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Hello!
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To kick things off,
I'll introduce some common terms.
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They'll help describe what we'll
work on for the rest of the course.
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Let's start by explaining
what a design is
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in the context of this program.
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A design solves a real problem
that users are experiencing.
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And a strong design always puts
the user front and center.
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A design can have different
levels of fidelity.
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In UX, fidelity means how closely
a design matches the look-and-feel of
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the final product.
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If a design is low fidelity, that means
it has a lower amount of complexity and
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is less refined or polished.
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We call low-fidelity designs lo-fi for
short.
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UX designers use low-fidelity designs
when we want to get ideas out quickly and
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leave room for exploration.
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If a design is high fidelity,
that means it closely matches the look-and-feel
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of the final product and is
more refined or polished overall.
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We call high-fidelity designs hi-fi for
short.
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UX designers use high-fidelity designs
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when we want to test a design
that looks like a real product and
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get more specific feedback from users.
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You can think of fidelity like
a dial you can turn up or down.
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For example, imagine you want to
quickly draw the rooms of
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an apartment on a piece
of paper with pencil.
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You might use simple rectangles and
squares to indicate where the rooms
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are and where the furniture
is positioned in each room.
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That would be a low-fidelity design. Or
you can dial it up and make a detailed
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drawing of the apartment, including paint
colors and images of pieces of furniture.
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Your design is now high fidelity because
it looks more like the real apartment.
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In this course,we'll focus
on low-fidelity designs.
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We'll cover high-fidelity
designs in a future course.
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So let's dive into one kind of
low-fidelity design: wireframes.
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A wireframe is a basic outline of
a digital experience, like an app or
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a website.
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As the name suggests, wireframes look
like they were created with wires.
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They're mostly lines and
shapes with some text.
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So why do UX designers create wireframes?
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Wireframes establish the basic
structure of a page.
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before any visual considerations,
like color or images, are added.
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Wireframes serve as an outline to
get the team on the same page early
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in the project.
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Try using this as your guiding
question when creating wireframes:
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How do I organize information on the page
in a way that makes sense for users?
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Second, wireframes highlight
the intended function of the product.
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When drawing the wireframe,
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you should think about how the elements
serve the overall functionality.
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For example, the function of a
button should be clear,
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and that functionality is expressed
through the way that it's drawn.
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We'll go through this in
more detail later on.
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Finally, wireframes help
designers save time and resources.
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Wireframes allow the team to quickly
try out different design options.
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They also serve as a guide for
everyone involved in the project,
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which saves time later.
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You can create wireframes by hand or
by using digital tools.
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We usually start creating wireframes
by drawing on a piece of paper.
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We'll start drawing
wireframes in the next video,
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so get ready to try it out!5054
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