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Original subtitles

Introduction.

Welcome to the course.

Hi, welcome to the course.

In this course, we're going on a journey into creating immersive experiences for people visiting your

websites to work along with the examples, you need a minimum of a medium priced Android mobile phone.

The cheapest phones don't support the WebEx, our API.

And at the time of recording WebEx does not work in any iOS browser.

If you don't have an Android phone, then I'll show you how to get some examples working on an iOS device

via Mozilla's iOS Europe and how to use the WebEx emulator to use a desktop browser.

Because your development device, if you do have a suitable phone, then I recommend getting hold of

a Google cardboard device.

But if they are examples, Google Cardboard is a very cheap container for your mobile phone with a couple

of lenses for next to nothing.

It converts your mobile phone into a cheap the headset.

Obviously a real VR headset will give you a better experience.

The wetbacks are API is the Web page that launches it to be delivered by https, so you'll need to be

uploading your content to a secure site if you haven't got a secure server to use as a development site.

Then I recommend using GitHub pages, a free way to create a secure development website.

Then use get clients such as Get Help desktop to upload your development work to the remote site.

Full details in the article following this video.

In the course I'm going to be using Brackett's as my code editor is available free and I think the local

edits are make to the remote server using the extension SFP upload.

If you decide to use GitHub pages, then you would use a great client and the push option to seeing

changes you make locally to the remote site.

Go ahead and use the editor of your choice and whichever deployment option you prefer.

The course is split into ten sections.

In Section one, I introduce the history of WebEx.

I'll give you a basic primer for those of you new to 3D concepts and show you the 3D website and the

WebEx are examples.

Section two is for 3D Novice's to bring you up to speed on the library.

Section three, we look in earnest at your development environment and create our first WebEx are examples.

Most things you create for immersive experiences will need complex assets and sourcing, editing, loading

and working with them is the subject of Section four.

Section five gives a review of the WebEx, our API.

Then in Section six we start to create real world examples of immersive content with an architectural

walkthrough.

WebEx are lends itself to showing real products in a person's home.

And that's the topic for Section seven.

VR is perfect for games, and we look at the basic ingredients of a game using WebEx are in Section

eight, Section nine covers the important topic of using VR for training.

And finally, in Section 10, we look at some WebEx are examples to inspire you and review what you've

learned here.

It's going to be fun.

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