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These are the user uploaded subtitles that are being translated: 1 00:00:00,890 --> 00:00:03,060 - I will show you a quick method 2 00:00:03,060 --> 00:00:04,760 to double-check your timing. 3 00:00:04,760 --> 00:00:07,060 First we will check with root motion 4 00:00:07,060 --> 00:00:09,370 and then without root motion. 5 00:00:09,370 --> 00:00:11,510 I've already made a quick timing pass 6 00:00:11,510 --> 00:00:14,300 in the previous video without explaining it, 7 00:00:14,300 --> 00:00:16,600 because it wasn't very good. 8 00:00:16,600 --> 00:00:18,380 The idea was just to check 9 00:00:18,380 --> 00:00:20,300 the follow of the different poses 10 00:00:20,300 --> 00:00:23,600 but you don't need to work on timing for this. 11 00:00:23,600 --> 00:00:25,670 Now is the timing path 12 00:00:25,670 --> 00:00:28,430 before I switch to spline. 13 00:00:28,430 --> 00:00:29,840 So to check it, 14 00:00:29,840 --> 00:00:31,550 since I have root motion 15 00:00:31,550 --> 00:00:34,460 I've kept my root activated, 16 00:00:34,460 --> 00:00:38,630 and I will now simply use my quick favorite menu 17 00:00:38,630 --> 00:00:41,800 to calculate the motion path of the root bone 18 00:00:41,800 --> 00:00:44,300 setting it from frame zero to frame 12. 19 00:00:44,300 --> 00:00:46,570 This way I will be able to see 20 00:00:46,570 --> 00:00:49,610 the spacing of my root bone 21 00:00:49,610 --> 00:00:52,770 between the different poses we have created. 22 00:00:52,770 --> 00:00:57,770 And since the root bone is supposed to have a linear motion 23 00:00:58,130 --> 00:01:00,740 since we are doing a cycle, 24 00:01:00,740 --> 00:01:04,560 I can try to make the spacing match the timing. 25 00:01:04,560 --> 00:01:06,330 If we have a loop to the spacing 26 00:01:06,330 --> 00:01:09,370 between frame three and frame five, 27 00:01:09,370 --> 00:01:11,550 we can see that the position of 28 00:01:11,550 --> 00:01:14,610 the root bone hasn't changed that much. 29 00:01:14,610 --> 00:01:18,093 It means that since we have a linear interpolation, 30 00:01:19,660 --> 00:01:22,270 those two keyframes should be very close, 31 00:01:22,270 --> 00:01:23,260 one to the other. 32 00:01:23,260 --> 00:01:27,230 So I will offset the frame five onto frame four. 33 00:01:27,230 --> 00:01:31,860 Now if I keep this mindset to analyze my spacing 34 00:01:31,860 --> 00:01:35,420 I can see that from frame zero to frame one, 35 00:01:35,420 --> 00:01:37,840 I have a pretty large spacing 36 00:01:37,840 --> 00:01:39,790 and I have the same spacing 37 00:01:39,790 --> 00:01:42,350 between frame one and frame three. 38 00:01:42,350 --> 00:01:44,090 So I have the same spacing 39 00:01:44,090 --> 00:01:45,820 between those two poses 40 00:01:45,820 --> 00:01:48,040 or almost the same spacing 41 00:01:48,040 --> 00:01:49,720 but the timing is different. 42 00:01:49,720 --> 00:01:51,850 The first one is on one frame, 43 00:01:51,850 --> 00:01:53,940 the second one on two frames. 44 00:01:53,940 --> 00:01:56,170 So I will offset my keyframes 45 00:01:56,170 --> 00:01:59,180 from frame three to frame two. 46 00:01:59,180 --> 00:02:01,260 So in the end I am animating 47 00:02:01,260 --> 00:02:03,993 in those first four poses onwards. 48 00:02:04,980 --> 00:02:06,740 And during the polishing stage 49 00:02:06,740 --> 00:02:09,120 I will be able to revise a bit 50 00:02:09,120 --> 00:02:11,810 the spacing between the different part of the body. 51 00:02:11,810 --> 00:02:13,830 From there I can evaluate 52 00:02:13,830 --> 00:02:18,360 the distance between the frame seven and the frame 10, 53 00:02:18,360 --> 00:02:20,810 and the frame three and the frame seven. 54 00:02:20,810 --> 00:02:23,620 And the spacing is quite the same as 55 00:02:23,620 --> 00:02:25,870 between frame zero and frame two, 56 00:02:25,870 --> 00:02:29,800 so timing-wise I think that I should have two frames 57 00:02:29,800 --> 00:02:32,170 between my airborne pose 58 00:02:32,170 --> 00:02:34,410 and the contacting poses. 59 00:02:34,410 --> 00:02:37,100 So I will move my airborne pose 60 00:02:37,100 --> 00:02:39,530 from frame seven to frame five, 61 00:02:39,530 --> 00:02:41,260 and then I should be moving 62 00:02:41,260 --> 00:02:43,440 frame 10, 11, and 12 63 00:02:43,440 --> 00:02:46,270 on frame seven or frame eight. 64 00:02:46,270 --> 00:02:49,230 Again the timing and spacing of 65 00:02:49,230 --> 00:02:52,670 the animation will be refined during 66 00:02:52,670 --> 00:02:56,510 the polishing stage in spline modes, 67 00:02:56,510 --> 00:02:59,250 but this is a good way 68 00:02:59,250 --> 00:03:04,070 if you can't feel your timing to check it out. 69 00:03:04,070 --> 00:03:06,041 Try to make it logical. 70 00:03:06,041 --> 00:03:08,150 And it does show case again 71 00:03:08,150 --> 00:03:10,500 that having a detailed blocking 72 00:03:10,500 --> 00:03:13,780 can really help the animation process. 73 00:03:13,780 --> 00:03:16,280 If you have animated your character 74 00:03:16,280 --> 00:03:19,140 without moving the root bone 75 00:03:19,140 --> 00:03:22,030 then use the features of your character 76 00:03:22,030 --> 00:03:24,820 that are contacting the tree trunk 77 00:03:24,820 --> 00:03:26,630 to guess the spacing. 78 00:03:26,630 --> 00:03:30,350 When I check the back-right foot of my character, 79 00:03:30,350 --> 00:03:31,800 I have the same spacing 80 00:03:31,800 --> 00:03:34,110 between frame zero and one 81 00:03:34,110 --> 00:03:36,970 and between frame one and three. 82 00:03:36,970 --> 00:03:40,120 So I can choose to move the pose number three 83 00:03:40,120 --> 00:03:41,820 onto frame number two. 84 00:03:41,820 --> 00:03:44,870 And when I see the different of spacing 85 00:03:44,870 --> 00:03:47,570 between the current pose and the next one, 86 00:03:47,570 --> 00:03:51,430 it's even smaller so this change of position 87 00:03:51,430 --> 00:03:54,340 should happen within one frame, 88 00:03:54,340 --> 00:03:55,820 even less than one frame 89 00:03:55,820 --> 00:03:58,230 so I will move it onto frame three. 90 00:03:58,230 --> 00:04:01,000 Then I want my character to float a bit 91 00:04:01,000 --> 00:04:04,350 so I will keep in airborne for two frames, 92 00:04:04,350 --> 00:04:06,510 for example, I can track 93 00:04:06,510 --> 00:04:10,640 the front hands to see the different of spacing 94 00:04:10,640 --> 00:04:12,520 between those two frames, 95 00:04:12,520 --> 00:04:16,730 and I believe that this airborne position will be 96 00:04:16,730 --> 00:04:19,440 the extreme so it will be quite of right in 97 00:04:19,440 --> 00:04:21,050 the middle of the jump, 98 00:04:21,050 --> 00:04:23,150 so I can move frame 10 99 00:04:23,150 --> 00:04:24,850 and all the next poses 100 00:04:24,850 --> 00:04:26,290 onto frame seven. 101 00:04:26,290 --> 00:04:29,640 So in the end, during our blocking stage 102 00:04:29,640 --> 00:04:34,640 we have created almost a pose for each frame, 103 00:04:34,900 --> 00:04:37,050 and this is because we are working 104 00:04:37,050 --> 00:04:40,250 on the fast motion animation. 105 00:04:40,250 --> 00:04:44,310 And this will happen when you work on combat animation 106 00:04:44,310 --> 00:04:46,890 for example, where your character 107 00:04:46,890 --> 00:04:48,890 change poses very fast. 108 00:04:48,890 --> 00:04:51,630 You can't keep an empty frame 109 00:04:51,630 --> 00:04:55,110 if there is a lot movement that happen in this frame, 110 00:04:55,110 --> 00:04:57,430 you will have to detail your blocking. 111 00:04:57,430 --> 00:04:59,350 The good news here is that 112 00:04:59,350 --> 00:05:03,283 it's going to be way easier to polish this animation. 8184

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