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- [Instructor] Before we start creating
our run cycle animation.
We need to study a bit some references.
You can easily find some breakdowns
of run cycle animation online
but it's always a good thing to study some references
to train your eyes,
to learn what to look for and to avoid mistakes.
While I will make a slightly stylized run cycle,
the physicality and principle
of a realistic run cycles still apply.
Only the rhythm and the amplitude or the exaggeration
will make the difference.
You will find the link to different reference videos,
I've picked on YouTube in the documentation.
I will use since sketch to currently study
the ones I'm showing you right now.
When working on the run cycle,
we will mainly focus on for poses.
So down or passing pose, the push,
the up pose and finally, the straight leg just before
the contact and the end of the cycle.
when working on the cycle analogies,
I advise you to focus on one feature at a time.
The first thing I will check here
is the shape of the spine and the overall line of action
between the contact pose and the down pose,
we can see how the whole characters spine
and line of action from the foot form some kind of S shape.
So from the front view,
if we isolate the spine from the hips and the shoulder,
it creates a C shape.
And from the side view,
it does create a C shape for what too,
during the down pose or passing pose,
the shape is almost the same,
but it's getting slightly straighter.
I think the pushing pose is one of the most iconic pose
during a run because the line of action
is super easy to read,
creating both from the side view and the front view,
a nice elongated arc.
During the up pose,
our character's spine from the front view
is almost straight
and from the side view while the character
is slightly leaning forward,
the spine is also looking a bit straight.
This is the time where we will be mirroring the cycle
in a way and shifting the shape of the torso
onto the other side.
One of the most important thing to get right when animating
a character is the relation between the shoulders
and the hips.
The thing you must keep in mind,
whenever you are posing the torso of your character
is counter posing or contra posto.
The human spine is a bull of a very little compression sense
to the discs we have between our bones.
And when aging those discs get a little stiffer
and a little smaller,
this is why when getting old you often lose
like one centimeter.
In this case,
you don't really need to think about the relationship
between your shoulder position and the hips.
But when you are leaning on a side,
you will generally compensate this rotation
by pushing onto your leg to support the weight
that has shifted.
As you trying to keep balance,
your hips will be raising upon the tool
of the lean shoulder.
So when you're posing your character,
always think of a V-shape formed by the plane
of the shoulders and the plane of the hips.
From the side view,
we will have exactly the same behavior.
If you lean forward to pick something
on the ground for example,
your hips will naturally rotate the opposite way
so that you keep balance.
Just make a test,
try bending forward and rotate your hips backwards,
you will have a very hard time keeping balance
and you will tend to move your whole body back
so that your feet are aligned with your neck.
So the relation between your shoulders,
your hips and your feet is always about keeping balance.
And counter posing also helps here during a twist.
If you twist your upper body right,
there are big chances that you will slightly compensate
with your hips.
So if we now get back to our references,
it will be kind of obvious.
When the left side of the hips of Usain Bolt
are twisted forward
his right shoulder is twisting forward to compensate.
And you can observe exactly the same thing
on the front view.
If we get a little further in the video,
we can clearly see this twisting
with the left shoulder forward while
the hips are twisting the opposite way.
If we have a look at some of the key poses
of our characters,
we will easily find our V-shapes during
the passing or down pose
all the weight is on one foot,
pushing the hips upward.
If you have a hard time distinguishing the hips
you can use the silhouette of the character.
So we can see the hips raising from left to right
and the shoulder leaning down from left to right.
During the up pose where both feet
are no longer on the ground,
we generally have almost a straight hips
and straight shoulders.
Some kind of parallel hips and shoulders,
since the body is no longer supporting any weight,
but prepare to transition into bending the other way.
But as we transitioned to the contact pose,
we can see the hips and shoulder counter posing again
into a V-shape.
And from there,
we'll be transitioning into a new passing pose
where the leg is pushing the hips upward
and the shoulders are compensating.
In the run cycle,
one of the most important thing is up and down
of the center of gravity.
But the most common mistake I see on beginners run cycle
are the left to right motion.
The first very important thing to think about
is that the faster you run, the less left to right motion
you will have.
And this is why run cycles are easier than walk cycle
is that you don't have to think that much about
the weight shifting from left to right,
but there is still a bit of it.
The side to side motion will reach its extreme
a bit after the contact pose.
When the athlete is pushing on his leg to jump,
his leg is pushing on the opposite direction.
So when pushing on the right leg,
his body is translating to the left
and it will take a couple of frame after the contact pose
for the body to absorb this translation
and then go back into a pushing pose
that will push the body the opposite way.
And it's gonna be a bit of the same regarding
the up and down.
While it's pretty easy to spot the up pose
when the character is air bound
the down pose doesn't occur whenever the character
is contacting with the ground but a few frame after,
because again that the body needs some time to compensate
the weight and the momentum.
The relationship between the hands and the legs
is not that complicated.
As for the hips and the shoulder,
they behave the opposite way,
when the right leg is moving forward,
the left hand is moving forward.
When the right hand is back,
the left foot is back
and we will find the same kind of behavior
during a walk cycle.
But there is a subtle but very important difference.
In the run cycle hands are not reacting to the motion,
but they are leading the motion.
If we track the left hand of Usain Bolt
we can see that it reaches its extreme forward pose
or upward pose before the right foot.
And as the foot reaches its extreme forward pose,
the left fist has already started swinging backward.
So during the forward motion,
the fist arrives first and pulls the body up and forward.
And then it swings backward
so that the left hand can arrive first
compared that to the left hand.
And when we hit the passing pose,
we can see that the left hand is already a bit backward
compared to the right foot.
And this is why sprint athletes tend
to have a very muscular upper body.
It allows them to generate a lot of momentum
and energy using their arms to pull their whole body.
Again here,
we can see the left fist moving forward
while the right leg is still dragging back
and now the leg is catching up.
So you need to remember that to get a believable run cycle,
whether it's stylized or not.
Arms are leading the motion,
shoulder and hands are leading the motion.
To wrap up this video,
we will have a quick look to the arc made by the legs.
Here, I've traced the left leg motion,
which using a sprint athlete as a reference
can be a little misleading depending
on what kind of front cycle you want to do.
If you're an average person like me,
there is very little chance that when you run,
you hit this kind of pose.
So never forget that when you are studying references,
put them in their context.
What are you looking at?
So in the context of the more classic run cycle,
even if it is a bit athletic,
your motion path will mostly looks like that.
We can also see that those athletes
are very light on their feet,
mostly running on the tip of their feet
while we may furtherize a rolling foot
from the heel to the tip when we will do our own cycle.
It will be also important to study the shape of the arm.
Look at when it reaches the back,
it's mostly angled and then it gets straight
during the passing pose.
And then it gets very angled when reaching its higher pose.
We've the elbow leading the motion,
meaning that the elbow will reach its extreme pose
a little before the hand, maybe one frame.
Since we will be using forward kinematics
to animate the arms,
we don't really need to track the arc on the reference.
You can do it,
but I believe that the pose is more important.
A final thought is the position of the foot
when landing on the ground.
You can see on the right reference that
the foot will be slightly shifting to the inside
when hitting the ground.
These are little details that can make your run cycle
way more believable or interesting.
Also you should avoid to make a straight line
with the foot motion.
You should make a slight left to right arch
during the passing pose,
where the foot we get to the side during the passing
and get a little centered during the contact frame.
We could analyze those reference forever.
So what we will do is that we will jump
into the blocking of our run cycle
and for each pose,
we will try to think about all those details.
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