All language subtitles for 1. IP Connectionless and Overview

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These are the user uploaded subtitles that are being translated: 1 1 00:00:00,000 --> 00:00:04,000 And in this section we gonna look at TCP/IP transport layer or layer 4 of the OSI model. 2 2 00:00:07,000 --> 00:00:13,000 We are specifically gonna concentrate on the TCP and UDP protocol that reside at this layer. 3 3 00:00:14,000 --> 00:00:17,000 I’d like to start up with the comparison of UDP and TCP 4 4 00:00:18,000 --> 00:00:20,000 and show you the differences between those 2 protocols 5 5 00:00:21,000 --> 00:00:25,000 we need to have a discussion of port numbers and explain how ports numbers are used. 6 6 00:00:26,000 --> 00:00:29,000 We look at the details of UDP and the details of TCP 6 7 00:00:30,000 --> 00:00:33,000 and we look at some of the mechanisms that TCP uses including the TCP 3 way handshake. 7 8 00:00:34,000 --> 00:00:37,000 We gonna look at windowing and we're gonna look at sequence numbers. 8 9 00:00:38,000 --> 00:00:39,000 So there's quite a bit to cover on these 2 protocols. 9 10 00:00:40,000 --> 00:00:43,000 Before discussing TCP and UDP I'd like to remind you 10 11 00:00:44,000 --> 00:00:48,000 that IP or internet protocol is connectionless. 11 12 00:00:49,000 --> 00:00:53,000 Every packet it’s treated individually and separately by routers or routers in the network. 12 13 00:00:54,000 --> 00:00:59,000 So this PC on the left hand side send is sending traffic to this server on the right hand side. 13 14 00:01:00,000 --> 00:10:03,000 Individual packets from the PC could take the upper path 14 15 00:01:04,000 --> 00:01:07,000 or they could traverse the lower link. 15 16 00:01:08,000 --> 00:01:14,000 The internet consist of many, many devices and multiple parts to destinations 16 17 00:01:15,000 --> 00:01:18,000 and it’s important to realize that traffic from one host to another host 17 18 00:01:19,000 --> 00:01:22,000 could take different paths even though that traffic 18 19 00:01:23,000 --> 00:01:25,000 is part of the same conversation or same session. 19 20 00:01:26,000 --> 00:01:30,000 So if the PC is communicating to the server across the internet 20 21 00:01:31,000 --> 00:01:34,000 traffic from that PC could use multiple parts 21 22 00:01:36,000 --> 00:01:37,000 depending on how the traffic is routed through the internet. 22 23 00:01:38,000 --> 00:01:42,000 That means the traffic could arrive out of order. 23 24 00:01:43,000 --> 00:01:46,000 So for example if the PC sends packet 1 24 25 00:01:51,000 --> 00:01:54,000 Packet 2 could arrive before packet 1 25 26 00:01:55,000 --> 00:01:58,000 and does the packet arrive at the server in this order 26 27 00:01:59,000 --> 00:02:01,000 packet 2, packet 1, and packet 3 27 28 00:02:02,000 --> 00:02:07,000 that server requires a mechanism to reorder the packets into the original sequence. 28 29 00:02:08,000 --> 00:02:12,000 IP also does not guarantee the delivery of packets 30 30 00:02:13.000 --> 00:02:017.000 so there’s no guarantee that the packets actually arrived at the server 29 31 00:02:18,000 --> 00:02:21,000 or they arrived in the correct order or free from errors. 30 32 00:02:22,000 --> 00:02:26,000 Higher layer protocols need to ensure the reordering of packets 31 33 00:02:27,000 --> 00:02:31,000 and checking that the packets actually arrived successfully. 32 34 00:02:32,000 --> 00:02:39,000 The 2 protocols that we're gonna concentrate on this section, as mentioned are TCP and UDP. 33 35 00:02:40,000 --> 00:02:45,000 TCP and UDP reside at layer 4 the OSI model, in other words the transport layer. 34 36 00:02:46,000 --> 00:02:50,000 Just to recap at the physical layer we'll have Ethernet 37 37 00:02:51,000 --> 00:02:53,000 or another type of physical presentation. 35 38 00:02:54,000 --> 00:02:56,000 At layer 2 on Ethernet, we use MAC addresses 36 39 00:02:57,000 --> 00:03:02,000 on WAN interfaces, we would use another type of encapsulation such as frame relay or PPP 37 40 00:03:03,000 --> 00:03:08,000 At layer 3 were using IP and devices are represented by IP addresses 38 41 00:03:09,000 --> 00:03:11,000 and at layer 4 we have TCP and UDP. 39 42 00:03:12,000 --> 00:03:15,000 Here’s a quick analogy explaining the difference between 40 43 00:03:16,000 --> 00:03:23,000 UDP or User Datagram Protocol and TCP or Transmission Control Protocol. 41 44 00:03:24,000 --> 00:03:30,000 UDP like IP is connectionless, it does not guarantee the delivery of packets. 42 45 00:03:31,000 --> 00:03:34,000 It requires high layer protocols for instance 43 46 00:03:35,000 --> 00:03:38,000 at the application layer to ensure the successful delivery of packets 44 47 00:03:39,000 --> 00:03:45,000 as an analogy UDP services are similar to using regular mail offered by the Post Office 48 48 00:03:46,000 --> 00:03:50,000 you would write your letter and enclose it in an envelope 45 49 00:03:51,000 --> 00:03:55,000 by the same token, you would take your data and encapsulate it in UDP 46 50 00:03:56,000 --> 00:04:01,000 you would then post your letter and hopefully the postal service 47 51 00:04:02,000 --> 00:04:03,000 will deliver the letter to the recipient 48 52 00:04:04,000 --> 00:04:06,000 there’s is however no guarantee that the letter 49 53 00:04:07,000 --> 00:04:11,000 will be collected, transported, delivered 50 54 00:04:12,000 --> 00:04:16,000 and opened by the recipient as this is regular mail. 51 55 00:04:17,000 --> 00:04:20,000 You as the sender do not get an acknowledgement 52 56 00:04:21,000 --> 00:04:22,000 or proof of delivery of that letter. 57 57 00:04:23,000 --> 00:04:29,000 The postal service once again, does not guarantee delivery and is not responsible 53 58 00:04:30,000 --> 00:04:33,000 for letting you know that the delivery was successful or unsuccessful. 54 59 00:04:38,000 --> 00:04:41,000 but has the inherent disadvantage of unreliability. 55 60 00:04:42,000 --> 00:04:46,000 In a UDP environment, UDP at layer 4 does not guarantee delivery 62 61 00:04:47,000 --> 00:04:50,000 higher layer protocols at the application layer 56 62 00:04:51,000 --> 00:04:54,000 will need to ensure reliability and delivery acknowledgement if required. 57 63 00:04:55,000 --> 00:05:01,000 TCP on the other hand, does provide delivery acknowledgement and reliability 58 64 00:05:02,000 --> 00:05:05,000 but with the disadvantage of the additional overhead 59 65 00:05:06,000 --> 00:05:10,000 as an analogy, a TCP session could be seen as the telephone call 60 66 00:05:11,000 --> 00:05:14,000 TCP is connection orientated in the same way that a telephone call is. 61 67 00:05:15,000 --> 00:05:18,000 The person on the left makes a call to the person on the right. 62 68 00:05:19,000 --> 00:05:23,000 The person on the right is notified of the incoming connection 63 69 00:05:24,000 --> 00:05:26,000 or incoming call by the phone ringing. 71 70 00:05:27,000 --> 00:05:29,000 When the person on the right hand side answers the call 64 71 00:05:30,000 --> 00:05:31,000 they will acknowledge that by saying like 65 72 00:05:32,000 --> 00:05:35,000 "hello, it's David speaking" 66 73 00:05:36,000 --> 00:05:38,000 the person on the left hand side or the caller is does notify 67 74 00:05:39,000 --> 00:05:41,000 that the telephone call has been answered. 68 75 00:05:42,000 --> 00:05:43,000 The caller can then say 69 76 00:05:44,000 --> 00:05:45,000 "hello David, it's Peter speaking". 70 77 00:05:46,000 --> 00:05:51,000 So the called party or the person on the right hand side, knows you've made the call. 71 78 00:05:51,000 --> 00:05:55,000 So there sort of a three-way handshake that takes place here 72 79 00:05:56,000 --> 00:05:58,000 with the person on the right hand side initiates the call 73 80 00:05:59,000 --> 00:06:01,000 the person on the right hand side acknowledges the call. 74 81 00:06:02,000 --> 00:06:06,000 and the person on the left hand side then indicates who's speaking 75 82 00:06:07,000 --> 00:06:11,000 Once the three-way handshake has taking place, and please note once again 84 83 00:06:12,000 --> 00:06:14,000 that this is just an analogy and in a telephone environment 76 84 00:06:15,000 --> 00:06:16,000 there are many more steps that take place 77 85 00:06:17,000 --> 00:06:22,000 but once as an analogy that has taken place, there’s communication between the 2 parties. 78 86 00:06:23,000 --> 00:06:26,000 If the party on the left hand side, wanted to provide some information 79 87 00:06:27,000 --> 00:06:30,000 to the party on the right hand side, let’s say for instance a telephone number. 80 88 00:06:31,000 --> 00:06:33,000 The party on the left hand side would read out the number 81 89 00:06:34,000 --> 00:06:36,000 and in this example I’m just keeping it simple 82 90 00:06:37,000 --> 00:06:40,000 and imagine for the moment that this is very long and complicated number 83 91 00:06:41,000 --> 00:06:44,000 the party on the left hand side would say the number is 555 84 92 00:06:45,000 --> 00:06:49,000 and then the party on the right hand side would acknowledge receipt of that number 85 93 00:06:50,000 --> 00:06:53,000 by reading back the number received which is 555. 86 94 00:06:54,000 --> 00:06:59,000 The party on the left hand side, can check that the number received is the correct number 87 95 00:07:00,000 --> 00:07:04,000 and then can continue with the subsequent digits like 1234. 88 96 00:07:05,000 --> 00:07:08,000 The party on the right hand side would read those number back 89 97 00:07:09,000 --> 00:07:11,000 to ensure correct receipt of the number. 90 98 00:07:12,000 --> 00:07:15,000 Now in TCP environment the information is not echoed 91 99 00:07:16,000 --> 00:07:20,000 but there is the use of sequence numbers to ensure successful delivery 92 100 00:07:21,000 --> 00:07:23,000 or successful receive of information 93 101 00:07:24,000 --> 00:07:26,000 Before continuing I'd like to explain what a socket is 94 102 00:07:27,000 --> 00:07:31,000 as this term is often used in networking and I'm going to mention it in the upcoming slides 95 103 00:07:32,000 --> 00:07:36,000 A socket is the combination of the IP Address of the host 96 104 00:07:37,000 --> 00:07:42,000 in other words the location of a computer for example and the port number used. 97 105 00:07:43,000 --> 00:07:46,000 Port numbers are used to identify applications 98 106 00:07:47,000 --> 00:07:51,000 for instance port 80, identified http and the transport protocol used 99 107 00:07:52,000 --> 00:07:58,000 108 7:52 --> 7:58 in other words TCP or UDP, these 3 are then combined into a single entity 100 109 00:07:59,000 --> 00:08:06,000 in the same way like a telephone connection is the combination of the phone number and a particular extension 101 110 00:08:07,000 --> 00:08:12,000 We'll be discussing TCP and UDP protocols in more detail in a moment 102 111 00:08:13,000 --> 00:08:17,000 We'll also be looking at various port numbers and how they are used to identify applications 103 112 00:08:18,000 --> 00:08:21,000 and in the previous section we've discussed IP addressing 104 113 00:08:22,000 --> 00:08:24,000 A socket is a combination of these 3 things 105 114 00:08:25,000 --> 00:08:28,000 used to identify connection between hosts 106 115 00:08:29,000 --> 00:08:32,000 TCP and UDP allow for session multiplexing 116 116 00:08:33,000 --> 00:08:39,000 which is when a single computer or host with the single IP address is able to communicate 117 117 00:08:40,000 --> 00:08:43,000 with multiple servers or multiple devices 107 118 00:08:44,000 --> 00:08:46,000 and have multiple sessions occurs simultaneously. 119 119 00:08:47,000 --> 00:08:53,000 The session is created when a source host needs to send data or information to a destination host. 108 120 00:08:54,000 --> 00:08:57,000 Replies are often received but aren't mandatory 121 121 00:08:58,000 --> 00:09:02,000 the session is created and controlled within the network application 109 122 00:09:03,000 --> 00:09:06,000 which contains the functionality of OSI layers 5 through 7. 123 123 00:09:07,000 --> 00:09:10,000 In a best effort environment the settings are very simple 110 124 00:09:11,000 --> 00:09:15,000 sessions parameters are sent to UDP, which as we know now as a best effort protocol. 111 125 00:09:16,000 --> 00:09:20,000 Information is just sent to a destination IP address and destination port number. 126 126 00:09:21,000 --> 00:09:25,000 It’s important to remember that each transmission is a totally separate event 112 127 00:09:26,000 --> 00:09:31,000 with no memory or association between various transmissions retain. 113 128 00:09:32,000 --> 00:09:38,000 When using a reliable service like TCP, as discussed a connection must first be established 114 129 00:09:39,000 --> 00:09:41,000 between the sender and receiver before any data can be transmitted. 115 130 00:09:42,000 --> 00:09:46,000 TCP will open a connection and negotiate various connection parameters 116 131 00:09:47,000 --> 00:09:51,000 which I'll discuss in more detail in a moment before actually transmitting any data. 117 132 00:09:52,000 --> 00:09:56,000 Sharing data flow, TCP will maintain reliable delivery of the data 133 133 00:09:57,000 --> 00:09:59,000 and will close the connection once complete. 118 134 00:10:00,000 --> 00:10:05,000 An example of this, is that on my machine, I can’t open up multiple connections 119 135 00:10:06,000 --> 00:10:08,000 to different servers at the same time. 120 136 00:10:09,000 --> 00:10:15,000 So I could open a connection to Gmail, I could open up connection to yahoo 121 137 00:10:16,000 --> 00:10:23,000 I could open up a connection to Google and so forth and so on. 122 138 00:10:24,000 --> 00:10:27,000 On this individual machine that has 1 IP address 123 139 00:10:28,000 --> 00:10:35,000 I’m connecting to multiple servers simultaneously, therefore using session multiplexing. 15119

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