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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,420 --> 00:00:08,710 There are several ways that we can change colors in Blender, just like in an image editing 2 00:00:08,710 --> 00:00:09,710 program. 3 00:00:09,710 --> 00:00:15,030 A useful way to alter colors, is with the Hue Saturation Value node, which is listed 4 00:00:15,030 --> 00:00:18,240 in the menu as just Hue/Saturation. 5 00:00:18,240 --> 00:00:22,410 As the name indicates, this node allows us to change the hue, saturation, and value of 6 00:00:22,410 --> 00:00:24,850 a color. 7 00:00:24,850 --> 00:00:28,270 This could either be a single color, or a whole color texture. 8 00:00:28,270 --> 00:00:33,830 A Hue of 0.5 represents the original hue of the input color, and changing this up or down 9 00:00:33,830 --> 00:00:39,699 will rotate the hue in either direction, reaching the opposite hue at either end of the slider. 10 00:00:39,699 --> 00:00:45,879 Meanwhile, the Saturation and Value parameters keep the input unchanged with a value of one. 11 00:00:45,879 --> 00:00:50,531 Raising or lowering these will, as expected, increase or decrease the saturation and value 12 00:00:50,531 --> 00:00:56,430 of the color. 13 00:00:56,430 --> 00:01:01,049 The Factor input blends between the original color and the output color, so we can use 14 00:01:01,049 --> 00:01:06,060 it to, for example, add variation to the color by feeding a varying texture into the the 15 00:01:06,060 --> 00:01:07,060 Factor. 16 00:01:07,060 --> 00:01:11,920 But note that modulating the factor is not the only way to vary the result, as we can 17 00:01:11,920 --> 00:01:19,299 always plug textures into the actual Hue, Saturation, and Value inputs as well. 18 00:01:19,299 --> 00:01:23,680 Another very useful node for color manipulation, is the Mix RGB node. 19 00:01:23,680 --> 00:01:28,770 By default, this node allows us to blend between the two color inputs by changing the factor. 20 00:01:28,770 --> 00:01:34,249 A factor of zero outputs the first color, and a factor of one outputs the second, and 21 00:01:34,249 --> 00:01:37,560 anything in between is a mix of the two. 22 00:01:37,560 --> 00:01:42,079 This also allows us to mix colors or textures based on a mask texture. 23 00:01:42,079 --> 00:01:45,970 But the Mix RGB node also has other modes. 24 00:01:45,970 --> 00:01:50,010 These are just like the color blending modes you would find in an image editing program, 25 00:01:50,010 --> 00:01:53,700 though personally I don't use many of them, as they are not that useful for physically 26 00:01:53,700 --> 00:01:58,119 based shading, and most don't actually make much sense in the context of mixing light, 27 00:01:58,119 --> 00:02:00,249 which is ultimately what we are going. 28 00:02:00,249 --> 00:02:05,219 The Mix mode is by far the most useful one, but a few others have their uses as well. 29 00:02:05,219 --> 00:02:09,410 Notably, the Multiply mode can be used to change the color brightness. 30 00:02:09,410 --> 00:02:13,640 This is especially handy if we plug a Value input node into the second socket. 31 00:02:13,640 --> 00:02:18,430 Now, if we set the factor to one, the Value input works exactly like the Value field of 32 00:02:18,430 --> 00:02:20,590 the Hue/Saturation node. 33 00:02:20,590 --> 00:02:24,420 This is a good trick for when we want to change only the color brightness, without any need 34 00:02:24,420 --> 00:02:26,470 for hue and saturation as well. 35 00:02:26,470 --> 00:02:31,459 Note that in any mode other than mix, the factor blends between the first color input, 36 00:02:31,459 --> 00:02:35,510 and the resulting color with the selected operation applied. 37 00:02:35,510 --> 00:02:39,550 Lastly, the Color Ramp node is a bit different. 38 00:02:39,550 --> 00:02:43,560 It allows us to map a number of colors on top of an input range. 39 00:02:43,560 --> 00:02:48,590 It takes a Value input in the zero to one range, and maps a value of zero to the leftmost 40 00:02:48,590 --> 00:02:51,730 color, and a value of one to the rightmost color. 41 00:02:51,730 --> 00:02:56,760 With the plus button, we can add more colors in between, and they'll get interpolated according 42 00:02:56,760 --> 00:02:58,689 to the selected interpolation mode. 4444

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