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We've started thinking about
designing across platforms.
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Now, it's time to learn how
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users engage with
different devices.
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First, we'll discuss
user behavior
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on mobile phones and
desktop computers.
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Then we'll move on to design
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considerations when designing
for mobile devices.
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Let's start with an overview
of the current landscape.
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There's a big difference in
the amount of time users
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spend on mobile phones
compared to desktop computers.
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An average mobile
session is 72 seconds,
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while the average desktop
session is 150 seconds,
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more than twice as long.
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Why is this important?
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Because it tells
us that people use
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different devices
in different ways.
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Mobile users tend to be
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goal-oriented, and they are
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focused on completing
a single task.
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On mobile phones,
gestures like tapping and
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swiping help users move
around the screen.
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Test this out for yourself.
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Next time you're
using a mobile phone,
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think about your own behaviors.
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Remember the Next Billion
Users we discussed earlier?
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As those users come online,
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they're mostly
accessing the internet
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from mobile devices.
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This means the amount
of desktop web traffic
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compared to mobile web traffic
will continue to shift.
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It's important for UX
designers to consider
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mobile users'
connectivity limitations,
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like slower processing speeds
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and longer load times.
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To be inclusive, we need to
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design for all types of phones,
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whether they cost $50 or $500.
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Users interact with
devices in different ways.
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Now, let's go through the
design differences we
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need to consider based on
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the devices we're designing for.
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First, let's talk
about responsiveness.
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In the past, most mobile websites
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were a mini version
of the desktop site,
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which often made the mobile
websites difficult to use.
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Now, almost all websites
use responsive web design.
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Responsive web design
allows a website to change
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automatically depending on
the size of the device.
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For example, a website
homepage might have
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multiple columns when a user
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experiences it on a
desktop computer.
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With responsive web design,
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when a user visits the same
website on a mobile phone,
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the multiple columns are
automatically condensed
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into one column to better
fit a smaller screen.
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All the content is
still there and
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the usability is way better.
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Internet browsing on
desktop computers has
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been around for longer
than on mobile devices.
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But since mobile device
usage has been booming,
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designers have had to start
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focusing on designing for mobile.
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Let's think about a
few best practices
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when designing for
mobile user experiences.
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First, call-to-action
buttons should
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be placed front and center,
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allowing the user to easily
complete the desired task,
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like joining an email list
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or adding an item to
their shopping cart.
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Second, navigation menus
should be short and simple.
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We want to simplify the
user experience on mobile.
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So menu options should only
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highlight the core
functions of the product.
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Third, use gestures
that users already do,
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like tapping and swiping.
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Gestures should be intuitive
and familiar to users.
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Fourth, design for
both directions
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a phone might be held.
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We need to consider the
vertical portrait view
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of a mobile phone
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and the horizontal
landscape view.
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We want users to have
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an effective experience no
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matter how they hold their phone.
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Fifth, reduce visual clutter.
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Mobile phones have
smaller screen sizes,
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so it's important to keep the
visual experience simple.
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Phew! That was a lot of new
information to take in.
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Remember this main
takeaway: users
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behave differently
depending on their device.
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UX designers help make
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that transition happen as
seamlessly as possible.
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It's a big responsibility,
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but a lot of fun too.
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Up next, Shabi will
be back to talk to you
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about designing responsively
to meet users' needs.6964
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