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Hello! let's talk about exaggerated proportions. an important trick in the stylized art arsenal is
exaggerated proportions. exaggerating proportions means taking something from the real world like
a digger and shaping the relative scale of its parts according to our artistic vision or style
making one part super big and bulky, squeezing some other part in a totally unrealistic manner,
that kind of stuff. you can still tell that's a digger, it doesn't necessarily become much more
abstract, but now it's a cute cartoonish digger. how far we can go with exaggeration is a matter
of style. it can be a little bit bulgy or totally impossible in terms of physics, who cares, the point
is to process the reality and make something cool of it. so here we have a real car, this will be a
raw oil for our stylization practice. we are gonna add our cartoonish twist to it. here's my first
take, we can still recognize the car elements, but relationship between them has changed, the cabin
became larger in relation to the body and due to this transformation, the car became younger
like a toddler of a car, toddlers have bigger heads in relationship to their bodies too, but i think
it's not good because of the lack of balance, but otherwise it's okay. here's a different version,
now we exaggerated the body, especially the frontal part and made the windows much smaller than in the
source image, that's kind of the opposite effect, now the car is more how should i put... it muscular
and heavy, yet doesn't feel big, because the details like bumper are scaled up, the overall proportions
are funky, one wheel is bigger than the other and so on, it makes it playful. so this is better than the
previous one but still something i wouldn't make as final, because maybe the cabin is too far ahead
yes this is all about taste, there is no right or wrong answers, but one might say, it's because of
the balance again, balance as in composition way of thinking, there is just too much visual weight in
the left side of the car, maybe... or maybe not, but this is the funniest so far. and interestingly
in this the front side cabin is actually a good thing in my mind, because the balance has been kept
in this take i squished the car body and kind of changed the balance in the favor of the front side
cabin, yet it's fairly close in terms of proportions to the original image, even
though it's a bit stretched, so you can go as far with exaggerated style or as little as you wish
for this human-like character if we compare it to the actual drawing of a human we'll notice
that even super far with artistic exaggeration, the legs became a bunch of... i don't know... sticks
the hands that are 20 times bigger than the legs and so on still it's totally okay to go this far
if you are after a certain shape language, but maybe i'll thicken the legs just a little bit
to make it feel balanced and strong enough to hold the weight. the character will still look
funny but just a little bit more believable i guess. this would be too much for me i think
even though it looks nice, the person starts to look too close to what we ever used to see
in the real world, it almost looks like a person in a puppet suite or something like that. okay back
to these car examples. here is another one, very well balanced and well proportioned, i would say
this would be a safe choice, expressive yet still balanced enough to be physically plausible, it's
somewhere near the Zootopia style proportions. i think. On the Hjalty's chart this one sits right in
my comfort zone, not too far away from the ground truth, not too simplified and not abstract at all
then a bit more extreme... maybe something i wouldn't do as final but it's a nice sketch and it's very
good to do these extremes, because some parts might be something that you might want to take from them
like the front bumper. and here is a nice one! totally something i would do as final
this maybe not so much... the bumper has been exaggerated way too much. you can see right
away when the exaggeration gets too much. it start to feel unbalanced, even uncomfortable
even though we are messing with scale relationships, we shouldn't totally
break these relationships and to make that one part be 100 times heavier than other
parts, we exaggerate the ratios, not break them. a curvature can also be exaggerated alongside other
things like scale. notice how we emphasize roundedness of all shapes in this sketch
it's also one of the creative choices to take some property like roundness and hang it up all the way
here on the contrary i cranked up the pointiness and voila! it's a completely different mood as
opposed to the previous one. you can take all kinds of properties, like how square or shape is
and then dial it up to 11 so to speak. and... no. okay the last one, this is quite boring i would say
so here i tried to take everything i liked from the previous sketches and to combine them
but i still don't like this. i like the three of these, all three are pretty well balanced, not
taken too extreme and not too close to the source image at the same time, yet they can be different
how should i put it... characters. the top one is like Brick on Wheels, i would name it like this,
the middle one... let's think... how about Slice? the bottom one is definitely a Chunk... or Chunky
each one has its own look based on how we exaggerated different properties, perhaps i
would go with the middle one mainly because that's something i haven't done before
i started to model this Slice car just for fun. and here is something i found from the internet
stylized trees. the key takeaway is that the transfer function that goes into converting
a real world thing into a stylized art can take multiple properties as an input so to speak,
in some sense Braydan exaggerates the boxiness of the trees, something that isn't necessarily obvious
when you think of trees, but still is possible to exaggerate, even imaginary properties, this is very
inspiring stuff! and here's some tanks from the same artist, his imagination is out of this world.
and here's a dude who made it like alphabet out of construction machines
here we are entering the realm of not only changing the properties, but also confirming the
shape of one thing to some other thing that you have in mind and that's some next level of awesomeness.
i was so inspired that i made the N with my own style, based on his concept. and also his revolver
i think using someone else's concept is a great way to learn exaggerated proportions,
but of course you need to credit those who made the concepts.
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