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- [Instructor] This is the last video
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to create the base motion of our robot
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where we will add some side to side motion
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to the torso and the
beat of hips rotation.
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So I'm starting with the root top.
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So controller selected and the
X location curve available.
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The motion is pretty simple.
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When the character is
raising one of its leg
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and putting its weight onto the other,
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its whole body will shift to towards
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the foots that is in
contact with the ground.
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So basically if we have
a look to the curve
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the weight will shift to
what the robot left side
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until frame 14 and which
is the passing pose
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where the right leg is in
the middle of the robot.
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On frame 14 to frame 22, the
body will slightly move back
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to the right by the
weight of the right foot.
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And we have an acceleration
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of the right foot contact the ground
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and the whole body is falling down.
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It's also shifting rapidly to
wild the new contacting foot
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transferring it's weight
onto it's right leg.
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Since we have a symmetrical cycle
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we can then reproduce this
motion in the other way.
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Again, there is not that much more to say
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and to get this concept about
rhythm and weight shifting.
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It's just a matter of
playing with the curve
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to get the right momentum,
to get the right motion.
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Then with this method,
the layer and method,
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just try to keep your
curves as clean as possible.
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Not adding too much key frames
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especially if they are useless,
is that you can easily tweak
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and adjust those values later on.
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When you're happy with
the result, don't forget
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to align the very first
key and the very last
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so that you get a proper cycle.
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To create the rotation motion of the hips,
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I've used the same method.
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I've started from the front view
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working on the Y axis of the hips.
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It's the left to right twisting motion.
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When you are putting
your weight onto one leg
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as you straighten this
leg, your hips will raise.
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So the hips doesn't only react
to the weight of the body
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but also to the contact
of the foot on the ground.
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So we could think that they
are following the motion.
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But they also lead the animation
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since they are used to pull the foot up.
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When the robot would be on one foot
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the hips will tilt towards this foot.
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And as the opposite foot
will leave the ground,
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the hips will start rotating
towards the raising foot.
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But still farther raising
the foot on the ground.
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And as our robot character hit the ground
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with the opposite foot, then
the hips will rapidly shift
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to one, the foot that just enter
in contact with the ground.
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And what I did is that
I had a little bounce
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in the curve to create an hip shake
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that make our robot who came
more clunky and robotic.
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As we did before with the toes.
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When they was done with that,
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I worked on the rotation curve.
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I kept it very simple,
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just imaging the hips, pulling the foot.
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So when the right foot is forward
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and hit the ground into its contact pose,
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the hips controller is rotating
towards the other foot.
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And has reach it's extreme
pose a couple of frame before
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because it's leading the
animation, pulling the feet.
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So the hips rotate toward the
left to pull the right leg
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and as the right foot contact
the ground, the hips has
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already started rotating
the other way a little bit.
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The next video will be a short time-lapse
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showing you those steps.
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I've just explained if needed.
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And then we will see different techniques
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on all to use the base motion.
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We have created to add it
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to the different parts of the robot.
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