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Hello! let's talk about exaggerated proportions.
an important trick in the stylized art arsenal is
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exaggerated proportions. exaggerating proportions
means taking something from the real world like
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a digger and shaping the relative scale of its
parts according to our artistic vision or style
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making one part super big and bulky, squeezing
some other part in a totally unrealistic manner,
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that kind of stuff. you can still tell that's a
digger, it doesn't necessarily become much more
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abstract, but now it's a cute cartoonish digger.
how far we can go with exaggeration is a matter
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of style. it can be a little bit bulgy or totally
impossible in terms of physics, who cares, the point
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is to process the reality and make something cool
of it. so here we have a real car, this will be a
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raw oil for our stylization practice. we are gonna
add our cartoonish twist to it. here's my first
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take, we can still recognize the car elements, but
relationship between them has changed, the cabin
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became larger in relation to the body and due
to this transformation, the car became younger
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like a toddler of a car, toddlers have bigger heads
in relationship to their bodies too, but i think
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it's not good because of the lack of balance, but
otherwise it's okay. here's a different version,
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now we exaggerated the body, especially the frontal
part and made the windows much smaller than in the
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source image, that's kind of the opposite effect,
now the car is more how should i put... it muscular
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and heavy, yet doesn't feel big, because the details
like bumper are scaled up, the overall proportions
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are funky, one wheel is bigger than the other and
so on, it makes it playful. so this is better than the
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previous one but still something i wouldn't make
as final, because maybe the cabin is too far ahead
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yes this is all about taste, there is no right or
wrong answers, but one might say, it's because of
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the balance again, balance as in composition way of
thinking, there is just too much visual weight in
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the left side of the car, maybe... or maybe not, but
this is the funniest so far. and interestingly
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in this the front side cabin is actually a good
thing in my mind, because the balance has been kept
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in this take i squished the car body and kind of
changed the balance in the favor of the front side
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cabin, yet it's fairly close in terms of
proportions to the original image, even
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though it's a bit stretched, so you can go as far
with exaggerated style or as little as you wish
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for this human-like character if we compare it
to the actual drawing of a human we'll notice
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that even super far with artistic exaggeration,
the legs became a bunch of... i don't know... sticks
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the hands that are 20 times bigger than the legs
and so on still it's totally okay to go this far
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if you are after a certain shape language, but
maybe i'll thicken the legs just a little bit
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to make it feel balanced and strong enough to
hold the weight. the character will still look
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funny but just a little bit more believable
i guess. this would be too much for me i think
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even though it looks nice, the person starts
to look too close to what we ever used to see
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in the real world, it almost looks like a person
in a puppet suite or something like that. okay back
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to these car examples. here is another one, very
well balanced and well proportioned, i would say
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this would be a safe choice, expressive yet still
balanced enough to be physically plausible, it's
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somewhere near the Zootopia style proportions. i
think. On the Hjalty's chart this one sits right in
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my comfort zone, not too far away from the ground
truth, not too simplified and not abstract at all
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then a bit more extreme... maybe something i wouldn't
do as final but it's a nice sketch and it's very
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good to do these extremes, because some parts might
be something that you might want to take from them
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like the front bumper. and here is a nice
one! totally something i would do as final
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this maybe not so much... the bumper has been
exaggerated way too much. you can see right
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away when the exaggeration gets too much. it
start to feel unbalanced, even uncomfortable
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even though we are messing with scale
relationships, we shouldn't totally
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break these relationships and to make that
one part be 100 times heavier than other
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parts, we exaggerate the ratios, not break them. a
curvature can also be exaggerated alongside other
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things like scale. notice how we emphasize
roundedness of all shapes in this sketch
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it's also one of the creative choices to take some
property like roundness and hang it up all the way
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here on the contrary i cranked up the pointiness
and voila! it's a completely different mood as
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opposed to the previous one. you can take all
kinds of properties, like how square or shape is
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and then dial it up to 11 so to speak. and... no. okay
the last one, this is quite boring i would say
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so here i tried to take everything i liked
from the previous sketches and to combine them
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but i still don't like this. i like the three
of these, all three are pretty well balanced, not
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taken too extreme and not too close to the source
image at the same time, yet they can be different
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how should i put it... characters. the top one is
like Brick on Wheels, i would name it like this,
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the middle one... let's think... how about Slice? the
bottom one is definitely a Chunk... or Chunky
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each one has its own look based on how we
exaggerated different properties, perhaps i
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would go with the middle one mainly because
that's something i haven't done before
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i started to model this Slice car just for fun.
and here is something i found from the internet
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stylized trees. the key takeaway is that the
transfer function that goes into converting
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a real world thing into a stylized art can take
multiple properties as an input so to speak,
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in some sense Braydan exaggerates the boxiness of
the trees, something that isn't necessarily obvious
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when you think of trees, but still is possible to
exaggerate, even imaginary properties, this is very
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inspiring stuff! and here's some tanks from the
same artist, his imagination is out of this world.
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and here's a dude who made it like
alphabet out of construction machines
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here we are entering the realm of not only
changing the properties, but also confirming the
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shape of one thing to some other thing that you have
in mind and that's some next level of awesomeness.
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i was so inspired that i made the N with my own
style, based on his concept. and also his revolver
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i think using someone else's concept is a
great way to learn exaggerated proportions,
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but of course you need to credit those who made the concepts.
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