All language subtitles for 04-05 Side and hips motion

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,019 --> 00:00:01,980 - [Instructor] This is the last video 2 00:00:01,980 --> 00:00:04,590 to create the base motion of our robot 3 00:00:04,590 --> 00:00:07,640 where we will add some side to side motion 4 00:00:07,640 --> 00:00:10,960 to the torso and the beat of hips rotation. 5 00:00:10,960 --> 00:00:13,300 So I'm starting with the root top. 6 00:00:13,300 --> 00:00:18,180 So controller selected and the X location curve available. 7 00:00:18,180 --> 00:00:20,660 The motion is pretty simple. 8 00:00:20,660 --> 00:00:23,900 When the character is raising one of its leg 9 00:00:23,900 --> 00:00:26,610 and putting its weight onto the other, 10 00:00:26,610 --> 00:00:29,180 its whole body will shift to towards 11 00:00:29,180 --> 00:00:31,630 the foots that is in contact with the ground. 12 00:00:31,630 --> 00:00:34,530 So basically if we have a look to the curve 13 00:00:34,530 --> 00:00:38,660 the weight will shift to what the robot left side 14 00:00:38,660 --> 00:00:42,350 until frame 14 and which is the passing pose 15 00:00:42,350 --> 00:00:46,360 where the right leg is in the middle of the robot. 16 00:00:46,360 --> 00:00:51,360 On frame 14 to frame 22, the body will slightly move back 17 00:00:51,450 --> 00:00:55,730 to the right by the weight of the right foot. 18 00:00:55,730 --> 00:00:57,580 And we have an acceleration 19 00:00:57,580 --> 00:00:59,810 of the right foot contact the ground 20 00:00:59,810 --> 00:01:03,300 and the whole body is falling down. 21 00:01:03,300 --> 00:01:08,300 It's also shifting rapidly to wild the new contacting foot 22 00:01:08,620 --> 00:01:12,380 transferring it's weight onto it's right leg. 23 00:01:12,380 --> 00:01:15,110 Since we have a symmetrical cycle 24 00:01:15,110 --> 00:01:19,390 we can then reproduce this motion in the other way. 25 00:01:19,390 --> 00:01:22,400 Again, there is not that much more to say 26 00:01:22,400 --> 00:01:27,400 and to get this concept about rhythm and weight shifting. 27 00:01:27,710 --> 00:01:30,660 It's just a matter of playing with the curve 28 00:01:30,660 --> 00:01:34,400 to get the right momentum, to get the right motion. 29 00:01:34,400 --> 00:01:37,250 Then with this method, the layer and method, 30 00:01:37,250 --> 00:01:41,200 just try to keep your curves as clean as possible. 31 00:01:41,200 --> 00:01:44,260 Not adding too much key frames 32 00:01:44,260 --> 00:01:48,290 especially if they are useless, is that you can easily tweak 33 00:01:48,290 --> 00:01:51,240 and adjust those values later on. 34 00:01:51,240 --> 00:01:54,150 When you're happy with the result, don't forget 35 00:01:54,150 --> 00:01:57,830 to align the very first key and the very last 36 00:01:57,830 --> 00:02:00,300 so that you get a proper cycle. 37 00:02:00,300 --> 00:02:03,330 To create the rotation motion of the hips, 38 00:02:03,330 --> 00:02:05,250 I've used the same method. 39 00:02:05,250 --> 00:02:07,330 I've started from the front view 40 00:02:07,330 --> 00:02:10,800 working on the Y axis of the hips. 41 00:02:10,800 --> 00:02:14,030 It's the left to right twisting motion. 42 00:02:14,030 --> 00:02:17,430 When you are putting your weight onto one leg 43 00:02:17,430 --> 00:02:22,160 as you straighten this leg, your hips will raise. 44 00:02:22,160 --> 00:02:26,170 So the hips doesn't only react to the weight of the body 45 00:02:26,170 --> 00:02:29,580 but also to the contact of the foot on the ground. 46 00:02:29,580 --> 00:02:33,340 So we could think that they are following the motion. 47 00:02:33,340 --> 00:02:36,020 But they also lead the animation 48 00:02:36,020 --> 00:02:39,780 since they are used to pull the foot up. 49 00:02:39,780 --> 00:02:41,800 When the robot would be on one foot 50 00:02:41,800 --> 00:02:44,600 the hips will tilt towards this foot. 51 00:02:44,600 --> 00:02:47,770 And as the opposite foot will leave the ground, 52 00:02:47,770 --> 00:02:52,040 the hips will start rotating towards the raising foot. 53 00:02:52,040 --> 00:02:56,910 But still farther raising the foot on the ground. 54 00:02:56,910 --> 00:03:01,050 And as our robot character hit the ground 55 00:03:01,050 --> 00:03:06,050 with the opposite foot, then the hips will rapidly shift 56 00:03:06,790 --> 00:03:11,210 to one, the foot that just enter in contact with the ground. 57 00:03:11,210 --> 00:03:14,620 And what I did is that I had a little bounce 58 00:03:14,620 --> 00:03:18,040 in the curve to create an hip shake 59 00:03:18,040 --> 00:03:22,990 that make our robot who came more clunky and robotic. 60 00:03:22,990 --> 00:03:25,980 As we did before with the toes. 61 00:03:25,980 --> 00:03:27,520 When they was done with that, 62 00:03:27,520 --> 00:03:30,410 I worked on the rotation curve. 63 00:03:30,410 --> 00:03:32,750 I kept it very simple, 64 00:03:32,750 --> 00:03:35,960 just imaging the hips, pulling the foot. 65 00:03:35,960 --> 00:03:39,170 So when the right foot is forward 66 00:03:39,170 --> 00:03:42,319 and hit the ground into its contact pose, 67 00:03:42,319 --> 00:03:47,319 the hips controller is rotating towards the other foot. 68 00:03:47,480 --> 00:03:52,030 And has reach it's extreme pose a couple of frame before 69 00:03:52,030 --> 00:03:55,520 because it's leading the animation, pulling the feet. 70 00:03:55,520 --> 00:04:00,090 So the hips rotate toward the left to pull the right leg 71 00:04:00,090 --> 00:04:03,270 and as the right foot contact the ground, the hips has 72 00:04:03,270 --> 00:04:07,250 already started rotating the other way a little bit. 73 00:04:07,250 --> 00:04:10,020 The next video will be a short time-lapse 74 00:04:10,020 --> 00:04:11,440 showing you those steps. 75 00:04:11,440 --> 00:04:14,060 I've just explained if needed. 76 00:04:14,060 --> 00:04:17,480 And then we will see different techniques 77 00:04:17,480 --> 00:04:20,030 on all to use the base motion. 78 00:04:20,030 --> 00:04:22,630 We have created to add it 79 00:04:22,630 --> 00:04:25,643 to the different parts of the robot. 6449

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.