All language subtitles for 2. Comparison

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal) Download
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:07,590 Information may be segmented or broken up into smaller chunks or transmission across a physical medium 2 00:00:08,010 --> 00:00:15,040 the maximum transmission unit or empty you of an outgoing interface depends on the physical medium. 3 00:00:15,090 --> 00:00:20,640 As an example they empty you of fust Ethan It is 5400 bytes. 4 00:00:20,850 --> 00:00:28,650 However TZP can theoretically support sixty five thousand four hundred ninety five bytes in a single 5 00:00:28,650 --> 00:00:29,380 packet. 6 00:00:29,460 --> 00:00:35,370 When that is sent to the lower layers of the ozone model that will need to be broken up into fragments 7 00:00:35,560 --> 00:00:42,330 for transmission across the physical medium which for example only supports 50 or 100 bytes. 8 00:00:42,330 --> 00:00:49,890 Data is therefore broken up into smaller chunks and the receiver using TZP will need to put those fragments 9 00:00:49,890 --> 00:00:51,180 back together again. 10 00:00:51,510 --> 00:00:58,950 The maximum segment size or MSA is is the largest amount of data in bytes that TZP is willing to send 11 00:00:58,950 --> 00:01:02,010 in a single segment for best performance. 12 00:01:02,010 --> 00:01:08,700 The MSA is small enough to avoid Arpey fragmentation which can lead to excessive retransmissions if 13 00:01:08,700 --> 00:01:15,550 there's packet loss DCP support something called Maximum segment size and pause. 14 00:01:15,600 --> 00:01:23,400 MT You discovery or Porth maximum transmission unit discovery with the sender and the receiver can automatically 15 00:01:23,400 --> 00:01:31,260 determine what the maximum transmission unit is on a path between them and TZP will only put enough 16 00:01:31,260 --> 00:01:39,840 data into a single packet that fits that empty thus avoiding fragmentation of packets and thus avoiding 17 00:01:39,840 --> 00:01:46,620 the overhead associated with fragmentation and the putting together of the IP fragments off into you 18 00:01:46,620 --> 00:01:55,440 discovery is optional in IP version 4 that has now become mandatory in IP version 6 because of the efficiencies 19 00:01:55,860 --> 00:02:02,820 that it brings to the TZP transmission and the fact that IP version 6 does not support fragmentation 20 00:02:03,420 --> 00:02:12,190 on routers along the path between two hosts UDP does not support this and requires higher level protocols 21 00:02:12,550 --> 00:02:22,000 to sort out the fragments flow control GCP uses end to end flow control to avoid having the sender send 22 00:02:22,000 --> 00:02:27,370 data too quickly for the receiver to receive it and process it reliably. 23 00:02:27,580 --> 00:02:33,700 If the same the transmits data faster than the receiver can handle the receiver will drop the data which 24 00:02:33,700 --> 00:02:40,780 will require a retransmission retransmissions will waste time and network resources which is why most 25 00:02:40,780 --> 00:02:49,410 flow control mechanisms try to maximize the transfer raped while minimizing the requirements to retransmit. 26 00:02:49,470 --> 00:02:57,930 You may as an example have a PC with a powerful you sending data to a handheld PDA which can only process 27 00:02:57,930 --> 00:03:00,400 data at a much lower rate. 28 00:03:00,420 --> 00:03:07,710 The PDA should therefore regulate the data flow so its not overwhelmed in TZP basic flow control is 29 00:03:07,710 --> 00:03:15,400 implemented by acknowledgements from the receiver in receipt of data transmitted EECP uses something 30 00:03:15,400 --> 00:03:19,440 called a sliding window to control the flow of data. 31 00:03:19,530 --> 00:03:25,810 Windowing will allow the receiving computer to advertise how much data is able to receive before transmitting 32 00:03:25,810 --> 00:03:28,330 an acknowledgement to the sending computer. 33 00:03:28,780 --> 00:03:34,720 In each TZP segment the receiver will specify in the receive window field. 34 00:03:34,870 --> 00:03:41,200 The amount of additional received data in bytes that it is willing to buffer for the connection the 35 00:03:41,200 --> 00:03:48,400 sending host can only send up to that amount of data before it Miss White when acknowledgment and window 36 00:03:48,400 --> 00:03:54,610 size update from the receiving host UDP does not implement flow control. 37 00:03:55,520 --> 00:04:02,090 And in a VOIP environment as an example which uses UDP even though there's no physical connection between 38 00:04:02,090 --> 00:04:08,990 two handsets involved in a telephone call the call will stay up and the sender will merrily continue 39 00:04:08,990 --> 00:04:11,010 sending huge amounts of data. 40 00:04:11,180 --> 00:04:18,770 Even though the receiver cannot process the received data UDP relies on Hi-Lo protocols to implement 41 00:04:18,770 --> 00:04:20,280 flow control. 42 00:04:20,480 --> 00:04:28,850 Once again TZP is connection orientated and UDP is connection less TZP will establish the connection 43 00:04:29,300 --> 00:04:33,080 and maintain the connection during the entire transmission. 44 00:04:33,080 --> 00:04:37,220 Once the transmission is complete the session is terminated. 45 00:04:37,280 --> 00:04:43,610 UDP does not set up sessions and will just send the data in the hope that the receiver will receive 46 00:04:43,610 --> 00:04:43,980 it. 47 00:04:45,180 --> 00:04:52,770 Once again TZP implements reliability where every segment transmitted is acknowledged and if the segment 48 00:04:52,770 --> 00:04:59,070 went missing it is retransmitted UDP does not implement reliability. 49 00:04:59,220 --> 00:05:07,890 And once again relies on Hailo protocols to implement any reliability if required in certain cases such 50 00:05:07,890 --> 00:05:12,940 as voice over IP or video transmitted over an IP infrastructure. 51 00:05:13,140 --> 00:05:15,550 Reliability is not required. 52 00:05:15,600 --> 00:05:25,910 There is no point retransmitting last voice packets so a quick comparison between UDP and TZP or a reliable 53 00:05:25,910 --> 00:05:33,870 protocol and a best effort or unreliable protocol TZP once again is connection orientated. 54 00:05:34,120 --> 00:05:41,440 No data is transmitted before a session is established a three way handshake takes place before any 55 00:05:41,440 --> 00:05:42,930 data is transmitted. 56 00:05:42,940 --> 00:05:49,130 There are acknowledgements of data received and sequence numbers to track transmission of data. 57 00:05:49,510 --> 00:05:56,850 UDP on the other hand is connection less and does not track data and does not ensure delivery of data. 58 00:05:57,850 --> 00:06:00,080 TCAP is a sequence of numbers. 59 00:06:00,190 --> 00:06:12,190 UDP does not applications that use TZP include HGP email and FGP applications that use UDP include voice 60 00:06:12,190 --> 00:06:18,370 streaming applications like voice over IP and video streaming applications because of the nature of 61 00:06:18,370 --> 00:06:20,400 VoIP or video. 62 00:06:20,530 --> 00:06:28,270 There is no reason to retransmit in a VOIP environment the talker will be required to repeat what they 63 00:06:28,270 --> 00:06:28,820 said. 64 00:06:28,840 --> 00:06:33,960 If the listener was unable to decipher what was communicated. 65 00:06:34,450 --> 00:06:41,890 If you've ever used Skype at times it may sound like the person speaking is under water or they sound 66 00:06:41,890 --> 00:06:45,570 more like a machine than the person you know speaking. 67 00:06:46,300 --> 00:06:52,240 But you may still be able to understand what they've said and thus even though data went missing the 68 00:06:52,240 --> 00:06:54,080 conversation can continue. 69 00:06:54,190 --> 00:07:01,580 Or if it gets bad enough you would ask the speaker to repeat what they said in a video streaming environment. 70 00:07:01,600 --> 00:07:08,020 You may notice that part of the image is not refresh properly but you're still able to follow what's 71 00:07:08,020 --> 00:07:13,990 happening in the video because of the time sensitive nature of voice and video. 72 00:07:14,050 --> 00:07:19,350 It is pointless retransmitting data and thus TZP is not used in these environments. 73 00:07:19,360 --> 00:07:24,780 UDP is used so UDP is a transport layer protocol. 74 00:07:24,810 --> 00:07:32,430 It resides at layer for when the model it provides applications with access to the network layer all 75 00:07:32,440 --> 00:07:38,390 layer 3 without the overhead over liability mechanisms as discussed. 76 00:07:38,390 --> 00:07:42,380 This is ideal for voice over IP or video applications. 77 00:07:42,530 --> 00:07:49,730 It's connection less where one way datagram the center destination without advance notification to the 78 00:07:49,730 --> 00:07:51,430 destination device. 79 00:07:51,500 --> 00:07:55,440 There is no communication before transmission of data. 80 00:07:55,820 --> 00:08:01,690 The data just arrives at the receiver and it's expected that the receiver handle that data. 81 00:08:02,030 --> 00:08:08,940 UDP is capable of providing very limited error checking the UDP datagram does include an optional check 82 00:08:08,940 --> 00:08:16,080 some value which the receiving device can use to test the integrity of the data the UDP header also 83 00:08:16,080 --> 00:08:23,490 includes a destination port number and if that datagram is directed to an active code on the receiving 84 00:08:23,490 --> 00:08:29,900 device a return message can be transmitted to indicate that that code is unreachable. 85 00:08:29,910 --> 00:08:32,830 I'm going to discuss port numbers in more detail in a moment. 86 00:08:33,090 --> 00:08:36,100 It's a very important concept to understand. 87 00:08:36,150 --> 00:08:39,170 UDP provides best if at delivery. 88 00:08:39,180 --> 00:08:47,160 There is no guarantee that data is delivered packets may be mis directed duplicated or lost on the way 89 00:08:47,160 --> 00:08:48,840 to the destination. 90 00:08:48,870 --> 00:08:57,970 There is no guarantee of receipt of protocols will need to implement reliability if required. 91 00:08:58,030 --> 00:09:01,600 They are also no data recovery features in UDP. 92 00:09:01,600 --> 00:09:07,800 Once again Hiler protocols will need to recover from last corrupted packets. 93 00:09:07,960 --> 00:09:17,440 TFT as an example has a built in mechanism to handle data loss and TFT P using UDP has its own bulled 94 00:09:17,530 --> 00:09:25,480 in sequencing and retransmission mechanisms as it cannot rely on UDP to implement reliability. 95 00:09:25,480 --> 00:09:27,650 The UDP head is very simple. 96 00:09:27,820 --> 00:09:35,810 It has a 16 bit source port number 16 but Port to destination number so the specified the port number 97 00:09:35,810 --> 00:09:40,780 used by the source and a port number used by the destination. 98 00:09:41,000 --> 00:09:47,500 It has a 16 bit ETP length field that specifies the length in bytes of the entire datagram. 99 00:09:47,510 --> 00:09:54,020 In other words the header and the data the minimum length for UDP datagram is 8 bytes because that's 100 00:09:54,020 --> 00:09:55,990 the length of the header. 101 00:09:56,030 --> 00:10:01,550 Theoretically the maximum size is sixty five thousand five hundred thirty five bytes. 102 00:10:01,740 --> 00:10:08,940 But IP version 4 will impose a maximum limit of sixty five thousand five hundred seven bytes. 103 00:10:09,080 --> 00:10:13,970 Optionally a UDP checksum can be used for error checking. 104 00:10:13,970 --> 00:10:19,150 This is optional an IP version 4 but is not optional an IP version 6. 12083

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.