Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
- [Instructor] Before we learn all the technique
to create the different shots from the first course teaser,
I would like to talk a bit about how
to plan this kind of production.
Gives you a couple of tricks
that are important regarding staging.
You generally start this kind
of production with a script, a story to tell.
The script will include the story and description
of the character and what happens or you tell this story.
And while a part of the team will work
on the concept art to define the art style of the film,
you as an animator
will generally be provided with a storyboard.
I'll teach you how create a storyboard
because this isn't something I usually do.
But depending on the scale of the studio you're working in
whether you're working alone or in the big team
you will find the storyboard artists
or you'll be in charge
of doing the storyboard yourself.
The storyboard shows how the picture has to be framed.
The key moment or beats of the animation,
and information about the character movement
and the camera movement.
Just imagine it as being a comic,
all the different picture of the same size
that chooses the size of the camera
and that explain what will happen
in your movie or in your shot.
By reading the script and seeing the storyboard
anyone should be able to figure what's going to happen
and what the movie will look like.
The storyboard is validated.
You can switch to creating an animatic
it's a shot with music and sound.
That will include the drawing from the storyboard
but with the right timing
though you can consider
this as being an animated storyboard.
Depending on your projection level and style
there might be other steps like pre visualization
but with those element you are generally good to go
into animating your shots.
A good shot or a good animation
depends on the staging.
Staging is one of the 12 principles of animation.
Staging is the presentation of any idea in your shot.
It includes a lot of different concept
but to keep it simple,
think of it as making the action clear and understandable.
So it includes everything about your animation
whether it's the character movement,
what he's saying if it's a character speaking
but also the way you move the camera, you frame everything.
If we take the example of our shot,
we can immediately understand that we are in the forest.
To guide the viewer that something will happen
in this specific bush,
I've made it shaking a bit.
We have also animated our character
turning his head in here,
and then there is this anticipation before it goes away.
The other example is this trailer
for the game Nora I've made in 2018.
The first thing we want to say is that we are underwater
and we wanna make it a bit mystical
with those luminous and seaweed.
As we go through the surface,
we can see those quality of drops
on the camera lens
selling that we were into the water.
While we could have used the crab for appeal only
this character is used for scaling purpose.
This way we can understand that he's on a pretty big rock
and what will appear beyond it is even bigger.
Staging is also about composition.
Every shapes tend to drive the eye toward the center sphere
and on top of this,
this is also the element
with the brightest color and the strongest contrast.
So basically when you are building a shot
ask yourself all those questions.
Does the composition read well?
Do the audience know where the animation takes place
and if it matters?, Do we understand
the character motion and feeling?
And do we understand what is going to happen?
One last example here,
this character have a very slow breathing motion
and very slow motion in general,
that tells that he is very big.
Also the composition with this pyramid double shape
shows that he's an important character.
He's currently the King,
and we can see that the light is also supporting this.
Now look at the anticipation on the next move.
His whole body is moving to raise his fist,
again supporting the fact that the character is very big
and probably very strong.
And it also give a visual anticipation
on the transition toward the next shot.
The fingers are shaking communicating anger and strength
and the shuttering rocks just to confirm this.
It's now over loop two hours quilt or shot.
I want to give you some tips and some pitfall
you should avoid.
First try to keep your camera move as realistic as possible
as if it was a physical camera in the real world
and we will talk about camera in the next video.
The second thing about camera motion
is to avoid anticipation.
Here the bush moved first, and then I rotate the camera.
So you have to think
that the camera is catching up with the action.
It's not predicting the action.
So when our character is jumping out of the bush
it's like the offset is not centered in the shot
and then the camera catch up
and center it as being the focus point.
Another very important thing regarding the readability
of your animation is to make sure
that when you switch from one shot to the other
there is a continuity in the motion of your character.
If we have a look to the transition
between the first and second shot,
the character is disappearing behind the bush,
he's into a lending motion.
So we can think that during this transition
where he's hidden behind the bush
he's bouncing or jumping another time,
and when he finally reappear to the camera
is currently how ball making the transition
between the two shots seamless.
On the next one I used a fading between the two shots.
We generally use these to tell the audience
that we are changing off environments
where the animation takes place
or that sometime has elapsed.
And this is what I wanted to communicate here.
And you can see that there is a slight difference
of lightning between the previews and current composition
as if we were getting closer to a sunset.
The color are slightly more orangy.
Another thing about this shot
is that I make the birds appearing once our character
has got through the shot.
As he's in the background
if the bird were appearing first,
that will create a lot of visual noise
and we would lose the focus on our character.
But they've added those birds on purpose.
Once our character is disappearing,
it tells me to bring some appeal
and keep this shot for a little while.
So is that when I transition to the last shot
we have the feeling that the character
had the time to climb the tree and go on the current branch.
Finally here, both the composition
and the direction the birds are flying
focus our attention toward the sun
and the logo cross this line.
So while this course will focus on the animation
of our character,
the anticipation in the way our character move
also serve the staging.
And if your goal is to create your own shots films
for example, staging is very important.
It's like any form of art.
It's about composition, rhythm, mood, sound
why I put something here and not there.
Staging is here to support the idea
to make it as clear as possible.
To summarize, we have seen that staging
is about clarity of your shot.
Your character behavior is part of the staging
whether it's through anticipation,
his mood or whatever he has to communicate
the idea behind the shot.
Composition, camera movement, and lighting
are very important to make things clear
both your thought to guide the eyes of your audience.
Unless it's done on purpose,
try to think of your camera shot as if it was enrolled
by a real human being or using real world constraints.
If you are working on multiple shot
make sure that your transition makes sense.
Blend the motion from one shot to the other
or use transition whenever you are switching space
or switching time.
Don't forget it's a creative process
so don't be afraid to experiment.
And when you are working on big project
don't forget to write a script,
create a storyboard or even create an animatic.
In the next video, we will talk about the camera
so that you can create your first shot.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.