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These are the user uploaded subtitles that are being translated: 1 00:00:00,980 --> 00:00:04,960 Hello and welcome back to the course on artificial intelligence. 2 00:00:05,000 --> 00:00:12,140 Previously we had quite a strenuous and long tutorial on Margrove decision processes and hopefully you 3 00:00:12,200 --> 00:00:13,710 got along well with that. 4 00:00:13,760 --> 00:00:19,010 And hopefully I could explain things in a approachable and engaging way. 5 00:00:19,130 --> 00:00:22,750 And today we're going to talk about policies versus plans. 6 00:00:22,760 --> 00:00:27,910 There will be a quick and fun tutorial because now we're entering into a new world we're entering into 7 00:00:27,910 --> 00:00:34,310 a world of stochastic search nondeterministic search when you're just not getting through the maze but 8 00:00:34,310 --> 00:00:38,990 also accounting for random factors that might just hit you in the head when you're going through this 9 00:00:38,990 --> 00:00:41,080 maze and you need to be prepared for it. 10 00:00:41,080 --> 00:00:42,070 That's the world. 11 00:00:42,080 --> 00:00:48,640 Our agent is living in and it's more fun but it's also more dangerous it's more it's less predictable. 12 00:00:48,650 --> 00:00:50,880 So how is our agent going to behave. 13 00:00:50,960 --> 00:00:52,280 Let's have a look. 14 00:00:52,280 --> 00:00:58,190 There's our mark of decision process framework which is once again our favor Belman equation. 15 00:00:58,250 --> 00:01:02,010 However the the more advanced version of the Belman equation we are working with. 16 00:01:02,010 --> 00:01:04,760 So from now on we're just going to call this the Beldon equation. 17 00:01:04,760 --> 00:01:10,970 And here we've got our maximal and Crucell action so the value of a state any state as is the maximum 18 00:01:10,970 --> 00:01:14,020 across all actions an agent could possibly perform in that state. 19 00:01:14,120 --> 00:01:21,230 And the maxim was taken from the reward that the agent will get by perform action A instate as Plus 20 00:01:21,230 --> 00:01:26,590 a discount factor multiplied by the expected value of the new state it will be in. 21 00:01:26,830 --> 00:01:31,850 And I'd expect those taken here because they are doesn't know exactly what sadle end up in. 22 00:01:31,880 --> 00:01:40,390 They are some random effects that are present in the environment that might alter the state and not 23 00:01:40,800 --> 00:01:42,630 might not end up in the desired state. 24 00:01:42,640 --> 00:01:44,200 It might end up in a different state. 25 00:01:44,210 --> 00:01:47,760 That's why we're taking the expected value over here somewhere here. 26 00:01:47,990 --> 00:01:53,750 So let's have a look at this as our example our or in our example of the maze. 27 00:01:53,750 --> 00:02:00,220 So this is what we had previously so previously we're dealing with live deterministic search. 28 00:02:00,230 --> 00:02:01,960 So we knew that. 29 00:02:01,970 --> 00:02:05,550 All right so if I'm here I definitely need to go here if I'm here. 30 00:02:05,570 --> 00:02:09,030 I definitely need to go here if I'm here I definitely need to go here if I'm here I'm here. 31 00:02:09,140 --> 00:02:11,360 So it was all pretty straightforward. 32 00:02:11,480 --> 00:02:14,680 Once you have this map and remember called it we called it a plan. 33 00:02:14,690 --> 00:02:18,050 Once you have the plan it's pretty straightforward to do. 34 00:02:18,050 --> 00:02:18,990 There are. 35 00:02:18,990 --> 00:02:20,490 So that's the plan with arrows. 36 00:02:20,580 --> 00:02:25,000 And from here it was very straightforward we're this is these are the routes that they will take whenever 37 00:02:25,010 --> 00:02:26,210 you start on this blue line. 38 00:02:26,210 --> 00:02:28,210 That's that's exactly the way you'd go. 39 00:02:28,680 --> 00:02:31,120 However now we don't have a plan anymore. 40 00:02:31,120 --> 00:02:38,060 We can't have a plan because you know whatever we plan might not happen it's not under control or plan 41 00:02:38,060 --> 00:02:40,940 is when you know exactly what you need to do next. 42 00:02:40,940 --> 00:02:41,820 You know the steps. 43 00:02:41,840 --> 00:02:46,640 So you have a you have a starting point you have a goal and you know every single step so you can plan 44 00:02:46,640 --> 00:02:50,500 them out you like I'll do this one I'll do this one I'll do this like in life like a plan. 45 00:02:50,630 --> 00:02:54,870 But at the same time there's so much now randomness going on. 46 00:02:54,890 --> 00:03:00,080 You can have a plan because what if you get here and then you click to the right and actually takes 47 00:03:00,080 --> 00:03:00,560 you down. 48 00:03:00,680 --> 00:03:02,100 So that's not part of your plan. 49 00:03:02,390 --> 00:03:04,120 So that's why it's called the planning more. 50 00:03:04,220 --> 00:03:09,080 And here we're going to calculate the values are actually going to just look at the calculated values 51 00:03:09,410 --> 00:03:11,990 for this same problem. 52 00:03:12,080 --> 00:03:16,700 But based on that given that we have this randomness inside. 53 00:03:16,700 --> 00:03:18,380 So these are the new values. 54 00:03:18,800 --> 00:03:22,840 And so why are these values different so let's just compare to what we had previously. 55 00:03:22,850 --> 00:03:24,710 This is what we had previously. 56 00:03:24,710 --> 00:03:25,650 These are then you. 57 00:03:25,660 --> 00:03:29,750 So once again we had previously because he won 3.9 percent. 58 00:03:29,770 --> 00:03:31,590 He was really 366. 59 00:03:31,790 --> 00:03:36,750 And this is what we have now a a a less than once in force and 1 6 3. 60 00:03:36,800 --> 00:03:43,850 And by the way these are not exactly the current rallies off the top of my head but if we were to run 61 00:03:43,850 --> 00:03:49,220 an agent some values would be something similar to this and the values could change because depending 62 00:03:49,220 --> 00:03:54,650 on the gamble that it would choose 3.9 or other value but nevertheless for the for argument's sake these 63 00:03:54,650 --> 00:04:00,560 are the values that we're dealing with now and they're approximate they convey the whole notion in the 64 00:04:00,560 --> 00:04:02,270 correct way so let's have a look at them. 65 00:04:02,270 --> 00:04:03,240 Why have they changed. 66 00:04:03,410 --> 00:04:07,480 Well why is here with this one here the value was one. 67 00:04:07,490 --> 00:04:10,520 Why is it all of a sudden 0.26 Why is it less than one. 68 00:04:10,560 --> 00:04:11,730 Just go from here here. 69 00:04:11,930 --> 00:04:18,620 Well we actually called because from here if we go right which is our intention if we go right we could 70 00:04:18,640 --> 00:04:22,340 I would actually we have a 10 percent chance we'd end up here. 71 00:04:22,340 --> 00:04:25,130 So we'd hit the wall and would be back in this state. 72 00:04:25,130 --> 00:04:30,740 And remember we have a Gamla So the value would be discounted and or we're off or off at 10 and chance 73 00:04:30,740 --> 00:04:32,150 would end up here in this state. 74 00:04:32,150 --> 00:04:37,670 So it's not 100 percent probability I would get here so therefore disvalue can no longer be a one it's 75 00:04:37,670 --> 00:04:41,310 something less and it's 0.26. 76 00:04:41,570 --> 00:04:43,770 So that's an example of why it's like this. 77 00:04:43,770 --> 00:04:49,130 And you could get the exact value if you calculated the Belman equation the full but my question that 78 00:04:49,130 --> 00:04:49,850 we have now. 79 00:04:49,850 --> 00:04:53,540 The only problem is that there's going to be some recursion because you would need to know the value 80 00:04:53,540 --> 00:04:57,440 for this and then you need to know the value for this that is quite complex and that's why we're not 81 00:04:57,440 --> 00:04:59,180 doing the calculations manually here. 82 00:04:59,240 --> 00:05:06,000 That's why the I can do them as it's going through all this it's it's like it's like nothing too complex 83 00:05:06,000 --> 00:05:06,510 for a. 84 00:05:06,540 --> 00:05:08,520 You can't play these things. 85 00:05:08,520 --> 00:05:10,090 So that's our value here. 86 00:05:10,110 --> 00:05:11,520 But of this is a different one. 87 00:05:11,520 --> 00:05:16,830 So here it just to be 0.9 just because of discounting factor remember from here to here again now from 88 00:05:16,830 --> 00:05:23,070 here we colleges jump from here to here simply because even if we jump if we go like this we might end 89 00:05:23,070 --> 00:05:24,680 up back here back here. 90 00:05:24,700 --> 00:05:28,440 Right this 20 percent chance that will still stay in the square because we'll hit a wall. 91 00:05:28,710 --> 00:05:29,730 And again and so on. 92 00:05:29,730 --> 00:05:32,700 So the value of being here is zero point seventy one. 93 00:05:32,850 --> 00:05:35,370 Again this and the discounting factor. 94 00:05:35,370 --> 00:05:39,970 You know this might look odd to you that this is even with the discount in factor this is too high. 95 00:05:40,050 --> 00:05:44,440 Maybe the discounting factor in this example is not 0.9 maybe it's seven point ninety nine or something 96 00:05:44,500 --> 00:05:46,310 that so don't worry about that. 97 00:05:46,350 --> 00:05:48,480 Just kind of like focus on that. 98 00:05:48,480 --> 00:05:53,210 The values have indeed changed that the values are now less. 99 00:05:53,460 --> 00:05:58,700 Mostly because it's not it's a hundred percent probability to get to the state that you want to get 100 00:05:59,100 --> 00:06:00,180 and what you will find. 101 00:06:00,210 --> 00:06:06,660 An interesting one is here that here just to be 0.9 actually has dropped very much has dropped substantially. 102 00:06:06,660 --> 00:06:07,110 Why is that. 103 00:06:07,110 --> 00:06:12,120 Well because if you go from here up which is our intention there's a 10 percent chance of hitting a 104 00:06:12,120 --> 00:06:18,700 wall but there's a 10 percent chance of actually ending up in the firepit and losing minus one to reward 105 00:06:18,700 --> 00:06:22,820 and basically that means for the agent that's that's end of the game. 106 00:06:23,160 --> 00:06:25,640 And so this is a very bad state to be in. 107 00:06:25,680 --> 00:06:29,910 So all of a sudden remember we had zero point nine years apart and so they were equivalent. 108 00:06:29,910 --> 00:06:34,900 Doesn't matter you hear here they're pretty much equal in terms of value of being in each of these states. 109 00:06:34,980 --> 00:06:43,440 But now all of a sudden bam this date is like nearly twice as good as this one simply just because here 110 00:06:43,590 --> 00:06:46,980 if you go straight to it you go right where you want to go. 111 00:06:47,050 --> 00:06:51,270 The you know the consequences of the randomness occurring is you just stay here. 112 00:06:51,290 --> 00:06:55,070 Here one of the consequences a 10 percent chance is you end up in the pit. 113 00:06:55,110 --> 00:07:02,160 So as you can see this is no longer such a good state anymore simply because of something that fluctuation 114 00:07:02,160 --> 00:07:03,460 that could happen. 115 00:07:03,570 --> 00:07:09,150 As you can see this one is also very bad because it's as bad as this one in terms of you know it's only 116 00:07:09,150 --> 00:07:12,660 10 percent chance of ending up in the pit and 10 percent chance of ending up in the wall. 117 00:07:12,660 --> 00:07:18,480 But at the same time there's a discounting factor So first of all the discounting factor and also after 118 00:07:18,480 --> 00:07:20,390 this one you'd have to go here. 119 00:07:20,700 --> 00:07:23,900 And even if you hypothetically went here you could end up in the pit again. 120 00:07:23,910 --> 00:07:28,710 So that chance would also be taken into account because remember this values derive from this value 121 00:07:28,710 --> 00:07:31,760 and this value is derived from this value. 122 00:07:31,820 --> 00:07:32,350 Right. 123 00:07:32,400 --> 00:07:37,560 And therefore it's small but in reality actually what I said there was wrong. 124 00:07:37,560 --> 00:07:39,640 This value is not derived from the Fed. 125 00:07:39,810 --> 00:07:46,800 So if you just have a look now you will notice that this value over here is actually greater than this 126 00:07:46,800 --> 00:07:47,300 one. 127 00:07:47,610 --> 00:07:54,780 You will notice that for the agent it's better to go all this way than this way and it makes sense right. 128 00:07:54,780 --> 00:07:58,580 Because this way it doesn't lose it there's no chance of getting in the pit. 129 00:07:58,590 --> 00:08:03,450 Yes is a bit longer and therefore the discounting factor has a bigger effect. 130 00:08:03,510 --> 00:08:07,470 But at the same time simply because there's a chance of getting in the pit here if it goes straight 131 00:08:07,530 --> 00:08:09,140 it will there's a chance of jumping. 132 00:08:09,160 --> 00:08:15,120 So it will take a draw to take its time and just go around because that way there's a much lesser chance 133 00:08:15,120 --> 00:08:16,530 of it getting But there still is. 134 00:08:16,530 --> 00:08:19,590 So from here goes there it from here goes there. 135 00:08:19,590 --> 00:08:23,590 It could potentially get into the pit because it could end up there and that could end up in the bill. 136 00:08:23,730 --> 00:08:27,430 But nevertheless it's a lesser chance so it will just go on like that. 137 00:08:27,430 --> 00:08:32,430 So very interesting to see how they're all change remember previous you from here you'd go like that. 138 00:08:32,430 --> 00:08:34,790 From here you'd go like that and from here we go like that. 139 00:08:35,010 --> 00:08:36,870 And now all of a sudden you can see his change. 140 00:08:36,870 --> 00:08:41,000 Let's roll the arrows and see what it looks like now and voila. 141 00:08:41,010 --> 00:08:43,760 You see even a more random thing right. 142 00:08:43,770 --> 00:08:45,260 So yes this is true. 143 00:08:45,270 --> 00:08:46,500 But look at what happened here. 144 00:08:46,500 --> 00:08:47,610 Look at this one. 145 00:08:47,690 --> 00:08:48,970 Look at this one. 146 00:08:49,050 --> 00:08:50,490 Were you expecting that. 147 00:08:50,520 --> 00:08:54,570 That's something I definitely like when I saw this one first time I was was very impressed. 148 00:08:54,570 --> 00:08:59,800 I was not super I was not surprised and I was not expecting this at all. 149 00:08:59,970 --> 00:09:04,860 And this is an example of you know when I can outsmart a human. 150 00:09:05,120 --> 00:09:10,680 It sounds like something you caught even you could predict but the I through enforcement learning remember 151 00:09:10,680 --> 00:09:14,400 that example of dogs can actually sometimes work better than normal real life. 152 00:09:14,400 --> 00:09:21,330 Dogs are preprogrammed robot dogs can play soccer simply because they come up with these ideas that 153 00:09:21,390 --> 00:09:22,350 even we can't see. 154 00:09:22,440 --> 00:09:27,330 And as a great example you probably weren't expecting that as well that the Asians instead of going 155 00:09:27,330 --> 00:09:29,690 up is like why would I. 156 00:09:29,850 --> 00:09:33,120 Like if I go up then there's a 10 percent chance I'll jump into the pit. 157 00:09:33,120 --> 00:09:35,130 But what does it achieve by going into the war. 158 00:09:35,280 --> 00:09:38,330 Well 80 percent of the time will bump back and stay in the state. 159 00:09:38,490 --> 00:09:42,360 But 10 percent of the time will go here and 10 percent of the time I'll go here. 160 00:09:42,360 --> 00:09:49,130 So all of a sudden you can see that now it's actually in this new approach of jumping into the wall. 161 00:09:49,170 --> 00:09:53,350 There is a zero percent chance it will go into the fire but from this spot so. 162 00:09:53,370 --> 00:09:57,690 And it's like it really doesn't want to go into the fire pit so drugged bon bons into the wall a couple 163 00:09:57,690 --> 00:10:03,050 of times and then it will go the right or left at some point because that randomness is going to happen. 164 00:10:03,080 --> 00:10:09,680 And so it learned that through experimentation it learned that OK when I go forward the results are 165 00:10:09,680 --> 00:10:11,440 not as good as when I go to the wall. 166 00:10:11,510 --> 00:10:13,540 And if you think about it it's like this. 167 00:10:13,580 --> 00:10:18,350 This robot if you think about it this is a firepit is a very this is the this is like a square is like 168 00:10:18,350 --> 00:10:21,630 a very tiny ledge and then this is like a mountain like a cliff. 169 00:10:21,650 --> 00:10:27,830 And this robot is just hugging the cliff and just like trying to waiting until it like pushes right 170 00:10:27,830 --> 00:10:32,640 or left because well as a human you probably do the same you wouldn't be standing facing that way or 171 00:10:32,750 --> 00:10:34,970 you'd be hugging the cliff right. 172 00:10:35,000 --> 00:10:35,860 Or something like that. 173 00:10:35,940 --> 00:10:39,740 And hopefully you know we need to end up never end up in situations like that. 174 00:10:39,770 --> 00:10:43,670 But like visually just visually if you think about something here. 175 00:10:43,760 --> 00:10:46,450 And so that's pretty intense right. 176 00:10:46,460 --> 00:10:51,860 So that the AI came up with this idea and same here that is sort of going left and Riskin get in a fight 177 00:10:51,860 --> 00:10:56,270 but I'm just going to try balls off the wall like you know hug a wall try to jump into the wall and 178 00:10:56,300 --> 00:11:01,430 at some point I know that you know just there is a probability is a 10 percent chance every time I do 179 00:11:01,430 --> 00:11:04,910 that I'll go here and something will happen and I'll end up here and I'll be safe and then I'll just 180 00:11:04,910 --> 00:11:06,680 keep going like that. 181 00:11:06,830 --> 00:11:13,240 So very very interesting approach that they took here and you can see the the routes are like this so 182 00:11:13,250 --> 00:11:17,500 from here it might go right and then it'll go right to the exit or here or go left like that. 183 00:11:17,690 --> 00:11:22,230 And here we will at some point you will go left and go like that again. 184 00:11:22,310 --> 00:11:23,170 This is important. 185 00:11:23,180 --> 00:11:27,610 I'm not a policy so even when it jumps from here it will go here. 186 00:11:27,650 --> 00:11:30,400 Maybe And then from here it might actually rain straight. 187 00:11:30,410 --> 00:11:34,520 It might actually go back to the right and then from here and I going to let me get that right. 188 00:11:34,550 --> 00:11:38,260 So there's lots of different options for it guys who might not follow exactly this ironmonger go the 189 00:11:38,270 --> 00:11:38,730 other way. 190 00:11:38,960 --> 00:11:42,500 This is just the desired routes that it's designed for itself. 191 00:11:42,590 --> 00:11:44,690 But the way it'll work out is actually could be different. 192 00:11:44,690 --> 00:11:46,130 It depends on the real world. 193 00:11:46,340 --> 00:11:46,940 So there we go. 194 00:11:46,950 --> 00:11:50,090 That's the world of artificial intelligence. 195 00:11:50,090 --> 00:11:56,780 That's what a policy versus a plan is and hopefully you're getting slowly getting excited by what the 196 00:11:57,000 --> 00:12:01,220 AI can do especially given what we saw over here. 197 00:12:01,340 --> 00:12:07,430 These are some very virtuoso type of decisions that the AIs coming up with. 198 00:12:07,610 --> 00:12:12,500 And as you can see when you're playing AI even from this small example you can see that even when you 199 00:12:12,500 --> 00:12:18,950 play in a real world maybe you'll come up with ideas and decisions that even sometimes humans can come 200 00:12:18,950 --> 00:12:19,240 up with. 201 00:12:19,250 --> 00:12:25,460 And that's exactly kind of like what happened in those games where the Google Alpha goal was playing 202 00:12:25,520 --> 00:12:32,320 versus Lisa idole champion of goal in Korea back in the world champion of go. 203 00:12:32,390 --> 00:12:37,000 And they were playing in Korea back bakla in 2016 I think is March 2016. 204 00:12:37,000 --> 00:12:42,370 It came up with some moves that humans had never played in 3000 years or humans were not used to playing. 205 00:12:42,380 --> 00:12:45,510 And this is this is exactly an example of that. 206 00:12:45,740 --> 00:12:50,290 So once again hope you're getting excited and pumped about discourse and about what we can integrate. 207 00:12:50,330 --> 00:12:51,840 And I look for it. 208 00:12:51,840 --> 00:12:52,720 See you next time. 209 00:12:52,730 --> 00:12:54,410 Until then enjoy. 210 00:12:54,410 --> 00:12:54,640 I. 22616

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