Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
- [Instructor] Welcome to chapter four.
In this chapter, we will be using another technique
to animate the robot character we can see
in the second teaser of the course.
While in the previous chapter,
we have been blocking, detailing the animation,
then going to spline and polish it,
in this chapter, we are going to use the layered approach.
The idea is to pose the robot
and then directly work into spline
or using the graph editor
onto different part of the body.
We will start with the torso root motion,
creating the up and down
and then we will work onto the feet of the character.
The idea is to animate the other part
of the character in reaction
of the previous part we will animate.
So I will animate the torso,
then the arms, reacting to the motion of the torso.
In this chapter, we will also learn the fundamentals
of space switching
and using constraint when animating.
With this method, we will be able to use the base motion
of the torso and the legs
to drive the other parts of the robot,
creating very realistic animation very easily.
We will use all those methods
to create this walk cycle,
an artillery shot with a cool recoil
and finally, combining the walk cycle
with a rocket shot.
This is a super exciting chapter
with a lot of technique
that we are going to use later on in the course.
Let's get started.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.