,200 --> 00:31:02,633 and what I want to do so she does not have as nice skin as our previous model. 491 00:31:03,000 --> 00:31:07,900 We want to clean that up a little more and also want to get rid of this tattoo, 492 00:31:07,900 --> 00:31:10,700 get rid of the ring in her nose 493 00:31:11,966 --> 00:31:14,433 and yeah, let's get started. 494 00:31:14,433 --> 00:31:17,666 So first I'm going to use the neutral eyedropper here. 495 00:31:17,666 --> 00:31:20,366 I know that this is a white wall, so if I click on that, 496 00:31:20,800 --> 00:31:23,266 I'm going to get the whole image pretty neutralized. 497 00:31:23,766 --> 00:31:26,633 I also want to bring up the shadows just a bit here. 498 00:31:27,433 --> 00:31:29,366 Maybe push the 499 00:31:31,766 --> 00:31:33,500 exposure up just a little 500 00:31:33,500 --> 00:31:36,166 bit to kind of spread that histogram out a bit 501 00:31:37,566 --> 00:31:37,866 about. 502 00:31:37,866 --> 00:31:42,700 So and I think it took a little bit of the warmth out of the image. 503 00:31:42,700 --> 00:31:46,566 So I'm just going to take that temperature up just a tiny bit there. 504 00:31:47,000 --> 00:31:48,266 There you go. 505 00:31:48,700 --> 00:31:49,100 All right. 506 00:31:49,100 --> 00:31:51,133 Let's open object Oh, 507 00:31:52,366 --> 00:31:54,566 hang on. 508 00:31:54,800 --> 00:31:56,733 I almost forgot. 509 00:31:56,733 --> 00:31:57,366 All right. 510 00:31:57,366 --> 00:32:00,800 So far to see all of our changes are still there. 511 00:32:00,800 --> 00:32:06,766 That's one really nice thing about camera is that unless you cancel, 512 00:32:06,800 --> 00:32:10,300 all your changes are saved in the actual camera file. 513 00:32:10,766 --> 00:32:13,033 All right, for this image, I want to go down here 514 00:32:13,033 --> 00:32:16,633 and I want to change the bit depth from eight to 16. 515 00:32:17,866 --> 00:32:19,733 Now, let's open object. 516 00:32:19,733 --> 00:32:23,400 You're going to notice that our file is actually a 16 517 00:32:23,400 --> 00:32:26,666 bit Photoshop file, which has more color information. 518 00:32:26,666 --> 00:32:27,033 And that's 519 00:32:28,333 --> 00:32:29,066 all right. 520 00:32:29,066 --> 00:32:33,200 Let's first go ahead make a copy of the layer and raster 521 00:32:33,200 --> 00:32:37,733 as it's and similar to the last two to the tutorial, 522 00:32:37,733 --> 00:32:41,866 the first thing we're going to do is kind of the spot correction. 523 00:32:42,700 --> 00:32:45,700 And even here where we're going to do more clean up on her skin, 524 00:32:45,700 --> 00:32:48,800 I still want to get rid of as many spots as possible. 525 00:32:48,800 --> 00:32:52,233 So I have a nicer skin texture to work 526 00:32:52,233 --> 00:32:54,700 with when I do 527 00:32:55,333 --> 00:32:58,333 the frequency separation 528 00:33:02,600 --> 00:33:04,666 I'll just fast forward through this 529 00:33:24,866 --> 00:33:25,300 Okay. 530 00:33:25,300 --> 00:33:27,633 So I'm pretty happy with that. 531 00:33:27,633 --> 00:33:31,100 Next thing I want to do here is just get rid of this ring in her nose. 532 00:33:32,566 --> 00:33:37,700 So for that, I'm going to go to the healing brush tool 533 00:33:39,066 --> 00:33:41,766 and let's just paint this out here. 534 00:33:56,833 --> 00:33:59,866 I notice that my angles shifted here. 535 00:34:00,933 --> 00:34:05,533 If you go to your windows, you can see this clone sauce 536 00:34:05,900 --> 00:34:10,533 you actually have the ability here to change the rotation 537 00:34:11,333 --> 00:34:13,966 of your clone sauce, right? 538 00:34:13,966 --> 00:34:17,333 So in this case, I want it to be, 539 00:34:17,900 --> 00:34:21,466 I don't know, let's see point three a little more. 540 00:34:23,133 --> 00:34:26,900 It's not the most intuitive tool in my opinion, but 541 00:34:27,633 --> 00:34:30,200 it can help you in a situation like this. 542 00:34:33,300 --> 00:34:34,533 There you go. 543 00:34:39,266 --> 00:34:42,033 And then just reset it. 544 00:34:42,033 --> 00:34:42,566 Okay. 545 00:34:42,566 --> 00:34:45,966 So that fixes that 546 00:34:45,966 --> 00:34:47,866 If I wanted to, I could also 547 00:34:47,866 --> 00:34:50,933 just maybe paint in this a little area here. 548 00:34:50,933 --> 00:34:54,766 So for that, I'm going to make a new 549 00:34:55,033 --> 00:34:55,966 brush 550 00:34:55,966 --> 00:34:59,200 or a sorry new layer called my standard brush tool. 551 00:34:59,200 --> 00:35:01,900 And what I want to do is I want to select these colors. 552 00:35:01,900 --> 00:35:06,266 Now, you'll notice when I'm selecting here it's changing the background color 553 00:35:06,266 --> 00:35:09,433 instead of the foreground color, if that's happening. 554 00:35:10,300 --> 00:35:14,800 Go to your color palettes here and make sure 555 00:35:14,800 --> 00:35:19,033 that the foreground color is selected instead of the background color. 556 00:35:19,766 --> 00:35:21,900 All right. Let's go ahead and dark this as well. 557 00:35:23,066 --> 00:35:23,400 All right. 558 00:35:23,400 --> 00:35:26,466 So now when I select, you'll see it's actually 559 00:35:27,066 --> 00:35:29,800 changing my foreground color. 560 00:35:29,800 --> 00:35:35,366 So I want to go on my brush, make sure it's on the zero hardness 561 00:35:35,666 --> 00:35:38,400 and then change the capacity of it to something pretty low, 562 00:35:38,400 --> 00:35:40,433 like 20% 563 00:35:52,600 --> 00:35:53,966 There you go. 564 00:35:57,300 --> 00:35:57,800 All right. 565 00:35:57,800 --> 00:36:00,300 Next, I want to get rid of the 566 00:36:02,500 --> 00:36:03,400 tattoo here. 567 00:36:03,400 --> 00:36:06,433 But the way I'm going to do it 568 00:36:06,433 --> 00:36:10,000 is I'm actually going to do it using frequency separation. 569 00:36:10,366 --> 00:36:13,400 That way I can get rid of this by just painting over it, 570 00:36:13,666 --> 00:36:17,666 but I can still keep my thumb green, which is going to be in the high frequency 571 00:36:17,666 --> 00:36:19,533 separation layer. 572 00:36:19,566 --> 00:36:23,600 So let's go ahead and right up here. 573 00:36:24,966 --> 00:36:26,333 This was our nostril fix. 574 00:36:26,333 --> 00:36:28,966 I can merge that in with a command E. 575 00:36:30,666 --> 00:36:33,100 Now, what I want to do is 576 00:36:33,100 --> 00:36:38,066 the frequency separation on a 16 bit image. 577 00:36:38,600 --> 00:36:40,766 So let's go ahead and delete that 578 00:36:41,666 --> 00:36:44,166 and let's make two copies of this. 579 00:36:44,166 --> 00:36:46,300 We'll call this one low frequency 580 00:36:47,733 --> 00:36:50,633 and high frequency 581 00:36:51,866 --> 00:36:54,766 I'm going to turn off this one. 582 00:36:54,766 --> 00:36:58,200 Go to Filter, Blur and Blur. 583 00:36:59,366 --> 00:37:01,766 Zoom right in here 584 00:37:07,566 --> 00:37:12,066 and I'm going to try 585 00:37:12,066 --> 00:37:14,800 to push this one pretty much as far as I can as well. 586 00:37:15,266 --> 00:37:17,466 Let's go a little bit less on this one. 587 00:37:17,466 --> 00:37:21,966 We'll go to 3.5 I've said, Okay, 588 00:37:23,100 --> 00:37:24,400 let's turn on this one. 589 00:37:24,400 --> 00:37:28,266 And now we're going to go to Image, Apply 590 00:37:28,266 --> 00:37:31,300 Image, and we're going to have a few differences here. 591 00:37:31,300 --> 00:37:37,000 So Layer is again going to be our low frequency, but we're going to invert this 592 00:37:38,100 --> 00:37:40,666 and then we're going to add instead of subtract 593 00:37:41,366 --> 00:37:43,566 and our offset is going to be zero. 594 00:37:43,600 --> 00:37:46,200 So this is what it should look like said, okay, 595 00:37:47,066 --> 00:37:50,566 let's put this on 596 00:37:50,666 --> 00:37:53,766 linear light 597 00:37:54,100 --> 00:37:57,466 and let's put both of these command into their own group. 598 00:37:58,200 --> 00:38:01,366 And if I turn that on and off, you can see there is no difference 599 00:38:01,366 --> 00:38:02,866 between our two images. 600 00:38:02,866 --> 00:38:04,933 Now I can copy the low frequency 601 00:38:05,666 --> 00:38:09,266 and start making my broad corrections 602 00:38:09,900 --> 00:38:13,433 Let's go ahead and put this on 20 feather 603 00:38:15,766 --> 00:38:18,400 and then select large areas here 604 00:38:21,333 --> 00:38:24,366 and do our gosh on blur. 605 00:38:25,766 --> 00:38:26,533 Yeah. 606 00:38:26,600 --> 00:38:28,900 I think I need this actually to be a bit higher. 607 00:38:28,900 --> 00:38:31,166 Let's try 30 608 00:38:36,266 --> 00:38:39,300 And let's go to Filter Blur, Gaussian Blur 609 00:38:51,000 --> 00:38:52,500 and I'm going to do 610 00:38:52,500 --> 00:38:54,900 pretty crazy amount of Blur on this one. 611 00:38:55,100 --> 00:38:57,566 Let's do all the way up to 35 612 00:38:59,633 --> 00:39:01,666 just because her skin is 613 00:39:01,666 --> 00:39:05,166 not very smooth. 614 00:39:05,666 --> 00:39:08,200 So next control command f 615 00:39:09,933 --> 00:39:13,966 and let's do this 616 00:39:14,666 --> 00:39:16,866 control command F 617 00:39:25,066 --> 00:39:27,200 minus there 618 00:39:36,866 --> 00:39:39,000 So here's one problem 619 00:39:39,000 --> 00:39:42,800 with this is I want to blur this area here. 620 00:39:42,800 --> 00:39:46,800 But if I blur all of it together, I just lose her job line. 621 00:39:47,700 --> 00:39:48,300 Right. 622 00:39:48,300 --> 00:39:51,300 So that's where I'm going to show you another trick 623 00:39:51,966 --> 00:39:54,333 when doing frequencies separation 624 00:39:56,366 --> 00:39:58,600 and that's for these kind of detailed areas. 625 00:39:59,000 --> 00:40:01,600 So what we're going to do is we're actually going to go 626 00:40:01,766 --> 00:40:06,200 to our brush tool and use the mixer brush tool. 627 00:40:07,566 --> 00:40:09,833 And what the mix or brush tool does 628 00:40:09,833 --> 00:40:12,000 is it smudges together colors. 629 00:40:13,000 --> 00:40:15,833 And we want to make sure that it's a clean brush 630 00:40:16,466 --> 00:40:19,033 and we want to turn on this 631 00:40:19,033 --> 00:40:21,533 clean brush after each use. 632 00:40:22,300 --> 00:40:24,333 Okay. So make sure this is turned on. 633 00:40:24,933 --> 00:40:27,333 Make sure the brushes clean, 634 00:40:27,333 --> 00:40:30,633 and then you want the wetness to be at about 50 635 00:40:32,200 --> 00:40:34,100 and the mix to be at about 20. 636 00:40:34,100 --> 00:40:36,933 Let's see how that works. Or how that looks. 637 00:40:37,766 --> 00:40:41,166 And basically, as I brush here, you're going to see it's starting to blur 638 00:40:41,166 --> 00:40:43,966 the image underneath, but I can actually do it 639 00:40:45,466 --> 00:40:47,133 at a really small level, 640 00:40:47,133 --> 00:40:50,766 and I can also do it in the direction that I want the blur to happen. 641 00:40:51,266 --> 00:40:51,633 Right? 642 00:40:51,633 --> 00:40:55,400 So if I want the lighter color, I can push that in 643 00:40:55,400 --> 00:40:57,866 toward the darker color. 644 00:40:58,733 --> 00:41:02,700 If I know I want to keep the lip together, I can paint over it 645 00:41:03,233 --> 00:41:07,166 and make sure that I'm not getting rid of the color in there. 646 00:41:08,366 --> 00:41:11,200 So it kind of lets you do the blending. 647 00:41:11,600 --> 00:41:16,133 And if I turn off this, you can see a little bit better here what I'm doing. 648 00:41:16,533 --> 00:41:18,866 So it's it's doing the blurring, 649 00:41:19,500 --> 00:41:22,533 but I can control the direction of the blur. 650 00:41:23,633 --> 00:41:25,933 And also by controlling the brush size, 651 00:41:26,200 --> 00:41:30,166 I can control the size of the area that I'm blurring. 652 00:41:30,533 --> 00:41:34,066 So it's similar to doing the guys and blur same effect, 653 00:41:34,433 --> 00:41:36,633 but I have much more control 654 00:41:37,266 --> 00:41:40,333 and obviously it takes longer 655 00:41:42,633 --> 00:41:45,300 but for something like this, 656 00:41:46,066 --> 00:41:49,733 you're going to get much better results 657 00:41:50,466 --> 00:41:51,833 So just think, 658 00:41:51,833 --> 00:41:56,866 if you're turning this into a painting or you kind of want it to look like 659 00:41:56,866 --> 00:42:00,166 you want to get everything nice and smooth in here 660 00:42:09,366 --> 00:42:10,200 just think of this 661 00:42:10,200 --> 00:42:13,666 as like running your finger in a wet painting. 662 00:42:14,700 --> 00:42:16,900 You know, you're smudging the colors 663 00:42:16,900 --> 00:42:17,866 together 664 00:42:26,800 --> 00:42:28,633 There you have it. 665 00:42:28,633 --> 00:42:30,700 I'll turn on that high frequency 666 00:42:32,700 --> 00:42:33,300 Okay. 667 00:42:33,300 --> 00:42:36,000 Next in this area here, 668 00:42:36,700 --> 00:42:41,000 you can see if I turn the eye frequency to normal 669 00:42:41,766 --> 00:42:46,433 at that tattoo really is nowhere to be found in the high frequency. 670 00:42:46,800 --> 00:42:48,033 The advantage of that 671 00:42:49,066 --> 00:42:52,000 is I can paint it out 672 00:42:52,000 --> 00:42:53,733 in the low frequency, 673 00:42:53,733 --> 00:42:57,333 but still keep that grain so it doesn't look fake. 674 00:42:57,900 --> 00:43:00,500 So I'm going to do here is just take 675 00:43:01,066 --> 00:43:02,866 normal brush 676 00:43:03,800 --> 00:43:05,700 kind of make it a bit bigger, 677 00:43:05,700 --> 00:43:07,733 and then just select colors around here. 678 00:43:08,400 --> 00:43:12,266 I want to keep my brush at 20% opacity so I don't overdo it 679 00:43:13,666 --> 00:43:16,266 and then just start painting 680 00:43:16,266 --> 00:43:18,566 this tattoo away. 681 00:43:25,233 --> 00:43:27,533 And there you go. 682 00:43:29,100 --> 00:43:31,233 The greatest paint job in the entire world 683 00:43:33,800 --> 00:43:34,500 according 684 00:43:39,000 --> 00:43:39,266 there 685 00:43:39,266 --> 00:43:42,900 you can see, may also want to hit this area here. 686 00:43:43,266 --> 00:43:45,200 Let's go ahead and turn this off. 687 00:43:45,200 --> 00:43:48,466 Go back to our mixer brush 688 00:43:49,466 --> 00:43:51,333 Make it significantly smaller. 689 00:43:51,333 --> 00:43:53,600 It just hit this area here. 690 00:43:59,733 --> 00:44:01,733 And see how much control I have 691 00:44:01,733 --> 00:44:04,100 with this mixer brush 692 00:44:04,933 --> 00:44:07,566 and I do really like this method. 693 00:44:09,366 --> 00:44:10,933 Obviously, it does take longer. 694 00:44:10,933 --> 00:44:13,833 So there is a payoff 695 00:44:25,533 --> 00:44:26,266 okay. 696 00:44:26,266 --> 00:44:30,833 And then as I did with the other image, I'm going to take the opacity 697 00:44:30,833 --> 00:44:36,233 on this down, except for I don't want to take it down on the arm. 698 00:44:36,266 --> 00:44:39,366 So now what I can do is add a mask 699 00:44:40,300 --> 00:44:45,233 and then go on a gradient my gradient tool with a black gradient. 700 00:44:45,566 --> 00:44:47,666 But I'm going to start this at 701 00:44:48,866 --> 00:44:52,766 let's say 25% 702 00:44:54,966 --> 00:44:58,200 and so that's 25%. 703 00:44:58,200 --> 00:45:00,533 That's 50% 704 00:45:01,200 --> 00:45:02,300 because it's 705 00:45:02,900 --> 00:45:05,033 multiplying on top there. 706 00:45:05,033 --> 00:45:07,066 And then I can also always select 707 00:45:08,500 --> 00:45:12,300 the mask here and 708 00:45:12,900 --> 00:45:14,733 paint that arm back in there, 709 00:45:14,733 --> 00:45:18,366 make sure it's groups 710 00:45:21,600 --> 00:45:25,500 Make sure the arm is not included in that mask. 711 00:45:27,200 --> 00:45:30,300 And then if I'd like I can go to the mask itself 712 00:45:30,700 --> 00:45:35,033 and actually change the opacity of it here. 713 00:45:38,533 --> 00:45:39,166 Right 714 00:45:43,533 --> 00:45:43,933 Right. 715 00:45:43,933 --> 00:45:46,166 So by sliding the bottom here, 716 00:45:47,066 --> 00:45:50,266 that's less or 717 00:45:50,266 --> 00:45:52,066 I think 50 is pretty good 718 00:45:52,066 --> 00:45:54,200 if I want it to go a little higher, maybe 719 00:45:55,333 --> 00:45:56,700 up there 720 00:45:59,366 --> 00:46:01,266 I think that's pretty nice. 721 00:46:01,266 --> 00:46:05,966 Last thing I want to do is just add kind of an overall color grade 722 00:46:07,166 --> 00:46:09,266 in this case, I'm going to do it 723 00:46:09,266 --> 00:46:12,800 with a curves layer 724 00:46:14,133 --> 00:46:16,900 and I'm going to go to the blues, 725 00:46:17,400 --> 00:46:19,666 bring up the blues 726 00:46:22,933 --> 00:46:26,400 and maybe bring down 727 00:46:27,400 --> 00:46:27,700 on it. 728 00:46:27,700 --> 00:46:31,466 Kind of clamp the blue in the middle there so the metal doesn't move. 729 00:46:31,933 --> 00:46:35,666 The more points you have here, the less it's going to move throughout 730 00:46:36,333 --> 00:46:38,433 and just bring the yellow down here. 731 00:46:43,766 --> 00:46:44,766 From there. 732 00:46:44,766 --> 00:46:46,800 It looks pretty nice. 733 00:46:49,366 --> 00:46:53,533 Huh? Kind of a fairy tale look like that. 734 00:46:54,966 --> 00:46:55,700 Also, if you want to 735 00:46:55,700 --> 00:46:58,366 punch that up, you can go to color balance. 736 00:46:59,033 --> 00:47:02,700 And the color balance allows you to adjust shadows, mid tones 737 00:47:02,700 --> 00:47:04,433 and highlights separately. 738 00:47:04,433 --> 00:47:07,033 So, for example, I can go to shadows 739 00:47:07,100 --> 00:47:10,166 maybe add a little bit of cyan and blue, 740 00:47:11,466 --> 00:47:14,866 and then in the highlights add a bit of red 741 00:47:15,433 --> 00:47:17,166 and yellow 742 00:47:22,766 --> 00:47:25,266 and that's a pretty nice look right there. 743 00:47:28,666 --> 00:47:31,100 Okay, so I like that color grade. 744 00:47:31,200 --> 00:47:34,766 One thing also I kind of would like to do is just see a little more 745 00:47:34,766 --> 00:47:37,666 of this 746 00:47:39,000 --> 00:47:40,166 chin line here. 747 00:47:40,166 --> 00:47:45,366 So what I can do is I'm going to go ahead and turn off our color grades 748 00:47:46,333 --> 00:47:50,066 and I'm going to go to Layer New Layer, 749 00:47:50,966 --> 00:47:54,966 and I want to turn on the blending mode here to overlay 750 00:47:54,966 --> 00:47:58,633 and then click on this fill or fill with overlay neutral color. 751 00:47:58,966 --> 00:48:02,066 And that's just going to create a gray layer. 752 00:48:03,000 --> 00:48:06,633 And from here I can go on my brush to 753 00:48:07,966 --> 00:48:11,400 default my colors with the on the keyboard to black and white 754 00:48:12,733 --> 00:48:14,833 and then put the opacity really low. 755 00:48:14,833 --> 00:48:18,100 And this is kind of a way of doing it, dodging and burning, essentially. 756 00:48:18,766 --> 00:48:22,166 And then what I'm going to do is 757 00:48:23,766 --> 00:48:26,100 with white I can just paint 758 00:48:26,666 --> 00:48:29,833 and add some highlights 759 00:48:34,866 --> 00:48:38,966 and then with X go into my black 760 00:48:39,966 --> 00:48:41,833 I can add 761 00:48:42,033 --> 00:48:44,800 some darker areas that just allows me 762 00:48:44,800 --> 00:48:48,100 to give a little more shape to her face. 763 00:48:50,100 --> 00:48:54,333 This does work a lot better with a Wacom because you have control 764 00:48:54,333 --> 00:48:57,866 of how the brush tapers, which you don't 765 00:48:57,866 --> 00:48:59,200 with a mouse 766 00:49:02,133 --> 00:49:03,733 so with a mouse 767 00:49:03,733 --> 00:49:06,566 you may want to go down to like 5% 768 00:49:13,633 --> 00:49:17,266 and I'm going to select pure gray there 769 00:49:18,766 --> 00:49:20,600 and just kind of paint over the parts 770 00:49:20,600 --> 00:49:24,000 where I think I did too much 771 00:49:32,200 --> 00:49:32,566 yeah. 772 00:49:32,566 --> 00:49:33,766 That's nice. 773 00:49:35,700 --> 00:49:38,366 Maybe a little too much still. 774 00:49:38,366 --> 00:49:40,366 Which case I can go back here, 775 00:49:40,366 --> 00:49:44,233 select gray with a really feather brush. 776 00:49:44,233 --> 00:49:45,566 Just kind of 777 00:49:46,266 --> 00:49:47,900 target those areas that I did 778 00:49:47,900 --> 00:49:49,766 a little too much on 779 00:49:51,433 --> 00:49:52,266 There you go. 780 00:49:52,266 --> 00:49:57,566 I mean, with dodging and burning, a little bit goes a long way, 781 00:49:57,566 --> 00:50:01,033 especially on human faces. 782 00:50:01,333 --> 00:50:03,633 Last thing is, we have this little. 783 00:50:04,166 --> 00:50:07,600 So this is another thing on frequency separation that it didn't really cover 784 00:50:07,600 --> 00:50:11,366 because it's very rare that I even use it, 785 00:50:12,066 --> 00:50:15,466 but that is fixing texture. 786 00:50:15,500 --> 00:50:17,800 So here you can see we've got this kind of 787 00:50:19,100 --> 00:50:21,233 modeled pattern in our skin. 788 00:50:21,233 --> 00:50:22,533 So what I'm going to do is I'm going to go on 789 00:50:22,533 --> 00:50:24,833 that actually on the high frequency layer. 790 00:50:25,633 --> 00:50:28,466 I'm going to use my healing brush tool. 791 00:50:29,166 --> 00:50:34,366 I want to make sure that the healing brush has 100% hardness, no feather. 792 00:50:35,166 --> 00:50:38,433 And I want to make sure I'm on current layer only 793 00:50:39,033 --> 00:50:40,166 and then what I'm going to do 794 00:50:40,166 --> 00:50:43,766 is make the brush a bit smaller and I'm going to take a pattern 795 00:50:44,366 --> 00:50:47,000 where there is a nice skin pattern like right here, 796 00:50:47,333 --> 00:50:53,000 and then just copy that to this section and you can see how that's getting rid of. 797 00:50:53,000 --> 00:50:56,066 And I can maybe this section has nice skin to 798 00:50:57,233 --> 00:50:58,533 it can see how that's getting 799 00:50:58,533 --> 00:51:03,333 rid of the anomalies in her skin. 800 00:51:03,366 --> 00:51:07,000 Now, personally, I kind of like having those anomalies in skin. 801 00:51:07,200 --> 00:51:09,800 That one was a little obvious but the nice thing 802 00:51:09,800 --> 00:51:13,266 about having those anomalies on I don't want that hair there 803 00:51:14,866 --> 00:51:17,966 is that it 804 00:51:17,966 --> 00:51:22,200 makes it look more human and less like it was painted over. 805 00:51:23,066 --> 00:51:24,633 So but that's something to know. 806 00:51:24,633 --> 00:51:29,400 You can also use your cloning tools within the high 807 00:51:29,400 --> 00:51:33,266 frequency layer to get rid of anomalies in the high frequency. 808 00:51:33,266 --> 00:51:36,900 So like this line here, if I wanted to get rid of that, 809 00:51:36,900 --> 00:51:39,733 I could go on to my tool here. 810 00:51:39,900 --> 00:51:43,166 And you don't want this to be feathered, this brush here, 811 00:51:44,100 --> 00:51:46,166 because otherwise you'll see 812 00:51:46,166 --> 00:51:48,866 that feather line 813 00:51:49,400 --> 00:51:50,333 you can see there. 814 00:51:50,333 --> 00:51:52,400 I can get rid of that line there. 815 00:51:53,366 --> 00:51:55,900 Personally, I like it, so I'm going to leave it. 816 00:51:55,900 --> 00:52:00,600 But that just shows you the other aspect of high frequency, 817 00:52:00,600 --> 00:52:03,733 and that's fixing that high frequency layer itself. 818 00:52:05,400 --> 00:52:08,166 And I think I'm also going to go in here 819 00:52:09,966 --> 00:52:13,266 go on my mixer brush 820 00:52:15,366 --> 00:52:16,400 just paint. 821 00:52:16,400 --> 00:52:19,066 Yes, I know that over here 822 00:52:27,566 --> 00:52:29,100 there you go. 823 00:52:30,466 --> 00:52:31,466 Okay. 824 00:52:34,633 --> 00:52:36,100 That finishes this. 825 00:52:36,100 --> 00:52:39,466 Here's a little before and after 826 00:52:41,300 --> 00:52:43,566 and see though, a significantly nicer 827 00:52:45,666 --> 00:52:48,566 and then is the power of Photoshop. 828 00:52:48,566 --> 00:52:49,733 Folks, 829 00:52:50,666 --> 00:52:53,400 go save 830 00:52:53,866 --> 00:52:56,333 to remove all retouched 63530

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