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Hi, nice to see you again.
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Earlier we discussed
the concept of accessibility.
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Now, we'll explore the various assistive
technologies that can empower anyone
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with disability.
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The term assistive technology, or AT for
short, is used to describe any products,
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equipment, and systems that
enhance learning, working, and
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daily living for people with disabilities.
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In this video, we'll examine several kinds
of assistive technologies, including
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color modification, voice control,
screen readers, and alternative text.
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Then we'll explore a few
design considerations to
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keep in mind when designing for
accessibility.
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Let's get started.
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First, it's important to call out
that there are lots of people who don't
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identify as having a disability but
still use assistive technologies.
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That's because ATs make our lives easier
and help provide a better user experience.
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When we think of assistive technology,
we might think of computers,
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tablets, and smartphones.
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But AT covers a wide range of devices,
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like prosthetics, pointing devices,
electric wheelchairs,
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power lifts, eye gaze and
head trackers, and a whole lot more.
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AT can also encompass something
as low tech as a pencil holder.
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Not only does a pencil holder keep
your pencil from rolling away,
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it also makes pencils easier to grip,
which can be essential for
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people with certain motor disabilities.
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Understanding how people with disabilities
use your product is a critical
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part of the UX design process.
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First up, let's examine
color modification.
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Color modification, like high contrast
mode or dark mode on a device,
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increases the contrast
of colors on a screen.
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Black text on a white background, or
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white text on a dark background
are both examples of high contrast.
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High contrast makes the interface easier
to see for people with low vision.
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Color modification also helps anyone
who might experience eye strain when
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viewing screens in the dark or midday,
when the sun is creating an intense glare.
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Lots of people use it just
because it's easier on the eyes.
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Next, let's go through voice
control and switch devices.
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Both of these help people
with limited dexterity and
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can serve as an alternative
to a keyboard or mouse.
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Voice control allows users to navigate and
interact with the buttons and
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screens on their devices
using only their voice.
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Lots of devices have
settings with this feature.
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A switch is an assistive
technology device
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that replaces the need to use
a computer keyboard or a mouse.
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Switch devices can allow users to control
technology like a computer or smartphone.
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There are a lot of different
kinds of switch devices,
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but they all help people with limited
motor ability use technology more easily.
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Next up, screen readers.
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Screen readers are one of the most
common assistive technologies for
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people with limited vision.
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The software works on mobile
and web devices and
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reads out loud any on screen text.
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Screen readers also read any
interactive elements, like buttons, along
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with non visible text, like the button names,
and any alternative text for images.
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Alternative text, or alt text,
helps translate a visual user
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interface into a
text-based user interface.
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It essentially uses words to
describe any meaningful image for
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someone who isn't able to see the image.
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Alt text is also super helpful for
those with low bandwidth connections, too.
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If your device is unable to maintain
a connection to the internet,
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it may struggle to load a
big file or image.
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Alt text is useful for context
when an image fails to load.
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As I said before,
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you don't need to have a disability
to benefit from assistive technology.
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Speech to text is a great example.
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With speech to text, a user composes text
by speaking into their phone or computer.
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The voice recording is
automatically converted into text.
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A lot of people find it much easier
to text by talking to their device,
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because it offers a
hands-free experience and
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reduces the amount of mental
energy needed to type.
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Let me show you.
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[SOUND] Here I am using the speech
to text feature on my mobile device.
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Pretty cool?
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There are tons of design considerations
to take into account in order to
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meet the needs of all users.
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Later when we build wireframes, we'll
go through exactly how to incorporate
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accessibility into your designs.
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Alright, that's it for now.
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You've learned the common
UX terms and frameworks,
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what user-centered design means,
the tools that UX designers use, and
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how UX designers work across platforms.
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Plus, you've gained a deeper
understanding of inclusive design and
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equity-focused design.
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You practiced thinking like a designer,
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which is a core skill you'll continue
to build on throughout this program.7471
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