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Welcome back.
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Now that you've learned about the users,
end users,
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user experience, and
the user-centered design process, we're
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ready to go through other common user
experience frameworks and their purposes.
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A framework creates the basic
structure that focuses and
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supports the problem
you're trying to solve.
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You could think of frameworks
like outlines for a project.
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There are many UX design frameworks and
over time, these evolve or
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become obsolete thanks to the fast
changing world of technology.
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We've already discussed the user
centered design process.
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Now let's check out two other
frameworks you might use:
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the five elements framework and
the design thinking framework.
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The five elements of UX design is
a framework of steps a designer
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takes to turn an idea
into a working product.
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This framework consists of,
wait for it, five elements:
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strategy, scope, structure,
skeleton, and surface.
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Each element refers to a specific layer
involved in creating the user experience,
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and each layer is dependent on the one
below it. The bottom layer is strategy.
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This is where you'll define the user's
needs and business objectives.
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The next layer is scope.
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This is where you'll determine
what you're building.
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You'll decide on features and
content to be included in the product.
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The third layer is structure. You'll
figure out how to organize your design and
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how the user will interact with it.
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The next layer is the skeleton, which
you can think of as the layout.
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Similar to how the layout of
our bones shape our skin,
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this layer helps detail
how the design works, but
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just like our bones,
the user won't see these inner workings.
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Instead, you'll see the surface, which
is the top level of the user experience.
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The surface is how the product
looks to the user.
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So to recap, we have strategy, scope,
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structure, skeleton, and surface.
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Together, these layers make up
the five elements framework.
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A second common framework
is design thinking.
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Design thinking is a way to create
solutions that address a real
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user's problem and
are functional and affordable.
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Design thinking has five actionable steps:
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empathize, define, ideate,
prototype, and test.
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The first step is empathize, which is
about discovering what end users really
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need and learning how to think and
feel like them.
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You might conduct surveys,
interviews, or observation sessions
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to paint a clear picture of who your end
users are and the challenges they face.
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The next step is to define the problem
by creating a clear problem statement.
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The problem statement is a clear
description of the user's
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need that should be addressed.
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The problem statement should
be based on user research and
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it focuses the team on a clear goal.
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We'll talk about problem
statements in more detail later.
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Once we have defined the problem, we can
start to ideate or brainstorm solutions.
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You should aim to come up with
as many ideas as possible.
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By focusing on the quantity of the ideas,
not the quality,
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you're more likely to come up
with innovative solutions.
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Eventually we need to narrow down to
a few ideas that we can prototype.
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A prototype is a scaled down version of
a product that shows important functions.
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You should have a clear goal for
your prototype in mind.
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And finally, we test
the prototypes with users.
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Testing keeps the user front and
center as it gives users an opportunity
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to provide feedback before the product
is built. Based on user feedback,
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you can make changes and improvements or
come up with a completely new idea.
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Okay, now you know three of the most
used frameworks in UX design,
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the user-centered design process,
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the five elements framework, and
the design thinking framework.
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Adapting any of these frameworks to
suit your specific design needs is
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really important.
Depending on what company, team, or
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project you work on, you won't use
the same framework every time.
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Coming up, my colleague Shabi will
talk about inclusive design.
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Enjoy.6168
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