All language subtitles for 15-BigMortarTexture

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:04,400 We now have a fine texture for the mortar,  but overall it's still just a flat plane,   2 00:00:04,400 --> 00:00:07,120 so let's add a bigger noise  to create some unevenness. 3 00:00:11,440 --> 00:00:15,600 Let's add a Noise Texture into our Mortar  Frame, connect it to the Texture Coordinate,   4 00:00:15,600 --> 00:00:22,880 and as usual set it to 2D. Now we  can add a Math node to subtract 0.5,   5 00:00:22,880 --> 00:00:27,360 so that our values are centered around zero, and  don't change the average depth of the mortar.   6 00:00:28,080 --> 00:00:32,320 Then let's add another Math node, this time  a multiplication, to set the intensity. 7 00:00:35,560 --> 00:00:40,320 Then let's just create some space here, so that  we are able to insert a Math node in between,   8 00:00:40,320 --> 00:00:43,840 for us to add the new noise  onto our previous texture. 9 00:00:54,640 --> 00:00:56,720 Then let's add a bit more Detail to our Noise,   10 00:00:56,720 --> 00:00:59,680 though we don't need much, as we  already have the fine detail above. 11 00:01:00,880 --> 00:01:04,320 Then, if we look at the final output, and  change the intensity, there is not much   12 00:01:04,320 --> 00:01:08,960 difference to be seen. But that's because this  is a more low frequency variation in the depth,   13 00:01:08,960 --> 00:01:11,840 which isn't really visible without displacement. 14 00:01:13,600 --> 00:01:16,560 So switching to Cycles, and  setting the intensity to zero,   15 00:01:16,560 --> 00:01:18,880 our mortar is completely  flat, throughout the plane.   16 00:01:20,480 --> 00:01:25,120 But if we increase the intensity, we start seeing  a bit more bumpiness, and if we really crank   17 00:01:25,120 --> 00:01:30,560 it up, we see a lot of variation in the mortar  depth. But let's set it to a more subtle value. 18 00:01:33,120 --> 00:01:35,920 Note that we are changing the  mortar texture, and the whole time,   19 00:01:35,920 --> 00:01:40,080 the mask that separates the bricks and  mortar is just updating automatically,   20 00:01:40,080 --> 00:01:46,000 because of the convenient setup  int the Apply Mortar Frame. 2331

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