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Hey there. I'm Shabi,
an interaction designer here at Google.
My role focuses on scaling
accessibility across Google's design systems.
After high school, I wasn't really
sure what kind of career would be a good fit for me.
I was interested in technology,
but I didn't have any technical knowledge,
so I was afraid I wouldn't do well in the field.
But eventually, I realized what
a huge impact advances in
tech had on society and my life.
I wanted to harness this power to
positively affect the lives of people around me,
especially those who tend to
be marginalized or forgotten.
As an intern in UX design,
I worked on products for people with chronic pain.
I realized how important and impactful
it is to consider the needs of people with disabilities,
and how much I wanted to create products to help them.
So I continued researching
and empathizing with those who are
disabled to understand how
I could uplift them with my work.
It's a passion I'm looking forward to
sharing with you during this program.
So far, you've learned about user-centered design,
which concentrates on meeting users' needs.
As we mentioned before,
there are many UX design frameworks,
and those frameworks change over time.
In this video, we'll talk about three more ways to put
the user first in your designs: universal design,
inclusive design, and equity-focused design.
Let's start from the beginning.
When designers began considering how to
include an even broader range of people in their designs,
they called it universal design.
Universal design is the process
of creating one product for
users with the widest range of
abilities and in the widest range of situations.
Think of it like a one-size-fits-all approach.
Designers propose one solution for everyone.
The problem is that when you focus on
creating one solution for everyone,
the designs lose their effectiveness.
It's often difficult to achieve any goals with
your product when you have so many intended users.
It's like when you go to a store
that sells a hat in just one size,
the label might read,
One-size-fits-all, but the hat
still won't fit a lot of people.
Universal design had the same problem.
Even though it had the intention of being inclusive,
it excluded a lot of people.
It turns out one-size-fits-all isn't a great solution.
As UX designers realized that
universal design didn't meet the needs of every user,
the approach to including people began to change.
Designers started thinking about
the concept of inclusive design,
which focuses on finding
solutions to meet different needs.
Inclusive design means making design choices
that take into account
personal identifiers like ability,
race, economic status, language, age, and gender.
Inclusive design includes researchers and designers from
traditionally excluded populations in the process,
so they can provide their unique perspectives
during all phases of the design process.
If universal design is a one-size-fits-all solution,
then inclusive design can be described
as solve for one, extend to many.
With inclusive design, you solve for one type of user,
and the benefit of that solution can
extend to many other types of users.
Our goal as designers is to build experiences that
are accessible to users with
the widest range of abilities.
In other words, no one should be excluded from using
a product that we built because we
didn't consider their needs when building it.
In inclusive design, there's no such thing as normal.
There's no average person
or target audience that we should design for.
For example, when designing
we focus on the needs of people who are blind and
deaf even more than we consider the needs of
those who rely on their sight and hearing to communicate.
Then as we build more versions of a product,
we design for additional excluded groups,
like those with physical or cognitive disabilities.
Designing products, devices, services,
or environments for people with
disabilities is called accessibility.
Accessibility is just one aspect of inclusive design.
We'll explore accessibility in more detail later.
But keep in mind that the idea of "solve for one,
extend to many," only benefits the group
the design was created for and existing users.
Many groups are still left out.
Over time UX designers
realized that inclusive design wasn't always enough,
and that's where we find ourselves today as
equity-focused design becomes a new industry goal.
Equity-focused design takes the idea
of inclusive design one step further.
It asks designers to focus
on designing for groups that have
been historically underrepresented or
ignored when building products.
The goal of equity-focused design is
to uplift groups that have been excluded historically.
In order to design with equity as a goal,
we first need to know the difference
between equality and equity.
The two words sound similar,
but they're actually two different concepts.
Equality means providing the same amount
of opportunity and support to all segments of society.
In other words, everyone gets the same thing.
Equity means providing
different levels of opportunity and
support for each person in
order to achieve fair outcomes.
To better understand the difference
between equality and equity,
check out this illustration.
The illustration on the left represents equality
because every person gets the same box to stand on,
but because each person has
a different height the tallest person has a better view.
The illustration on the right represents equity,
because each person is
given what they need.
The shortest person is given
the tallest stack of boxes
to stand on.
Let's explore how this
relates to design.
Equity-focused design is a newer concept in UX,
and one that we often discuss at Google.
Instead of building products for groups of people who are
currently being excluded,
which is the goal of inclusive design,
equity-focused design seeks to build products that meet
the needs of specific individuals in groups
who have been excluded in the past.
So what does this look like in the real world?
Start by identifying a product you want to build.
Then, think about the groups that have
not been served by this type of product in the past.
Finally, build your design while keeping the groups who
identified as underrepresented front and center.
It's important to keep in mind that
equity-focused design doesn't solve all problems,
just like inclusive design and
universal design don't either.
The key point is that
these are all different approaches to solving
issues of underrepresentation and
designing for a more equitable future.
These issues are massive, but vitally important.
Often, schools and companies
consider accessibility, inclusive design,
and equity-focused design as
methods to consider during the design process,
but not as a requirement.
But I'm a firm believer that
every designer should know the basics of
accessibility and why creating products for those
who are underrepresented and excluded is a must.
As you continue through your career,
you'll gain more practice and
understanding on how to implement these ideas.
We'll get to some more applications of this soon.
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