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Hi, Manu here, i wanted to add that quite often at least in my practice simplification
starts in sketch on paper or in painting applications.
it's fine to block the main shapes really quickly, it turns out cartoonish anyway, because
it's easier this way.
then it's going to be a great foundation for your 3d render.
sketching helps to maintain the focus on what really matters, the big shapes and the proportions.
once these things are nailed it's a blueprint for the modeling and here's an exercise to
practice simplification.
how about taking this boombox as a reference and deconstructing it to make a cartoonish
version of this object like this... or maybe too much, but it's a good start anyway, but
then you could go all the way to the other end, this might be good if you want to show
off your modeling skills, but visually there is just too much clutter and noise unless
you can use your contrast skills to tone down the image a little bit.
but here are two more options and i think somewhere between these two would be ideal
amount of details, this one probably has too little negative space, only here and here,
so in a way this is way more balanced in terms of details, like we talked about the 30/70
rule that there should be only 30% detail and 70% empty space as a rule of thumb, but
yea after all right bottom most radio is still quite nice, maybe it's just a mattter of taste
of which one one might choose.
then you can turn some of these simplified sketches into 3d models, it'll be fun because
you have already simplified the idea of what you were going to do in the sketch, you have
already worked your magic, and then you can relax and just follow your sketch, have fun
and can't wait to see your results.
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