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Hey, nice to see you again.
As an entry-level UX designer,
you probably won't be expected to lead a design sprint.
But it's still helpful to know what it
takes to plan a successful one.
Let's check out some of the basic ideas.
First up, user research.
If you're lucky enough to have
a dedicated researcher on your team,
they can own this step.
If not, well, you might be taking it on yourself.
User research is always
the first step in any sprint planning process.
Your research should focus on
the user problems you're trying
to solve during the sprint.
You don't have to detail out
a specific problem right away.
But getting a rough idea
of what your sprint will focus on
will help you decide which research methods
make the most sense.
We'll discuss different research methods
in more detail later.
Next, it's time to call in the experts.
If you're planning the sprint,
it's up to you to schedule
short talks with colleagues or industry experts.
You'll listen to these info-packed talks
during the understand phase of the sprint.
A good talk helps clarify
the problem your sprint is trying to solve.
Keep in mind, the more experts you bring in,
the more schedules you have to accommodate.
Start planning early; we promise, it'll be worth it.
Step 3: Find the right space.
Sounds a little obvious.
But trust me, booking
the right room can make all the difference.
It's important to ensure that the space allows
all employees equal opportunities to perform their job.
Let's talk about a few things you should look for.
Whiteboards to capture your ideas
or hang sticky notes,
acoustics so participants can hear each other easily,
accommodations for anyone who needs them,
and comfortable furniture that
you can move around easily.
You're going to be spending a lot of time in
this room, so get cozy.
Once you've found the right space,
it's time to gather supplies.
If you're planning the design sprint,
it's your job to make sure
everyone has what they need to participate,
kind of like a teacher handing out classroom supplies.
Some essentials include markers,
sticky notes, and a lot of snacks and water.
On to Step 5: Establish the rules of the sprint.
If you want this to be
a gadgetless, distraction-free zone,
now is the time to say so.
Figuring out the ground rules in advance
sets the tone for the sprint,
gets everyone on the same page,
and helps your team stay focused.
You've done your research,
called in the experts,
found the right space,
gathered supplies,
and established your sprint rules. What's next?
Step 6 is planning introductions.
This can be pretty important since sprints involve
cross-functional teams that may have never met before.
We all know icebreakers can be a little cheesy,
but they're still a great way to help
your team get comfortable with each other.
Plus, choosing icebreakers that
are relevant to your sprint
can motivate your team and put them in the right mindset.
Here's an idea for an icebreaker.
Ask everyone to talk about
a time they called customer service to complain.
This puts the team in the shoes of a user,
exactly where you want them to be
when solving UX design challenges.
We made it to the final step: post-sprint planning.
That means thinking about
what will happen after the sprint wraps up,
like how your team might use what you've
learned to achieve other goals.
To do this, you need documentation.
Make sure you enlist a few people to
help document the design sprint by taking pictures,
collecting sticky notes, and jotting down ideas.
Let's recap the sprint planning basics.
To prepare for a design sprint,
you'll need to conduct user research,
schedule talks with experts,
find the right space, gather supplies,
establish ground rules, break the ice with your team,
and plan out post-sprint action items.
Sound about right? Awesome. Let's keep going.
Up next, we'll walk through a design sprint brief.
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