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- In blender almost any input can be animated.
Whether it's an object position, the armature
or a character, or even the color of an object.
Let's start simple with object transformation.
In this chapter,
we will focus on object animation.
And understanding what an object is, is crucial.
An object in blender is a simple container
and depending on what kind of object you've added
it contains different objects datas
like mesh datas, camera datas or empty datas.
These datas can be transferred
from one object to the other.
The important thing regarding object animation
are not these object or mesh datas,
but the object transform data.
The position of the object in space reserved
of its location transform.
Its orientation is based on its rotation values
and size is the result of its original size
multiplied by its current scale.
For example, a cube mesh that is one meter tall
and has a scale of 1.5
will be 1.5 meter tall in the viewport.
These coordinates and transform information
are affecting the origin of the object.
So while the mesh object might look offset,
its position is not linked to its geometry,
but only to its origin point.
So basically when transforming an object
you're just transforming its origin point.
We can see that everything rotates
or scale around or toward the origin point.
We can see this doted line between my mouse cursor
and the origin point of the object,
showing the pivot to use for this transformation.
The current location of the object
is based on this origin point.
And it's measured based on the origin of the blender scene
or the origin of old space.
So by default the origin of an object
is it's transformation pivot
and what we are going to animate.
even if an object seems to be made
of multiple object the only important thing
for animation is its origin point.
You can use the different gizmos available
in the tool panel to transform your object.
I generally prefer to use the shortcuts G to move,
S to scale and R to rotate combined with XYZ
and shift to constraint around specific axis.
To summarize, any kind of object has an origin point.
When animating an object,
we are manipulating its origin coordinate.
So manipulating an object,
is manipulating a single point in space.
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