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Original subtitles

Welcome back. Let's do a quick recap of what we've covered so far.

We've defined the design sprint, identified the five phases, and

explored what goes into planning a successful sprint.

Now you're probably thinking, That's great, but

where does a newbie UX designer like me fit into all of this?

As an entry-level UX designer, you won't be running the show, but

you'll play an important role, contributing to every phase of the sprint.

Let's check out what your sprint week might look like.

When you get to the sprint space, you'll find everything you need to do your work.

You'll have office supplies, a bottle of water, and maybe some snacks.

The sprint master will welcome everyone and lay out some ground rules.

For example,you might have to give up your phone and

keep your laptop closed until the end of each day.

There might also be a team icebreaker, like the example mentioned earlier.

And then you'll get down to it. The first day is the understand phase,

where you'll get a clear picture of the design challenge.

There will be plenty of short talks by experts that are designed to inspire you.

So, make note of any thoughts you have.

Phase 2 is the ideate phase.

The sprint master will guide the team through brainstorming activities to spark

creativity and generate tons of possible solutions to the design challenge.

Your main focus is coming up with ideas and putting them out there.

Welcome to phase 3, the decide phase.

Congratulations, you're halfway through the sprint.

Your team will decide on the solution with the greatest chance of success.

As a newbie UX designer, you'll get involved in every stage of the

decision-making process. When potential solutions fight it out, you'll vote for

the one that has the most potential.

As you might remember, at this point, you also need to start planning ahead

for testing, or phase 5 of the sprint.

As an entry level UX designer, you might help by scheduling testers,

creating survey and interview questions, and gathering necessary equipment.

Phase 4 is all about creating a prototype of your product.

As an entry level UX designer,

you'll be actively involved in creating a solid prototype for users to try out.

You'll ask questions, offer ideas, and review the completed prototype.

You might also confirm the test users for phase 5.

We've made it. It's test day.

The test phase is the final phase of the process,

where you put your prototype to the test.

As a newbie designer, you might be asked to collect user feedback by observing and

interviewing users. This feedback helps the team know what to

revise before bringing the product to market. And that's it.

You've learned all about an entry-level UX designer's

role in the design sprint process.

As you reach the design sprint process finish line,

expect to feel like you just completed an actual sprint at a track meet.

A successful sprint will leave you tired but energized,

chock full of new ideas, with a fire in your belly to get to work.

I still remember the first sprint I was a part of.

I came up with some cool ideas, but also a lot of bad ones.

No worries if this happens to you as well.

This is why validating your ideas with users is baked into the

design sprint process.

You'll have ideas and so will the rest of your team,

meaning it doesn't rely solely on you; it's a team effort.

And by the end of the process, you'll have a better sense

of whether your idea is working or not before implementing it.

Coming up, we'll talk about retrospectives and why it's important.

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