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Introduction.
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Welcome to the course.
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Hi, welcome to the course.
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In this course, we're going on a journey into creating immersive experiences for people visiting your
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websites to work along with the examples, you need a minimum of a medium priced Android mobile phone.
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The cheapest phones don't support the WebEx, our API.
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And at the time of recording WebEx does not work in any iOS browser.
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If you don't have an Android phone, then I'll show you how to get some examples working on an iOS device
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via Mozilla's iOS Europe and how to use the WebEx emulator to use a desktop browser.
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Because your development device, if you do have a suitable phone, then I recommend getting hold of
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a Google cardboard device.
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But if they are examples, Google Cardboard is a very cheap container for your mobile phone with a couple
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of lenses for next to nothing.
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It converts your mobile phone into a cheap the headset.
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Obviously a real VR headset will give you a better experience.
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The wetbacks are API is the Web page that launches it to be delivered by https, so you'll need to be
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uploading your content to a secure site if you haven't got a secure server to use as a development site.
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Then I recommend using GitHub pages, a free way to create a secure development website.
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Then use get clients such as Get Help desktop to upload your development work to the remote site.
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Full details in the article following this video.
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In the course I'm going to be using Brackett's as my code editor is available free and I think the local
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edits are make to the remote server using the extension SFP upload.
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If you decide to use GitHub pages, then you would use a great client and the push option to seeing
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changes you make locally to the remote site.
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Go ahead and use the editor of your choice and whichever deployment option you prefer.
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The course is split into ten sections.
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In Section one, I introduce the history of WebEx.
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I'll give you a basic primer for those of you new to 3D concepts and show you the 3D website and the
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WebEx are examples.
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Section two is for 3D Novice's to bring you up to speed on the library.
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Section three, we look in earnest at your development environment and create our first WebEx are examples.
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Most things you create for immersive experiences will need complex assets and sourcing, editing, loading
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and working with them is the subject of Section four.
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Section five gives a review of the WebEx, our API.
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Then in Section six we start to create real world examples of immersive content with an architectural
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walkthrough.
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WebEx are lends itself to showing real products in a person's home.
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And that's the topic for Section seven.
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VR is perfect for games, and we look at the basic ingredients of a game using WebEx are in Section
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eight, Section nine covers the important topic of using VR for training.
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And finally, in Section 10, we look at some WebEx are examples to inspire you and review what you've
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learned here.
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It's going to be fun.
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