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There are several ways that we can change
colors in Blender, just like in an image editing
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program.
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A useful way to alter colors, is with the
Hue Saturation Value node, which is listed
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in the menu as just Hue/Saturation.
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As the name indicates, this node allows us
to change the hue, saturation, and value of
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a color.
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This could either be a single color, or a
whole color texture.
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A Hue of 0.5 represents the original hue of
the input color, and changing this up or down
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will rotate the hue in either direction, reaching
the opposite hue at either end of the slider.
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Meanwhile, the Saturation and Value parameters
keep the input unchanged with a value of one.
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Raising or lowering these will, as expected,
increase or decrease the saturation and value
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of the color.
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The Factor input blends between the original
color and the output color, so we can use
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it to, for example, add variation to the color
by feeding a varying texture into the the
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Factor.
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But note that modulating the factor is not
the only way to vary the result, as we can
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always plug textures into the actual Hue,
Saturation, and Value inputs as well.
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Another very useful node for color manipulation,
is the Mix RGB node.
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By default, this node allows us to blend between
the two color inputs by changing the factor.
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A factor of zero outputs the first color,
and a factor of one outputs the second, and
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anything in between is a mix of the two.
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This also allows us to mix colors or textures
based on a mask texture.
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But the Mix RGB node also has other modes.
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These are just like the color blending modes
you would find in an image editing program,
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though personally I don't use many of them,
as they are not that useful for physically
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based shading, and most don't actually make
much sense in the context of mixing light,
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which is ultimately what we are going.
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The Mix mode is by far the most useful one,
but a few others have their uses as well.
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Notably, the Multiply mode can be used to
change the color brightness.
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This is especially handy if we plug a Value
input node into the second socket.
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Now, if we set the factor to one, the Value
input works exactly like the Value field of
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the Hue/Saturation node.
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This is a good trick for when we want to change
only the color brightness, without any need
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for hue and saturation as well.
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Note that in any mode other than mix, the
factor blends between the first color input,
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and the resulting color with the selected
operation applied.
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Lastly, the Color Ramp node is a bit different.
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It allows us to map a number of colors on
top of an input range.
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It takes a Value input in the zero to one
range, and maps a value of zero to the leftmost
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color, and a value of one to the rightmost
color.
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With the plus button, we can add more colors
in between, and they'll get interpolated according
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to the selected interpolation mode.
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