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These are the user uploaded subtitles that are being translated: 1 00:00:00,470 --> 00:00:03,705 You now understand how we use the 2 00:00:03,705 --> 00:00:05,610 How Might We and Crazy Eights 3 00:00:05,610 --> 00:00:08,385 exercises to come up with more ideas. 4 00:00:08,385 --> 00:00:09,870 It might seem odd that 5 00:00:09,870 --> 00:00:11,430 both these exercises are 6 00:00:11,430 --> 00:00:13,560 part of the same ideation process. 7 00:00:13,560 --> 00:00:15,240 After all, one method is 8 00:00:15,240 --> 00:00:17,580 practical and the other is more creative. 9 00:00:17,580 --> 00:00:20,025 With the How Might We exercise, 10 00:00:20,025 --> 00:00:23,375 you carefully considered a very specific user problem 11 00:00:23,375 --> 00:00:25,220 to create a list of questions, 12 00:00:25,220 --> 00:00:27,440 and with the Crazy Eights exercise, 13 00:00:27,440 --> 00:00:29,690 you sketched solutions to that problem with 14 00:00:29,690 --> 00:00:33,005 no limitations and no thoughts to practicality. 15 00:00:33,005 --> 00:00:34,760 Solving a problem requires 16 00:00:34,760 --> 00:00:37,480 both pragmatic and creative thinking. 17 00:00:37,480 --> 00:00:39,770 In this video, we'll consider how 18 00:00:39,770 --> 00:00:41,435 the user journeys you outlined 19 00:00:41,435 --> 00:00:43,595 earlier will affect your designs. 20 00:00:43,595 --> 00:00:46,940 As a refresher, a user journey is the series of 21 00:00:46,940 --> 00:00:48,995 experiences a user has 22 00:00:48,995 --> 00:00:51,005 while interacting with a product. 23 00:00:51,005 --> 00:00:53,540 Building off personas and stories, 24 00:00:53,540 --> 00:00:56,380 journeys help you think and feel like the user. 25 00:00:57,380 --> 00:01:00,030 Earlier, we defined this problem statement: 26 00:01:00,030 --> 00:01:02,420 Olivia is a parent who needs a way 27 00:01:02,420 --> 00:01:04,610 to ride her bike with her two-year-old son, 28 00:01:04,610 --> 00:01:07,190 Luca, because he can't ride his own bike. 29 00:01:07,190 --> 00:01:09,260 But we didn't actually create 30 00:01:09,260 --> 00:01:11,740 user personas for Olivia and Luca. 31 00:01:11,740 --> 00:01:13,880 As a refresher, personas are 32 00:01:13,880 --> 00:01:15,830 fictional characters that represent 33 00:01:15,830 --> 00:01:17,345 a product's user groups. 34 00:01:17,345 --> 00:01:21,080 They're created to identify a user's behavioral patterns. 35 00:01:21,080 --> 00:01:22,400 In the real world, 36 00:01:22,400 --> 00:01:23,900 we would have completed research 37 00:01:23,900 --> 00:01:25,795 before beginning our designs. 38 00:01:25,795 --> 00:01:28,760 For example, consider the kid's bike seat 39 00:01:28,760 --> 00:01:30,245 that's in front of the rider. 40 00:01:30,245 --> 00:01:32,030 This is a pretty great solution for 41 00:01:32,030 --> 00:01:33,665 toddlers who are small, 42 00:01:33,665 --> 00:01:35,735 but still strong enough to sit upright. 43 00:01:35,735 --> 00:01:37,795 But what if Luca were an infant? 44 00:01:37,795 --> 00:01:40,025 A small baby wouldn't be able to sit 45 00:01:40,025 --> 00:01:42,205 upright in that seat or wear a helmet, 46 00:01:42,205 --> 00:01:44,490 so it's not a safe solution for Luca. 47 00:01:44,490 --> 00:01:46,820 Or if Luca is much bigger, 48 00:01:46,820 --> 00:01:48,050 but isn't able to ride 49 00:01:48,050 --> 00:01:50,450 his own bike because he has special needs, 50 00:01:50,450 --> 00:01:53,345 or there's too much traffic for a child to ride alone, 51 00:01:53,345 --> 00:01:55,745 that seat arrangement won't work either. 52 00:01:55,745 --> 00:01:59,540 It's okay if a specific design doesn't work for everyone 53 00:01:59,540 --> 00:02:01,130 who shares Olivia's problem of 54 00:02:01,130 --> 00:02:03,460 needing a safe bike seat for her child. 55 00:02:03,460 --> 00:02:06,320 But part of the research process requires you, 56 00:02:06,320 --> 00:02:08,900 as the UX designer to figure out who 57 00:02:08,900 --> 00:02:11,690 you're designing for and what their needs are. 58 00:02:11,690 --> 00:02:15,385 Olivia might need an entirely new solution. 59 00:02:15,385 --> 00:02:17,750 So, think back to your user journeys for 60 00:02:17,750 --> 00:02:20,320 the problem statement you outlined and designed for. 61 00:02:20,320 --> 00:02:23,365 Did you keep those personas in mind while sketching? 62 00:02:23,365 --> 00:02:25,400 If not, go back and add 63 00:02:25,400 --> 00:02:28,010 their stories and needs into your designs. 64 00:02:28,010 --> 00:02:29,570 Maybe you're not sure you have 65 00:02:29,570 --> 00:02:31,375 enough research to make the call 66 00:02:31,375 --> 00:02:34,010 on what solution Olivia really needs. 67 00:02:34,010 --> 00:02:35,870 In this hypothetical interview, 68 00:02:35,870 --> 00:02:39,230 did you forget to ask Olivia how tall her child is, 69 00:02:39,230 --> 00:02:41,380 or what his specific needs are? 70 00:02:41,380 --> 00:02:43,340 What about Olivia's needs? 71 00:02:43,340 --> 00:02:45,695 Some of our bike solutions from before 72 00:02:45,695 --> 00:02:48,275 could create an extra hassle for the rider: 73 00:02:48,275 --> 00:02:50,500 I'm looking at you side car. 74 00:02:50,500 --> 00:02:53,600 If Olivia rides her bike on backcountry roads, 75 00:02:53,600 --> 00:02:55,085 that might work perfectly. 76 00:02:55,085 --> 00:02:57,140 But if she lives in a big city with 77 00:02:57,140 --> 00:02:59,765 designated bike lanes on busy streets, 78 00:02:59,765 --> 00:03:01,220 the size of the side car 79 00:03:01,220 --> 00:03:03,345 probably wouldn't be a good solution either. 80 00:03:04,345 --> 00:03:05,780 It's okay if you didn't ask 81 00:03:05,780 --> 00:03:08,045 the right questions; you're still learning. 82 00:03:08,045 --> 00:03:11,075 Plus sometimes in the ideation phase, 83 00:03:11,075 --> 00:03:14,480 new blockers come up that never occurred to us before. 84 00:03:14,480 --> 00:03:16,940 If this happens, consider whether you have 85 00:03:16,940 --> 00:03:19,280 enough information to go forward, 86 00:03:19,280 --> 00:03:20,720 or whether you need to go back to 87 00:03:20,720 --> 00:03:22,900 your research and collect more data. 88 00:03:22,900 --> 00:03:26,150 This work you've done, from writing user personas, 89 00:03:26,150 --> 00:03:27,785 to mapping the user journey, 90 00:03:27,785 --> 00:03:30,650 to exploring design concepts through sketching, 91 00:03:30,650 --> 00:03:33,505 is a great story to tell in your portfolio. 92 00:03:33,505 --> 00:03:36,950 It might not be a final project that you decide to share, 93 00:03:36,950 --> 00:03:40,010 but telling the story of the research, the problem, 94 00:03:40,010 --> 00:03:41,900 and the proposed solutions, 95 00:03:41,900 --> 00:03:43,100 is good practice for 96 00:03:43,100 --> 00:03:45,860 the more detailed case studies you'll have in the future, 97 00:03:45,860 --> 00:03:47,750 and it's something employers might look 98 00:03:47,750 --> 00:03:50,380 for when reviewing your portfolio. 99 00:03:50,380 --> 00:03:53,555 We've reached the end of the ideate phase. 100 00:03:53,555 --> 00:03:55,265 Let's review what you've learned. 101 00:03:55,265 --> 00:03:57,485 Understanding design ideation, 102 00:03:57,485 --> 00:03:59,660 conducting competitive audits, 103 00:03:59,660 --> 00:04:01,850 brainstorming approaches like 104 00:04:01,850 --> 00:04:03,635 How Might We and Crazy Eights, 105 00:04:03,635 --> 00:04:06,410 and determining if we need additional research. 106 00:04:06,410 --> 00:04:07,410 See you soon.7549

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