All language subtitles for 03-12-05-Polishing the run Cycle - ears and eyes

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Original subtitles

- [Instructor] This is the last video

of the run cycle for our squirrel character,

and it's currently the shortest.

I will just be slightly reworking the heels

because we need to animate them.

They are important

even if they won't show that much they appear

so so we need to give them some love.

I'm doing it in two step.

I'm mostly posing the heels directly in the 3D view port.

I'm not really considering the curves,

I just want a very slight shaking or wabble

just after the impact frame.

This is why I have a big change

between frame zero and frame two.

And then I'm just dragging them a bit

while our character is moving forward.

I will just have a quick cleanup on the curve

to make sure that I don't get any jittering motion,

just something smooth

But with pretty critical change in the beginning.

The second thing to consider is the silhouette

of our character.

As we did for the legs

I will try it from a side view as much as possible

to separate the heels.

This way I'm breaking the tangent

in the shape of their heels.

And we can clearly see

that there are two peaks

on the head of our character.

So that they will make sure that frame 12

and frame one are the same

and then I will have a quick polishing pass

onto those curves.

I'm just revising a bit the flow of the curve,

I'm not even really focusing on what's happening

in the freely huge.

Is just to add the smooth motion

avoid any jitter or stuff like that.

This is not a critical step

and I could have left the curve as they were.

As usual it's a matter of time and energy

you want to spend onto an animation.

The last thing I will do is to animate the eyes.

So I won't make the eyes blinking

and you should avoid that on the cycle

because since the cycle is very shot

your character eyes will blinking a lot

and it will really looks weird than CG.

What I've done here is just to slightly lower

the eye controller on impact.

It's super subtle,

but it's just about having the whole body connected.

So when the body is impacting the ground

even the eyes or the eyebrow are reacting.

It might not show that much in the end

but you can definitely tell yourself

now that you've been working this animation from a to Z.

Though you are happy with the result or not,

proud of it and do another animation

and this is all you will get,

good finish animation

and start another one.

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