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Hi, I'm Luca Rood, and in this course I'll be taking you through the process
of building a complex procedural shader, from beginning to end,
while exploring the techniques and thought process behind every step.
We'll be making a rustic and weathered brick wall, but the main objective is not just to
build the shader itself, but rather to explore and understand the underlying techniques.
We'll look at everything, from the basic theory behind rendering, and the use of the node editor,
all the way to the creation of an actual complete shader.
And by the end of the course you'll be ready to make your own detailed procedural materials!
The course is divided in three sections.
In the first section, we'll go over the basics: The essential theory behind rendering and nodes;
The setup of our Blender scene; An overview of the node editor and
best practices for keeping your nodes organized; And finally, a bit of research about our subject,
the brick wall, which is crucial when starting any texturing project.
The second section takes up most of the course. This is where we build the actual shader,
and explore each new technique as we go.
The third and final section contains additional content, comprised of companion videos that
complement the main section. These are independent chapters that allow us to dive into details on
specific subjects, without interrupting the main flow of the course. You can refer to
them at any time, or skip them altogether, if you are already comfortable with the subject.
Whenever one of the companion videos is relevant to the subject matter in
the course, you'll see its title pop up in an information bubble.
You'll also get .blend files for the final result and for the different stages
of building the shader, so you can always jump in and follow along from any point.
This course caters to a wide range of skill levels. We will be going
over the shading process from the very beginning,
but a basic to intermediate understanding of Blender and 3D in general is advised.
That just about covers it, let's get shading!
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