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Okay.
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So in this next lesson,
we're going to learn portrait retouching.
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So we're going to clean up
the spots on our skin.
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We're going to enhance her
eyes and hands, her lips a little bit.
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And we're going to do what's referred
to as frequency separation.
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And frequency separation is a method
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used by photographers to clean up skin.
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And I'm going to teach you how to do it.
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Okay.
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For this tutorial, I want to dove
into retouching of portraits.
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So let's go to 11 portrait retouching
You're going to see a document
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called the Model Layla
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And here we have a photo of a model
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And the camera defaults
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actually look really nice.
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Not going to do much with those.
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And I'm also not going to do much
clean up inside
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camera
because I want to do it in Photoshop.
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So let's get right
into it and hit open objects
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All right.
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So the first thing I want to do
is crop the image.
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So this is the crop tool in Photoshop.
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It's somewhat similar to the one in camera
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and that you can click and drag
to make your crop.
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However,
I do much prefer this one For starters,
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it's got the straight and tools
built into the crop.
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Also, you can change the grid overlay So,
for example,
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if you're doing a rule of thirds,
which is always a good default, but
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you can also do
the golden ratio of the golden spiral.
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And as you're cropping, you'll see those
so if you know,
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I wanted to do this
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you know, let's cycle
the orientation here.
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Now, let's say
I wanted to do this and I want
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so shift
cycles the orientation, by the way,
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so that
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maybe have arrived there, that would be
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a nice way of using that.
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I am going to use rule of thirds for this.
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And what I want to do is
I want to crop it in
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relatively close here.
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And I want this
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I to be in my third crosshair.
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There
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So I think that looks pretty nice.
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Cheated over here
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and maybe a little higher.
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Get a little more of our hair there.
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All right.
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So let's head. Okay.
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And because this is a smart object,
I do always have
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the rest of the information there.
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I can drag this around inside the window.
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But we're going to start
making corrections
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So let's make a copy of this layer.
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Right. Mouse click and rest dries it.
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Let's zoom in.
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Now, one thing I should note, actually,
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is if you want to make corrections
on a smart object,
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you can create a blank layer.
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And on your correction correction tools
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like the Healing Brush Tool,
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you can sample current and below.
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And what it'll do
is it'll make the corrections,
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it'll make the corrections
on this new layer.
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And then if you turn it on and off,
you can see it.
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The problem I've run into with
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that is you have to be careful
if you make a bunch of corrections.
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So let's just go through here.
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Simple layers
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you know,
let's make some corrections here.
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Doing this real quick,
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and I then decide, hey,
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I want to correct the color on this.
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So I go back here
and I want to add a little more contrast.
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Oh, no.
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So that's the problem I have with that.
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Obviously, there's ways around that,
you know, like dragging this up, but
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I don't see really the value of it
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because if you're going to go back
into the camera,
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you're going to have to redo
all these corrections and that's the whole
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in the whole purpose of that smart object
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is so that you can go back into camera
if you need to.
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So in this case, I'm
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just going to make a copy of it
and rest rise to layer.
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All right.
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So when you're doing model correction
there's kind of two layers of correction.
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The first one is spots and clean up.
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And then the second one is what's referred
to as frequency separation.
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And we're going to cover how to do that
in this material.
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But first, we want to clean up
any glaring spots just so that
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we have smooth skin as much as possible
before going into frequency separation.
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So the best tool here
is the spot removal tool.
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Let's just zoom in and
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start cleaning up the spots
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And obviously,
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you can decide, you know,
this is a birthmark she has.
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Do you want to get rid of that or not?
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In this case, I want to.
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But if it's something
that your model likes
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or that you like about your model,
I you can keep it all
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you want.
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And always try to keep this brush
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as small as you need it.
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And this model has relatively good skin.
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I mean, honestly, the more
the more photos you take the models,
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the more you realize how much
every single photograph in the world
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of any celebrity or model,
how much it's been retouched
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because she's someone
who has really good skin.
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And even her
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I'm doing quite a bit of cleanup
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on that little spot,
just not want to go away.
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There you go.
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She does have some damage on her arm
there.
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And I don't know if I want to.
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Let's try the patch tool for that
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It's really important
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to line up this line on your source.
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There
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Yeah, it's pretty darn close.
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Maybe I can cheat this line here
like this.
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All right,
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let's command Z all the way back
and try this one more time.
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The problem is, the angle changes
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Let's try content to wear,
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see if that does any better.
126
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No, All right.
127
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So in this case,
I may want to use the healing brush tool,
128
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and this is where I'm going to sample here
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to make my brush significantly bigger.
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And then I can paint.
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And here
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and dry.
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And it's doing a little bit
of a better job. I would say
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good All right.
135
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So we pretty much cleaned up
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all the big issues here.
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Things go back on our spot
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and with children and men
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and women with extreme and good skin,
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this is the tool that you primarily
are going to use for portrait retouching.
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00:09:02,833 --> 00:09:07,466
Frequency separation is going to give you
that more fashion model luck.
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But we are going to get into that next.
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So frequency separation
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basically separates
your image into low frequency, meaning,
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you know, the change
between here, here and here.
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Whereas high frequency is the
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the changes between this strand of hair
and the next one.
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By separating those, you can
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blur or kind of
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clean up the low frequency
while still keeping the high frequency
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so you don't lose skin
texture and other details
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So let's get into frequency separation.
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So the first thing you're going to do
is make two copies of your layer
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just to command J.
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They're going to call this one
that low frequency.
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We're going to call this one
high frequency
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we're going to turn off high frequency
and go to our low frequency
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in here.
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We're going to go to Filter, Blur,
got and Blur.
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And I'm going to
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pick an area of our skin here to look at
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what I want to do is just increase this
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until her skin texture
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melts or is blurry, I should say
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so right around four pixels.
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And if your original photo is lower
resolution, this radius is going to be
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smaller.
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So I've had some images
where I've had this as low as two pixels.
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But for a really high resolution, image
like this for pixels is great.
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So let's set. Okay.
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Next, we're going to go
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to our high frequency layer
and we're going to go to image
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apply image
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and our layer is a high frequency
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actually.
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We're going to use low frequency as our
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source layer.
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We're going to change this
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to add
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actually subtract, sorry, subtract,
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and we want this on to an offset one 28.
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So these are the important settings
blending mode subtract
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opacity hundred scale to an offset one 28.
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00:11:40,633 --> 00:11:43,166
And if you're not getting these results,
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it may be that you're using a 16 bit
186
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image, in which case go backwards
in this material
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and get your image to eight bit
in the next tutorial.
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After this one I will show you how to do
frequency separation in 16 bits.
189
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But for this one
you want the image to be eight.
190
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That's all right.
191
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So layer
low frequency, the one you just blurred
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and there you have it.
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Let's head.
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Okay, now we're going to take this layer
and put it on linear
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00:12:16,700 --> 00:12:21,766
light Now, if I take both of these layers
and do command G
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to put them in their own group,
I can call this group frequency separation
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and if I turn this on and off, there
should be no difference between the two.
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00:12:32,366 --> 00:12:35,533
Now, there is a slight difference,
and that's because four pixels
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is kind of pushing the boundaries
of what you can do.
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If you if you blur this too much, you're
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00:12:43,766 --> 00:12:46,733
the high frequency using the linear light
202
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will not be able
to push those pixels back into place.
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Because essentially, if you zoom and
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zoom in to this,
let's put it back on normal.
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00:12:56,400 --> 00:13:00,366
If you zoom into this, you can see that
this is the high frequency
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00:13:00,366 --> 00:13:03,100
of the step of the image.
207
00:13:03,100 --> 00:13:05,266
And by putting it on linear light
208
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it's forcing the pixels
in the blurred image back into place.
209
00:13:12,466 --> 00:13:13,200
I don't know if there's
210
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a better way of explaining that,
but that's essentially what it's doing.
211
00:13:16,333 --> 00:13:19,366
And if you blur this too much
and the distance
212
00:13:19,366 --> 00:13:24,400
between your blurred pixels
and your high frequency are too far apart
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and there yeah, Photoshop
isn't going to be able to handle it.
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00:13:28,633 --> 00:13:32,500
So I would say
3.5 to four pixels is your limit.
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00:13:32,866 --> 00:13:37,466
You can see here,
there's very little difference between
216
00:13:38,600 --> 00:13:41,166
our high frequency to high frequency
217
00:13:41,166 --> 00:13:44,033
layers and our original image.
218
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Okay.
219
00:13:45,266 --> 00:13:49,866
Having done that, I'm going to make a copy
of the low frequency layer with command.
220
00:13:51,333 --> 00:13:55,433
And now what we're going to do
is take our lasso tool.
221
00:13:56,066 --> 00:13:59,466
I want to increase the feather to about 25
222
00:14:01,466 --> 00:14:03,366
then we're going to select an area here.
223
00:14:03,366 --> 00:14:08,266
We want to make sure we don't in or select
an area like, such as the eye.
224
00:14:08,500 --> 00:14:11,633
You definitely want to select an area that
225
00:14:12,166 --> 00:14:16,200
you can blur
without getting rid of important detail.
226
00:14:16,200 --> 00:14:20,300
So for example, I wouldn't
go in here, in here, the nice draw
227
00:14:21,066 --> 00:14:23,800
if I were doing the nose,
I would try to just select this area.
228
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You want to select areas
that don't have detail in them.
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00:14:28,366 --> 00:14:29,633
So that's pretty good.
230
00:14:29,633 --> 00:14:33,600
And if you had Q you can get a preview
of that selection to Q again.
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00:14:34,400 --> 00:14:38,900
Now we're going to go to
Filter Blur, Gaussian, Blur
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00:14:39,966 --> 00:14:41,966
and this
233
00:14:44,866 --> 00:14:46,000
to see is
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00:14:46,000 --> 00:14:49,366
you can see kind of the
235
00:14:49,733 --> 00:14:52,300
noise, the big noise inside here.
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00:14:52,666 --> 00:14:55,566
And as I move this to the right,
you can see that disappearing.
237
00:14:55,566 --> 00:15:00,133
I don't want to go overboard,
but let's say 15 pixels for this.
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00:15:01,500 --> 00:15:06,100
And then what we're going to do is we're
going to do that across the whole image.
239
00:15:06,566 --> 00:15:09,866
So if I select this now, I want to repeat
240
00:15:10,333 --> 00:15:14,500
the previous blur that I did, and I
don't want to go back up here every time.
241
00:15:14,833 --> 00:15:17,833
So if I do control command f,
242
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it's going to repeat my last filter.
243
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Okay.
244
00:15:22,033 --> 00:15:24,866
So that's control command F
245
00:15:29,500 --> 00:15:31,600
Control Commander
246
00:15:54,033 --> 00:15:55,366
Now, I've heard
247
00:15:55,366 --> 00:15:58,933
a lot of arguments about whether
248
00:15:58,933 --> 00:16:00,366
people should use frequency
249
00:16:00,366 --> 00:16:03,566
separation or not.
250
00:16:03,833 --> 00:16:06,866
But I am our practical test.
251
00:16:06,866 --> 00:16:08,233
If it works, use it
252
00:16:11,666 --> 00:16:14,566
and it definitely works
253
00:16:46,566 --> 00:16:46,866
Of course,
254
00:16:46,866 --> 00:16:51,200
the problem with frequency
separation is you get that plastic look,
255
00:16:51,833 --> 00:16:54,666
which is one of the reasons
I put both layers
256
00:16:54,666 --> 00:16:56,966
into their own group.
257
00:16:58,066 --> 00:17:01,833
Because I'll show you after I finish here.
258
00:17:02,300 --> 00:17:03,500
That's
259
00:17:04,633 --> 00:17:07,100
probably good enough
260
00:17:11,466 --> 00:17:13,700
is I can take this entire group
261
00:17:14,166 --> 00:17:17,233
and put it on 50%
262
00:17:17,233 --> 00:17:19,466
and now you can see if I turn it on
and off,
263
00:17:19,833 --> 00:17:22,733
it's cleaning up our skin
264
00:17:25,733 --> 00:17:30,966
but I'm also letting the original image
kind of shine through a little bit.
265
00:17:30,966 --> 00:17:31,700
There
266
00:17:32,733 --> 00:17:34,933
I'm pretty happy with that.
267
00:17:36,066 --> 00:17:39,633
Maybe
even go a little bit down down there.
268
00:17:39,633 --> 00:17:41,566
It looks pretty nice.
269
00:17:41,966 --> 00:17:42,700
Okay.
270
00:17:42,700 --> 00:17:45,133
The next thing I want to do
is punch up our eyes.
271
00:17:45,700 --> 00:17:47,300
And we did this in camera.
272
00:17:47,300 --> 00:17:49,633
Rob, I'm going to show you
how to do it in Photoshop.
273
00:17:52,066 --> 00:17:54,266
First, let's go ahead and
274
00:17:55,333 --> 00:17:57,333
actually let's start from the pupil.
275
00:17:57,333 --> 00:17:58,700
Hold the option.
276
00:17:58,700 --> 00:18:01,466
And with my elliptical maki
277
00:18:02,266 --> 00:18:04,866
just going to select the eye area here.
278
00:18:04,866 --> 00:18:06,500
I can move that
279
00:18:06,866 --> 00:18:07,566
right about there.
280
00:18:07,566 --> 00:18:10,533
And then if I hit cue,
281
00:18:10,533 --> 00:18:13,933
I can go be for brush,
282
00:18:13,933 --> 00:18:16,166
make my brush significantly smaller
283
00:18:18,766 --> 00:18:20,833
and I can paint out the part
284
00:18:21,200 --> 00:18:23,200
that I don't want here like so.
285
00:18:23,900 --> 00:18:25,500
Q Again,
286
00:18:25,866 --> 00:18:29,366
I also want to feather this a bit
so let's feather
287
00:18:30,066 --> 00:18:32,600
our selection by, let's say, ten.
288
00:18:33,966 --> 00:18:35,966
That looks pretty nice.
289
00:18:35,966 --> 00:18:38,000
Then I'm going to add a curved layer
290
00:18:39,566 --> 00:18:42,000
and bring up the curve.
291
00:18:43,433 --> 00:18:47,766
Give it a nice curve like
so I want to punch up that highlight too.
292
00:18:47,766 --> 00:18:55,666
So that looks pretty nice.
293
00:18:58,466 --> 00:19:00,533
And let's do the same to this. I
294
00:19:06,633 --> 00:19:08,833
there select
295
00:19:09,933 --> 00:19:11,066
other
296
00:19:12,800 --> 00:19:16,200
and then Q for a quick mask B for brush
297
00:19:17,500 --> 00:19:18,433
that away.
298
00:19:18,433 --> 00:19:19,700
Take that away there.
299
00:19:19,700 --> 00:19:22,766
Q Again, to get back
and to selection, select
300
00:19:22,766 --> 00:19:26,300
the mask
and then fill with white option delete
301
00:19:28,100 --> 00:19:30,033
of so that punches up the eyes.
302
00:19:30,033 --> 00:19:33,466
Now, one other trick
I really like with eyes that's super
303
00:19:33,466 --> 00:19:37,666
simple is go on a brush, make sure it's a
304
00:19:39,233 --> 00:19:42,366
you know, a zero hardness brush
305
00:19:42,500 --> 00:19:45,433
that's about the size of underneath
306
00:19:46,600 --> 00:19:49,700
the pupil
so between the pupil and the outer edge
307
00:19:49,700 --> 00:19:53,066
and then just paint a little half moon
308
00:19:54,500 --> 00:19:57,733
and then put this on overlay
309
00:19:59,866 --> 00:20:01,966
and then just take the opacity down
310
00:20:01,966 --> 00:20:05,666
until it doesn't look
like she's a vampire.
311
00:20:10,033 --> 00:20:10,333
Also,
312
00:20:10,333 --> 00:20:13,700
if you want to add some color to the eye,
this is a great way of doing it.
313
00:20:14,966 --> 00:20:18,066
So for example, if I want to change this
314
00:20:19,300 --> 00:20:21,400
white layer to maybe
315
00:20:21,400 --> 00:20:24,600
having a tinge of green in it,
316
00:20:26,833 --> 00:20:29,366
so what I want to do is
I want to fill the layer
317
00:20:29,566 --> 00:20:32,833
with this green, but
I don't want it to fill the whole layer.
318
00:20:32,833 --> 00:20:34,966
I just wanted to fill the parts
that are there.
319
00:20:35,200 --> 00:20:38,400
I can lock the transparency
and then do option delete.
320
00:20:39,300 --> 00:20:41,500
And what it's going to do is
321
00:20:41,700 --> 00:20:44,566
if I isolate that layer
and turn up the opacity
322
00:20:44,566 --> 00:20:47,733
I can see it's put the green on there
323
00:20:49,066 --> 00:20:52,466
option, click this again,
take down the opacity again,
324
00:20:55,133 --> 00:20:56,466
but that's also a nice way
325
00:20:56,466 --> 00:20:59,100
of giving a hint of color there.
326
00:21:00,033 --> 00:21:00,333
All right.
327
00:21:00,333 --> 00:21:04,966
Next, I want to make her lips
a little more interesting.
328
00:21:04,966 --> 00:21:06,800
So what I'm going to do here
329
00:21:07,766 --> 00:21:08,933
is first
330
00:21:08,933 --> 00:21:13,000
make a quick selection around her lips
331
00:21:15,466 --> 00:21:17,666
just using the lasso tool for this
332
00:21:22,033 --> 00:21:22,600
depending on
333
00:21:22,600 --> 00:21:25,133
how detailed you want to get,
you may want to.
334
00:21:26,366 --> 00:21:28,166
Oh, goddammit,
335
00:21:28,166 --> 00:21:33,233
that's one thing I hate about this feather
is I always forget that I have it on.
336
00:21:33,233 --> 00:21:35,766
And then when I don't want it, it's there.
337
00:21:35,766 --> 00:21:39,733
So just be where the
338
00:21:39,766 --> 00:21:42,266
to check on your feather
339
00:21:42,266 --> 00:21:44,333
after you've used the lasso tool
340
00:21:48,700 --> 00:21:49,700
There you go.
341
00:21:49,700 --> 00:21:52,700
And then I'm going to hold down shift
and then just add the bottom
342
00:21:52,700 --> 00:21:54,000
lip as well.
343
00:22:06,800 --> 00:22:08,066
There you go.
344
00:22:08,066 --> 00:22:11,833
I'm going to go on her
and go select and mask and then use
345
00:22:11,833 --> 00:22:16,900
some of our smart radius here to just
pull it and more closely to the lip at.
346
00:22:16,900 --> 00:22:17,800
Okay,
347
00:22:18,700 --> 00:22:20,400
go back up here.
348
00:22:20,400 --> 00:22:21,600
How do curves layer
349
00:22:24,766 --> 00:22:25,033
when I
350
00:22:25,033 --> 00:22:28,400
want to do here is again
punch up that white
351
00:22:29,400 --> 00:22:32,133
in the rest of the curve
back to where it was
352
00:22:33,333 --> 00:22:36,033
and gives
this little more of a kind of a wet look
353
00:22:37,100 --> 00:22:40,200
maybe go to the green
I a little bit of magenta
354
00:22:43,266 --> 00:22:46,100
when I go over into this
355
00:22:47,333 --> 00:22:48,933
and then maybe just bring
356
00:22:48,933 --> 00:22:51,566
the bottom of the curve down
just a little bit
357
00:22:53,100 --> 00:22:53,866
on the lips.
358
00:22:53,866 --> 00:22:56,700
I've found that it's
359
00:22:56,700 --> 00:22:57,800
even a little bit
360
00:22:57,800 --> 00:23:01,733
it makes a drastic different like that's
almost too much lipstick for me.
361
00:23:02,000 --> 00:23:02,666
Oops.
362
00:23:03,100 --> 00:23:05,666
So I might go back up here
363
00:23:06,700 --> 00:23:10,933
and maybe instead of adding magenta,
364
00:23:11,666 --> 00:23:15,700
I might just bring up the red tiny bit.
365
00:23:15,933 --> 00:23:17,966
Yeah, that's nicer.
366
00:23:20,100 --> 00:23:22,500
In the curve when you're adjusting colors.
367
00:23:23,333 --> 00:23:26,433
I realize here this is something
368
00:23:29,200 --> 00:23:30,600
that might be useful.
369
00:23:30,600 --> 00:23:32,766
So if I turn on this color wheel here,
370
00:23:34,600 --> 00:23:36,766
you can see
371
00:23:37,233 --> 00:23:40,733
that the opposite of red
372
00:23:40,733 --> 00:23:42,533
is cyan,
373
00:23:42,533 --> 00:23:48,133
the opposite of green is magenta
and the opposite of blue.
374
00:23:48,133 --> 00:23:49,600
Is yellow.
375
00:23:49,600 --> 00:23:53,333
And if you want to make something red
376
00:23:53,333 --> 00:23:56,700
while also making it lighter,
then you're going to add red.
377
00:23:56,933 --> 00:24:00,300
But if you want to make something red
while making it darker,
378
00:24:00,733 --> 00:24:05,333
you're going to have to add
yellow and magenta, right?
379
00:24:05,766 --> 00:24:08,066
So think of your paint classes
380
00:24:09,300 --> 00:24:12,400
if you want to make red,
you're going to do yellow and cyan.
381
00:24:12,400 --> 00:24:14,266
So in this case, I would
382
00:24:14,533 --> 00:24:15,600
pull down the green
383
00:24:15,600 --> 00:24:18,766
and then pull down the yellow,
and that's going to give me a red.
384
00:24:19,833 --> 00:24:23,433
Now, I don't want to do that.
385
00:24:23,966 --> 00:24:25,966
If I want the color to be a little bit
386
00:24:25,966 --> 00:24:29,366
lighter and also tend toward red,
then I can just add red.
387
00:24:29,366 --> 00:24:32,533
But trying to add red to make
it red is not going to work
388
00:24:35,966 --> 00:24:37,900
Now it's about just a tiny bit.
389
00:24:37,900 --> 00:24:38,566
There
390
00:24:41,200 --> 00:24:43,166
that looks pretty nice.
391
00:24:44,766 --> 00:24:46,566
Now, I could also go
392
00:24:46,566 --> 00:24:49,633
and do a similar thing here to maybe add
393
00:24:50,566 --> 00:24:52,800
some makeup around her eye.
394
00:24:53,433 --> 00:24:57,933
I don't really enjoy adding makeup
to photos personally.
395
00:24:57,933 --> 00:25:00,766
I like the more
396
00:25:01,166 --> 00:25:03,366
natural look, but if that's something
397
00:25:03,366 --> 00:25:07,000
you want to do, it's pretty similar
to what we did there with the lips.
398
00:25:07,000 --> 00:25:09,566
You're
going to make a selection of the area.
399
00:25:09,566 --> 00:25:12,466
In this case, what you may want to do
is just go straight into
400
00:25:13,566 --> 00:25:16,100
make a new layer,
go straight into a quick mask,
401
00:25:16,766 --> 00:25:19,500
and then fill your whole mask with black
402
00:25:21,000 --> 00:25:22,700
so that's option delete.
403
00:25:22,700 --> 00:25:26,500
And then while I'm still my quick
mask, I'm going to change my
404
00:25:28,166 --> 00:25:32,166
brush to white
and then just paint in the areas here
405
00:25:33,966 --> 00:25:37,033
that I want to add some value to
406
00:25:44,833 --> 00:25:45,100
like.
407
00:25:45,100 --> 00:25:49,000
So cue again to get out of the quick mask.
408
00:25:49,400 --> 00:25:52,133
Just realize correct
mask is a temporary channel
409
00:25:52,400 --> 00:25:54,533
where you're plain
painting black and white
410
00:25:55,100 --> 00:25:58,866
that is going to become a selection
with white being your selection,
411
00:25:58,866 --> 00:26:02,666
black being you're not,
you know, unselected.
412
00:26:03,633 --> 00:26:06,566
So with that I could then add
413
00:26:08,433 --> 00:26:12,133
let's add a little blue color here
414
00:26:14,800 --> 00:26:15,766
and then we can go
415
00:26:15,766 --> 00:26:18,666
here, maybe put that on soft light.
416
00:26:19,666 --> 00:26:21,866
You just just make it,
417
00:26:23,033 --> 00:26:27,800
you know, maybe 10%
or some really low percentage there
418
00:26:27,800 --> 00:26:32,166
and just you can move that up or down
depending on how much you want to add.
419
00:26:32,166 --> 00:26:34,566
That's how you could add some makeup.
420
00:26:35,033 --> 00:26:36,766
I personally don't want that at all.
421
00:26:36,766 --> 00:26:37,833
So let's get rid of it.
422
00:26:39,333 --> 00:26:40,100
Okay.
423
00:26:40,100 --> 00:26:44,200
Next, what
I want to do is get rid of the background.
424
00:26:44,400 --> 00:26:47,200
So we just have a clean background
around her.
425
00:26:48,500 --> 00:26:51,033
So to do that, I'm just going to paint.
426
00:26:51,033 --> 00:26:53,700
Paint with some white
427
00:26:54,166 --> 00:26:56,566
Let's go ahead and add a new layer
428
00:26:57,733 --> 00:27:00,300
and go in the paint brush tool.
429
00:27:00,300 --> 00:27:03,600
Go up here and adjust my size or hardness
430
00:27:04,000 --> 00:27:07,300
I can also right mask
click to pull up the brush
431
00:27:08,500 --> 00:27:09,933
adjustments.
432
00:27:10,666 --> 00:27:14,133
So let's go ahead
and make this pretty big to start with.
433
00:27:14,766 --> 00:27:16,833
Maybe 500.
434
00:27:16,833 --> 00:27:19,733
Want to make sure the hardness is on zero.
435
00:27:19,733 --> 00:27:22,100
And then while I'm on my brush tool,
436
00:27:22,100 --> 00:27:25,166
I can hold down option
and it's going to give me the eye dropper.
437
00:27:26,266 --> 00:27:27,033
Oops.
438
00:27:27,366 --> 00:27:29,733
I want to make sure that's my foreground
color there.
439
00:27:31,500 --> 00:27:33,266
And then I can start painting
440
00:27:42,500 --> 00:27:44,300
and I can make my brush smaller
441
00:27:44,300 --> 00:27:47,000
as I get closer to her.
442
00:27:53,166 --> 00:27:53,766
Looks
443
00:27:55,800 --> 00:27:58,233
and bigger as I get way
444
00:28:02,900 --> 00:28:05,533
it's a little trickier here.
445
00:28:05,533 --> 00:28:07,866
I'm not going to overthink it
446
00:28:09,133 --> 00:28:12,200
because we do have some
447
00:28:12,200 --> 00:28:14,066
depth of field, so the back of
448
00:28:14,066 --> 00:28:17,166
her hair is already getting blurry.
449
00:28:17,166 --> 00:28:18,900
If it wasn't blurry, I could use
450
00:28:18,900 --> 00:28:21,266
probably a quick selection
tool to select it.
451
00:28:22,200 --> 00:28:25,266
I don't think I need to fit this
452
00:28:39,566 --> 00:28:40,566
I will notice
453
00:28:40,566 --> 00:28:44,333
that we've got this kind
of not quite white effect here.
454
00:28:44,800 --> 00:28:47,400
I may do is actually go to my curves
455
00:28:47,733 --> 00:28:51,100
and you can see there
where the whites should be.
456
00:28:51,100 --> 00:28:53,533
So if I just drag the white to there
457
00:28:55,733 --> 00:28:57,966
it's cleaning up that background there
458
00:28:59,933 --> 00:29:02,700
and it's actually
also making her look a little
459
00:29:04,000 --> 00:29:05,100
brighter there.
460
00:29:05,100 --> 00:29:07,266
I don't mind what it's doing to her.
461
00:29:07,266 --> 00:29:10,666
If I did,
I could always paint her out of this mask
462
00:29:10,800 --> 00:29:12,266
and I kind of like what it did to her.
463
00:29:12,266 --> 00:29:12,733
There
464
00:29:15,200 --> 00:29:18,066
so those are kind of the basics
465
00:29:18,266 --> 00:29:20,766
of portrait retouching.
466
00:29:22,033 --> 00:29:23,766
And obviously
467
00:29:23,766 --> 00:29:26,933
you can, you know, clean up
more to your heart's content.
468
00:29:26,933 --> 00:29:29,366
You can add makeup, just use those tricks.
469
00:29:30,833 --> 00:29:32,466
And in the next tutorial,
470
00:29:32,466 --> 00:29:35,366
I'm going to go into a few more advanced
techniques
471
00:29:37,866 --> 00:29:39,866
let's go ahead and save
472
00:29:42,866 --> 00:29:44,533
retouched
473
00:29:51,100 --> 00:29:53,366
and here's the before and after
474
00:29:58,200 --> 00:30:00,266
not overdone.
475
00:30:00,933 --> 00:30:03,333
All pretty subtle
476
00:30:06,133 --> 00:30:08,000
and there you have it.
477
00:30:12,900 --> 00:30:13,300
Okay.
478
00:30:13,300 --> 00:30:16,433
In this next sartorial,
we're going to do some little more
479
00:30:16,433 --> 00:30:20,833
advanced retouching techniques
I'm going to show you how to use the mix
480
00:30:20,833 --> 00:30:25,000
brush to do more fine detail
in the frequency separation.
481
00:30:25,366 --> 00:30:27,500
Russell
going to cover how to remove tattoos
482
00:30:27,800 --> 00:30:32,433
and we're going to go a little more
into getting an artistic color grade.
483
00:30:32,833 --> 00:30:33,866
So let's get started
484
00:30:40,000 --> 00:30:40,466
all right.
485
00:30:40,466 --> 00:30:43,566
In this next tutorial,
I'm going to show you some slightly
486
00:30:43,566 --> 00:30:46,366
more advanced portrait
retouching techniques.
487
00:30:46,766 --> 00:30:50,633
Let's go to 12 advanced portrait
retouching and click
488
00:30:50,633 --> 00:30:54,266
on the file called Tattoo Removal
489
00:30:54,933 --> 00:30:57,266
And here we have another model
490
00:30:58,200 --> 00:31:02,633
and what I want to do so she does not
have as nice skin as our previous model.
491
00:31:03,000 --> 00:31:07,900
We want to clean that up a little more
and also want to get rid of this tattoo,
492
00:31:07,900 --> 00:31:10,700
get rid of the ring in her nose
493
00:31:11,966 --> 00:31:14,433
and yeah, let's get started.
494
00:31:14,433 --> 00:31:17,666
So first I'm going to use
the neutral eyedropper here.
495
00:31:17,666 --> 00:31:20,366
I know that this is a white wall,
so if I click on that,
496
00:31:20,800 --> 00:31:23,266
I'm going to get the whole image
pretty neutralized.
497
00:31:23,766 --> 00:31:26,633
I also want to bring up the shadows
just a bit here.
498
00:31:27,433 --> 00:31:29,366
Maybe push the
499
00:31:31,766 --> 00:31:33,500
exposure up just a little
500
00:31:33,500 --> 00:31:36,166
bit to kind of spread
that histogram out a bit
501
00:31:37,566 --> 00:31:37,866
about.
502
00:31:37,866 --> 00:31:42,700
So and I think it took a little bit
of the warmth out of the image.
503
00:31:42,700 --> 00:31:46,566
So I'm just going to take that temperature
up just a tiny bit there.
504
00:31:47,000 --> 00:31:48,266
There you go.
505
00:31:48,700 --> 00:31:49,100
All right.
506
00:31:49,100 --> 00:31:51,133
Let's open object Oh,
507
00:31:52,366 --> 00:31:54,566
hang on.
508
00:31:54,800 --> 00:31:56,733
I almost forgot.
509
00:31:56,733 --> 00:31:57,366
All right.
510
00:31:57,366 --> 00:32:00,800
So far to see all of our changes
are still there.
511
00:32:00,800 --> 00:32:06,766
That's one really nice thing about camera
is that unless you cancel,
512
00:32:06,800 --> 00:32:10,300
all your changes are saved
in the actual camera file.
513
00:32:10,766 --> 00:32:13,033
All right, for this image,
I want to go down here
514
00:32:13,033 --> 00:32:16,633
and I want to change the bit
depth from eight to 16.
515
00:32:17,866 --> 00:32:19,733
Now, let's open object.
516
00:32:19,733 --> 00:32:23,400
You're going to notice
that our file is actually a 16
517
00:32:23,400 --> 00:32:26,666
bit Photoshop file,
which has more color information.
518
00:32:26,666 --> 00:32:27,033
And that's
519
00:32:28,333 --> 00:32:29,066
all right.
520
00:32:29,066 --> 00:32:33,200
Let's first go ahead
make a copy of the layer and raster
521
00:32:33,200 --> 00:32:37,733
as it's and similar
to the last two to the tutorial,
522
00:32:37,733 --> 00:32:41,866
the first thing we're going to do
is kind of the spot correction.
523
00:32:42,700 --> 00:32:45,700
And even here where we're going to do more
clean up on her skin,
524
00:32:45,700 --> 00:32:48,800
I still want to get rid
of as many spots as possible.
525
00:32:48,800 --> 00:32:52,233
So I have a nicer skin texture to work
526
00:32:52,233 --> 00:32:54,700
with when I do
527
00:32:55,333 --> 00:32:58,333
the frequency separation
528
00:33:02,600 --> 00:33:04,666
I'll just fast forward through this
529
00:33:24,866 --> 00:33:25,300
Okay.
530
00:33:25,300 --> 00:33:27,633
So I'm pretty happy with that.
531
00:33:27,633 --> 00:33:31,100
Next thing I want to do here
is just get rid of this ring in her nose.
532
00:33:32,566 --> 00:33:37,700
So for that, I'm
going to go to the healing brush tool
533
00:33:39,066 --> 00:33:41,766
and let's just paint this out here.
534
00:33:56,833 --> 00:33:59,866
I notice that my angles shifted here.
535
00:34:00,933 --> 00:34:05,533
If you go to your windows,
you can see this clone sauce
536
00:34:05,900 --> 00:34:10,533
you actually have the ability here
to change the rotation
537
00:34:11,333 --> 00:34:13,966
of your clone sauce, right?
538
00:34:13,966 --> 00:34:17,333
So in this case, I want it to be,
539
00:34:17,900 --> 00:34:21,466
I don't know, let's see point three
a little more.
540
00:34:23,133 --> 00:34:26,900
It's not the most intuitive tool
in my opinion, but
541
00:34:27,633 --> 00:34:30,200
it can help you in a situation like this.
542
00:34:33,300 --> 00:34:34,533
There you go.
543
00:34:39,266 --> 00:34:42,033
And then just reset it.
544
00:34:42,033 --> 00:34:42,566
Okay.
545
00:34:42,566 --> 00:34:45,966
So that fixes that
546
00:34:45,966 --> 00:34:47,866
If I wanted to, I could also
547
00:34:47,866 --> 00:34:50,933
just maybe paint in this
a little area here.
548
00:34:50,933 --> 00:34:54,766
So for that, I'm going to make a new
549
00:34:55,033 --> 00:34:55,966
brush
550
00:34:55,966 --> 00:34:59,200
or a sorry new layer called my standard
brush tool.
551
00:34:59,200 --> 00:35:01,900
And what I want to do is
I want to select these colors.
552
00:35:01,900 --> 00:35:06,266
Now, you'll notice when I'm selecting here
it's changing the background color
553
00:35:06,266 --> 00:35:09,433
instead of the foreground color,
if that's happening.
554
00:35:10,300 --> 00:35:14,800
Go to your color palettes here
and make sure
555
00:35:14,800 --> 00:35:19,033
that the foreground color is selected
instead of the background color.
556
00:35:19,766 --> 00:35:21,900
All right.
Let's go ahead and dark this as well.
557
00:35:23,066 --> 00:35:23,400
All right.
558
00:35:23,400 --> 00:35:26,466
So now when I select,
you'll see it's actually
559
00:35:27,066 --> 00:35:29,800
changing my foreground color.
560
00:35:29,800 --> 00:35:35,366
So I want to go on my brush,
make sure it's on the zero hardness
561
00:35:35,666 --> 00:35:38,400
and then change the capacity of it
to something pretty low,
562
00:35:38,400 --> 00:35:40,433
like 20%
563
00:35:52,600 --> 00:35:53,966
There you go.
564
00:35:57,300 --> 00:35:57,800
All right.
565
00:35:57,800 --> 00:36:00,300
Next, I want to get rid of the
566
00:36:02,500 --> 00:36:03,400
tattoo here.
567
00:36:03,400 --> 00:36:06,433
But the way I'm going to do it
568
00:36:06,433 --> 00:36:10,000
is I'm actually going to do it
using frequency separation.
569
00:36:10,366 --> 00:36:13,400
That way I can get rid of this
by just painting over it,
570
00:36:13,666 --> 00:36:17,666
but I can still keep my thumb green,
which is going to be in the high frequency
571
00:36:17,666 --> 00:36:19,533
separation layer.
572
00:36:19,566 --> 00:36:23,600
So let's go ahead and right up here.
573
00:36:24,966 --> 00:36:26,333
This was our nostril fix.
574
00:36:26,333 --> 00:36:28,966
I can merge that in with a command E.
575
00:36:30,666 --> 00:36:33,100
Now, what I want to do is
576
00:36:33,100 --> 00:36:38,066
the frequency separation on a 16
bit image.
577
00:36:38,600 --> 00:36:40,766
So let's go ahead and delete that
578
00:36:41,666 --> 00:36:44,166
and let's make two copies of this.
579
00:36:44,166 --> 00:36:46,300
We'll call this one low frequency
580
00:36:47,733 --> 00:36:50,633
and high frequency
581
00:36:51,866 --> 00:36:54,766
I'm going to turn off this one.
582
00:36:54,766 --> 00:36:58,200
Go to Filter, Blur and Blur.
583
00:36:59,366 --> 00:37:01,766
Zoom right in here
584
00:37:07,566 --> 00:37:12,066
and I'm going to try
585
00:37:12,066 --> 00:37:14,800
to push this one
pretty much as far as I can as well.
586
00:37:15,266 --> 00:37:17,466
Let's go a little bit less on this one.
587
00:37:17,466 --> 00:37:21,966
We'll go to 3.5 I've said, Okay,
588
00:37:23,100 --> 00:37:24,400
let's turn on this one.
589
00:37:24,400 --> 00:37:28,266
And now we're going to go to Image, Apply
590
00:37:28,266 --> 00:37:31,300
Image, and we're going to have
a few differences here.
591
00:37:31,300 --> 00:37:37,000
So Layer is again going to be our low
frequency, but we're going to invert this
592
00:37:38,100 --> 00:37:40,666
and then
we're going to add instead of subtract
593
00:37:41,366 --> 00:37:43,566
and our offset is going to be zero.
594
00:37:43,600 --> 00:37:46,200
So this is what it should look like
said, okay,
595
00:37:47,066 --> 00:37:50,566
let's put this on
596
00:37:50,666 --> 00:37:53,766
linear light
597
00:37:54,100 --> 00:37:57,466
and let's put both of these command
into their own group.
598
00:37:58,200 --> 00:38:01,366
And if I turn that on and off, you can see
there is no difference
599
00:38:01,366 --> 00:38:02,866
between our two images.
600
00:38:02,866 --> 00:38:04,933
Now I can copy the low frequency
601
00:38:05,666 --> 00:38:09,266
and start making my broad corrections
602
00:38:09,900 --> 00:38:13,433
Let's go ahead and put this on 20 feather
603
00:38:15,766 --> 00:38:18,400
and then select large areas here
604
00:38:21,333 --> 00:38:24,366
and do our gosh on blur.
605
00:38:25,766 --> 00:38:26,533
Yeah.
606
00:38:26,600 --> 00:38:28,900
I think I need this actually to be a bit
higher.
607
00:38:28,900 --> 00:38:31,166
Let's try 30
608
00:38:36,266 --> 00:38:39,300
And let's go to Filter Blur, Gaussian Blur
609
00:38:51,000 --> 00:38:52,500
and I'm going to do
610
00:38:52,500 --> 00:38:54,900
pretty crazy amount of Blur on this one.
611
00:38:55,100 --> 00:38:57,566
Let's do all the way up to 35
612
00:38:59,633 --> 00:39:01,666
just because her skin is
613
00:39:01,666 --> 00:39:05,166
not very smooth.
614
00:39:05,666 --> 00:39:08,200
So next control command f
615
00:39:09,933 --> 00:39:13,966
and let's do this
616
00:39:14,666 --> 00:39:16,866
control command F
617
00:39:25,066 --> 00:39:27,200
minus there
618
00:39:36,866 --> 00:39:39,000
So here's one problem
619
00:39:39,000 --> 00:39:42,800
with this is
I want to blur this area here.
620
00:39:42,800 --> 00:39:46,800
But if I blur all of it together,
I just lose her job line.
621
00:39:47,700 --> 00:39:48,300
Right.
622
00:39:48,300 --> 00:39:51,300
So that's where I'm going
to show you another trick
623
00:39:51,966 --> 00:39:54,333
when doing frequencies separation
624
00:39:56,366 --> 00:39:58,600
and that's for these
kind of detailed areas.
625
00:39:59,000 --> 00:40:01,600
So what we're going to do
is we're actually going to go
626
00:40:01,766 --> 00:40:06,200
to our brush tool
and use the mixer brush tool.
627
00:40:07,566 --> 00:40:09,833
And what the mix or brush tool does
628
00:40:09,833 --> 00:40:12,000
is it smudges together colors.
629
00:40:13,000 --> 00:40:15,833
And we want to make sure
that it's a clean brush
630
00:40:16,466 --> 00:40:19,033
and we want to turn on this
631
00:40:19,033 --> 00:40:21,533
clean brush after each use.
632
00:40:22,300 --> 00:40:24,333
Okay. So make sure this is turned on.
633
00:40:24,933 --> 00:40:27,333
Make sure the brushes clean,
634
00:40:27,333 --> 00:40:30,633
and then you want
the wetness to be at about 50
635
00:40:32,200 --> 00:40:34,100
and the mix to be at about 20.
636
00:40:34,100 --> 00:40:36,933
Let's see how that works.
Or how that looks.
637
00:40:37,766 --> 00:40:41,166
And basically, as I brush here,
you're going to see it's starting to blur
638
00:40:41,166 --> 00:40:43,966
the image underneath,
but I can actually do it
639
00:40:45,466 --> 00:40:47,133
at a really small level,
640
00:40:47,133 --> 00:40:50,766
and I can also do it in the direction
that I want the blur to happen.
641
00:40:51,266 --> 00:40:51,633
Right?
642
00:40:51,633 --> 00:40:55,400
So if I want the lighter color,
I can push that in
643
00:40:55,400 --> 00:40:57,866
toward the darker color.
644
00:40:58,733 --> 00:41:02,700
If I know I want to keep the lip together,
I can paint over it
645
00:41:03,233 --> 00:41:07,166
and make sure that I'm not
getting rid of the color in there.
646
00:41:08,366 --> 00:41:11,200
So it kind of lets you do the blending.
647
00:41:11,600 --> 00:41:16,133
And if I turn off this, you can see
a little bit better here what I'm doing.
648
00:41:16,533 --> 00:41:18,866
So it's it's doing the blurring,
649
00:41:19,500 --> 00:41:22,533
but I can control
the direction of the blur.
650
00:41:23,633 --> 00:41:25,933
And also by controlling the brush size,
651
00:41:26,200 --> 00:41:30,166
I can control the size of the area
that I'm blurring.
652
00:41:30,533 --> 00:41:34,066
So it's similar
to doing the guys and blur same effect,
653
00:41:34,433 --> 00:41:36,633
but I have much more control
654
00:41:37,266 --> 00:41:40,333
and obviously it takes longer
655
00:41:42,633 --> 00:41:45,300
but for something like this,
656
00:41:46,066 --> 00:41:49,733
you're going to get much better results
657
00:41:50,466 --> 00:41:51,833
So just think,
658
00:41:51,833 --> 00:41:56,866
if you're turning this into a painting
or you kind of want it to look like
659
00:41:56,866 --> 00:42:00,166
you want to get everything
nice and smooth in here
660
00:42:09,366 --> 00:42:10,200
just think of this
661
00:42:10,200 --> 00:42:13,666
as like running your finger
in a wet painting.
662
00:42:14,700 --> 00:42:16,900
You know, you're smudging the colors
663
00:42:16,900 --> 00:42:17,866
together
664
00:42:26,800 --> 00:42:28,633
There you have it.
665
00:42:28,633 --> 00:42:30,700
I'll turn on that high frequency
666
00:42:32,700 --> 00:42:33,300
Okay.
667
00:42:33,300 --> 00:42:36,000
Next in this area here,
668
00:42:36,700 --> 00:42:41,000
you can see if I turn the eye frequency
to normal
669
00:42:41,766 --> 00:42:46,433
at that tattoo really is nowhere
to be found in the high frequency.
670
00:42:46,800 --> 00:42:48,033
The advantage of that
671
00:42:49,066 --> 00:42:52,000
is I can paint it out
672
00:42:52,000 --> 00:42:53,733
in the low frequency,
673
00:42:53,733 --> 00:42:57,333
but still keep that grain
so it doesn't look fake.
674
00:42:57,900 --> 00:43:00,500
So I'm going to do here is just take
675
00:43:01,066 --> 00:43:02,866
normal brush
676
00:43:03,800 --> 00:43:05,700
kind of make it a bit bigger,
677
00:43:05,700 --> 00:43:07,733
and then just select colors around here.
678
00:43:08,400 --> 00:43:12,266
I want to keep my brush at 20% opacity
so I don't overdo it
679
00:43:13,666 --> 00:43:16,266
and then just start painting
680
00:43:16,266 --> 00:43:18,566
this tattoo away.
681
00:43:25,233 --> 00:43:27,533
And there you go.
682
00:43:29,100 --> 00:43:31,233
The greatest paint job in the entire world
683
00:43:33,800 --> 00:43:34,500
according
684
00:43:39,000 --> 00:43:39,266
there
685
00:43:39,266 --> 00:43:42,900
you can see,
may also want to hit this area here.
686
00:43:43,266 --> 00:43:45,200
Let's go ahead and turn this off.
687
00:43:45,200 --> 00:43:48,466
Go back to our mixer brush
688
00:43:49,466 --> 00:43:51,333
Make it significantly smaller.
689
00:43:51,333 --> 00:43:53,600
It just hit this area here.
690
00:43:59,733 --> 00:44:01,733
And see how much control I have
691
00:44:01,733 --> 00:44:04,100
with this mixer brush
692
00:44:04,933 --> 00:44:07,566
and I do really like this method.
693
00:44:09,366 --> 00:44:10,933
Obviously, it does take longer.
694
00:44:10,933 --> 00:44:13,833
So there is a payoff
695
00:44:25,533 --> 00:44:26,266
okay.
696
00:44:26,266 --> 00:44:30,833
And then as I did with the other image,
I'm going to take the opacity
697
00:44:30,833 --> 00:44:36,233
on this down, except for
I don't want to take it down on the arm.
698
00:44:36,266 --> 00:44:39,366
So now what I can do is add a mask
699
00:44:40,300 --> 00:44:45,233
and then go on a gradient
my gradient tool with a black gradient.
700
00:44:45,566 --> 00:44:47,666
But I'm going to start this at
701
00:44:48,866 --> 00:44:52,766
let's say 25%
702
00:44:54,966 --> 00:44:58,200
and so that's 25%.
703
00:44:58,200 --> 00:45:00,533
That's 50%
704
00:45:01,200 --> 00:45:02,300
because it's
705
00:45:02,900 --> 00:45:05,033
multiplying on top there.
706
00:45:05,033 --> 00:45:07,066
And then I can also always select
707
00:45:08,500 --> 00:45:12,300
the mask here and
708
00:45:12,900 --> 00:45:14,733
paint that arm back in there,
709
00:45:14,733 --> 00:45:18,366
make sure it's groups
710
00:45:21,600 --> 00:45:25,500
Make sure the arm is not included
in that mask.
711
00:45:27,200 --> 00:45:30,300
And then if I'd like
I can go to the mask itself
712
00:45:30,700 --> 00:45:35,033
and actually change
the opacity of it here.
713
00:45:38,533 --> 00:45:39,166
Right
714
00:45:43,533 --> 00:45:43,933
Right.
715
00:45:43,933 --> 00:45:46,166
So by sliding the bottom here,
716
00:45:47,066 --> 00:45:50,266
that's less or
717
00:45:50,266 --> 00:45:52,066
I think 50 is pretty good
718
00:45:52,066 --> 00:45:54,200
if I want it to go a little higher, maybe
719
00:45:55,333 --> 00:45:56,700
up there
720
00:45:59,366 --> 00:46:01,266
I think that's pretty nice.
721
00:46:01,266 --> 00:46:05,966
Last thing I want to do is just add
kind of an overall color grade
722
00:46:07,166 --> 00:46:09,266
in this case, I'm going to do it
723
00:46:09,266 --> 00:46:12,800
with a curves layer
724
00:46:14,133 --> 00:46:16,900
and I'm going to go to the blues,
725
00:46:17,400 --> 00:46:19,666
bring up the blues
726
00:46:22,933 --> 00:46:26,400
and maybe bring down
727
00:46:27,400 --> 00:46:27,700
on it.
728
00:46:27,700 --> 00:46:31,466
Kind of clamp the blue in the middle there
so the metal doesn't move.
729
00:46:31,933 --> 00:46:35,666
The more points you have here,
the less it's going to move throughout
730
00:46:36,333 --> 00:46:38,433
and just bring the yellow down here.
731
00:46:43,766 --> 00:46:44,766
From there.
732
00:46:44,766 --> 00:46:46,800
It looks pretty nice.
733
00:46:49,366 --> 00:46:53,533
Huh? Kind of a fairy tale look like that.
734
00:46:54,966 --> 00:46:55,700
Also, if you want to
735
00:46:55,700 --> 00:46:58,366
punch that up,
you can go to color balance.
736
00:46:59,033 --> 00:47:02,700
And the color balance
allows you to adjust shadows, mid tones
737
00:47:02,700 --> 00:47:04,433
and highlights separately.
738
00:47:04,433 --> 00:47:07,033
So, for example, I can go to shadows
739
00:47:07,100 --> 00:47:10,166
maybe add a little bit of cyan and blue,
740
00:47:11,466 --> 00:47:14,866
and then in the highlights
add a bit of red
741
00:47:15,433 --> 00:47:17,166
and yellow
742
00:47:22,766 --> 00:47:25,266
and that's a pretty nice look right there.
743
00:47:28,666 --> 00:47:31,100
Okay, so I like that color grade.
744
00:47:31,200 --> 00:47:34,766
One thing also I kind of would like to do
is just see a little more
745
00:47:34,766 --> 00:47:37,666
of this
746
00:47:39,000 --> 00:47:40,166
chin line here.
747
00:47:40,166 --> 00:47:45,366
So what I can do is I'm going to go ahead
and turn off our color grades
748
00:47:46,333 --> 00:47:50,066
and I'm going to go to Layer New Layer,
749
00:47:50,966 --> 00:47:54,966
and I want to turn on the blending mode
here to overlay
750
00:47:54,966 --> 00:47:58,633
and then click on this fill
or fill with overlay neutral color.
751
00:47:58,966 --> 00:48:02,066
And that's just
going to create a gray layer.
752
00:48:03,000 --> 00:48:06,633
And from here I can go on my brush to
753
00:48:07,966 --> 00:48:11,400
default my colors with the on the keyboard
to black and white
754
00:48:12,733 --> 00:48:14,833
and then put the opacity really low.
755
00:48:14,833 --> 00:48:18,100
And this is kind of a way of doing it,
dodging and burning, essentially.
756
00:48:18,766 --> 00:48:22,166
And then what I'm going to do is
757
00:48:23,766 --> 00:48:26,100
with white I can just paint
758
00:48:26,666 --> 00:48:29,833
and add some highlights
759
00:48:34,866 --> 00:48:38,966
and then with X go into my black
760
00:48:39,966 --> 00:48:41,833
I can add
761
00:48:42,033 --> 00:48:44,800
some darker areas that just allows me
762
00:48:44,800 --> 00:48:48,100
to give a little more shape to her face.
763
00:48:50,100 --> 00:48:54,333
This does work a lot better with a Wacom
because you have control
764
00:48:54,333 --> 00:48:57,866
of how the brush tapers, which you don't
765
00:48:57,866 --> 00:48:59,200
with a mouse
766
00:49:02,133 --> 00:49:03,733
so with a mouse
767
00:49:03,733 --> 00:49:06,566
you may want to go down to like 5%
768
00:49:13,633 --> 00:49:17,266
and I'm going to select pure gray there
769
00:49:18,766 --> 00:49:20,600
and just kind of paint over the parts
770
00:49:20,600 --> 00:49:24,000
where I think I did too much
771
00:49:32,200 --> 00:49:32,566
yeah.
772
00:49:32,566 --> 00:49:33,766
That's nice.
773
00:49:35,700 --> 00:49:38,366
Maybe a little too much still.
774
00:49:38,366 --> 00:49:40,366
Which case I can go back here,
775
00:49:40,366 --> 00:49:44,233
select gray with a really feather brush.
776
00:49:44,233 --> 00:49:45,566
Just kind of
777
00:49:46,266 --> 00:49:47,900
target those areas that I did
778
00:49:47,900 --> 00:49:49,766
a little too much on
779
00:49:51,433 --> 00:49:52,266
There you go.
780
00:49:52,266 --> 00:49:57,566
I mean, with dodging and burning,
a little bit goes a long way,
781
00:49:57,566 --> 00:50:01,033
especially on human faces.
782
00:50:01,333 --> 00:50:03,633
Last thing is, we have this little.
783
00:50:04,166 --> 00:50:07,600
So this is another thing on frequency
separation that it didn't really cover
784
00:50:07,600 --> 00:50:11,366
because it's very rare that I even use it,
785
00:50:12,066 --> 00:50:15,466
but that is fixing texture.
786
00:50:15,500 --> 00:50:17,800
So here you can see we've got this kind of
787
00:50:19,100 --> 00:50:21,233
modeled pattern in our skin.
788
00:50:21,233 --> 00:50:22,533
So what I'm going to do
is I'm going to go on
789
00:50:22,533 --> 00:50:24,833
that actually on the high frequency layer.
790
00:50:25,633 --> 00:50:28,466
I'm going to use my healing brush tool.
791
00:50:29,166 --> 00:50:34,366
I want to make sure that the healing brush
has 100% hardness, no feather.
792
00:50:35,166 --> 00:50:38,433
And I want to make sure
I'm on current layer only
793
00:50:39,033 --> 00:50:40,166
and then what I'm going to do
794
00:50:40,166 --> 00:50:43,766
is make the brush a bit smaller
and I'm going to take a pattern
795
00:50:44,366 --> 00:50:47,000
where there is a nice skin pattern
like right here,
796
00:50:47,333 --> 00:50:53,000
and then just copy that to this section
and you can see how that's getting rid of.
797
00:50:53,000 --> 00:50:56,066
And I can
maybe this section has nice skin to
798
00:50:57,233 --> 00:50:58,533
it can see how that's getting
799
00:50:58,533 --> 00:51:03,333
rid of the anomalies in her skin.
800
00:51:03,366 --> 00:51:07,000
Now, personally, I kind of like
having those anomalies in skin.
801
00:51:07,200 --> 00:51:09,800
That one was a little obvious
but the nice thing
802
00:51:09,800 --> 00:51:13,266
about having those anomalies on
I don't want that hair there
803
00:51:14,866 --> 00:51:17,966
is that it
804
00:51:17,966 --> 00:51:22,200
makes it look more human
and less like it was painted over.
805
00:51:23,066 --> 00:51:24,633
So but that's something to know.
806
00:51:24,633 --> 00:51:29,400
You can also use your cloning tools
within the high
807
00:51:29,400 --> 00:51:33,266
frequency layer to get rid of anomalies
in the high frequency.
808
00:51:33,266 --> 00:51:36,900
So like this line here,
if I wanted to get rid of that,
809
00:51:36,900 --> 00:51:39,733
I could go on to my tool here.
810
00:51:39,900 --> 00:51:43,166
And you don't want this to be feathered,
this brush here,
811
00:51:44,100 --> 00:51:46,166
because otherwise you'll see
812
00:51:46,166 --> 00:51:48,866
that feather line
813
00:51:49,400 --> 00:51:50,333
you can see there.
814
00:51:50,333 --> 00:51:52,400
I can get rid of that line there.
815
00:51:53,366 --> 00:51:55,900
Personally,
I like it, so I'm going to leave it.
816
00:51:55,900 --> 00:52:00,600
But that just shows you
the other aspect of high frequency,
817
00:52:00,600 --> 00:52:03,733
and that's fixing that high
frequency layer itself.
818
00:52:05,400 --> 00:52:08,166
And I think I'm also going to go in here
819
00:52:09,966 --> 00:52:13,266
go on my mixer brush
820
00:52:15,366 --> 00:52:16,400
just paint.
821
00:52:16,400 --> 00:52:19,066
Yes, I know that over here
822
00:52:27,566 --> 00:52:29,100
there you go.
823
00:52:30,466 --> 00:52:31,466
Okay.
824
00:52:34,633 --> 00:52:36,100
That finishes this.
825
00:52:36,100 --> 00:52:39,466
Here's a little before and after
826
00:52:41,300 --> 00:52:43,566
and see though, a significantly nicer
827
00:52:45,666 --> 00:52:48,566
and then is the power of Photoshop.
828
00:52:48,566 --> 00:52:49,733
Folks,
829
00:52:50,666 --> 00:52:53,400
go save
830
00:52:53,866 --> 00:52:56,333
to remove all retouched
63530
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