All language subtitles for 34 - Plan design sprints.en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hey, nice to see you again.

As an entry-level UX designer,

you probably won't be expected to lead a design sprint.

But it's still helpful to know what it

takes to plan a successful one.

Let's check out some of the basic ideas.

First up, user research.

If you're lucky enough to have

a dedicated researcher on your team,

they can own this step.

If not, well, you might be taking it on yourself.

User research is always

the first step in any sprint planning process.

Your research should focus on

the user problems you're trying

to solve during the sprint.

You don't have to detail out

a specific problem right away.

But getting a rough idea

of what your sprint will focus on

will help you decide which research methods

make the most sense.

We'll discuss different research methods

in more detail later.

Next, it's time to call in the experts.

If you're planning the sprint,

it's up to you to schedule

short talks with colleagues or industry experts.

You'll listen to these info-packed talks

during the understand phase of the sprint.

A good talk helps clarify

the problem your sprint is trying to solve.

Keep in mind, the more experts you bring in,

the more schedules you have to accommodate.

Start planning early; we promise, it'll be worth it.

Step 3: Find the right space.

Sounds a little obvious.

But trust me, booking

the right room can make all the difference.

It's important to ensure that the space allows

all employees equal opportunities to perform their job.

Let's talk about a few things you should look for.

Whiteboards to capture your ideas

or hang sticky notes,

acoustics so participants can hear each other easily,

accommodations for anyone who needs them,

and comfortable furniture that

you can move around easily.

You're going to be spending a lot of time in

this room, so get cozy.

Once you've found the right space,

it's time to gather supplies.

If you're planning the design sprint,

it's your job to make sure

everyone has what they need to participate,

kind of like a teacher handing out classroom supplies.

Some essentials include markers,

sticky notes, and a lot of snacks and water.

On to Step 5: Establish the rules of the sprint.

If you want this to be

a gadgetless, distraction-free zone,

now is the time to say so.

Figuring out the ground rules in advance

sets the tone for the sprint,

gets everyone on the same page,

and helps your team stay focused.

You've done your research,

called in the experts,

found the right space,

gathered supplies,

and established your sprint rules. What's next?

Step 6 is planning introductions.

This can be pretty important since sprints involve

cross-functional teams that may have never met before.

We all know icebreakers can be a little cheesy,

but they're still a great way to help

your team get comfortable with each other.

Plus, choosing icebreakers that

are relevant to your sprint

can motivate your team and put them in the right mindset.

Here's an idea for an icebreaker.

Ask everyone to talk about

a time they called customer service to complain.

This puts the team in the shoes of a user,

exactly where you want them to be

when solving UX design challenges.

We made it to the final step: post-sprint planning.

That means thinking about

what will happen after the sprint wraps up,

like how your team might use what you've

learned to achieve other goals.

To do this, you need documentation.

Make sure you enlist a few people to

help document the design sprint by taking pictures,

collecting sticky notes, and jotting down ideas.

Let's recap the sprint planning basics.

To prepare for a design sprint,

you'll need to conduct user research,

schedule talks with experts,

find the right space, gather supplies,

establish ground rules, break the ice with your team,

and plan out post-sprint action items.

Sound about right? Awesome. Let's keep going.

Up next, we'll walk through a design sprint brief.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.