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Hey hey! :) Gleb here. let's talk about gradients Manu-style... manu-facturing gradients, if you wish.
Gradients... with gradients images become a little bit nicer in my mind even though there
is nothing wrong with plain surfaces either. in the previous episode of the Creating Stylized
3d Art course we talked about color, namely limited color palettes the distribution of
colors in the image, the uninterrupted swatches of pure colors... pure, but not very pure so to
speak. because a super duper important thing for the Manu's style as i see it is gradients.
it's a special kind of smoothness that presents itself everywhere, in the surfaces, in the shaders,
in the reflections, within the chrome surfaces, because the environment also is a little bit
gradient-ish and obviously in the backdrops. well, obviously there is nothing wrong with
going absolutely flat and solid in terms of backdrops and in terms of
colors in your image and many artists excel at this style. it totally depends on your unique brand
of artistic stylization, but when we try to dissect and analyze the properties that make the amount
of style what it is, the gradient's strike is one of the most characteristic, most important things.
i would say it's a general aesthetic perception of smoothness everywhere in the design, but also
in the visualization. so what makes it so special? why does it work? let's have a brief look at some
interesting properties of gradients and how you can exploit it in your art. swoosh... gradients
denote depth. we are used to seeing aerial perspective as a hint of the distance and depth
and i think that's one of the important properties of gradients and why they add a little bit of
three-dimensionality to the image. and in addition to that it looks kind of easy on the eyes because
gradients are everywhere in nature, for example a relatively flat backdrop like... an open space can be
made a little bit more three-dimensional by adding some transition between the darker shade of blue
and the lighter shade of blue, it almost gives a direction to the whole thing and even creates
sort of a vanishing point. the brighter colors tend to recede into the distance, again, that's
a hint of an aerial perspective, so we kind of make it a little bit more deep and in addition to that,
gradients is a great compositional tool. let's say, we can have one strong center of interest
which is a planet in this case, but we can also like create the second center of interest by
playing with the radial gradient. because our eyes are naturally drawn to the points of contrast.
and now, voila, this is a symmetrical composition. nicely done! and once again this effect was
achieved by utilizing the power of the gradients. let's have a look at one more composition.
so here we have a super emphasized center of interest, but it could have looked pretty lonely
in the context of the entire frame so by... by utilizing the gradient that pretty much
goes in this direction from the darker regions of the image towards the lighter spot in the center
it's inevitable that the eye will be glued to *this* portion of the image that is the brightest.
um it will go from dark to light like we'll be drawn to this portion of the image like a
magnet is here or something like that. and on the contrary the darker edges, the vignette
created by gradient will ward the eye off of going towards the edges and escaping the image.
so it's kind of a double compositional win if you think about it. so yeah, gradients are good
for denoting depth and lighting and some direction, but also as a compositional tool.
okay hello, Manu here! let's look at how the tools work for gradients. so in Krita let's select the
gradient tool and put color to blue, some kind of nice blue and for the background color
some kind of red, then let's check that the gradient is from the foreground to the background
and then just draw a line and you're done. it's very simple. in tool options you can put it
to radial or linear or all the other choices, by clicking the small arrow between the colors, you
can switch colors. and in Blender we can use the gradient node to make gradients
in this example for the world you can see the node setup in here. it's quite simple to make.
and look at how you know how nice sunset we have we have. also those different options for gradients
just like in Krita, but linear works best for the world setting by adjusting the sliders you
can change the colors easily and with plus and minus you can remove them or add them
also by holding down ctrl and clicking on the color strip you can add those markers
and so here we have a nice nice gradient background which reflects from the car.
cool! :) when you make a gradient it might make sense to add a little bit of other colors than just
two and then blur everything. i think it makes a gradient more fresh
in a way. then you can also add gray noise on top of it. you probably cannot see this image,
because of the video compression, so here it is with 10 times zoom.
so when you have this grey pixelated noise image on top of your gradient and in overlay or multiply
blending mode, then you get rid of the banding which is very annoying. it helps that Photoshop
and Gimp has this dither option for gradients. so that's about it for the gradients. short and sweet.
yay! and what is also important, gradients and soft lights are friends, our biggest
friends in the universe ;) because gradients not only denote some kind of lighting, they are created by
the soft lighting. you can have just a few objects in the scene like we have here,
it's the Manu's scene obviously and then bam!
one light source which is relatively big and thus relatively soft, it creates a bunch of gradients
all over the place. the bounced lighting specifically, but also like the general diffuse
lighting and reflections, all of these things contribute to drawing a bunch of gradients
across the image, across the surfaces, especially considering the fact that the surfaces themselves
are curved, so we have... the highlight and the shadow and the transition between them
and this transition is the softer the bigger is the light source. well, without denoising it's a bit
problematic to see it in its full glory, but with the viewport denoising, which is Optix in my case
here but it can be Intel open image denoiser, it's much more soft and smooth. so by using the softer
light sources, which are basically the bigger light sources in relationship to the objects
we can create a huge variety of gradient effects. that partially brings us back to the point that
the realistic rendering is a part of this kind of style, because without the bounced
lighting and without the physically correct reflections we wouldn't have had gradients,
which is somewhat ironic. all right awesome! thanks for watching, i'd like to mention once again
that let all the flowers bloom, there are different kinds of stylization,
solid colors, flat colors can look awesome like in this game acid by Nicolas Buchot
or you can go pretty solid and flat, but spice it up with the use of gradients just a little bit,
like in this image by Scott Zenteno, an amazing concept art. and there are different kinds of
things like... well, pixel art, that has quantized transitions between one color and the other
but still some gradients are readable arguably, and still it looks fantastic! kudos to Valerii Kim.
thanks for watching! my name is Gleb Alexandrov and you're watching
the Creating Stylized 3d art video course for Blender by Manu Järvinen and Creative Shrimp team.
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