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Original subtitles

- [Instructor] Welcome to chapter four.

In this chapter, we will be using another technique

to animate the robot character we can see

in the second teaser of the course.

While in the previous chapter,

we have been blocking, detailing the animation,

then going to spline and polish it,

in this chapter, we are going to use the layered approach.

The idea is to pose the robot

and then directly work into spline

or using the graph editor

onto different part of the body.

We will start with the torso root motion,

creating the up and down

and then we will work onto the feet of the character.

The idea is to animate the other part

of the character in reaction

of the previous part we will animate.

So I will animate the torso,

then the arms, reacting to the motion of the torso.

In this chapter, we will also learn the fundamentals

of space switching

and using constraint when animating.

With this method, we will be able to use the base motion

of the torso and the legs

to drive the other parts of the robot,

creating very realistic animation very easily.

We will use all those methods

to create this walk cycle,

an artillery shot with a cool recoil

and finally, combining the walk cycle

with a rocket shot.

This is a super exciting chapter

with a lot of technique

that we are going to use later on in the course.

Let's get started.

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