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These are the user uploaded subtitles that are being translated: 1 00:00:00,170 --> 00:00:01,003 - [Instructor] In this video, 2 00:00:01,003 --> 00:00:03,830 we are going to talk about one of my favorite part 3 00:00:03,830 --> 00:00:05,150 on any character. 4 00:00:05,150 --> 00:00:09,050 Hands are super important and too often overlooked. 5 00:00:09,050 --> 00:00:12,290 And you can often identify a big inner work 6 00:00:12,290 --> 00:00:14,700 just by watching the hand posing. 7 00:00:14,700 --> 00:00:19,380 The first main issue is to keep the rest pose of most rigs. 8 00:00:19,380 --> 00:00:21,900 Most of the time for technical purpose, 9 00:00:21,900 --> 00:00:25,000 most character rigs have flat hand 10 00:00:25,000 --> 00:00:27,420 whenever they are in rest pose. 11 00:00:27,420 --> 00:00:31,870 And to get such a flat hand pose, you need tension, 12 00:00:31,870 --> 00:00:35,030 meaning that you need to straighten your fingers 13 00:00:35,030 --> 00:00:36,650 so that you're not relaxed. 14 00:00:36,650 --> 00:00:39,470 So the first thing I would suggest you to do 15 00:00:39,470 --> 00:00:41,650 whenever you are posing your character, 16 00:00:41,650 --> 00:00:44,130 but whatever the rig you are using, 17 00:00:44,130 --> 00:00:48,360 is to slightly curve the end using the palm controller, 18 00:00:48,360 --> 00:00:51,150 and then to slightly bend the tip of the finger. 19 00:00:51,150 --> 00:00:54,820 Here, you can see a reference picture of a relaxed hand 20 00:00:54,820 --> 00:00:56,560 and there is no flat shape. 21 00:00:56,560 --> 00:01:00,540 Another thing that is very interesting is finger grouping. 22 00:01:00,540 --> 00:01:03,710 Most of the time, fingers tend to group themself 23 00:01:03,710 --> 00:01:05,620 by two or by three. 24 00:01:05,620 --> 00:01:08,200 The current pose is the one I use the most 25 00:01:08,200 --> 00:01:11,800 with the index and the pinky being separated, 26 00:01:11,800 --> 00:01:15,200 and the middle finger and the ring finger being grouped. 27 00:01:15,200 --> 00:01:17,130 If you watch some of my animation, 28 00:01:17,130 --> 00:01:19,080 you can see that I use it a lot. 29 00:01:19,080 --> 00:01:22,120 Whenever I'm posing hand, this is my go to shape, 30 00:01:22,120 --> 00:01:25,540 but you can group the middle, ring, and pinky together 31 00:01:25,540 --> 00:01:27,850 or you can not leave the pinky alone, 32 00:01:27,850 --> 00:01:30,460 but you should avoid creating two groups, 33 00:01:30,460 --> 00:01:33,090 one with the index and the middle finger, 34 00:01:33,090 --> 00:01:35,800 the other with the ring finger and the pinky. 35 00:01:35,800 --> 00:01:38,160 While it may fit for a ninja turtle, 36 00:01:38,160 --> 00:01:41,193 this is not a very natural hand pose. 37 00:01:42,220 --> 00:01:44,680 Whenever you are building a fist pose, 38 00:01:44,680 --> 00:01:48,070 don't just rotate the root of the fingers, 39 00:01:48,070 --> 00:01:50,100 and then curve them inward. 40 00:01:50,100 --> 00:01:54,510 If you do so, you will end up with a very squared fist. 41 00:01:54,510 --> 00:01:57,493 We have flat surface on top of the hand 42 00:01:57,493 --> 00:02:00,310 on the front of the hand, and on the inward. 43 00:02:00,310 --> 00:02:05,310 This will look very low poly like or old game fashioned. 44 00:02:05,370 --> 00:02:08,330 While if you look to a closed fist reference, 45 00:02:08,330 --> 00:02:11,440 you can see that there is a lot of curvaturing. 46 00:02:11,440 --> 00:02:13,810 So a good practice whenever you're posing a fist 47 00:02:13,810 --> 00:02:17,050 is to do the same thing as when you're posing a rest hand. 48 00:02:17,050 --> 00:02:20,640 First of all, think of using the palm controller 49 00:02:20,640 --> 00:02:23,930 to slightly bend or curve the whole fist. 50 00:02:23,930 --> 00:02:26,379 Then watch your own fist. 51 00:02:26,379 --> 00:02:28,930 Watch the relationship between each finger 52 00:02:28,930 --> 00:02:30,550 and the overall shape. 53 00:02:30,550 --> 00:02:34,080 Don't hesitate to play with the location of the bone. 54 00:02:34,080 --> 00:02:37,000 It's very odd to get a convincing fist 55 00:02:37,000 --> 00:02:41,050 with all the compression by using only the rotation. 56 00:02:41,050 --> 00:02:44,960 Again, remember that we are currently sculpting the pose, 57 00:02:44,960 --> 00:02:47,380 shaping our character. 58 00:02:47,380 --> 00:02:49,670 This is not about getting logical, 59 00:02:49,670 --> 00:02:52,470 about all the bones should behave 60 00:02:52,470 --> 00:02:54,050 in the body of our character. 61 00:02:54,050 --> 00:02:55,780 We are not manipulating bones, 62 00:02:55,780 --> 00:02:57,810 we are manipulating controllers. 63 00:02:57,810 --> 00:03:01,200 So again, watch reference, use your own fist, 64 00:03:01,200 --> 00:03:02,470 and try to match it. 65 00:03:02,470 --> 00:03:05,890 Here is the result whenever I'm using my own fist. 66 00:03:05,890 --> 00:03:09,130 Note that the fist position might vary a lot 67 00:03:09,130 --> 00:03:10,790 from people to people 68 00:03:10,790 --> 00:03:15,053 and that you will meet limitation due to the current rig. 69 00:03:16,010 --> 00:03:19,300 I personally believe that hands are so expressive 70 00:03:19,300 --> 00:03:22,990 that they can be considered as being a separated character 71 00:03:22,990 --> 00:03:24,400 within the character. 72 00:03:24,400 --> 00:03:27,970 When you are posing a hand, just act it. 73 00:03:27,970 --> 00:03:30,360 Why we have been focusing on motion, 74 00:03:30,360 --> 00:03:33,010 line affection, and all this kind of thing, 75 00:03:33,010 --> 00:03:35,750 this course is about animation. 76 00:03:35,750 --> 00:03:38,350 So bringing your character to life. 77 00:03:38,350 --> 00:03:42,170 And I do believe that even in an action pose 78 00:03:42,170 --> 00:03:44,530 or an action animation, 79 00:03:44,530 --> 00:03:48,320 hands can communicate a lot about your character, 80 00:03:48,320 --> 00:03:50,430 about his personality. 81 00:03:50,430 --> 00:03:53,190 So whenever you are walking on hands, 82 00:03:53,190 --> 00:03:56,600 treat yourself as a child and play with them. 83 00:03:56,600 --> 00:03:58,670 Just remember whatever you were doing 84 00:03:58,670 --> 00:04:02,350 whenever you were mimicking a monster when you were a child. 85 00:04:02,350 --> 00:04:06,130 Hand poses are written into our subconscious 86 00:04:06,130 --> 00:04:10,080 because it's a strong point of attraction on a character. 87 00:04:10,080 --> 00:04:12,750 They can be very feminine for example 88 00:04:12,750 --> 00:04:16,760 or they can show anger or the envy of an evil character. 89 00:04:16,760 --> 00:04:21,100 So whatever the tension, the shape you build with the hands, 90 00:04:21,100 --> 00:04:22,940 they will communicate something. 91 00:04:22,940 --> 00:04:25,820 Finally, whenever you are posing your hand, 92 00:04:25,820 --> 00:04:28,130 you have to think about the limitation. 93 00:04:28,130 --> 00:04:29,930 While we can break those boundaries 94 00:04:29,930 --> 00:04:32,570 whenever we are playing with exaggeration, 95 00:04:32,570 --> 00:04:35,640 it's always better to build your poses 96 00:04:35,640 --> 00:04:37,910 on the current limitation of the body. 97 00:04:37,910 --> 00:04:40,890 Remember that the side to side motion of the wrist 98 00:04:40,890 --> 00:04:44,510 is pretty limited, just a few degrees of rotation. 99 00:04:44,510 --> 00:04:47,770 Again, use your own hand to test it. 100 00:04:47,770 --> 00:04:50,490 If you hold your arms straight forward, 101 00:04:50,490 --> 00:04:54,940 you can almost twist your hand by 180 degrees 102 00:04:54,940 --> 00:04:57,070 with your palm pointing to the sky. 103 00:04:57,070 --> 00:04:59,670 While if you twist your hand inward, 104 00:04:59,670 --> 00:05:02,710 you will hardly get over 90 degrees. 105 00:05:02,710 --> 00:05:05,820 Regarding the back and forth tilting of the hand, 106 00:05:05,820 --> 00:05:08,860 you should be able to reach a 90 degrees angle 107 00:05:08,860 --> 00:05:12,620 whether you are bending your hand inward or outward. 108 00:05:12,620 --> 00:05:15,953 So whenever you are building those pose, try them yourself. 109 00:05:15,953 --> 00:05:18,270 If it's become painful, 110 00:05:18,270 --> 00:05:19,660 then you have to compensate 111 00:05:19,660 --> 00:05:21,840 whether with the shoulder or the elbow. 112 00:05:21,840 --> 00:05:24,530 Fingers also have their limitation. 113 00:05:24,530 --> 00:05:26,860 While the thumb is pretty flexible, 114 00:05:26,860 --> 00:05:28,420 you will reach a limitation 115 00:05:28,420 --> 00:05:31,980 whenever you're trying to spread it as far as possible 116 00:05:31,980 --> 00:05:35,670 til it creates an L shape with the index finger. 117 00:05:35,670 --> 00:05:38,750 The index and the pinky can process free rotation 118 00:05:38,750 --> 00:05:40,890 with a lot of limitation. 119 00:05:40,890 --> 00:05:43,050 So you can rotate a bit with them 120 00:05:43,050 --> 00:05:45,040 to create a circular shape, 121 00:05:45,040 --> 00:05:47,690 but they are mainly able to curl. 122 00:05:47,690 --> 00:05:51,560 The middle finger and the ring finger are more limited. 123 00:05:51,560 --> 00:05:54,730 Finally, when it comes to the next joint on your finger, 124 00:05:54,730 --> 00:05:58,940 they can only curve and rotating them along any other access 125 00:05:58,940 --> 00:06:00,150 will look very weird. 126 00:06:00,150 --> 00:06:03,170 Again, it doesn't mean you can't rotate them this way. 127 00:06:03,170 --> 00:06:06,510 And I do it a lot whenever I'm building smears, 128 00:06:06,510 --> 00:06:08,930 but if you hold a pose this way, 129 00:06:08,930 --> 00:06:10,960 the finger will look broken. 130 00:06:10,960 --> 00:06:12,810 Finally, depending on the people, 131 00:06:12,810 --> 00:06:15,150 the finger might be more or less flexible 132 00:06:15,150 --> 00:06:18,380 and you can totally bend them backward a bit, 133 00:06:18,380 --> 00:06:21,100 especially if they are applying any pressure. 134 00:06:21,100 --> 00:06:23,540 This will mark the end of this video, 135 00:06:23,540 --> 00:06:26,100 but I do advise you to have a look 136 00:06:26,100 --> 00:06:29,950 to the talk of Hjalti Hjalmarsson at the Blender Conference. 137 00:06:29,950 --> 00:06:34,510 It's one of the best talk about hand posing I've ever seen 138 00:06:34,510 --> 00:06:36,540 and it's really eye opening. 139 00:06:36,540 --> 00:06:40,023 You will find the link in the documentation as usual. 11225

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