All language subtitles for 01-02 Course content and how to use it

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Original subtitles

- [Instructor] In this video,

we will have a quick look at the course content

and how to use it.

At this stage, you should have downloaded all the content.

You will find a read-me.txt file

that I invite you to read

with some legal informations.

And for each chapter, you will find a zipped file

or multiple zipped files.

I suggest you unzip those chapters in a specific folder.

The zipped file will include all the videos

but also all the English subtitles of those videos.

One of the zip provided include all the course files.

You must unzip those file in the dedicated folder.

Simply right click on the zip file

and choose Extract to course files folders.

You will find a dedicated folder

for each chapter of the course.

And those dedicated folders includes all the Blender files,

textures and whatever resource you will need

during those chapters.

It's important to keep the structure

and hierarchy of those folders

as it is in the zipped file

because of the most files are linked

or are sourcing textures with a relative path

into those folder.

You will find one Blender file

or multiple Blender file per lecture or lesson.

This way you can choose whether to start

from the beginning with your own animation

or to use one of the provided file at,

or to use one of the provided file

at a given point in time.

You will also find video reference

for the specific exercises,

and any other resources used by the Blender file.

Let's have a quick look through the course contents.

Two is a must-watch

because this is where you will learn

how Blender deals with data.

And since your job will be to animate those data,

you'd better be aware of how it works.

This is also the chapter

where you will have your first experience

with the animation tool

and how to read and use them.

The graph editor is often confusing

for beginners animator,

so it's very important that you watch those videos.

This way you'll be prepared to jump into chapter three.

It's the most extensive chapter of the course

where you will learn how to use an armature rig

to perform your first simple polished animation,

to manipulate your first character,

create a full set of animations,

and then combine them to reproduce this short animation.

If you're a beginner

or have a bit of experience animating in Blender,

then I advise you to follow this whole chapter

and do the exercises multiple time

until you get comfortable.

I will repeat this a lot during the course

but animation is an art form.

Failing is totally normal,

and only practice will make you progress.

In chapter four, we will focus

on learning other animation technique.

We will create a new set of animation

using this robot rig.

And we will see how we can use constraints

and space switching

to generate additional motion onto our character,

getting convincing result in a matter of minutes.

We will apply this to a walk cycle,

this artillery shot

and also to shoot rockets from a moving robot.

This way, you will be able

to reproduce all the animation in this short movie.

And for those of you eager to learn

how to create the FXs and the environment,

I've already published

and will published additional tutorials for free

on my YouTube channel regarding those specific subjects.

In chapter five and six,

you will be introduced to character locomotion

and body mechanics

through fully detailed lessons

on how to build a run cycle and a walk cycle.

We will go deeper into reference analysis,

and I will try to teach you

how to correctly study your reference

and get the best from them.

From there, I will guide you

through the whole blocking stage,

'til the final polishing.

In chapter seven, I will teach you all my techniques

to get great poses

from deep reference analysis

to stylization technique to push your poses

and the appeal of your character way further.

Finally, in chapter eight,

the most advanced chapter,

you will apply all what you have learned

during the course to create this combo animation.

And I'll be there over eight hours

of video to teach you everything

from the base blocking

to creating the breakdowns,

the blocking plus, the first pass of spline

to the final polishing stage,

and adding some details and FXs

so that you can create a great

and polished animation that you'll be able

to proudly feature in your demo reel or portfolio.

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