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We have talked about pixelization before, but
we haven't really touched Compositor for doing
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that, so let's fix that! firstly to shake things
up i decided to change the lighting scheme
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so right no it's... firstly it's Eevee
then we have a pretty sharp point light
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positioned behind the object for the upstage
lighting setup, so we're deliberately shooting
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into the shadows, the second point light will serve
as a rim light (oh how i love to be off topic! :)) maybe
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i can bring some ukulele later for you :) alright
and the third light will be larger and cooler
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but still pretty saturated. so we need to render it
out obviously first, F12 in order to do that, then
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switch over to the Compositor menu, make sure
that the Use Nodes checkbox is turned on. once
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again we're going to do the pixelization effect
only with the means of compositor, so i'm going to
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press Shift A, Distort and select Scale it's the
basic building block of the pixelization effect
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instead of tweaking the resolution, the
resolution is right now set to 1080p and
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i won't change it. so let's scale the image down
by a factor of 10, basically type in 0.1 in the x
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and y of the Scale node, reconnect it with the
composite and make sure we have composite enabled
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here... in the render result panel. and right away we
can see that we have scaled the image down indeed!
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we need one more node to bring it back to norm, so
i'm going to Shift D to duplicate this scale and
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multiply it by 10 this time, so initially
it was 0.1, now it's 10 on both x and y.
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if we mute these two nodes with pressing M we
won't notice any difference. these nodes work
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procedurally, so we're just scaling it down, scaling
it up, we need to bake our scaling operation in
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between to really crank down the number of pixels
on scaling it down. the Pixelate node does exactly
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that, it bakes in the actual scale of the image
and when we bring it back to norm, it remains
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pixelized. [picks ukulele and sings] and now it's time to go deeper and make
it... 20 times... more pixelized... than it usually... is [/ukulele]
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something like that anyway... uh... in some cases you
may see a black border made of a few pixels. it
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happens because of the discrepancy of the x and y
resolution of the image and the scaling multiplier.
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so here i've just changed the resolution
to 1024 and it did the trick. so that was
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a quick pixelization technique presented in
Blender Compositor. in pixel art it's usually
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accompanied by limiting the color palette or
posterization. we'll explore that in the next video.
3679
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