All language subtitles for 32 - Five phases of design sprints.en

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These are the user uploaded subtitles that are being translated: 1 00:00:01,449 --> 00:00:02,166 Hi again. 2 00:00:02,166 --> 00:00:07,363 Let's think back to those five design sprint phases we introduced earlier: 3 00:00:07,363 --> 00:00:13,948 understand, ideate, decide, prototype, and test. 4 00:00:13,948 --> 00:00:20,140 Now we're going to go beyond introductions and really get to know each phase. 5 00:00:20,140 --> 00:00:23,180 A traditional design sprint lasts five days, 6 00:00:23,180 --> 00:00:26,650 with each phase taking up to one full day. 7 00:00:26,650 --> 00:00:29,490 The whole process is super hands on. 8 00:00:29,490 --> 00:00:33,940 Creative collaboration is at the core of every phase. 9 00:00:33,940 --> 00:00:37,935 Let's explore how a team might conduct a design sprint. 10 00:00:37,935 --> 00:00:43,440 Okay, imagine you're a UX designer for a company called Cycling Enthusiasts. 11 00:00:43,440 --> 00:00:48,470 Your latest app lets cyclists track their distance ridden and calories burned. 12 00:00:48,470 --> 00:00:52,215 Sadly, the app sales have started slumping, 13 00:00:52,215 --> 00:00:56,308 kind of like how your energy would start slumping if you had actually taken a long 14 00:00:56,308 --> 00:00:57,362 bike ride today. 15 00:00:58,362 --> 00:01:01,710 How can a design sprint solve this problem? 16 00:01:01,710 --> 00:01:03,950 Let's find out. 17 00:01:03,950 --> 00:01:08,150 The understand phase sets your sprint on the right track and 18 00:01:08,150 --> 00:01:12,400 helps your team get a clear picture of the design challenge. 19 00:01:12,400 --> 00:01:17,530 Your team takes time to learn from experts and engage in creative discussions 20 00:01:17,530 --> 00:01:22,660 with a lot of different people from other departments and industries. 21 00:01:22,660 --> 00:01:28,540 These conversations help you more clearly understand the design challenge. 22 00:01:28,540 --> 00:01:31,600 But what's the first rule of UX design? 23 00:01:31,600 --> 00:01:33,850 The user comes first. 24 00:01:33,850 --> 00:01:37,970 This means everything your team does during the sprint 25 00:01:37,970 --> 00:01:40,010 should focus on the user. 26 00:01:40,010 --> 00:01:43,120 So now your team understands the design challenge. 27 00:01:43,120 --> 00:01:44,983 For our imaginary sprint, 28 00:01:44,983 --> 00:01:50,986 let's say sales are slumping because the app doesn't offer bicyclists anything new. 29 00:01:50,986 --> 00:01:55,013 Your team arrives for phase two of the design sprint, 30 00:01:55,013 --> 00:01:59,860 pumped full of inspiration and ready to ideate some solutions. 31 00:01:59,860 --> 00:02:04,269 To get the creative juices flowing, you start this phase by coming up 32 00:02:04,269 --> 00:02:07,930 with ideas and building off of them to create solutions. 33 00:02:07,930 --> 00:02:12,460 Once you've got the team thinking, each participant takes time to sketch and 34 00:02:12,460 --> 00:02:14,360 present their ideas. 35 00:02:14,360 --> 00:02:19,380 Don't worry about your drawing skills here, the idea is what matters. 36 00:02:19,380 --> 00:02:24,470 On top of all the ideating that happens in phase two, you also need to start planning 37 00:02:24,470 --> 00:02:29,320 for user testing, which happens in phase five of the sprint. 38 00:02:29,320 --> 00:02:34,030 During user testing, you'll have a diverse group of people test your product and 39 00:02:34,030 --> 00:02:36,020 provide feedback. 40 00:02:36,020 --> 00:02:40,330 To be able to do this, you need to start recruiting users that fit your 41 00:02:40,330 --> 00:02:44,030 target profile now, so the sprint stays on schedule. 42 00:02:45,030 --> 00:02:49,630 By the time you reach phase three, you have a lot of potential solutions for 43 00:02:49,630 --> 00:02:51,740 your design challenge. 44 00:02:51,740 --> 00:02:55,780 Now it's time to decide which solutions you want to build. 45 00:02:55,780 --> 00:03:00,770 Together, your cycling app team discusses each possible solution, and 46 00:03:00,770 --> 00:03:05,830 eventually decides on the one solution that is most likely to excite users and 47 00:03:05,830 --> 00:03:07,800 increase sales. 48 00:03:07,800 --> 00:03:13,320 For example, the solution might be a feature that uses the cyclist's location 49 00:03:13,320 --> 00:03:20,030 to create customized routes that meet their fitness goals. Sounds pretty cool, right? 50 00:03:20,030 --> 00:03:24,870 Finally, you'll wrap up the day by creating a step-by-step blueprint for 51 00:03:24,870 --> 00:03:26,750 your prototype. 52 00:03:26,750 --> 00:03:30,730 Next, phase four: prototype time. 53 00:03:30,730 --> 00:03:35,110 You're now ready to build the first version of your new app feature. 54 00:03:35,110 --> 00:03:39,030 At the end of this phase, you don't need a finished product, 55 00:03:39,030 --> 00:03:42,440 just something realistic enough to test with users. 56 00:03:42,440 --> 00:03:46,210 By focusing only on what the user experiences on their screen, 57 00:03:46,210 --> 00:03:51,420 your team creates a working prototype of the new customized routes feature. 58 00:03:51,420 --> 00:03:55,300 Way to go! During this phase, you also finish prepping for 59 00:03:55,300 --> 00:04:00,300 user testing by confirming the test schedule, finalizing interview questions, 60 00:04:00,300 --> 00:04:02,762 and making sure your prototype is good to go. 61 00:04:03,762 --> 00:04:07,560 Alright, it's been a busy week, but you did it. 62 00:04:07,560 --> 00:04:12,560 You reach the final phase: testing. Now it's time to put your prototype 63 00:04:12,560 --> 00:04:16,480 in front of users. As users test your prototype, 64 00:04:16,480 --> 00:04:21,779 you observe how they react and then interview them about their experiences. 65 00:04:21,779 --> 00:04:26,320 Your team gains critical insight about changes that need to be made before you 66 00:04:26,320 --> 00:04:28,630 launch the new feature. 67 00:04:28,630 --> 00:04:32,200 To recap the five phases of design sprints are: 68 00:04:32,200 --> 00:04:37,210 understand the scope of the design challenge, ideate possible solutions, 69 00:04:37,210 --> 00:04:42,450 decide on the most viable solution, create a workable prototype, 70 00:04:42,450 --> 00:04:47,070 and finally, test that prototype with actual users. 71 00:04:47,070 --> 00:04:50,510 Congrats, you made it to the end of the sprint. 72 00:04:50,510 --> 00:04:54,740 Now your team knows exactly what to adjust before launching the new cycling app 73 00:04:54,740 --> 00:04:57,730 feature. Promotions for all! 74 00:04:57,730 --> 00:05:01,180 Design sprints are a big part of the UX design world, so 75 00:05:01,180 --> 00:05:06,520 you'll probably participate in a lot of them and even lead a few someday. 76 00:05:06,520 --> 00:05:11,770 Coming up, we'll explain why design sprints are beneficial to UX designers.6877

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