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Hey, nice to see you again.
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As an entry-level UX designer,
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you probably won't be expected
to lead a design sprint.
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But it's still helpful
to know what it
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takes to plan a successful one.
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Let's check out some
of the basic ideas.
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First up, user research.
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If you're lucky enough to have
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a dedicated researcher
on your team,
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they can own this step.
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If not, well, you might
be taking it on yourself.
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User research is always
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the first step in any
sprint planning process.
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Your research should focus on
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the user problems you're trying
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to solve during the sprint.
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You don't have to detail out
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a specific problem right away.
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But getting a rough idea
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of what your sprint
will focus on
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will help you decide
which research methods
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make the most sense.
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We'll discuss different
research methods
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in more detail later.
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Next, it's time to
call in the experts.
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If you're planning the sprint,
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it's up to you to schedule
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short talks with colleagues
or industry experts.
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You'll listen to
these info-packed talks
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during the understand
phase of the sprint.
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A good talk helps clarify
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the problem your sprint
is trying to solve.
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Keep in mind, the more
experts you bring in,
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the more schedules you
have to accommodate.
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Start planning early; we
promise, it'll be worth it.
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Step 3: Find the right space.
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Sounds a little obvious.
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But trust me, booking
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the right room can make
all the difference.
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It's important to ensure
that the space allows
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all employees equal opportunities
to perform their job.
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Let's talk about a few
things you should look for.
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Whiteboards to capture your ideas
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or hang sticky notes,
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acoustics so participants
can hear each other easily,
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accommodations for
anyone who needs them,
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and comfortable furniture that
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you can move around easily.
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You're going to be
spending a lot of time in
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this room, so get cozy.
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Once you've found
the right space,
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it's time to gather supplies.
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If you're planning
the design sprint,
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it's your job to make sure
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everyone has what they
need to participate,
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kind of like a teacher handing
out classroom supplies.
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Some essentials include markers,
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sticky notes, and a lot
of snacks and water.
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On to Step 5: Establish
the rules of the sprint.
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If you want this to be
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a gadgetless,
distraction-free zone,
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now is the time to say so.
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Figuring out the ground
rules in advance
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sets the tone for the sprint,
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gets everyone on the same page,
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and helps your team stay focused.
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You've done your research,
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called in the experts,
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found the right space,
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gathered supplies,
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and established your
sprint rules. What's next?
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Step 6 is planning
introductions.
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This can be pretty important
since sprints involve
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cross-functional teams that
may have never met before.
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We all know icebreakers
can be a little cheesy,
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but they're still a
great way to help
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your team get comfortable
with each other.
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Plus, choosing icebreakers that
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are relevant to your sprint
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can motivate your team and put
them in the right mindset.
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Here's an idea for an icebreaker.
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Ask everyone to talk about
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a time they called customer
service to complain.
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This puts the team in
the shoes of a user,
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exactly where you want them to be
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when solving UX
design challenges.
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We made it to the final
step: post-sprint planning.
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That means thinking about
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what will happen after
the sprint wraps up,
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like how your team
might use what you've
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learned to achieve other goals.
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To do this, you
need documentation.
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Make sure you enlist
a few people to
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help document the design
sprint by taking pictures,
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collecting sticky notes,
and jotting down ideas.
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Let's recap the sprint
planning basics.
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To prepare for a design sprint,
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you'll need to conduct
user research,
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schedule talks with experts,
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find the right space,
gather supplies,
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establish ground rules, break
the ice with your team,
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and plan out post-sprint
action items.
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Sound about right?
Awesome. Let's keep going.
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Up next, we'll walk through
a design sprint brief.7396
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