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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:03,040 --> 00:00:09,440 We have talked about pixelization before, but  we haven't really touched Compositor for doing   2 00:00:09,440 --> 00:00:15,920 that, so let's fix that! firstly to shake things  up i decided to change the lighting scheme   3 00:00:16,560 --> 00:00:21,680 so right no it's... firstly it's Eevee  then we have a pretty sharp point light   4 00:00:22,480 --> 00:00:29,600 positioned behind the object for the upstage  lighting setup, so we're deliberately shooting   5 00:00:29,600 --> 00:00:36,240 into the shadows, the second point light will serve  as a rim light (oh how i love to be off topic! :)) maybe   6 00:00:36,240 --> 00:00:42,720 i can bring some ukulele later for you :) alright  and the third light will be larger and cooler   7 00:00:42,720 --> 00:00:50,960 but still pretty saturated. so we need to render it  out obviously first, F12 in order to do that, then   8 00:00:50,960 --> 00:00:57,200 switch over to the Compositor menu, make sure  that the Use Nodes checkbox is turned on. once   9 00:00:57,200 --> 00:01:01,760 again we're going to do the pixelization effect  only with the means of compositor, so i'm going to   10 00:01:01,760 --> 00:01:09,120 press Shift A, Distort and select Scale it's the  basic building block of the pixelization effect   11 00:01:09,120 --> 00:01:13,520 instead of tweaking the resolution, the  resolution is right now set to 1080p and   12 00:01:13,520 --> 00:01:23,680 i won't change it. so let's scale the image down  by a factor of 10, basically type in 0.1 in the x   13 00:01:23,680 --> 00:01:32,000 and y of the Scale node, reconnect it with the  composite and make sure we have composite enabled   14 00:01:32,000 --> 00:01:37,840 here... in the render result panel. and right away we  can see that we have scaled the image down indeed!   15 00:01:38,720 --> 00:01:45,520 we need one more node to bring it back to norm, so  i'm going to Shift D to duplicate this scale and   16 00:01:45,520 --> 00:01:52,160 multiply it by 10 this time, so initially  it was 0.1, now it's 10 on both x and y.   17 00:01:53,040 --> 00:01:59,360 if we mute these two nodes with pressing M we  won't notice any difference. these nodes work   18 00:01:59,360 --> 00:02:05,440 procedurally, so we're just scaling it down, scaling  it up, we need to bake our scaling operation in   19 00:02:05,440 --> 00:02:14,080 between to really crank down the number of pixels  on scaling it down. the Pixelate node does exactly   20 00:02:14,080 --> 00:02:22,000 that, it bakes in the actual scale of the image  and when we bring it back to norm, it remains   21 00:02:22,000 --> 00:02:35,840 pixelized. [picks ukulele and sings] and now it's time to go deeper and make  it... 20 times... more pixelized... than it usually... is  [/ukulele] 22 00:02:37,360 --> 00:02:47,120 something like that anyway... uh... in some cases you  may see a black border made of a few pixels. it   23 00:02:47,120 --> 00:02:53,600 happens because of the discrepancy of the x and y  resolution of the image and the scaling multiplier. 24 00:02:54,720 --> 00:03:00,960 so here i've just changed the resolution  to 1024 and it did the trick. so that was   25 00:03:00,960 --> 00:03:06,720 a quick pixelization technique presented in  Blender Compositor. in pixel art it's usually   26 00:03:06,720 --> 00:03:12,120 accompanied by limiting the color palette or  posterization. we'll explore that in the next video. 3679

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