Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
So young
Snares
Now
This is one common thing that
Kind of drives me nuts about EDM in general but it works for the most part
But
The way that this is setup is as I'm moving my cursor here it's it's highlighting
To a grade of
Strict even though
So
This is
1B that's you know to be as this is
Hobart
And everything is all very
Quantized meaning that it
It's going to lock right there
One mistake I hear in EDM is you know
Aldi's pre transients don't go through because
Everything if you zoom in
You know is being
Triggered
Like
I'm like
In
Sample land right here meaning like
The time scale is
You know moving it from here to here is is not noticeable at all
But as you can see everything is is perfectly locked to the thing now
So I hear a lot of
Out wall that makes
Sound all right to some people
It's just to bang on to me while at least for the snare the kick it doesn't really matter the kit can be like
Mukbang on and all that stuff and that's great but you
The rule for me is
This is basically no
The cake is the log track
And then everything else can kind of go back
Can for between the
So now if I want to bring that transient
Out on a snare a bit what'll end up doing is is taking that snare
Maybe I'll just reduce this clip so that the snare only plays once
And then
What I do is I dragged that snare
Just a little bit earlier than it should
Now you're going to notice as I start to do this
You're going to hear
A different sound
Too far out you're going to get it you know where it's at a time
If you find a spot halfway in between
You're actually going to get a different sound than you would if it was locked in because you're hearing a little bit
The snare before the kick
And you know there is
Bottom end some in some cases and
Low-end and mid-range frequencies in a snare drum
Kick isn't exclusively low-end in Ennis
Snare isn't top
Typically like midden high it's all frequencies are all over the place
So if I put this one back to
You'll hear the difference between this section
I was just going to be read right answer wrong way I guess
I would
MN
If I play this other one
You get a different sound
So if you know that that's something you got to go into detail in and get really fit
Finicky about nail experiment within your times
And the same applies for like say the top end of a keg
Delaying it you know like I can go in and you know one end and moving knowledge this way and that way on the timeline
But there are other ways around it to like cellphone
Now you hear the top way out of
Time because it's negative 600 samples playing earlier or something like that
But Ableton
Do sit up a lot because of the latency the plugins and Deuce and all that stuff too so
That's a whole nother
World of problems if called PVC plug-in delay compensation meaning
The heavier the process of the plug-in the more time
It takes for the audio tube route into a get processed
And come out so dull Azar induce because of that so
What does try to do is compensate for that delay in
More often than not to get so messy when you start having a whole bunch of different plugins doing
Something so it's always best
To just kind of move
Anyway I find
So
We had it
Pretty good right there
And that's just
2 out of whack there so that's fine so we'll keep that
Will get rid of that
The bad demo day
Now another thing when shaping stuff
Is
So see you put a there's a lot of dead
Space in in here there's not a whole lot of air or anything like that so I'm
I tender you know
Apply some kind of like you know like if that's near was coming out of a drum machine is going to be some ground left or something like that that's like
You're filling up a little bit of that space or just are
Dirt
Stuff like that so
For demo sake let's let's throw a big ugly Reverb on that snare
So we're going to get something like that but
Again you have this problem that the Reverb is in
Really breathing or pumping with the rest of the tracks so
I would add you know a compressor at the end of that
Sidechain it from the
From the
Bottom kick which is that one
And then as I bring the threshold down while give it like no ratio 10 to one with
You know
Really quick release and almost nil attack
Now I start to bring the threshold down
You hear
You see that needle pumping up that's actually the game reduction happening coming from that
Text
So you're getting
I'm more of a
A pumping effect as opposed of it sitting on top of everything and just being in the way
So you're going to get
More that none of course you can go back and
Baby changer
Kate I'm on the Reverb to really hear it but
You want something like that basically it is you know the kind of compressed something's now you can pick and choose a
What you want to do that too I'm not saying you should put
Side chains on everything because you really should
But you know be very choosy about what elements you know you're going to squash like that and whatnot
Now another thing I tend to do to is like I'll duplicate that channel
Pick a different sample
Sure why not
And then maybe I'll take the Reverb out
That one
I'll keep the compressor on
You know and then if I find that all that
Got too much glow mid in it you know
In that case I would take
EQ
Some of that out and you can see the frequencies that I'm cutting out
That's just for this EQ course
Ali neq isn't qzunique you you're going to have different flavors different styles
And different process
More less than
Fundamentally the same
So now I have these two snares playing at the same time
Now for a little stereo Imaging I could add an extra one as many as you want just as long as they're mixed right
It looks
Not do that
What I do want to do those come debut
Just see how the sound spread
A little laugh
This guy little little right now I can't hear the image but
I'm sure it's pretty wide
Balancing all that kind of stuff
Keeping in mind that on top of all this
I have a transient designer that's
You know, taken everything and then
And then it's all going into a compressor that's like really freaking out
Wonder why
Whatever
The drums in snow cone were kind of a different case
So what I have here is
I would have been really terrible naming my stuff so
What you're listening to his the group of this
And this was a a percussive group and then outside of that
So if I break this down
These are little
Snippets of some shaker
And this is just some
Dirt noise
That was where I don't know where I got that recording
Generally the drums from snow cone
Shaker stuff not going to combine all these elements II
This with all little cut-up
Bits
Of a of a vintage drum loop I just
Found some Libor and if you could see here
What I've done is that I've cut in certain parts out of it so the orange dictates your amplitude level of that Loop
So only the orange
Bits are playing so I've skip the whole
Lot of it
So if I actually
Play the whole Loop
The original sample was actually
He said I shouldn't be showing this
Totally get sued for that what is that
Birds and donuts I don't know but I know that Luke and it's it's not mine I didn't make
But
My-oh-my One-Shot drums which are just basically all just one shot adios
Where this
Secure act like that
Ride cymbal there at the end of every 4 so that would be like in the bells and whistles
Like I could break all this stuff down
Barebones stop and then all this stuff is kind of a
Dirt stuff in air
Kind of sounds that adds the compression
Irr get compressed and then just kind of adds to the Lube so as I start sit
That kind of stuff and then we throwing a shaker
And then the loop which is just a kick in the snare but you would never know
Unless
But
Itsfunneh
You know part of the creator
Creative sampling as far as I'm concerned if you noticed or not
Not ripping off someone else's
I don't know still gray area because it's like
Interview Pharrell right
I mean
To get a sound and inbred and in manipulated such a way I mean
Where do you draw the line legally on
But all that stuff is just all
All being you know kind of mixed and matched together in such a way that you know
Sounds
Different on
Same with that is you got to hear the ducting effect on that kick
So at the end so let's see here it's 12345
6
789
10
1010 elements to compose those drums and then it's the
If you could see here is like I only have the kick and then I bring in that symbol that I bring in the Shaker it's all
Additive
And subtractive kind of thing
Is so
Essentially the whole drum track is is right here
And then what I've done this when I've started to arrange the track is just basically take
Very minimal parts of it
And then halfway through the track you know more elements are being introduced
And enforce the end
Then comes out
Diamond that that's the drums for snow cone in a nutshell really
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.