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Hi there. Earlier we introduced
inclusive design as a method for making
design choices that take into
account personal identifiers like ability,
race, economic status, language, age, and gender.
One of the biggest parts of
inclusive design is designing for accessibility.
In this video, we'll explore
the concept of accessibility.
First, we'll review what accessibility
means in the field of UX design.
Then we'll discuss how many people
have a disability globally.
Finally, we'll go through
three ways to think about disability.
Let's recap. The term "accessibility" refers to the design of
products, devices, services, or environments
for people with disabilities.
We call it a11Y in the industry, and
it's something that should guide all of our work.
Because I'm sure you're wondering,
the 11 in the middle refers to
the number of letters
between the first letter in the word
"accessibility" and the last letter.
Alright, let's zoom out a little. What are some of the groups of
people we're considering when we think about accessibility?
In academia and the tech industry,
we tend to think about accessibility
in four big categories:
People with motor disabilities;
people who are deaf or hard of hearing;
people with cognitive disabilities,
like developmental, learning, or intellectual disabilities;
and people with vision disabilities.
It's also important to keep in mind that
some people have concurrent disabilities, where
for example, a motor or
cognitive disability can contribute
to challenges with speech.
It's easy to assume that accessibility
just means solving for one specific need,
like mobility, but accessibility
is much broader than that.
Accessibility is about making things
accessible to all people,
whether they have an obvious disability or not.
You might be surprised to find out that
more than 1 billion people
around the world have a disability.
That's right, 1 billion.
That's out of a global population of 7.8 billion.
This means 13 percent of
people around the world have a disability.
In the U.S., one in
four adults identifies as having a disability.
In other words, people with
accessibility needs are a huge percentage of
the population, and we're missing out on helping
a lot of users if we don't build accessible products.
But demographics can be misleading;
there are a lot more people with
a disability than the statistics account for.
In the disability community and as UX designers,
we focus on the social model of disability,
which defines a disability as
being caused by the way society is
organized or how products are
designed rather than a person's ability or difference.
As designers, we need to
account for disabilities that are permanent,
temporary, or situational in our designs.
Someone with a permanent disability might have
permanent loss of hearing, sight, or smell.
Someone else might have a temporary impairment,
like a broken arm or
loss of hearing after a loud concert.
We also need to consider situational challenges.
Situational challenges
often aren't considered legal disabilities,
but we still need to solve them.
An example of a situational challenge
is when you're driving on a dark road late at night,
your vision is probably not as
clear as it would be in the daylight,
which is a situational challenge.
Another example is if you're visiting
a country where you don't speak the language,
your hearing is situationally limited.
As UX designers, we need to keep all of these types of
disabilities in mind as we
design features or new products.
Think about inclusive product features
that increase magnification,
like enlarged font. Or features that help
everyone understand videos, like Closed Captions.
These features were designed to enhance
the experience for people with a disability
but are used by a wide variety of
people, and sometimes products that are
originally adopted by the disability community
can reach a wider audience.
For example, when the typewriter
was invented hundreds of years ago,
it was an incredibly useful device
for people who were blind.
But most people who did not have a disability
didn't see why it was necessary,
when they could just write with pen and ink.
Later, the typewriter gained
more mainstream popularity and of course,
much later, it inspired the design of personal computers.
Here's the key takeaway:
If we make the design of
a product easier for people with disabilities,
we also often make it a
better experience for everyone else.
Designing for accessibility isn't an obstacle,
but a way to get our products to
as many users as possible.
We'll elaborate on how you can apply
accessibility principles to your designs
throughout the rest of the program.
We'll explore the idea of
equity-focused design in more detail later.
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