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Hi, I'm Luca Rood, and in this course
I'll be taking you through the process
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of building a complex procedural
shader, from beginning to end,
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while exploring the techniques and
thought process behind every step.
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We'll be making a rustic and weathered brick
wall, but the main objective is not just to
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build the shader itself, but rather to explore
and understand the underlying techniques.
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We'll look at everything, from the basic theory
behind rendering, and the use of the node editor,
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all the way to the creation
of an actual complete shader.
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And by the end of the course you'll be ready
to make your own detailed procedural materials!
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The course is divided in three sections.
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In the first section, we'll go over the basics:
The essential theory behind rendering and nodes;
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The setup of our Blender scene;
An overview of the node editor and
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best practices for keeping your nodes organized;
And finally, a bit of research about our subject,
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the brick wall, which is crucial
when starting any texturing project.
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The second section takes up most of the course.
This is where we build the actual shader,
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and explore each new technique as we go.
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The third and final section contains additional
content, comprised of companion videos that
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complement the main section. These are independent
chapters that allow us to dive into details on
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specific subjects, without interrupting the
main flow of the course. You can refer to
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them at any time, or skip them altogether, if
you are already comfortable with the subject.
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Whenever one of the companion videos
is relevant to the subject matter in
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the course, you'll see its title
pop up in an information bubble.
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You'll also get .blend files for the
final result and for the different stages
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of building the shader, so you can always
jump in and follow along from any point.
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This course caters to a wide range
of skill levels. We will be going
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over the shading process from the very beginning,
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but a basic to intermediate understanding
of Blender and 3D in general is advised.
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That just about covers it, let's get shading!
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