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My name is Erika, and I'm a senior visual designer.
A visual designer is someone who uses
iconography, typography, color, space,
and textures in their products to
create consistent and accessible design patterns.
For example, if you were to look at an app,
pretty much anything you see on the surface,
the buttons, the colors, the typography,
the white space around all of
those elements is what
a visual designer would be responsible for.
During my last year of college,
I worked at a web design and
development agency where I got a ton of
experience with graphic design and
actually UX design before I even knew what that was.
From there, I went to work at a startup
called Waze, before they were acquired by Google.
There I was hired just as
a general designer where
I worked on things like our website,
our app, designing little icons, illustrations, research.
I was considered a generalist, and I worked on a lot
of different design roles.
From there we were acquired by Google,
and so my role became a little bit more formalized.
I was technically a UI designer,
but I still was a generalist and I worked
a lot on marketing design,
the app UX, as well as a lot of
web design for things like dashboards and analytics.
I branched out to the visual design path at Google,
and that's what I've been ever
since for the last few years.
As a generalist designer,
you work on a bunch of different things from
interaction design and visual design to user research.
This would typically happen at maybe a startup or
an agency where you work on
a variety of different projects,
and your responsibility depends
on whatever hat you need to wear that day.
Some of the benefits of being
a generalist designer are that you can learn a ton,
and oftentimes this will be in
like a fast-paced environment,
you don't really have time to stop and
really go deep into any of these roles,
rather you just learn by doing and it's
a really quick and effective way
of seeing what all the possibilities are within UX.
At bigger companies, there
are specialist designers. For instance,
at Google there are interaction designers,
visual designers, UX engineers,
UX writers, and UX researchers.
For these roles the
expectations are a little bit more clear for you,
so you'll be evaluated based
on what work you're doing specifically within a product.
A UX writer will be
responsible for all of the copy and all of
the strings throughout any product you may see.
They are within their team
known to be the expert in their field.
The benefits of being a specialist are
that expectations are very clear for
what your role is and there are a ton of
resources that you can continue to
just develop your expertise.
What I like about being a specialist is
that I know that anyone on
my team trusts and knows my work and can come
to me with any of their visual design problems.
Having been both a generalist and specialist,
I've really enjoyed both,
and especially earlier on in
my career being a generalist,
it was a really good way for me to
ramp up on all things UX.
I got to work on such a variety of
projects and it really helped me to hone my craft.
Once I had been in the UX space for a while,
I realized that I really was
more drawn to visual design challenges,
and that's what led me along the visual design path.
Now being a specialist,
it feels good to know that you're
an expert in your field.
I can definitely see the benefits
in both being a generalist and
specialist and maybe more
so being a generalist when you're first starting out.
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