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These are the user uploaded subtitles that are being translated: 1 00:00:02,880 --> 00:00:10,880 Hello! let's talk about exaggerated proportions.  an important trick in the stylized art arsenal is   2 00:00:10,880 --> 00:00:18,160 exaggerated proportions. exaggerating proportions  means taking something from the real world like   3 00:00:18,160 --> 00:00:25,280 a digger and shaping the relative scale of its  parts according to our artistic vision or style   4 00:00:25,280 --> 00:00:32,640 making one part super big and bulky, squeezing  some other part in a totally unrealistic manner,   5 00:00:32,640 --> 00:00:39,520 that kind of stuff. you can still tell that's a  digger, it doesn't necessarily become much more   6 00:00:39,520 --> 00:00:46,960 abstract, but now it's a cute cartoonish digger.  how far we can go with exaggeration is a matter   7 00:00:46,960 --> 00:00:54,320 of style. it can be a little bit bulgy or totally  impossible in terms of physics, who cares, the point   8 00:00:54,320 --> 00:01:01,920 is to process the reality and make something cool  of it. so here we have a real car, this will be a   9 00:01:01,920 --> 00:01:10,640 raw oil for our stylization practice. we are gonna  add our cartoonish twist to it. here's my first   10 00:01:10,640 --> 00:01:14,520 take, we can still recognize the car elements, but  relationship between them has changed, the cabin   11 00:01:17,520 --> 00:01:24,560 became larger in relation to the body and due  to this transformation, the car became younger   12 00:01:24,560 --> 00:01:31,840 like a toddler of a car, toddlers have bigger heads  in relationship to their bodies too, but i think   13 00:01:31,840 --> 00:01:38,720 it's not good because of the lack of balance, but  otherwise it's okay. here's a different version,   14 00:01:38,720 --> 00:01:45,520 now we exaggerated the body, especially the frontal  part and made the windows much smaller than in the   15 00:01:45,520 --> 00:01:51,920 source image, that's kind of the opposite effect,  now the car is more how should i put... it muscular   16 00:01:51,920 --> 00:01:59,040 and heavy, yet doesn't feel big, because the details  like bumper are scaled up, the overall proportions   17 00:01:59,040 --> 00:02:06,560 are funky, one wheel is bigger than the other and  so on, it makes it playful. so this is better than the   18 00:02:06,560 --> 00:02:14,320 previous one but still something i wouldn't make  as final, because maybe the cabin is too far ahead   19 00:02:14,320 --> 00:02:21,360 yes this is all about taste, there is no right or  wrong answers, but one might say, it's because of   20 00:02:21,360 --> 00:02:29,680 the balance again, balance as in composition way of  thinking, there is just too much visual weight in   21 00:02:29,680 --> 00:02:37,040 the left side of the car, maybe... or maybe not, but  this is the funniest so far. and interestingly   22 00:02:37,040 --> 00:02:43,920 in this the front side cabin is actually a good  thing in my mind, because the balance has been kept   23 00:02:44,560 --> 00:02:52,080 in this take i squished the car body and kind of  changed the balance in the favor of the front side   24 00:02:52,080 --> 00:02:58,080 cabin, yet it's fairly close in terms of  proportions to the original image, even   25 00:02:58,080 --> 00:03:05,600 though it's a bit stretched, so you can go as far  with exaggerated style or as little as you wish   26 00:03:06,320 --> 00:03:12,880 for this human-like character if we compare it  to the actual drawing of a human we'll notice   27 00:03:12,880 --> 00:03:20,240 that even super far with artistic exaggeration,  the legs became a bunch of... i don't know... sticks   28 00:03:20,240 --> 00:03:28,000 the hands that are 20 times bigger than the legs  and so on still it's totally okay to go this far   29 00:03:28,000 --> 00:03:34,880 if you are after a certain shape language, but  maybe i'll thicken the legs just a little bit   30 00:03:34,880 --> 00:03:41,040 to make it feel balanced and strong enough to  hold the weight. the character will still look   31 00:03:41,040 --> 00:03:48,400 funny but just a little bit more believable  i guess. this would be too much for me i think   32 00:03:48,400 --> 00:03:55,200 even though it looks nice, the person starts  to look too close to what we ever used to see   33 00:03:55,200 --> 00:04:03,280 in the real world, it almost looks like a person  in a puppet suite or something like that. okay back   34 00:04:03,280 --> 00:04:10,800 to these car examples. here is another one, very  well balanced and well proportioned, i would say   35 00:04:10,800 --> 00:04:18,080 this would be a safe choice, expressive yet still  balanced enough to be physically plausible, it's   36 00:04:18,080 --> 00:04:26,080 somewhere near the Zootopia style proportions. i  think. On the Hjalty's chart this one sits right in   37 00:04:26,080 --> 00:04:33,280 my comfort zone, not too far away from the ground  truth, not too simplified and not abstract at all   38 00:04:33,840 --> 00:04:40,560 then a bit more extreme... maybe something i wouldn't  do as final but it's a nice sketch and it's very   39 00:04:40,560 --> 00:04:46,480 good to do these extremes, because some parts might  be something that you might want to take from them   40 00:04:46,480 --> 00:04:53,440 like the front bumper. and here is a nice  one! totally something i would do as final   41 00:04:54,320 --> 00:05:01,520 this maybe not so much... the bumper has been  exaggerated way too much. you can see right   42 00:05:01,520 --> 00:05:08,080 away when the exaggeration gets too much. it  start to feel unbalanced, even uncomfortable   43 00:05:09,200 --> 00:05:13,920 even though we are messing with scale  relationships, we shouldn't totally   44 00:05:13,920 --> 00:05:19,600 break these relationships and to make that  one part be 100 times heavier than other   45 00:05:19,600 --> 00:05:29,200 parts, we exaggerate the ratios, not break them. a  curvature can also be exaggerated alongside other   46 00:05:29,200 --> 00:05:36,080 things like scale. notice how we emphasize  roundedness of all shapes in this sketch   47 00:05:36,080 --> 00:05:42,880 it's also one of the creative choices to take some  property like roundness and hang it up all the way   48 00:05:43,840 --> 00:05:50,560 here on the contrary i cranked up the pointiness  and voila! it's a completely different mood as   49 00:05:50,560 --> 00:05:57,360 opposed to the previous one. you can take all  kinds of properties, like how square or shape is   50 00:05:57,360 --> 00:06:07,120 and then dial it up to 11 so to speak. and... no. okay  the last one, this is quite boring i would say   51 00:06:07,680 --> 00:06:13,680 so here i tried to take everything i liked  from the previous sketches and to combine them   52 00:06:13,680 --> 00:06:20,800 but i still don't like this. i like the three  of these, all three are pretty well balanced, not   53 00:06:20,800 --> 00:06:27,600 taken too extreme and not too close to the source  image at the same time, yet they can be different   54 00:06:27,600 --> 00:06:35,040 how should i put it... characters. the top one is  like Brick on Wheels, i would name it like this,  55 00:06:35,040 --> 00:06:42,560 the middle one... let's think... how about Slice? the  bottom one is definitely a Chunk... or Chunky   56 00:06:43,440 --> 00:06:50,640 each one has its own look based on how we  exaggerated different properties, perhaps i   57 00:06:50,640 --> 00:06:55,600 would go with the middle one mainly because  that's something i haven't done before   58 00:06:56,480 --> 00:07:03,840 i started to model this Slice car just for fun.  and here is something i found from the internet   59 00:07:04,560 --> 00:07:11,760 stylized trees. the key takeaway is that the  transfer function that goes into converting   60 00:07:11,760 --> 00:07:19,120 a real world thing into a stylized art can take  multiple properties as an input so to speak,   61 00:07:19,120 --> 00:07:25,760 in some sense Braydan exaggerates the boxiness of  the trees, something that isn't necessarily obvious   62 00:07:25,760 --> 00:07:33,120 when you think of trees, but still is possible to  exaggerate, even imaginary properties, this is very   63 00:07:33,120 --> 00:07:40,640 inspiring stuff! and here's some tanks from the  same artist, his imagination is out of this world.   64 00:07:41,280 --> 00:07:45,760 and here's a dude who made it like  alphabet out of construction machines   65 00:07:46,560 --> 00:07:53,040 here we are entering the realm of not only  changing the properties, but also confirming the   66 00:07:53,040 --> 00:07:59,840 shape of one thing to some other thing that you have  in mind and that's some next level of awesomeness.   67 00:08:00,800 --> 00:08:08,480 i was so inspired that i made the N with my own  style, based on his concept. and also his revolver   68 00:08:09,280 --> 00:08:15,200 i think using someone else's concept is a  great way to learn exaggerated proportions,   69 00:08:15,760 --> 00:08:19,760 but of course you need to credit those who made the concepts. 9677

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