All language subtitles for 08-05-04 Timing pass

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,100 --> 00:00:02,390 - [Instructor] So let's add 2 00:00:02,390 --> 00:00:05,200 quick timing pass to our blocking. 3 00:00:05,200 --> 00:00:08,060 so is that we convert all those poses 4 00:00:08,060 --> 00:00:11,780 into something that will look like an actual animation. 5 00:00:11,780 --> 00:00:14,500 If you are doing the same animation as I do, 6 00:00:14,500 --> 00:00:17,780 here is a screen capture of my timing. 7 00:00:17,780 --> 00:00:21,630 You may have noticed that my key frame have colors. 8 00:00:21,630 --> 00:00:23,940 In the dope sheet or the action editor 9 00:00:23,940 --> 00:00:28,340 you can select keys and press R to give them a color. 10 00:00:28,340 --> 00:00:31,590 Those different colors have a different label. 11 00:00:31,590 --> 00:00:34,470 But those are just references. 12 00:00:34,470 --> 00:00:39,390 They absolutely not affect the way the keys will behave. 13 00:00:39,390 --> 00:00:41,940 And they are just here to give you 14 00:00:41,940 --> 00:00:44,450 a point of reference in your timeline. 15 00:00:44,450 --> 00:00:46,470 I personally never use them, 16 00:00:46,470 --> 00:00:48,930 but for the course it's a good tool for you 17 00:00:48,930 --> 00:00:50,930 to have a point in reference in time 18 00:00:50,930 --> 00:00:53,390 whenever you are watching my content. 19 00:00:53,390 --> 00:00:56,010 Regarding the timing pass in itself, 20 00:00:56,010 --> 00:00:58,630 I advise you to work by chunks. 21 00:00:58,630 --> 00:01:01,250 For example, I'm working on the timing 22 00:01:01,250 --> 00:01:03,990 of the anticipation of the right cross, 23 00:01:03,990 --> 00:01:06,490 the impact, and the overshoot. 24 00:01:06,490 --> 00:01:08,240 And when this feels right, 25 00:01:08,240 --> 00:01:11,010 I will try to time it with the previous pose. 26 00:01:11,010 --> 00:01:13,070 Remember that you can use the video 27 00:01:13,070 --> 00:01:15,640 reference to time your blocking. 28 00:01:15,640 --> 00:01:18,940 I want the first two punches to flow pretty quickly. 29 00:01:18,940 --> 00:01:22,500 Since I'm animating at 30 frame per second, 30 00:01:22,500 --> 00:01:26,910 two to four frames between the two punches should be enough. 31 00:01:26,910 --> 00:01:31,500 This way I should get the bam, bam I wanted initially. 32 00:01:31,500 --> 00:01:33,200 With this first chunk done, 33 00:01:33,200 --> 00:01:36,630 I can then work on the second half of the animation. 34 00:01:36,630 --> 00:01:39,840 But I want a pretty big anticipation on the hook 35 00:01:39,840 --> 00:01:41,980 to break the rhythm of the animation 36 00:01:41,980 --> 00:01:44,200 and also give it more strength. 37 00:01:44,200 --> 00:01:46,670 Though some poses are easier to time, 38 00:01:46,670 --> 00:01:48,920 like the overshoot of the kick generally. 39 00:01:48,920 --> 00:01:52,290 And overshoot is one or two frame 40 00:01:52,290 --> 00:01:55,670 after the current hit on the current extreme. 41 00:01:55,670 --> 00:01:57,580 There, it's a lot of back and forth. 42 00:01:57,580 --> 00:02:00,250 You have to play the animation a lot, 43 00:02:00,250 --> 00:02:02,760 then move some of the keys and see 44 00:02:02,760 --> 00:02:04,330 if the flow is getting better. 45 00:02:04,330 --> 00:02:06,840 I would also recommend you to share 46 00:02:06,840 --> 00:02:09,250 your work at this stage if you can. 47 00:02:09,250 --> 00:02:13,410 It's always very valuable to have fresh eyes upon your work, 48 00:02:13,410 --> 00:02:16,110 even if it's not a professional animator. 49 00:02:16,110 --> 00:02:18,520 When you're animating all day long, 50 00:02:18,520 --> 00:02:22,990 you easily get over focused and you have a hard time 51 00:02:22,990 --> 00:02:26,410 spotting what's wrong or right into your animation. 52 00:02:26,410 --> 00:02:29,960 So as you can see, I played the animation several time, 53 00:02:29,960 --> 00:02:33,040 and then I decided to whether increase 54 00:02:33,040 --> 00:02:35,840 or decrease the length of a pose. 55 00:02:35,840 --> 00:02:37,550 Here for example, I will make the anticipation 56 00:02:37,550 --> 00:02:40,300 from the hook a little longer. 57 00:02:40,300 --> 00:02:42,720 It will bring more power to the hook. 58 00:02:42,720 --> 00:02:46,030 One last advice I'd like to remind you, 59 00:02:46,030 --> 00:02:49,400 give yourself some space at the end of the animation. 60 00:02:49,400 --> 00:02:51,940 This way you will clearly identify 61 00:02:51,940 --> 00:02:56,420 when the animation is finishing and when it's restarting. 62 00:02:56,420 --> 00:03:00,440 It will remove the visual noise of your character 63 00:03:00,440 --> 00:03:03,283 jumping from one position to the other. 5023

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