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Hi again.
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Let's think back to those five design
sprint phases we introduced earlier:
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understand, ideate, decide,
prototype, and test.
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Now we're going to go beyond introductions
and really get to know each phase.
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A traditional design
sprint lasts five days,
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with each phase taking up to one full day.
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The whole process is super hands on.
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Creative collaboration is
at the core of every phase.
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Let's explore how a team might
conduct a design sprint.
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Okay, imagine you're a UX designer for
a company called Cycling Enthusiasts.
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Your latest app lets cyclists track
their distance ridden and calories burned.
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Sadly, the app sales
have started slumping,
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kind of like how your energy would start
slumping if you had actually taken a long
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bike ride today.
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How can a design
sprint solve this problem?
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Let's find out.
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The understand phase sets your
sprint on the right track and
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helps your team get a clear
picture of the design challenge.
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Your team takes time to learn from experts
and engage in creative discussions
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with a lot of different people from
other departments and industries.
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These conversations help you more
clearly understand the design challenge.
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But what's the first rule of UX design?
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The user comes first.
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This means everything your
team does during the sprint
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should focus on the user.
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So now your team understands
the design challenge.
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For our imaginary sprint,
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let's say sales are slumping because the
app doesn't offer bicyclists anything new.
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Your team arrives for
phase two of the design sprint,
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pumped full of inspiration and
ready to ideate some solutions.
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To get the creative juices flowing,
you start this phase by coming up
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with ideas and building off
of them to create solutions.
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Once you've got the team thinking, each
participant takes time to sketch and
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present their ideas.
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Don't worry about your drawing skills
here, the idea is what matters.
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On top of all the ideating that happens in
phase two, you also need to start planning
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for user testing, which happens
in phase five of the sprint.
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During user testing, you'll have a diverse
group of people test your product and
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provide feedback.
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To be able to do this, you need to
start recruiting users that fit your
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target profile now, so the
sprint stays on schedule.
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By the time you reach phase three,
you have a lot of potential solutions for
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your design challenge.
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Now it's time to decide which
solutions you want to build.
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Together, your cycling app team
discusses each possible solution, and
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eventually decides on the one solution
that is most likely to excite users and
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increase sales.
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For example, the solution might be
a feature that uses the cyclist's location
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to create customized routes that meet their
fitness goals. Sounds pretty cool, right?
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Finally, you'll wrap up the day by
creating a step-by-step blueprint for
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your prototype.
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Next, phase four: prototype time.
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You're now ready to build the first
version of your new app feature.
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At the end of this phase,
you don't need a finished product,
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just something realistic
enough to test with users.
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By focusing only on what the user
experiences on their screen,
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your team creates a working prototype
of the new customized routes feature.
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Way to go! During this phase,
you also finish prepping for
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user testing by confirming the test
schedule, finalizing interview questions,
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and making sure your
prototype is good to go.
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Alright, it's been a
busy week, but you did it.
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You reach the final phase: testing.
Now it's time to put your prototype
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in front of users.
As users test your prototype,
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you observe how they react and then
interview them about their experiences.
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Your team gains critical insight about
changes that need to be made before you
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launch the new feature.
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To recap the five phases
of design sprints are:
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understand the scope of the design
challenge, ideate possible solutions,
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decide on the most viable solution,
create a workable prototype,
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and finally, test that
prototype with actual users.
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Congrats, you made it to
the end of the sprint.
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Now your team knows exactly what to adjust
before launching the new cycling app
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feature. Promotions for all!
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Design sprints are a big part
of the UX design world, so
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you'll probably participate in a lot
of them and even lead a few someday.
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Coming up, we'll explain why design
sprints are beneficial to UX designers.6877
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