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Welcome back. Let's do a quick
recap of what we've covered so far.
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We've defined the design sprint,
identified the five phases, and
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explored what goes into
planning a successful sprint.
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Now you're probably
thinking, That's great, but
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where does a newbie UX designer
like me fit into all of this?
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As an entry-level UX designer,
you won't be running the show, but
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you'll play an important role, contributing
to every phase of the sprint.
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Let's check out what your
sprint week might look like.
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When you get to the sprint space, you'll
find everything you need to do your work.
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You'll have office supplies,
a bottle of water, and maybe some snacks.
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The sprint master will welcome
everyone and lay out some ground rules.
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For example,you might
have to give up your phone and
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keep your laptop closed
until the end of each day.
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There might also be a team icebreaker,
like the example mentioned earlier.
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And then you'll get down to it.
The first day is the understand phase,
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where you'll get a clear picture
of the design challenge.
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There will be plenty of short talks by
experts that are designed to inspire you.
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So, make note of any thoughts you have.
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Phase 2 is the ideate phase.
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The sprint master will guide the team
through brainstorming activities to spark
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creativity and generate tons of possible
solutions to the design challenge.
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Your main focus is coming up with
ideas and putting them out there.
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Welcome to phase 3, the decide phase.
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Congratulations, you're
halfway through the sprint.
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Your team will decide on the solution
with the greatest chance of success.
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As a newbie UX designer, you'll get
involved in every stage of the
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decision-making process. When potential
solutions fight it out, you'll vote for
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the one that has the most potential.
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As you might remember, at this point,
you also need to start planning ahead
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for testing, or phase 5 of the sprint.
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As an entry level UX designer,
you might help by scheduling testers,
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creating survey and interview questions,
and gathering necessary equipment.
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Phase 4 is all about creating
a prototype of your product.
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As an entry level UX designer,
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you'll be actively involved in creating
a solid prototype for users to try out.
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You'll ask questions, offer ideas,
and review the completed prototype.
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You might also confirm the
test users for phase 5.
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We've made it. It's test day.
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The test phase is the final
phase of the process,
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where you put your prototype to the test.
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As a newbie designer, you might be asked
to collect user feedback by observing and
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interviewing users. This feedback
helps the team know what to
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revise before bringing the product
to market. And that's it.
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You've learned all about
an entry-level UX designer's
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role in the design sprint process.
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As you reach the design
sprint process finish line,
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expect to feel like you just completed
an actual sprint at a track meet.
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A successful sprint will leave
you tired but energized,
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chock full of new ideas, with a fire
in your belly to get to work.
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I still remember the first
sprint I was a part of.
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I came up with some cool ideas,
but also a lot of bad ones.
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No worries if this happens to you as well.
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This is why validating your ideas with
users is baked into the
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design sprint process.
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You'll have ideas and so
will the rest of your team,
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meaning it doesn't rely solely on you;
it's a team effort.
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And by the end of the process,
you'll have a better sense
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of whether your idea is working or
not before implementing it.
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Coming up, we'll talk about
retrospectives and why it's important.5499
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