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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:03,440 The moss is looking better and  better, but it's still a bit flat.   2 00:00:03,440 --> 00:00:07,120 It would be nice if it had a bit more volume,  to make it pop from the wall a bit more. 3 00:00:09,520 --> 00:00:13,280 We do have this mask of the moss, so  we could try using it to displace the   4 00:00:13,280 --> 00:00:17,200 moss out of the wall a bit. So let's  try adding it onto the displacement.   5 00:00:21,360 --> 00:00:25,680 It does make the moss pop out, but there  is a big step all around the moss edges,   6 00:00:25,680 --> 00:00:28,160 as we are using a sharp mask to displace the moss. 7 00:00:28,720 --> 00:00:33,840 But over here, we have the moss surface distance,  which we can use to generate a soft mask for the   8 00:00:33,840 --> 00:00:39,120 displacement. Basically, we want to take the parts  of the moss that are far away from the wall, and   9 00:00:39,120 --> 00:00:43,840 displace them even farther, while the edge, where  the moss approaches the wall should stay in place. 10 00:00:44,720 --> 00:00:48,800 We could use a Map Range to get the mask we  need, but in this case, it can actually be   11 00:00:48,800 --> 00:00:53,040 accomplished with just a multiplication.  The key is that we want to enable clamp,   12 00:00:53,040 --> 00:00:56,800 so that our range is restricted to  the zero to one range. That way,   13 00:00:56,800 --> 00:01:01,520 all the negative values get clamped to zero, so  that we don't affect anything outside the moss,   14 00:01:01,520 --> 00:01:06,560 and all the values above one get clamped to one.  So we can use the multiplication factor to set   15 00:01:06,560 --> 00:01:10,560 the upper cutoff point of the mask, which  is basically how far into the moss it goes. 16 00:01:11,280 --> 00:01:13,280 Now if we add this onto the displacement,   17 00:01:13,280 --> 00:01:17,600 instead of the sharp mask, there is a falloff  which mitigates the sudden displacement.   18 00:01:23,040 --> 00:01:27,600 There are still some places where there are some  sharp edges, especially near the mortar grooves,   19 00:01:27,600 --> 00:01:30,800 but there's no way around that with  this technique, and we'll be reducing   20 00:01:30,800 --> 00:01:34,800 the displacement intensity anyway, which  will make the artifacts less noticeable. 21 00:01:35,440 --> 00:01:43,200 Now, to create a nice rounded displacement, let's  use the old power trick. Remember that the edge on   22 00:01:43,200 --> 00:01:47,720 the dark side of the mask gets rounded, so here  we actually want to invert the mask, so that we   23 00:01:47,720 --> 00:01:53,840 are rounding the part inside the moss. So let's  add two of our invert groups around the power. 24 00:02:07,840 --> 00:02:12,080 And finally, let's add a multiplication onto  the result, to reduce the intensity a bit.   25 00:02:17,280 --> 00:02:21,840 Maybe .5 is a bit too low,  so let's increase it a bit. 26 00:02:22,800 --> 00:02:35,840 Then let's frame this, name it, and copy the node  color. And it's time to organize everything again. 27 00:02:40,480 --> 00:02:43,040 Toggling the effect, we can see the difference. It   28 00:02:43,040 --> 00:02:47,680 just adds a little bit of volume, to  make the moss stand out a bit more. 3499

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