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- [Instructor] Here is
the final timing pass
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for our blocking of the animation.
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As explained before, there is no motion
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between frame zero and frame five.
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Those first frames are just
here so that we can have a look
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through the whole scene,
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see our character in the fighting stance,
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and start to think of
what's going to happen.
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From there, our character is
easing into the first bench.
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So, we first have three frames
later, the anticipation,
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with this moving forward
and a bit downward.
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A couple of frames later,
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we have our contact pose and
a couple of frames later,
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the current jab, with
another extended left arm
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and a frame later, the same pose,
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but with the arm back into position.
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This little trick creates
a more snappy impact.
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Then we have a fast transition
into the right cross.
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On only two frames,
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our character starts to
swing it's right arm.
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Two frames later,
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we have the impact with the bag.
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And one frame later, we get the overshoot.
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So this time we create the
overextension of the arm,
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a frame after the impact.
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so that there is more
the sense of penetration
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than just little snappy punch.
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And it takes three more frames
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for our character to recover
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its normal body shape, let's say.
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Then over five frames,
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the right food is catching up
and then pushing, in a way,
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the left foot over two frames.
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From there, our character is ready to go
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into the anticipation of the hook.
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So he will ease out into the anticipation.
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So it will take five frames
to get into the anticipation
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and five additional frames of moving
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all the weaving overshoot.
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Or an exaggerated anticipation
so that the hook will look
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even more powerful.
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From there over a couple of frames,
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we have the fast swing,
one from later, the impact,
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two frame later the overshoot,
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and on frame forty seven, the recoil.
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On frame fifty,
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we have the down pose after the hook,
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then it takes six frame
for the right foot to reach
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its contact pose.
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And from there five
additional frames to get
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into the down pose that will
serve as the anticipation
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before the switch kick.
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From our micro-anticipation
on frame sixty one,
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our character will be pushing
on two frames and will be
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airborne on frame sixty six.
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On there we are animating on once
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the contacting of the left
foot, then the right foot,
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then a slight down pose.
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From there, I want to build
a strong easing of the foot.
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So we have two frames for
the foot to leave the ground.
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And then it's animating on once
until the impact on the bag.
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The impact is put over all four frames,
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so that our character is holding the pose
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for a long time and need
to look more impactful.
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from there, the left foot is easing
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into a drop to what it's contact pose
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ten frames later on frame eight eight.
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Six frame later on the right foot,
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is contacting back,
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before easing five frames
later into the new idol pose.
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