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- In blender almost any
input can be animated.
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Whether it's an object
position, the armature
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or a character, or even
the color of an object.
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Let's start simple with
object transformation.
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In this chapter,
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we will focus on object animation.
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And understanding what an
object is, is crucial.
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An object in blender is a simple container
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and depending on what kind
of object you've added
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it contains different objects datas
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like mesh datas, camera
datas or empty datas.
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These datas can be transferred
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from one object to the other.
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The important thing
regarding object animation
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are not these object or mesh datas,
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but the object transform data.
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The position of the
object in space reserved
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of its location transform.
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Its orientation is based
on its rotation values
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and size is the result
of its original size
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multiplied by its current scale.
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For example, a cube mesh
that is one meter tall
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and has a scale of 1.5
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will be 1.5 meter tall in the viewport.
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These coordinates and
transform information
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are affecting the origin of the object.
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So while the mesh object
might look offset,
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its position is not
linked to its geometry,
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but only to its origin point.
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So basically when transforming an object
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you're just transforming its origin point.
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We can see that everything rotates
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or scale around or
toward the origin point.
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We can see this doted line
between my mouse cursor
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and the origin point of the object,
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showing the pivot to use
for this transformation.
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The current location of the object
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is based on this origin point.
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And it's measured based on the
origin of the blender scene
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or the origin of old space.
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So by default the origin of an object
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is it's transformation pivot
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and what we are going to animate.
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even if an object seems to be made
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of multiple object the
only important thing
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for animation is its origin point.
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You can use the different gizmos available
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in the tool panel to
transform your object.
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I generally prefer to use
the shortcuts G to move,
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S to scale and R to
rotate combined with XYZ
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and shift to constraint
around specific axis.
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To summarize, any kind of
object has an origin point.
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When animating an object,
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we are manipulating its origin coordinate.
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So manipulating an object,
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is manipulating a single point in space.
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