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Hi, Manu here, i wanted to add that quite
often at least in my practice simplification
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starts in sketch on paper or in painting applications.
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it's fine to block the main shapes really
quickly, it turns out cartoonish anyway, because
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it's easier this way.
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then it's going to be a great foundation for
your 3d render.
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sketching helps to maintain the focus on what
really matters, the big shapes and the proportions.
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once these things are nailed it's a blueprint
for the modeling and here's an exercise to
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practice simplification.
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how about taking this boombox as a reference
and deconstructing it to make a cartoonish
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version of this object like this... or maybe
too much, but it's a good start anyway, but
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then you could go all the way to the other
end, this might be good if you want to show
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off your modeling skills, but visually there
is just too much clutter and noise unless
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you can use your contrast skills to tone down
the image a little bit.
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but here are two more options and i think
somewhere between these two would be ideal
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amount of details, this one probably has too
little negative space, only here and here,
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so in a way this is way more balanced in terms
of details, like we talked about the 30/70
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rule that there should be only 30% detail
and 70% empty space as a rule of thumb, but
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yea after all right bottom most radio is still
quite nice, maybe it's just a mattter of taste
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of which one one might choose.
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then you can turn some of these simplified
sketches into 3d models, it'll be fun because
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you have already simplified the idea of what
you were going to do in the sketch, you have
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already worked your magic, and then you can
relax and just follow your sketch, have fun
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and can't wait to see your results.
2609
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