All language subtitles for 28 - Design for different platforms.en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

We've started thinking about designing across platforms.

Now, it's time to learn how

users engage with different devices.

First, we'll discuss user behavior

on mobile phones and desktop computers.

Then we'll move on to design

considerations when designing for mobile devices.

Let's start with an overview of the current landscape.

There's a big difference in the amount of time users

spend on mobile phones compared to desktop computers.

An average mobile session is 72 seconds,

while the average desktop session is 150 seconds,

more than twice as long.

Why is this important?

Because it tells us that people use

different devices in different ways.

Mobile users tend to be

goal-oriented, and they are

focused on completing a single task.

On mobile phones, gestures like tapping and

swiping help users move around the screen.

Test this out for yourself.

Next time you're using a mobile phone,

think about your own behaviors.

Remember the Next Billion Users we discussed earlier?

As those users come online,

they're mostly accessing the internet

from mobile devices.

This means the amount of desktop web traffic

compared to mobile web traffic will continue to shift.

It's important for UX designers to consider

mobile users' connectivity limitations,

like slower processing speeds

and longer load times.

To be inclusive, we need to

design for all types of phones,

whether they cost $50 or $500.

Users interact with devices in different ways.

Now, let's go through the design differences we

need to consider based on

the devices we're designing for.

First, let's talk about responsiveness.

In the past, most mobile websites

were a mini version of the desktop site,

which often made the mobile websites difficult to use.

Now, almost all websites use responsive web design.

Responsive web design allows a website to change

automatically depending on the size of the device.

For example, a website homepage might have

multiple columns when a user

experiences it on a desktop computer.

With responsive web design,

when a user visits the same website on a mobile phone,

the multiple columns are automatically condensed

into one column to better fit a smaller screen.

All the content is still there and

the usability is way better.

Internet browsing on desktop computers has

been around for longer than on mobile devices.

But since mobile device usage has been booming,

designers have had to start

focusing on designing for mobile.

Let's think about a few best practices

when designing for mobile user experiences.

First, call-to-action buttons should

be placed front and center,

allowing the user to easily complete the desired task,

like joining an email list

or adding an item to their shopping cart.

Second, navigation menus should be short and simple.

We want to simplify the user experience on mobile.

So menu options should only

highlight the core functions of the product.

Third, use gestures that users already do,

like tapping and swiping.

Gestures should be intuitive and familiar to users.

Fourth, design for both directions

a phone might be held.

We need to consider the vertical portrait view

of a mobile phone

and the horizontal landscape view.

We want users to have

an effective experience no

matter how they hold their phone.

Fifth, reduce visual clutter.

Mobile phones have smaller screen sizes,

so it's important to keep the visual experience simple.

Phew! That was a lot of new information to take in.

Remember this main takeaway: users

behave differently depending on their device.

UX designers help make

that transition happen as seamlessly as possible.

It's a big responsibility,

but a lot of fun too.

Up next, Shabi will be back to talk to you

about designing responsively to meet users' needs.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.