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These are the user uploaded subtitles that are being translated: 1 00:00:00,140 --> 00:00:03,765 Hey, nice to see you again. 2 00:00:03,765 --> 00:00:06,045 As an entry-level UX designer, 3 00:00:06,045 --> 00:00:08,925 you probably won't be expected to lead a design sprint. 4 00:00:08,925 --> 00:00:11,010 But it's still helpful to know what it 5 00:00:11,010 --> 00:00:13,275 takes to plan a successful one. 6 00:00:13,275 --> 00:00:15,840 Let's check out some of the basic ideas. 7 00:00:15,840 --> 00:00:18,360 First up, user research. 8 00:00:18,360 --> 00:00:19,965 If you're lucky enough to have 9 00:00:19,965 --> 00:00:22,230 a dedicated researcher on your team, 10 00:00:22,230 --> 00:00:23,880 they can own this step. 11 00:00:23,880 --> 00:00:27,810 If not, well, you might be taking it on yourself. 12 00:00:27,810 --> 00:00:29,670 User research is always 13 00:00:29,670 --> 00:00:32,965 the first step in any sprint planning process. 14 00:00:32,965 --> 00:00:34,520 Your research should focus on 15 00:00:34,520 --> 00:00:35,960 the user problems you're trying 16 00:00:35,960 --> 00:00:37,895 to solve during the sprint. 17 00:00:37,895 --> 00:00:39,755 You don't have to detail out 18 00:00:39,755 --> 00:00:41,840 a specific problem right away. 19 00:00:41,840 --> 00:00:43,970 But getting a rough idea 20 00:00:43,970 --> 00:00:45,860 of what your sprint will focus on 21 00:00:45,860 --> 00:00:48,095 will help you decide which research methods 22 00:00:48,095 --> 00:00:49,895 make the most sense. 23 00:00:49,895 --> 00:00:52,310 We'll discuss different research methods 24 00:00:52,310 --> 00:00:54,080 in more detail later. 25 00:00:54,080 --> 00:00:57,665 Next, it's time to call in the experts. 26 00:00:57,665 --> 00:00:59,510 If you're planning the sprint, 27 00:00:59,510 --> 00:01:01,310 it's up to you to schedule 28 00:01:01,310 --> 00:01:04,550 short talks with colleagues or industry experts. 29 00:01:04,550 --> 00:01:07,240 You'll listen to these info-packed talks 30 00:01:07,240 --> 00:01:10,085 during the understand phase of the sprint. 31 00:01:10,085 --> 00:01:12,200 A good talk helps clarify 32 00:01:12,200 --> 00:01:14,795 the problem your sprint is trying to solve. 33 00:01:14,795 --> 00:01:18,065 Keep in mind, the more experts you bring in, 34 00:01:18,065 --> 00:01:21,005 the more schedules you have to accommodate. 35 00:01:21,005 --> 00:01:25,035 Start planning early; we promise, it'll be worth it. 36 00:01:26,035 --> 00:01:28,830 Step 3: Find the right space. 37 00:01:28,830 --> 00:01:31,095 Sounds a little obvious. 38 00:01:31,095 --> 00:01:33,140 But trust me, booking 39 00:01:33,140 --> 00:01:36,010 the right room can make all the difference. 40 00:01:36,010 --> 00:01:38,600 It's important to ensure that the space allows 41 00:01:38,600 --> 00:01:42,485 all employees equal opportunities to perform their job. 42 00:01:42,485 --> 00:01:45,230 Let's talk about a few things you should look for. 43 00:01:45,230 --> 00:01:47,464 Whiteboards to capture your ideas 44 00:01:47,464 --> 00:01:49,040 or hang sticky notes, 45 00:01:49,040 --> 00:01:52,600 acoustics so participants can hear each other easily, 46 00:01:52,600 --> 00:01:55,730 accommodations for anyone who needs them, 47 00:01:55,730 --> 00:01:57,380 and comfortable furniture that 48 00:01:57,380 --> 00:01:59,030 you can move around easily. 49 00:01:59,030 --> 00:02:01,100 You're going to be spending a lot of time in 50 00:02:01,100 --> 00:02:03,700 this room, so get cozy. 51 00:02:03,700 --> 00:02:06,080 Once you've found the right space, 52 00:02:06,080 --> 00:02:08,210 it's time to gather supplies. 53 00:02:08,210 --> 00:02:10,355 If you're planning the design sprint, 54 00:02:10,355 --> 00:02:12,155 it's your job to make sure 55 00:02:12,155 --> 00:02:15,100 everyone has what they need to participate, 56 00:02:15,100 --> 00:02:18,350 kind of like a teacher handing out classroom supplies. 57 00:02:18,350 --> 00:02:21,410 Some essentials include markers, 58 00:02:21,410 --> 00:02:24,300 sticky notes, and a lot of snacks and water. 59 00:02:25,300 --> 00:02:29,155 On to Step 5: Establish the rules of the sprint. 60 00:02:29,155 --> 00:02:30,800 If you want this to be 61 00:02:30,800 --> 00:02:33,455 a gadgetless, distraction-free zone, 62 00:02:33,455 --> 00:02:35,380 now is the time to say so. 63 00:02:35,380 --> 00:02:37,799 Figuring out the ground rules in advance 64 00:02:37,799 --> 00:02:39,765 sets the tone for the sprint, 65 00:02:39,765 --> 00:02:41,980 gets everyone on the same page, 66 00:02:41,980 --> 00:02:44,545 and helps your team stay focused. 67 00:02:44,545 --> 00:02:46,245 You've done your research, 68 00:02:46,245 --> 00:02:48,035 called in the experts, 69 00:02:48,035 --> 00:02:49,670 found the right space, 70 00:02:49,670 --> 00:02:51,095 gathered supplies, 71 00:02:51,095 --> 00:02:54,395 and established your sprint rules. What's next? 72 00:02:54,395 --> 00:02:57,455 Step 6 is planning introductions. 73 00:02:57,455 --> 00:03:00,410 This can be pretty important since sprints involve 74 00:03:00,410 --> 00:03:04,100 cross-functional teams that may have never met before. 75 00:03:04,100 --> 00:03:07,700 We all know icebreakers can be a little cheesy, 76 00:03:07,700 --> 00:03:09,860 but they're still a great way to help 77 00:03:09,860 --> 00:03:12,020 your team get comfortable with each other. 78 00:03:12,020 --> 00:03:14,630 Plus, choosing icebreakers that 79 00:03:14,630 --> 00:03:16,115 are relevant to your sprint 80 00:03:16,115 --> 00:03:19,825 can motivate your team and put them in the right mindset. 81 00:03:19,825 --> 00:03:22,369 Here's an idea for an icebreaker. 82 00:03:22,369 --> 00:03:24,200 Ask everyone to talk about 83 00:03:24,200 --> 00:03:27,110 a time they called customer service to complain. 84 00:03:27,110 --> 00:03:30,265 This puts the team in the shoes of a user, 85 00:03:30,265 --> 00:03:32,390 exactly where you want them to be 86 00:03:32,390 --> 00:03:35,270 when solving UX design challenges. 87 00:03:35,270 --> 00:03:39,635 We made it to the final step: post-sprint planning. 88 00:03:39,635 --> 00:03:41,720 That means thinking about 89 00:03:41,720 --> 00:03:44,335 what will happen after the sprint wraps up, 90 00:03:44,335 --> 00:03:46,490 like how your team might use what you've 91 00:03:46,490 --> 00:03:48,710 learned to achieve other goals. 92 00:03:48,710 --> 00:03:51,890 To do this, you need documentation. 93 00:03:51,890 --> 00:03:54,560 Make sure you enlist a few people to 94 00:03:54,560 --> 00:03:57,530 help document the design sprint by taking pictures, 95 00:03:57,530 --> 00:04:00,925 collecting sticky notes, and jotting down ideas. 96 00:04:01,925 --> 00:04:04,905 Let's recap the sprint planning basics. 97 00:04:04,905 --> 00:04:07,175 To prepare for a design sprint, 98 00:04:07,175 --> 00:04:09,260 you'll need to conduct user research, 99 00:04:09,260 --> 00:04:11,510 schedule talks with experts, 100 00:04:11,510 --> 00:04:14,660 find the right space, gather supplies, 101 00:04:14,660 --> 00:04:18,320 establish ground rules, break the ice with your team, 102 00:04:18,320 --> 00:04:21,070 and plan out post-sprint action items. 103 00:04:21,070 --> 00:04:25,065 Sound about right? Awesome. Let's keep going. 104 00:04:25,065 --> 00:04:29,610 Up next, we'll walk through a design sprint brief.7396

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