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These are the user uploaded subtitles that are being translated: 1 00:00:05,330 --> 00:00:09,690 Whenever we start creating a texture, it's important to analyze the structures and patterns 2 00:00:09,690 --> 00:00:11,760 of the thing we are creating. 3 00:00:11,760 --> 00:00:15,900 It's often also useful to even research how it's made or how it works, to really get a 4 00:00:15,900 --> 00:00:20,410 good grasp on the fundamental characteristics of the thing we're trying to reproduce. 5 00:00:20,410 --> 00:00:23,730 So let's take a look at the brick pattern, and figure out the main things we need to 6 00:00:23,730 --> 00:00:25,690 know to create a wall. 7 00:00:25,690 --> 00:00:30,220 Firstly, on each row of bricks, we have a horizontally repeating pattern. 8 00:00:30,220 --> 00:00:34,120 Then each row is also repeated vertically, but with an offset. 9 00:00:34,120 --> 00:00:38,500 This is convenient, as it means that the brick pattern is just a grid with an offset along 10 00:00:38,500 --> 00:00:40,610 an axis. 11 00:00:40,610 --> 00:00:44,701 These types of tilings where the repetition is aligned with the sides of the tiles, are 12 00:00:44,701 --> 00:00:46,320 the easiest to make. 13 00:00:46,320 --> 00:00:50,549 This is in contrast with something like a Pythagorean tiling, which repeats at an angle 14 00:00:50,549 --> 00:00:55,229 relative to the tile sides, which significantly complicates the maths. 15 00:00:55,229 --> 00:00:59,830 Whenever we are reproducing a tiling pattern, it's important to define whether or not it 16 00:00:59,830 --> 00:01:03,750 repeats, and if it does, define the unit of repetition. 17 00:01:03,750 --> 00:01:07,979 In the case of the bricks we got lucky that it's just an offset grid pattern. 18 00:01:07,979 --> 00:01:12,600 An important characteristic of brick walls, is the proportion of the bricks, and of the 19 00:01:12,600 --> 00:01:14,080 tiling unit. 20 00:01:14,080 --> 00:01:18,220 It's important to note that the tiling unit doesn't necessarily have the same proportions 21 00:01:18,220 --> 00:01:19,440 as the bricks. 22 00:01:19,440 --> 00:01:23,320 That's because between the bricks, there is the space taken up by the mortar, which usually 23 00:01:23,320 --> 00:01:26,400 has an equal thickness on all sides. 24 00:01:26,400 --> 00:01:28,710 Let's highlight the tiling unit with a black outline. 25 00:01:28,710 --> 00:01:34,530 Here, the mortar is very thin, so the tiling unit is only slightly larger than a brick. 26 00:01:34,530 --> 00:01:39,310 But if we start increasing the mortar width, the tiling unit also grows, and it's ratio 27 00:01:39,310 --> 00:01:42,090 changes, approaching the ratio of a square. 28 00:01:42,090 --> 00:01:46,460 So when implementing the repetition, it's important to use the ratio of the tiling unit, 29 00:01:46,460 --> 00:01:51,240 including the mortar, rather than just the ratio of the bricks themselves. 30 00:01:51,240 --> 00:01:55,190 Bricks can have many sizes, and there are several standards around the world. 31 00:01:55,190 --> 00:02:00,170 For this course, I decided to go with standard UK bricks, as they have appealing proportions, 32 00:02:00,170 --> 00:02:04,440 and convenient measurements, but we can always change the proportion of the bricks after 33 00:02:04,440 --> 00:02:05,700 the fact. 34 00:02:05,700 --> 00:02:13,709 UK brick dimensions are 215mm, by 102.5, by 65. 35 00:02:13,709 --> 00:02:18,580 These dimensions may seem odd, or overly specific, but the beauty of these proportions is that 36 00:02:18,580 --> 00:02:24,480 when we account for a nominal mortar join of 10mm, which adds 5mm all around the bricks, 37 00:02:24,480 --> 00:02:33,180 we get a unit size of 225 by 112.5 by 75, which is a neat ratio of six:three:two. 38 00:02:33,180 --> 00:02:38,880 So the ratio between the longest and shortest sides of the tiling unit is a convenient three:one. 39 00:02:38,880 --> 00:02:42,620 If you want to know more about the different brick standards, the Wikipedia page on bricks 40 00:02:42,620 --> 00:02:45,120 has some good information. 41 00:02:45,120 --> 00:02:49,090 With the dimensions and tiling characteristics covered, let's look at the structure of a 42 00:02:49,090 --> 00:02:50,090 wall. 43 00:02:50,090 --> 00:02:54,910 The simplest wall will have a single stack of bricks, with each row being offset by half 44 00:02:54,910 --> 00:02:57,440 a brick compared to the previous one. 45 00:02:57,440 --> 00:03:02,250 However, more often than not, a single brick wall like that does not fulfill thermal or 46 00:03:02,250 --> 00:03:04,069 structural requirements. 47 00:03:04,069 --> 00:03:08,900 So it's very common for walls to have multiple adjacent layers. 48 00:03:08,900 --> 00:03:14,560 For increased stability, these layers are usually connected together in one way or another. 49 00:03:14,560 --> 00:03:18,560 These connections are called bonds, and are usually made by placing some bricks across 50 00:03:18,560 --> 00:03:21,780 the layers, rather than lengthwise along the wall. 51 00:03:21,780 --> 00:03:25,900 The bricks placed across the layers are called headers, referring to the fact that in the 52 00:03:25,900 --> 00:03:29,960 resulting wall, we see the end of the bricks, which is called the header. 53 00:03:29,960 --> 00:03:34,430 This is in contrast to the usual lengthwise bricks, which are called stretchers. 54 00:03:34,430 --> 00:03:38,640 There are many patterns in which these headers can be laid, resulting in different structural 55 00:03:38,640 --> 00:03:40,819 and aesthetic characteristics. 56 00:03:40,819 --> 00:03:45,370 For our wall, we'll go with a common technique of having one full row of headers for every 57 00:03:45,370 --> 00:03:47,930 few rows of stretchers. 58 00:03:47,930 --> 00:03:52,200 You can find a lot of information on different bonds and bricklaying patterns on the Wikipedia 59 00:03:52,200 --> 00:03:53,710 page about brickwork. 60 00:03:53,710 --> 00:03:58,570 Now that we know the general structure of a wall, we can think of the specific effect 61 00:03:58,570 --> 00:04:03,349 we want, and we can use our newfound bricklaying knowledge to make informed decisions on where 62 00:04:03,349 --> 00:04:06,150 we might want to deviate from conventions. 63 00:04:06,150 --> 00:04:10,710 A plain neatly constructed wall can be pretty boring from a shading perspective. 64 00:04:10,710 --> 00:04:14,300 So to add some visual interest we can create some more variation. 65 00:04:14,300 --> 00:04:18,989 For example, to avoid having too much of a regular pattern, we can randomize the offset 66 00:04:18,989 --> 00:04:23,569 of each row of bricks, as well as randomize how often a header row is laid. 67 00:04:23,569 --> 00:04:28,099 These kinds of things result in a more poorly constructed wall, but luckily, our wall doesn't 68 00:04:28,099 --> 00:04:32,939 have to be structurally sound, so we can take some liberties for the sake of visual appeal. 69 00:04:32,939 --> 00:04:37,729 And a poorly constructed wall can definitely add to that nice rustic look. 70 00:04:37,729 --> 00:04:42,050 Another thing that can add visual appeal is having different types of color and texture 71 00:04:42,050 --> 00:04:43,050 variation. 72 00:04:43,050 --> 00:04:47,050 This brings us to the different ways in which variation can manifest itself. 73 00:04:47,050 --> 00:04:53,159 Notably, there are two main classes of variation, discrete and continuous. 74 00:04:53,159 --> 00:04:56,560 Discrete variation happens when we combine different distinct items. 75 00:04:56,560 --> 00:05:01,069 For instance, the bricks themselves can have different colors, and if different colored 76 00:05:01,069 --> 00:05:05,180 bricks are randomly mixed together at the time of construction, the wall ends up with 77 00:05:05,180 --> 00:05:08,199 bricks having independently varying colors. 78 00:05:08,199 --> 00:05:13,159 On the other hand, the effects of weathering over time will be continuous, and affect the 79 00:05:13,159 --> 00:05:16,189 whole wall rather than individual bricks. 80 00:05:16,189 --> 00:05:20,409 Taking note of these different types of variation is crucial when choosing how to generate the 81 00:05:20,409 --> 00:05:22,169 different kinds of textures. 82 00:05:22,169 --> 00:05:25,990 And to create an appealing texture, it is often a good idea to combine multiple types 83 00:05:25,990 --> 00:05:26,899 of variation. 8832

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