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Welcome back. In this video,
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we'll focus on storyboarding,
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a tool for ideation
that helps you
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outline an ideal flow
for your design.
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You'll have an
opportunity to sketch
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a storyboard on a
piece of paper soon.
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For now, let's start
with a definition.
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In UX, a storyboard is
a series of panels or
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frames that visually describe and
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explore a user's
experience with a product.
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Keep in mind, we've made
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the transition from the
problem the user is facing
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to coming up with ideas for
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solutions we can provide
as UX designers.
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Think about storyboarding
as a tool to visualize
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potential solutions to problems
the user is facing.
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You might have heard the
term storyboarding used
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in reference to movies
or commercials.
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In those cases, a storyboard
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gets divided into
a set of panels,
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and each panel tells a
piece of the overall story.
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Well, in UX design it's similar.
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Storyboarding is
a tool for making
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a strong visual
connection between
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the insights you uncovered during
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research and the
flow of experience.
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Using storyboards
to sketch an idea
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helps you work through the
flow of the experience.
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It can also act as
a visual aid to
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explain your ideas
to stakeholders,
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because they can visualize how
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the product you're
designing will be used.
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A real product might
have many screens,
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but your storyboard
should focus on
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just the most important parts of
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the user's experience
with a product,
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and as the name suggests,
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there's a story that
should be told through
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the panels of a storyboard.
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The four key elements of a
storyboard are the character,
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the scene, the plot,
and the narrative.
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The first element, character,
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is the user in your story.
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The next element, the scene,
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helps us imagine the
user's environment.
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The plot describes the benefit
or solution of the design.
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Finally, the narrative
describes the user's need or
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problem and how the design
will solve the problem.
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Now, let's take a look
at the template that's
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often used to sketch
a storyboard.
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The scenario is a short
sentence that helps us
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understand the user and
their problem we're solving.
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The visuals guide us through
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the user's experience
with the app or service.
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This is where you'll
actually sketch.
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And the captions combine
the visuals and scenario
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by describing how the user
interacts with the product.
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Basically, it's the
text that describes
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each frame of the
story. Here's a tip:
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The captions are useful for
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interactions that may be
difficult to sketch out.
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Let's check out an example
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of how to take a
problem statement
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and turn it into a
six panel storyboard
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using the template
we just reviewed.
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Let's revisit a problem
statement from course 2.
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Amal is an athlete who needs
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a way to sign up for
workout classes,
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because the class he wants to
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participate in fills up fast.
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Our first step is to turn
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this problem statement
into a goal statement.
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Our goal statement could
be: Help users who are
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athletes sign up for workout
classes early and quickly.
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Now it's time to storyboard.
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To save time, I've already built
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out a six panel storyboard
for this example.
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Let's walk through it together.
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In the first panel,
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in the top left of the page,
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Amal is at the gym
and is frustrated
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because he can't get a spot
in today's workout class.
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In the second panel,
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Amal is sitting on his couch
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and opens an app on his phone.
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Next, in the panel on the
top right of the page,
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I zoom in on the phone
and show Amal looking at
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a calendar and selecting the date
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he wants to schedule
a workout class on.
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In the fourth panel on the
bottom left of the page,
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Amal selects a workout class.
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The fifth panel shows Amal on
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a confirmation screen and
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tapping a button to
confirm his class.
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In the final panel,
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I sketched Amal smiling as he
attends his workout class.
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Now you know the
basics of storyboards.
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Next, we'll explore two
types of storyboards
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and when to use each
type. See you there!7174
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