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You now understand
how we use the
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How Might We and Crazy Eights
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exercises to come
up with more ideas.
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It might seem odd that
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both these exercises are
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part of the same
ideation process.
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After all, one method is
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practical and the other
is more creative.
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With the How Might We exercise,
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you carefully considered a
very specific user problem
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to create a list of questions,
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and with the Crazy
Eights exercise,
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you sketched solutions
to that problem with
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no limitations and no
thoughts to practicality.
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Solving a problem requires
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both pragmatic and
creative thinking.
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In this video, we'll consider how
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the user journeys you outlined
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earlier will affect your designs.
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As a refresher, a user
journey is the series of
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experiences a user has
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while interacting
with a product.
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Building off personas
and stories,
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journeys help you think
and feel like the user.
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Earlier, we defined
this problem statement:
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Olivia is a parent
who needs a way
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to ride her bike with
her two-year-old son,
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Luca, because he can't
ride his own bike.
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But we didn't actually create
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user personas for
Olivia and Luca.
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As a refresher, personas are
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fictional characters
that represent
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a product's user groups.
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They're created to identify a
user's behavioral patterns.
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In the real world,
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we would have completed research
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before beginning our designs.
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For example, consider
the kid's bike seat
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that's in front of the rider.
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This is a pretty
great solution for
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toddlers who are small,
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but still strong
enough to sit upright.
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But what if Luca were an infant?
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A small baby wouldn't
be able to sit
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upright in that seat
or wear a helmet,
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so it's not a safe
solution for Luca.
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Or if Luca is much bigger,
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but isn't able to ride
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his own bike because
he has special needs,
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or there's too much traffic
for a child to ride alone,
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that seat arrangement
won't work either.
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It's okay if a specific design
doesn't work for everyone
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who shares Olivia's problem of
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needing a safe bike
seat for her child.
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But part of the research
process requires you,
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as the UX designer
to figure out who
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you're designing for and
what their needs are.
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Olivia might need an
entirely new solution.
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So, think back to your
user journeys for
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the problem statement you
outlined and designed for.
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Did you keep those personas
in mind while sketching?
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If not, go back and add
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their stories and needs
into your designs.
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Maybe you're not sure you have
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enough research to make the call
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on what solution
Olivia really needs.
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In this hypothetical interview,
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did you forget to ask Olivia
how tall her child is,
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or what his specific needs are?
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What about Olivia's needs?
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Some of our bike
solutions from before
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could create an extra
hassle for the rider:
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I'm looking at you side car.
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If Olivia rides her bike
on backcountry roads,
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that might work perfectly.
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But if she lives
in a big city with
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designated bike lanes
on busy streets,
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the size of the side car
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probably wouldn't be a
good solution either.
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It's okay if you didn't ask
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the right questions;
you're still learning.
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Plus sometimes in
the ideation phase,
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new blockers come up that
never occurred to us before.
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If this happens, consider
whether you have
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enough information to go forward,
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or whether you need to go back to
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your research and
collect more data.
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This work you've done, from
writing user personas,
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to mapping the user journey,
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to exploring design
concepts through sketching,
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is a great story to
tell in your portfolio.
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It might not be a final project
that you decide to share,
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but telling the story of
the research, the problem,
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and the proposed solutions,
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is good practice for
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the more detailed case studies
you'll have in the future,
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and it's something
employers might look
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for when reviewing
your portfolio.
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We've reached the end
of the ideate phase.
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Let's review what you've learned.
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Understanding design ideation,
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conducting competitive audits,
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brainstorming approaches like
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How Might We and Crazy Eights,
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and determining if we
need additional research.
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See you soon.7549
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