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The basics of an EDM beat is having a kick on every quarter note
And a snare and or clap
On every other
Quarter note
I have MBA
Between
That's basically I mean freedm but like
Diving event
In the problem with EDM or or the not problem with ATM and maybe wise
It's done so well as it's it's it's really constrain to a group of new rules so I can one
Being psychic
126 to 1:30 range you know my in terms of BPM
Which kind of
Locks you down to putting kick drums on every quarter note which kind of makes sense
And then like
No one breaks they might switch it up here and there in like you know throw the one-off like 1/8
Early or late or something like that which is just a little interesting little purse but
Systemically through the whole track
And I'm kind of pulse driven
Music
Kind of thing on
That's that's kind of words
Makes
Commercialized ATM what it is
And if you get to polyrhythmic with it people
Can't get it
You know if you're like getting Altra dr2 on the s*** you know
No one's
Going to be able to
Get locked into a Groove and I mean
It's no surprise I think you know the masses are basically stupid
I'm so you have to make
Stupid s***
You know and
And it does really well because it's on
I'm not stupid I just mean like you know it's common denominator stuff
Canvasser say that
So you know if you just break it down to the core element of you know beatbox measures and
Groups of fat you know four eight 16 32 64 128
Beer
You're in sync
The world
And the world is in sync with you and everyone can get it
You know when that
Something for everyone is
Something that's going to do well on the market
There's no such thing as like a good kicking a bad kick sample
I mean there's there's there's
When it comes to creating
You don't kick drum
Very specific
You could you could synthesize them you could you can use an actual sample of
One that you rent from another track or from some stock music library type thing or something like that but
There's really no
Bad
Text sample that you can't reshape with you know a transient designer or any key
Q sometimes more cases are not or just by layering different types of kicks and splitting frequencies
Across meaning that
You're going to high pass
One of the case just to get the low and out of it and then a whole different kick sample in the middle
The kind of get
You know the mid-range and not forget the top end of that Kik
There's no s*** audio signal unless it's like white noise or something like that but you can
You can really shape any
Any Sound Source to sound great
Gum chewing facts
Processing compression
I I sometimes do this
Where is you know you know I'll find something and you know I'll listen to a whole Loop and say you know I'll
I like this one element out-of-the-loop
Same
Like that I had ordered
The Keg or something like that and then go in
And you know
Rimmel
One element you like
Smell I have
Repeating that kickover
A certain amount of time
Really thin sounding Tech but it
To me it sounds
Like they could be something that's it could be more top-end
Topkick
What's up with my capslock
And meaning the top-end is that not going to strip out all the low end of that Loop so
That's easy that's just
You know some like an EQ
And when I'm going to do is run basically a high pass on it
Witches
Stripping out low-end
So that's that's kind of mean
I guess
Now I'm going to go into this library of crap
And go
Find a keg
Libraries just full of
Checks
Noun
What I'm going to do here is a sampler it messed it inside that thing
Sear
This is what I like about live actually is that you could go in and
Find find a keg
Of course you got a sequence it in there
I'm going to put those all in the first
Quarter note
Stretch that out
To match that top
Okay that's kind of cohesive there now there's all these little things that come into play that
That happened here so if I if I strip if I bypass the
The top that's like way too muddy right because I cut out the low you're only hearing a low frequency of that set
I can kick
So you're getting you no more cleaner bottom-end out of that because we're stripping out all the boss
Demand in the first kid
So
Start at the top end of this taking the bottom into this cake and I mean it it sounds
Okay but
What's not happening is is compression right now so
A couple different things you can do
So
I can use a transient designer to start
Okay so I'm going to put that on the on the top root of that those two kick Channel
I'm going to pull the volumes down on these a bit because I'm going into the plug-in a little hot there and
And most plugins have warning so you'll see like the overload just like switched on a test means you're going away to
So about there
So with that transient design or what it's basically kind of doing is
Doing a little transient lifting and then compressing the rest after that
Swinging it turn up the attack on that in the the sustained on that
So it's giving me a little
Sharper image of a keg there
And you can hear that by
Bypassing it
It's subtle but it's it's definitely there
And then maybe a bit of overall bus compression because
We're also going to we're going to throw in some other elements like
I have some venison are just to get a basic beat going so
My kind of go to is
This song
API
2500 have one sitting right here and which I would just route you know the audio to and from that but
Demo psychologist
Drum compression you know typically it's going to be three four
31
And now as I'm
Upping the threshold on that you're going to hear them
You can actually see the gain reduction happening
That's my computer
Chokes to death on something I don't know what but
Americans
Really weird
Okay good enough I mean but then
Things like Ableton now you can just go in
Try out
Other checks
The guy had it right
First one
Can I get enough
I mean it's just tweaking that kind of stuff like
Bringing that down a semitone
Or 4
Portrayed till you get a nice
You know solid tone out of that
And now you're hearing a whole bunch of little weird artifacts like
I'm hearing this weird click
Staying at the end of the sample I can get rid of that by
Snap off
Anime be decaying into bed
Yeah I know that's gone
But you can do this till the cows come home and then you know later and
And play with things but you really want to keep your frequency separate on each element so that say you have the top of one thing the mid
Another thing in the bottom of another thing and never really mix the two because
Going to start getting into problems called phase cancellation meeting that
This is what's happening when I
Bypass the ieq is getting a little weird
FaZe cancellation or add Edition because you have to low-frequency way folic playing on top of
Each other creating a harmonica
Or canceling each other out
Knock reading
You know whole lot of nothing
So the way to actually
Show you how that works is if I duplicate that so 5 to kicks playing at the same time
Exact exact same waveform
What it is. It's going to happen
Is it's going to be twice as loud so
If I add another one on top of it it's going to be two times the volume and it's going to clip all the hell and all that stuff
Now what's interesting is that
If I went in and I inverted the phase of another one of those kicks
And I can do that with a utility and say
Invert the phase on that now because I
Inverted the phase
What you're hearing
Especially if I turn down the game if I start to turn up the game on that
Which is funny
Because I'm turning
Up game it's actually getting quieter
And now as I pass zero it gets louder again so what's happening
Is the two waves are playing at the same time and one is the opposite of it and needed canceling it out that's called
Phase cancellation
And that happens a lot when you start to mix
A lot of low-frequency elements together this is the most dramatic
Condom
Example of this because you're playing The Identical wave so it's going to cancel each other out
So because I
Inverted the face on the left and right of that channel that just means
You're not going to hear anything because you have two waveforms playing against each other canceling each other out that's called face
That's what happens when you start to mix
Things like this and this and then have frequencies colliding
So
That's something to really you know look out for
Premier beat doesn't really change much
Anna song on
Elements are added and taken away but that the
The structure
For me
Remains
As like a kind of placeholder thing
To you know
Keep time
The music that I have
Going on because like I kind of mentioned before as I
The way I write music as it's it's more Melody Centric
So I'm not
Too focused on
The arrangement of the drums in terms of the timing of the the certain elements a lot of them
Will stay locked in in young within a bar or two or three
For with some minor
Variances
But I I
The way I
Change that up is by introducing elements and taking away elements as opposed to
Rearranging existing Ella
Switches you know
Not a style all its own but I kind of refrain from doing that because I just
I'm more
I'm more than thrilled by the the melody structure of
You know I've tones that supposed to
You know percussive elements
You know so it's like I could give a s*** last with the drums are doing half the time because I'm more interested in the kind of phrase
And it beats just kind of there cuz it has to be
If I had it my way you know
I wouldn't
Have a lot of drums in my stuff
But
You can't answer that Mandy just can't play that so
That's just not what sells and I have to pay for all this s***
The end of the day to be quite honest
More often than not why even have
Pics in my stuff because I like
I have a lot of songs
That I've written and done that are that don't have drums that are just you know big sent Corrales kind
Stuff like that in
You know Sebastian Bach did that to Mozart did that to annoy s*** on him for
You know not having a drop
That big bass in it you know
Well actually at the time they did s*** on him
But now they don't so that's important
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