All language subtitles for 04-05 Side and hips motion

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These are the user uploaded subtitles that are being translated: 1 00:00:01,019 --> 00:00:01,980 - [Instructor] This is the last video 2 00:00:01,980 --> 00:00:04,590 to create the base motion of our robot 3 00:00:04,590 --> 00:00:07,640 where we will add some side to side motion 4 00:00:07,640 --> 00:00:10,960 to the torso and the beat of hips rotation. 5 00:00:10,960 --> 00:00:13,300 So I'm starting with the root top. 6 00:00:13,300 --> 00:00:18,180 So controller selected and the X location curve available. 7 00:00:18,180 --> 00:00:20,660 The motion is pretty simple. 8 00:00:20,660 --> 00:00:23,900 When the character is raising one of its leg 9 00:00:23,900 --> 00:00:26,610 and putting its weight onto the other, 10 00:00:26,610 --> 00:00:29,180 its whole body will shift to towards 11 00:00:29,180 --> 00:00:31,630 the foots that is in contact with the ground. 12 00:00:31,630 --> 00:00:34,530 So basically if we have a look to the curve 13 00:00:34,530 --> 00:00:38,660 the weight will shift to what the robot left side 14 00:00:38,660 --> 00:00:42,350 until frame 14 and which is the passing pose 15 00:00:42,350 --> 00:00:46,360 where the right leg is in the middle of the robot. 16 00:00:46,360 --> 00:00:51,360 On frame 14 to frame 22, the body will slightly move back 17 00:00:51,450 --> 00:00:55,730 to the right by the weight of the right foot. 18 00:00:55,730 --> 00:00:57,580 And we have an acceleration 19 00:00:57,580 --> 00:00:59,810 of the right foot contact the ground 20 00:00:59,810 --> 00:01:03,300 and the whole body is falling down. 21 00:01:03,300 --> 00:01:08,300 It's also shifting rapidly to wild the new contacting foot 22 00:01:08,620 --> 00:01:12,380 transferring it's weight onto it's right leg. 23 00:01:12,380 --> 00:01:15,110 Since we have a symmetrical cycle 24 00:01:15,110 --> 00:01:19,390 we can then reproduce this motion in the other way. 25 00:01:19,390 --> 00:01:22,400 Again, there is not that much more to say 26 00:01:22,400 --> 00:01:27,400 and to get this concept about rhythm and weight shifting. 27 00:01:27,710 --> 00:01:30,660 It's just a matter of playing with the curve 28 00:01:30,660 --> 00:01:34,400 to get the right momentum, to get the right motion. 29 00:01:34,400 --> 00:01:37,250 Then with this method, the layer and method, 30 00:01:37,250 --> 00:01:41,200 just try to keep your curves as clean as possible. 31 00:01:41,200 --> 00:01:44,260 Not adding too much key frames 32 00:01:44,260 --> 00:01:48,290 especially if they are useless, is that you can easily tweak 33 00:01:48,290 --> 00:01:51,240 and adjust those values later on. 34 00:01:51,240 --> 00:01:54,150 When you're happy with the result, don't forget 35 00:01:54,150 --> 00:01:57,830 to align the very first key and the very last 36 00:01:57,830 --> 00:02:00,300 so that you get a proper cycle. 37 00:02:00,300 --> 00:02:03,330 To create the rotation motion of the hips, 38 00:02:03,330 --> 00:02:05,250 I've used the same method. 39 00:02:05,250 --> 00:02:07,330 I've started from the front view 40 00:02:07,330 --> 00:02:10,800 working on the Y axis of the hips. 41 00:02:10,800 --> 00:02:14,030 It's the left to right twisting motion. 42 00:02:14,030 --> 00:02:17,430 When you are putting your weight onto one leg 43 00:02:17,430 --> 00:02:22,160 as you straighten this leg, your hips will raise. 44 00:02:22,160 --> 00:02:26,170 So the hips doesn't only react to the weight of the body 45 00:02:26,170 --> 00:02:29,580 but also to the contact of the foot on the ground. 46 00:02:29,580 --> 00:02:33,340 So we could think that they are following the motion. 47 00:02:33,340 --> 00:02:36,020 But they also lead the animation 48 00:02:36,020 --> 00:02:39,780 since they are used to pull the foot up. 49 00:02:39,780 --> 00:02:41,800 When the robot would be on one foot 50 00:02:41,800 --> 00:02:44,600 the hips will tilt towards this foot. 51 00:02:44,600 --> 00:02:47,770 And as the opposite foot will leave the ground, 52 00:02:47,770 --> 00:02:52,040 the hips will start rotating towards the raising foot. 53 00:02:52,040 --> 00:02:56,910 But still farther raising the foot on the ground. 54 00:02:56,910 --> 00:03:01,050 And as our robot character hit the ground 55 00:03:01,050 --> 00:03:06,050 with the opposite foot, then the hips will rapidly shift 56 00:03:06,790 --> 00:03:11,210 to one, the foot that just enter in contact with the ground. 57 00:03:11,210 --> 00:03:14,620 And what I did is that I had a little bounce 58 00:03:14,620 --> 00:03:18,040 in the curve to create an hip shake 59 00:03:18,040 --> 00:03:22,990 that make our robot who came more clunky and robotic. 60 00:03:22,990 --> 00:03:25,980 As we did before with the toes. 61 00:03:25,980 --> 00:03:27,520 When they was done with that, 62 00:03:27,520 --> 00:03:30,410 I worked on the rotation curve. 63 00:03:30,410 --> 00:03:32,750 I kept it very simple, 64 00:03:32,750 --> 00:03:35,960 just imaging the hips, pulling the foot. 65 00:03:35,960 --> 00:03:39,170 So when the right foot is forward 66 00:03:39,170 --> 00:03:42,319 and hit the ground into its contact pose, 67 00:03:42,319 --> 00:03:47,319 the hips controller is rotating towards the other foot. 68 00:03:47,480 --> 00:03:52,030 And has reach it's extreme pose a couple of frame before 69 00:03:52,030 --> 00:03:55,520 because it's leading the animation, pulling the feet. 70 00:03:55,520 --> 00:04:00,090 So the hips rotate toward the left to pull the right leg 71 00:04:00,090 --> 00:04:03,270 and as the right foot contact the ground, the hips has 72 00:04:03,270 --> 00:04:07,250 already started rotating the other way a little bit. 73 00:04:07,250 --> 00:04:10,020 The next video will be a short time-lapse 74 00:04:10,020 --> 00:04:11,440 showing you those steps. 75 00:04:11,440 --> 00:04:14,060 I've just explained if needed. 76 00:04:14,060 --> 00:04:17,480 And then we will see different techniques 77 00:04:17,480 --> 00:04:20,030 on all to use the base motion. 78 00:04:20,030 --> 00:04:22,630 We have created to add it 79 00:04:22,630 --> 00:04:25,643 to the different parts of the robot. 6449

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