All language subtitles for 36 - An entry-level designer’s role in a sprint.en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,320 --> 00:00:05,680 Welcome back. Let's do a quick recap of what we've covered so far. 2 00:00:05,680 --> 00:00:09,670 We've defined the design sprint, identified the five phases, and 3 00:00:09,670 --> 00:00:13,150 explored what goes into planning a successful sprint. 4 00:00:13,150 --> 00:00:16,300 Now you're probably thinking, That's great, but 5 00:00:16,300 --> 00:00:20,500 where does a newbie UX designer like me fit into all of this? 6 00:00:20,500 --> 00:00:24,590 As an entry-level UX designer, you won't be running the show, but 7 00:00:24,590 --> 00:00:28,530 you'll play an important role, contributing to every phase of the sprint. 8 00:00:29,530 --> 00:00:32,159 Let's check out what your sprint week might look like. 9 00:00:32,159 --> 00:00:37,040 When you get to the sprint space, you'll find everything you need to do your work. 10 00:00:37,040 --> 00:00:41,672 You'll have office supplies, a bottle of water, and maybe some snacks. 11 00:00:41,672 --> 00:00:46,170 The sprint master will welcome everyone and lay out some ground rules. 12 00:00:46,170 --> 00:00:49,410 For example,you might have to give up your phone and 13 00:00:49,410 --> 00:00:52,450 keep your laptop closed until the end of each day. 14 00:00:52,450 --> 00:00:57,890 There might also be a team icebreaker, like the example mentioned earlier. 15 00:00:57,890 --> 00:01:02,110 And then you'll get down to it. The first day is the understand phase, 16 00:01:02,110 --> 00:01:05,550 where you'll get a clear picture of the design challenge. 17 00:01:05,550 --> 00:01:10,830 There will be plenty of short talks by experts that are designed to inspire you. 18 00:01:10,830 --> 00:01:14,160 So, make note of any thoughts you have. 19 00:01:14,160 --> 00:01:16,990 Phase 2 is the ideate phase. 20 00:01:16,990 --> 00:01:21,240 The sprint master will guide the team through brainstorming activities to spark 21 00:01:21,240 --> 00:01:26,300 creativity and generate tons of possible solutions to the design challenge. 22 00:01:26,300 --> 00:01:30,073 Your main focus is coming up with ideas and putting them out there. 23 00:01:31,073 --> 00:01:33,820 Welcome to phase 3, the decide phase. 24 00:01:33,820 --> 00:01:36,920 Congratulations, you're halfway through the sprint. 25 00:01:36,920 --> 00:01:41,210 Your team will decide on the solution with the greatest chance of success. 26 00:01:41,210 --> 00:01:45,550 As a newbie UX designer, you'll get involved in every stage of the 27 00:01:45,550 --> 00:01:50,150 decision-making process. When potential solutions fight it out, you'll vote for 28 00:01:50,150 --> 00:01:52,580 the one that has the most potential. 29 00:01:52,580 --> 00:01:56,880 As you might remember, at this point, you also need to start planning ahead 30 00:01:56,880 --> 00:02:00,380 for testing, or phase 5 of the sprint. 31 00:02:00,380 --> 00:02:04,750 As an entry level UX designer, you might help by scheduling testers, 32 00:02:04,750 --> 00:02:09,292 creating survey and interview questions, and gathering necessary equipment. 33 00:02:09,292 --> 00:02:12,430 Phase 4 is all about creating a prototype of your product. 34 00:02:12,430 --> 00:02:14,306 As an entry level UX designer, 35 00:02:14,306 --> 00:02:19,226 you'll be actively involved in creating a solid prototype for users to try out. 36 00:02:19,226 --> 00:02:24,900 You'll ask questions, offer ideas, and review the completed prototype. 37 00:02:24,900 --> 00:02:28,010 You might also confirm the test users for phase 5. 38 00:02:29,010 --> 00:02:32,020 We've made it. It's test day. 39 00:02:32,020 --> 00:02:34,780 The test phase is the final phase of the process, 40 00:02:34,780 --> 00:02:37,440 where you put your prototype to the test. 41 00:02:37,440 --> 00:02:42,290 As a newbie designer, you might be asked to collect user feedback by observing and 42 00:02:42,290 --> 00:02:46,730 interviewing users. This feedback helps the team know what to 43 00:02:46,730 --> 00:02:51,580 revise before bringing the product to market. And that's it. 44 00:02:51,580 --> 00:02:54,420 You've learned all about an entry-level UX designer's 45 00:02:54,420 --> 00:02:57,270 role in the design sprint process. 46 00:02:57,270 --> 00:03:00,300 As you reach the design sprint process finish line, 47 00:03:00,300 --> 00:03:05,300 expect to feel like you just completed an actual sprint at a track meet. 48 00:03:05,300 --> 00:03:09,780 A successful sprint will leave you tired but energized, 49 00:03:09,780 --> 00:03:14,070 chock full of new ideas, with a fire in your belly to get to work. 50 00:03:15,070 --> 00:03:17,710 I still remember the first sprint I was a part of. 51 00:03:17,710 --> 00:03:22,330 I came up with some cool ideas, but also a lot of bad ones. 52 00:03:22,330 --> 00:03:25,060 No worries if this happens to you as well. 53 00:03:25,060 --> 00:03:28,370 This is why validating your ideas with users is baked into the 54 00:03:28,370 --> 00:03:30,520 design sprint process. 55 00:03:30,520 --> 00:03:34,260 You'll have ideas and so will the rest of your team, 56 00:03:34,260 --> 00:03:38,110 meaning it doesn't rely solely on you; it's a team effort. 57 00:03:38,110 --> 00:03:41,070 And by the end of the process, you'll have a better sense 58 00:03:41,070 --> 00:03:45,330 of whether your idea is working or not before implementing it. 59 00:03:45,330 --> 00:03:49,450 Coming up, we'll talk about retrospectives and why it's important.5499

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