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These are the user uploaded subtitles that are being translated: 1 00:00:00,810 --> 00:00:02,340 - [Instructor] Before we start creating 2 00:00:02,340 --> 00:00:04,480 our run cycle animation. 3 00:00:04,480 --> 00:00:07,370 We need to study a bit some references. 4 00:00:07,370 --> 00:00:09,890 You can easily find some breakdowns 5 00:00:09,890 --> 00:00:12,800 of run cycle animation online 6 00:00:12,800 --> 00:00:16,410 but it's always a good thing to study some references 7 00:00:16,410 --> 00:00:17,770 to train your eyes, 8 00:00:17,770 --> 00:00:21,540 to learn what to look for and to avoid mistakes. 9 00:00:21,540 --> 00:00:25,720 While I will make a slightly stylized run cycle, 10 00:00:25,720 --> 00:00:27,810 the physicality and principle 11 00:00:27,810 --> 00:00:31,440 of a realistic run cycles still apply. 12 00:00:31,440 --> 00:00:35,490 Only the rhythm and the amplitude or the exaggeration 13 00:00:35,490 --> 00:00:37,170 will make the difference. 14 00:00:37,170 --> 00:00:40,520 You will find the link to different reference videos, 15 00:00:40,520 --> 00:00:43,880 I've picked on YouTube in the documentation. 16 00:00:43,880 --> 00:00:46,600 I will use since sketch to currently study 17 00:00:46,600 --> 00:00:48,590 the ones I'm showing you right now. 18 00:00:48,590 --> 00:00:50,150 When working on the run cycle, 19 00:00:50,150 --> 00:00:52,570 we will mainly focus on for poses. 20 00:00:52,570 --> 00:00:56,230 So down or passing pose, the push, 21 00:00:56,230 --> 00:01:00,790 the up pose and finally, the straight leg just before 22 00:01:00,790 --> 00:01:02,990 the contact and the end of the cycle. 23 00:01:02,990 --> 00:01:05,460 when working on the cycle analogies, 24 00:01:05,460 --> 00:01:09,690 I advise you to focus on one feature at a time. 25 00:01:09,690 --> 00:01:11,580 The first thing I will check here 26 00:01:11,580 --> 00:01:15,940 is the shape of the spine and the overall line of action 27 00:01:15,940 --> 00:01:18,630 between the contact pose and the down pose, 28 00:01:18,630 --> 00:01:21,530 we can see how the whole characters spine 29 00:01:21,530 --> 00:01:26,490 and line of action from the foot form some kind of S shape. 30 00:01:26,490 --> 00:01:27,670 So from the front view, 31 00:01:27,670 --> 00:01:31,546 if we isolate the spine from the hips and the shoulder, 32 00:01:31,546 --> 00:01:33,700 it creates a C shape. 33 00:01:33,700 --> 00:01:35,400 And from the side view, 34 00:01:35,400 --> 00:01:38,230 it does create a C shape for what too, 35 00:01:38,230 --> 00:01:41,040 during the down pose or passing pose, 36 00:01:41,040 --> 00:01:43,330 the shape is almost the same, 37 00:01:43,330 --> 00:01:46,400 but it's getting slightly straighter. 38 00:01:46,400 --> 00:01:50,070 I think the pushing pose is one of the most iconic pose 39 00:01:50,070 --> 00:01:52,500 during a run because the line of action 40 00:01:52,500 --> 00:01:54,500 is super easy to read, 41 00:01:54,500 --> 00:01:58,450 creating both from the side view and the front view, 42 00:01:58,450 --> 00:02:01,110 a nice elongated arc. 43 00:02:01,110 --> 00:02:02,740 During the up pose, 44 00:02:02,740 --> 00:02:05,290 our character's spine from the front view 45 00:02:05,290 --> 00:02:07,270 is almost straight 46 00:02:07,270 --> 00:02:09,620 and from the side view while the character 47 00:02:09,620 --> 00:02:11,730 is slightly leaning forward, 48 00:02:11,730 --> 00:02:14,970 the spine is also looking a bit straight. 49 00:02:14,970 --> 00:02:18,130 This is the time where we will be mirroring the cycle 50 00:02:18,130 --> 00:02:22,610 in a way and shifting the shape of the torso 51 00:02:22,610 --> 00:02:23,903 onto the other side. 52 00:02:24,770 --> 00:02:28,620 One of the most important thing to get right when animating 53 00:02:28,620 --> 00:02:32,550 a character is the relation between the shoulders 54 00:02:32,550 --> 00:02:33,840 and the hips. 55 00:02:33,840 --> 00:02:35,900 The thing you must keep in mind, 56 00:02:35,900 --> 00:02:39,270 whenever you are posing the torso of your character 57 00:02:39,270 --> 00:02:42,710 is counter posing or contra posto. 58 00:02:42,710 --> 00:02:46,640 The human spine is a bull of a very little compression sense 59 00:02:46,640 --> 00:02:49,470 to the discs we have between our bones. 60 00:02:49,470 --> 00:02:53,670 And when aging those discs get a little stiffer 61 00:02:53,670 --> 00:02:54,950 and a little smaller, 62 00:02:54,950 --> 00:02:58,040 this is why when getting old you often lose 63 00:02:58,040 --> 00:02:59,590 like one centimeter. 64 00:02:59,590 --> 00:03:00,423 In this case, 65 00:03:00,423 --> 00:03:03,100 you don't really need to think about the relationship 66 00:03:03,100 --> 00:03:05,740 between your shoulder position and the hips. 67 00:03:05,740 --> 00:03:08,500 But when you are leaning on a side, 68 00:03:08,500 --> 00:03:12,160 you will generally compensate this rotation 69 00:03:12,160 --> 00:03:15,810 by pushing onto your leg to support the weight 70 00:03:15,810 --> 00:03:17,290 that has shifted. 71 00:03:17,290 --> 00:03:19,410 As you trying to keep balance, 72 00:03:19,410 --> 00:03:22,370 your hips will be raising upon the tool 73 00:03:22,370 --> 00:03:23,880 of the lean shoulder. 74 00:03:23,880 --> 00:03:26,100 So when you're posing your character, 75 00:03:26,100 --> 00:03:30,320 always think of a V-shape formed by the plane 76 00:03:30,320 --> 00:03:33,660 of the shoulders and the plane of the hips. 77 00:03:33,660 --> 00:03:34,493 From the side view, 78 00:03:34,493 --> 00:03:37,170 we will have exactly the same behavior. 79 00:03:37,170 --> 00:03:39,260 If you lean forward to pick something 80 00:03:39,260 --> 00:03:41,290 on the ground for example, 81 00:03:41,290 --> 00:03:44,310 your hips will naturally rotate the opposite way 82 00:03:44,310 --> 00:03:46,160 so that you keep balance. 83 00:03:46,160 --> 00:03:47,290 Just make a test, 84 00:03:47,290 --> 00:03:50,610 try bending forward and rotate your hips backwards, 85 00:03:50,610 --> 00:03:53,600 you will have a very hard time keeping balance 86 00:03:53,600 --> 00:03:56,260 and you will tend to move your whole body back 87 00:03:56,260 --> 00:03:59,540 so that your feet are aligned with your neck. 88 00:03:59,540 --> 00:04:02,220 So the relation between your shoulders, 89 00:04:02,220 --> 00:04:07,200 your hips and your feet is always about keeping balance. 90 00:04:07,200 --> 00:04:11,060 And counter posing also helps here during a twist. 91 00:04:11,060 --> 00:04:14,320 If you twist your upper body right, 92 00:04:14,320 --> 00:04:17,450 there are big chances that you will slightly compensate 93 00:04:17,450 --> 00:04:18,850 with your hips. 94 00:04:18,850 --> 00:04:21,770 So if we now get back to our references, 95 00:04:21,770 --> 00:04:23,900 it will be kind of obvious. 96 00:04:23,900 --> 00:04:26,910 When the left side of the hips of Usain Bolt 97 00:04:26,910 --> 00:04:29,090 are twisted forward 98 00:04:29,090 --> 00:04:33,110 his right shoulder is twisting forward to compensate. 99 00:04:33,110 --> 00:04:35,250 And you can observe exactly the same thing 100 00:04:35,250 --> 00:04:36,363 on the front view. 101 00:04:37,380 --> 00:04:39,170 If we get a little further in the video, 102 00:04:39,170 --> 00:04:41,430 we can clearly see this twisting 103 00:04:41,430 --> 00:04:44,300 with the left shoulder forward while 104 00:04:44,300 --> 00:04:46,730 the hips are twisting the opposite way. 105 00:04:46,730 --> 00:04:49,220 If we have a look at some of the key poses 106 00:04:49,220 --> 00:04:50,880 of our characters, 107 00:04:50,880 --> 00:04:54,010 we will easily find our V-shapes during 108 00:04:55,023 --> 00:04:55,856 the passing or down pose 109 00:04:55,856 --> 00:04:57,550 all the weight is on one foot, 110 00:04:57,550 --> 00:04:59,600 pushing the hips upward. 111 00:04:59,600 --> 00:05:03,140 If you have a hard time distinguishing the hips 112 00:05:03,140 --> 00:05:06,020 you can use the silhouette of the character. 113 00:05:06,020 --> 00:05:09,960 So we can see the hips raising from left to right 114 00:05:09,960 --> 00:05:13,690 and the shoulder leaning down from left to right. 115 00:05:13,690 --> 00:05:15,700 During the up pose where both feet 116 00:05:15,700 --> 00:05:16,990 are no longer on the ground, 117 00:05:16,990 --> 00:05:20,370 we generally have almost a straight hips 118 00:05:20,370 --> 00:05:22,150 and straight shoulders. 119 00:05:22,150 --> 00:05:24,870 Some kind of parallel hips and shoulders, 120 00:05:24,870 --> 00:05:28,990 since the body is no longer supporting any weight, 121 00:05:28,990 --> 00:05:33,400 but prepare to transition into bending the other way. 122 00:05:33,400 --> 00:05:35,910 But as we transitioned to the contact pose, 123 00:05:35,910 --> 00:05:39,224 we can see the hips and shoulder counter posing again 124 00:05:39,224 --> 00:05:40,858 into a V-shape. 125 00:05:40,858 --> 00:05:42,090 And from there, 126 00:05:42,090 --> 00:05:45,240 we'll be transitioning into a new passing pose 127 00:05:45,240 --> 00:05:48,310 where the leg is pushing the hips upward 128 00:05:48,310 --> 00:05:50,623 and the shoulders are compensating. 129 00:05:52,580 --> 00:05:53,780 In the run cycle, 130 00:05:53,780 --> 00:05:56,940 one of the most important thing is up and down 131 00:05:56,940 --> 00:05:58,780 of the center of gravity. 132 00:05:58,780 --> 00:06:03,037 But the most common mistake I see on beginners run cycle 133 00:06:03,037 --> 00:06:05,190 are the left to right motion. 134 00:06:05,190 --> 00:06:07,880 The first very important thing to think about 135 00:06:07,880 --> 00:06:12,180 is that the faster you run, the less left to right motion 136 00:06:12,180 --> 00:06:13,200 you will have. 137 00:06:13,200 --> 00:06:17,400 And this is why run cycles are easier than walk cycle 138 00:06:17,400 --> 00:06:20,440 is that you don't have to think that much about 139 00:06:20,440 --> 00:06:22,870 the weight shifting from left to right, 140 00:06:22,870 --> 00:06:25,630 but there is still a bit of it. 141 00:06:25,630 --> 00:06:30,050 The side to side motion will reach its extreme 142 00:06:30,050 --> 00:06:32,960 a bit after the contact pose. 143 00:06:32,960 --> 00:06:37,070 When the athlete is pushing on his leg to jump, 144 00:06:37,070 --> 00:06:40,950 his leg is pushing on the opposite direction. 145 00:06:40,950 --> 00:06:43,430 So when pushing on the right leg, 146 00:06:43,430 --> 00:06:46,780 his body is translating to the left 147 00:06:46,780 --> 00:06:51,620 and it will take a couple of frame after the contact pose 148 00:06:51,620 --> 00:06:55,860 for the body to absorb this translation 149 00:06:55,860 --> 00:06:58,380 and then go back into a pushing pose 150 00:06:58,380 --> 00:07:01,410 that will push the body the opposite way. 151 00:07:01,410 --> 00:07:03,860 And it's gonna be a bit of the same regarding 152 00:07:03,860 --> 00:07:04,980 the up and down. 153 00:07:04,980 --> 00:07:08,450 While it's pretty easy to spot the up pose 154 00:07:08,450 --> 00:07:10,310 when the character is air bound 155 00:07:10,310 --> 00:07:13,640 the down pose doesn't occur whenever the character 156 00:07:13,640 --> 00:07:15,680 is contacting with the ground but a few frame after, 157 00:07:15,680 --> 00:07:20,680 because again that the body needs some time to compensate 158 00:07:22,060 --> 00:07:23,853 the weight and the momentum. 159 00:07:25,310 --> 00:07:28,800 The relationship between the hands and the legs 160 00:07:28,800 --> 00:07:30,820 is not that complicated. 161 00:07:30,820 --> 00:07:32,960 As for the hips and the shoulder, 162 00:07:32,960 --> 00:07:35,240 they behave the opposite way, 163 00:07:35,240 --> 00:07:37,610 when the right leg is moving forward, 164 00:07:37,610 --> 00:07:39,850 the left hand is moving forward. 165 00:07:39,850 --> 00:07:41,910 When the right hand is back, 166 00:07:41,910 --> 00:07:43,800 the left foot is back 167 00:07:43,800 --> 00:07:46,810 and we will find the same kind of behavior 168 00:07:46,810 --> 00:07:48,740 during a walk cycle. 169 00:07:48,740 --> 00:07:53,290 But there is a subtle but very important difference. 170 00:07:53,290 --> 00:07:57,440 In the run cycle hands are not reacting to the motion, 171 00:07:57,440 --> 00:07:59,410 but they are leading the motion. 172 00:07:59,410 --> 00:08:02,170 If we track the left hand of Usain Bolt 173 00:08:02,170 --> 00:08:06,590 we can see that it reaches its extreme forward pose 174 00:08:06,590 --> 00:08:10,030 or upward pose before the right foot. 175 00:08:10,030 --> 00:08:14,370 And as the foot reaches its extreme forward pose, 176 00:08:14,370 --> 00:08:19,280 the left fist has already started swinging backward. 177 00:08:19,280 --> 00:08:20,870 So during the forward motion, 178 00:08:20,870 --> 00:08:25,860 the fist arrives first and pulls the body up and forward. 179 00:08:25,860 --> 00:08:28,690 And then it swings backward 180 00:08:28,690 --> 00:08:32,330 so that the left hand can arrive first 181 00:08:32,330 --> 00:08:34,200 compared that to the left hand. 182 00:08:34,200 --> 00:08:36,830 And when we hit the passing pose, 183 00:08:36,830 --> 00:08:41,240 we can see that the left hand is already a bit backward 184 00:08:41,240 --> 00:08:43,710 compared to the right foot. 185 00:08:43,710 --> 00:08:45,640 And this is why sprint athletes tend 186 00:08:45,640 --> 00:08:48,420 to have a very muscular upper body. 187 00:08:48,420 --> 00:08:51,390 It allows them to generate a lot of momentum 188 00:08:51,390 --> 00:08:55,310 and energy using their arms to pull their whole body. 189 00:08:55,310 --> 00:08:56,143 Again here, 190 00:08:56,143 --> 00:08:59,210 we can see the left fist moving forward 191 00:08:59,210 --> 00:09:02,560 while the right leg is still dragging back 192 00:09:02,560 --> 00:09:04,940 and now the leg is catching up. 193 00:09:04,940 --> 00:09:08,800 So you need to remember that to get a believable run cycle, 194 00:09:08,800 --> 00:09:11,979 whether it's stylized or not. 195 00:09:11,979 --> 00:09:14,310 Arms are leading the motion, 196 00:09:14,310 --> 00:09:17,430 shoulder and hands are leading the motion. 197 00:09:17,430 --> 00:09:18,483 To wrap up this video, 198 00:09:18,483 --> 00:09:22,140 we will have a quick look to the arc made by the legs. 199 00:09:22,140 --> 00:09:24,842 Here, I've traced the left leg motion, 200 00:09:24,842 --> 00:09:27,600 which using a sprint athlete as a reference 201 00:09:27,600 --> 00:09:29,960 can be a little misleading depending 202 00:09:29,960 --> 00:09:33,080 on what kind of front cycle you want to do. 203 00:09:33,080 --> 00:09:35,440 If you're an average person like me, 204 00:09:35,440 --> 00:09:38,090 there is very little chance that when you run, 205 00:09:38,090 --> 00:09:40,200 you hit this kind of pose. 206 00:09:40,200 --> 00:09:43,730 So never forget that when you are studying references, 207 00:09:43,730 --> 00:09:46,000 put them in their context. 208 00:09:46,000 --> 00:09:47,610 What are you looking at? 209 00:09:47,610 --> 00:09:50,850 So in the context of the more classic run cycle, 210 00:09:50,850 --> 00:09:53,230 even if it is a bit athletic, 211 00:09:53,230 --> 00:09:56,840 your motion path will mostly looks like that. 212 00:09:56,840 --> 00:09:58,870 We can also see that those athletes 213 00:09:58,870 --> 00:10:00,600 are very light on their feet, 214 00:10:00,600 --> 00:10:03,900 mostly running on the tip of their feet 215 00:10:03,900 --> 00:10:05,965 while we may furtherize a rolling foot 216 00:10:05,965 --> 00:10:10,965 from the heel to the tip when we will do our own cycle. 217 00:10:10,970 --> 00:10:15,040 It will be also important to study the shape of the arm. 218 00:10:15,040 --> 00:10:17,370 Look at when it reaches the back, 219 00:10:17,370 --> 00:10:21,510 it's mostly angled and then it gets straight 220 00:10:21,510 --> 00:10:23,360 during the passing pose. 221 00:10:23,360 --> 00:10:28,360 And then it gets very angled when reaching its higher pose. 222 00:10:28,680 --> 00:10:31,640 We've the elbow leading the motion, 223 00:10:31,640 --> 00:10:36,600 meaning that the elbow will reach its extreme pose 224 00:10:36,600 --> 00:10:40,150 a little before the hand, maybe one frame. 225 00:10:40,150 --> 00:10:43,230 Since we will be using forward kinematics 226 00:10:43,230 --> 00:10:44,850 to animate the arms, 227 00:10:44,850 --> 00:10:48,580 we don't really need to track the arc on the reference. 228 00:10:48,580 --> 00:10:49,940 You can do it, 229 00:10:49,940 --> 00:10:54,220 but I believe that the pose is more important. 230 00:10:54,220 --> 00:10:57,410 A final thought is the position of the foot 231 00:10:57,410 --> 00:10:58,850 when landing on the ground. 232 00:10:58,850 --> 00:11:01,820 You can see on the right reference that 233 00:11:01,820 --> 00:11:05,900 the foot will be slightly shifting to the inside 234 00:11:05,900 --> 00:11:07,690 when hitting the ground. 235 00:11:07,690 --> 00:11:11,650 These are little details that can make your run cycle 236 00:11:11,650 --> 00:11:14,520 way more believable or interesting. 237 00:11:14,520 --> 00:11:18,070 Also you should avoid to make a straight line 238 00:11:18,070 --> 00:11:19,740 with the foot motion. 239 00:11:19,740 --> 00:11:23,290 You should make a slight left to right arch 240 00:11:23,290 --> 00:11:25,020 during the passing pose, 241 00:11:25,020 --> 00:11:28,660 where the foot we get to the side during the passing 242 00:11:28,660 --> 00:11:33,110 and get a little centered during the contact frame. 243 00:11:33,110 --> 00:11:36,220 We could analyze those reference forever. 244 00:11:36,220 --> 00:11:38,300 So what we will do is that we will jump 245 00:11:38,300 --> 00:11:41,610 into the blocking of our run cycle 246 00:11:41,610 --> 00:11:42,950 and for each pose, 247 00:11:42,950 --> 00:11:46,723 we will try to think about all those details. 19215

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