All language subtitles for 3. Your First Code

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

1 1

In this video, we're gonna write our first line of code in Visual Studio. 2

2

That's going to be print Hello World, and then when we go into Unity and 3

3

click play, in the console area of Unity, it will print Hello World. 4

4

This is a small but very significant step in making sure that our environment is set 5

5

up correctly, and Unity and Visual Studio are working correctly together. 6

6

Let's start by talking briefly about how Unity and 7

7

Visual Studio relate to one another. 8

8

So Unity is our game engine. 9

9

This is where we say what the behaviors are in our game, and 10

10

how all the pieces relate to one another. 11

11

And how it all looks and how it all shapes up and comes together. 12

12

One of the pieces that we use in Unity is our code, 13

13

and our code is written in files that are .cs files. 14

14

These are also called scripts, and they're a bunch of texts that say what 15

15

are the rules and behaviors of the things that we want to have happen in our game. 16

16

And the place that we write these scripts is in Visual Studio. 17

17

Visual Studio is an IDE, that's an Integrated Developer Environment. 18

18

And it gives us a whole lot of structure and tools to make our life easier, and 19

19

to avoid making mistakes. 20

20

So if you're a Mac user, this is a good time to point out that there's really not 21

21

a lot of differences between Mac and PC when it comes to Unity and Visual Studio. 22

22

But in the next video, Ben is gonna through those differences, so 23

23

it's really clear what you're looking at and how it relates, and 24

24

how it differs from what we're seeing on the PC. 25

25

So let's go ahead and create our first scripts, and 26

26

use Visual Studio to make a little bit of magic in Unity. 27

27

So let's open up Unity Hub, few after you downloaded it, it might have a shortcut 28

28

on your desktop, or you might need to navigate to it through your Program menu. 29

29

When you open that up, you can see I've got a bunch of projects in here. 30

30

If this is the first time you are using Hub, then yours is probably empty. 31

31

And you wanna make sure that, 32

32

under Installs, you got 2018 or later ready to go. 33

33

So, from any of these tabs up hear, click on New. 34

34

And that will allow us to create a new project, 35

35

and it's gonna ask us where we want to save that. 36

36

Let me just show you my directory here. 37

37

I put that and then we can see exactly what's going on in here. 38

38

So for me, I've created under my D drive. 39

39

So just any of your drives. 40

40

I've got a D drive here, I've created a photo called Repos which is short for 41

41

the terminology repositories, which is something 42

42

that'll be relevant later on in the course when we look at source control. 43

43

And then within Repos, I've created Unity2D, 44

44

which is where all of the projects from this course are going to go, 45

45

and the first section we're working on isIntro_Setup. 46

46

So, I encourage you to do a similar structure, 47

47

have a Repos directory with our Unity2D course, 48

48

and then for this particular section it's intro and setup, ready and running this. 49

49

So when we go into start our new project, 50

50

we click on the three little dots to the right of location, down here, 51

51

and that will allow us to go and choose where we want to set that up. 52

52

Go to DATA, or DATA, depending from where you're from, Repos, and 53

53

then Unity2D, and then Intro_Setup. 54

54

So I'm gonna just click on that once and select Project, and 55

55

we'll use that as our project location. 56

56

Now it's really important to know that a Unity Project 57

57

is a folder with a set of directories and a set of files with inside it. 58

58

When we start a project, it's not just one file, it's a whole bunch of files. 59

59

We're gonna call the project name, here we'll call this Hello World, 60

60

as all good programming first steps should be a Hello World, and 61

61

under Template we're going to select 2D, and then click Create project. 62

62

There might be a little bit of loading, a little bit of setup, 63

63

a little bit of importing, particularly if it's the first time. 64

64

So bear with that, it should do all of that automatically, and 65

65

then we will be into the engine. 66

66

Okay, so that started up our project. 67

67

Let's just have a quick look in our directory to see what happened there 68

68

in the Intro_Setup. 69

69

We now have a Hello World folder, I've got a couple of other things in here that you 70

70

won't have yet, cuz I've put them in. 71

71

But the important thing is to see that we've got a Hello World. 72

72

Within that there's a whole bunch of folders that Unity's created for 73

73

us, including the Assets folder, and that's where all of our information, 74

74

all of our game assets, and artwork, and scripts. 75

75

Everything is gonna go into Assets, so that's being created for us. 76

76

If your layout looks different to mine, you can come up to the top right here, 77

77

it says Layout, click on that button and find Default. 78

78

When you click on Default, that should default everything back to the default 79

79

windows layout, so it should look the same as what I have here. 80

80

So from anywhere down in this Assets area down here, right click, go to Create, 81

81

and then find C# Script, click on that, and you'll see it create a script. 82

82

Now, important message, we wanna typing straight away the name of our script, 83

83

don't click anywhere else and don't hit Enter. 84

84

Cuz if you do that, you'll accidentally create this file with the default name. 85

85

And if we create it with the default name, 86

86

when we go and rename it in a moment, it will cause some issues and some errors. 87

87

So you wanna make sure that while the script name is still highlighted and blue, 88

88

that you start typing straight away. 89

89

We're gonna change the name of this to HelloWorld, no spaces. 90

90

And I've put capital H and capital W. 91

91

And you know you've created your script correctly if the name underneath 92

92

the script there matches the name we see over in inspector you can see public class 93

93

HelloWorld. 94

94

So if its Hello World there ,and HelloWorld under your script, success, 95

95

we are ready to go. 96

96

If they are different, Unity is gonna be a bit upset and 97

97

you need to delete your script and start that process again. 98

98

So let's double click on HelloWorld. 99

99

It'll open up Visual Studio. 100

100

There might be a little bit of initial setup and initial loading. 101

101

Okay, and there's a lot going on here. 102

102

There's a few things we don't need, so I'm gonna close over here, 103

103

my Solution Explorer, just x out on that. 104

104

And my Team Explorer and Properties, 105

105

all of those things we don't need at the moment, so I'm gonna close that out. 106

106

So this script that we created over here in Unity 107

107

already comes with a bunch of text, a bunch of information on it. 108

108

We're not gonna go into the details of that yet, 109

109

I promise you we'll get into all of that. 110

110

And in no time you'll understand everything that's going on within here. 111

111

But for now, we're just going to get our hands dirty by writing a line of code. 112

112

So, I want you to click on line number 9, clicking there underneath Start 113

113

verses void start, just follow along with me here, hands dirty, right. 114

114

Our first line of code and type print, and 115

115

after that we're gonna type open brackets or open parenthesis. 116

116

And then quotation mark, and you can see cuz we are in 117

117

our best friend of Visual Studio, it knows what we wanna do. 118

118

It's already give us a closed bracket and a closed quotation mark. 119

119

And it's already giving us some information down here saying, 120

120

hey you might wanna know this, and this might be useful. 121

121

This is great stuff. 122

122

Over time you'll recognize that, and you'll see this fantastic. 123

123

For now, don't worry about all that information coming out. 124

124

We're gonna finish typing here, we'll type Hello World. 125

125

And then down the end of our statement here, we need to type a ;, 126

126

and you can see when we did that the little squiggly red line went away. 127

127

I'll do that one more time. 128

128

When we've got no ; there's a squiggly red line seen, and 129

129

if you mouse over that, you can see ;expected. 130

130

So this is our best buddy Visual Studio trying to help us out here, 131

131

saying I really think you should put a semicolon there. 132

132

Yes, we do need to do one of those. 133

133

Okay then, I want to hit Save, and 134

134

you can see the little star that was up here went away. 135

135

And, we have a green line that appears to say that we have saved our script. 136

136

Now, back over into Unity this is a script we're working on. 137

137

It's been saved, now there's one last step we need to do. 138

138

Our script just sitting on it's own isn't doing anything, 139

139

we need to bring it into our world by attaching it to a game object. 140

140

And, the only game object we've got is our camera. 141

141

So, if your sample scene has closed, you can click the little arrow next to it. 142

142

That'll open it up to show all of the things in the hierarchy underneath 143

143

Sample Scene, and you can see we have main camera. 144

144

That's our game object, the only game object in the moment. 145

145

So we're going to drag our HelloWorld script on to our main camera at 146

146

the top here. 147

147

We could have also dragged it over here into the inspector while we're selected on 148

148

main camera, either these ways would have served the same purpose. 149

149

You can see now when clicked on main camera within the inspector, 150

150

we've got our HelloWorld script there. 151

151

If you come out to the top and click the Play button, and 152

152

open up the Console here, we haven't talked about the Console yet. 153

153

The Console is what allows us to see the messages, and 154

154

the information allows us to debug our game. 155

155

It's a great place to print things out. 156

156

You can see Hello World is written right in there. 157

157

Success, we have created our first line of code. 158

158

Now I have a challenge for you, and 159

159

what I would like you to do is to print Hello YourName. 160

160

So to modify our Hello World code, 161

161

instead of printing out Hello World, I'd like it to print out YourName. 162

162

And obviously it wouldn't say YourName, it would saying Hello Rick, or Hello Fred, or 163

163

Hello Bob, whatever your name might be. 164

164

So, pause the video now, go into the script, 165

165

change from Hello World to Hello YourName, Save, and 166

166

then go back into Unity and click Play, and see that it tops Hello YourName. 167

167

And after you do that, come back to the video and play the video again, and 168

168

I will my approach doing that as well, and we can finish off this excercise together. 169

169

So, I will see you in a moment. 170

170

Okay, welcome back. 171

171

We'll make sure we click out of play mode. 172

172

I'd left ourselves in play mode, and I really hope that you did that challenge. 173

173

I'm gonna ask you to do a challenge in each lecture in this course, and 174

174

it's super super important that you jump in and take on these challenges. 175

175

Okay, so I'm back over in VisualStudio here, and 176

176

you can see our statement print("Hello World"), I'm just gonna hop in here and 177

177

change this to "Hello Rick" and hit Save. 178

178

Back over into Unity, we don't need to attach it to the main camera again, 179

179

cuz it's already attached there. 180

180

If we click on the main camera, you can see Hello World, 181

181

it's been updated because we've saved it. 182

182

And then when I click play, you should see Hello Rick down here. 183

183

And this really was a quick exercise to make sure that our environment is 184

184

set up correctly. 185

185

In the next section of the course, Number Wizard, 186

186

we'll be looking at all the things that we went over very quickly here. 187

187

About the inspector, 188

188

about the layout, in terms of just things like semi-colons, why are we doing them? 189

189

So, all of that information we'll be covering in great detail 190

190

in the next section of the course. 191

191

During the next video Ben is going to be talking about Mac differences, 192

192

if you are a Mac person, that's a great video to watch. 193

193

If not, you can skip that video and go into the next video in the course. 194

194

Great work, and I will see you again soon.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.