All language subtitles for 9. Coding Challenge 1,14

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Original subtitles

1 1

Welcome back to your first coding challenge 2

2

of this section. 3

3

So now it's time to finally put everything that you learned 4

4

in the section so far into practice. 5

5

So in this section, 6

6

I want you to use a Constructor Function 7

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in order to implement a very simple car all right? 8

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So for this purpose, a car has just a make 9

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and a speed property, 10

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and the speed is simply the current speed of the car 11

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measured in kilometers per hour, 12

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then I want you to implement an accelerate method 13

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that will increase the car speed by 10, 14

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and it would also log the new speed to the console, 15

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then another method called brake, 16

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which will then decrease the speed 17

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but only by five all right? 18

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And finally I want you to use this test data down here 19

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to implement these two cars. 20

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So basically to create two car objects 21

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and then experiment with calling the two methods 22

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that we just created on each of the objects. 23

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And of course you should use all the knowledge 24

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from the previous lectures to doing this. 25

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So I hope that this is a fun challenge 26

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that's not too hard. 27

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So take all the time that you need 28

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and I see you back here when you're ready with my solution. 29

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All right so hopefully you did that successfully, 30

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so let's get started here, 31

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so we create the Constructor Function for car 32

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and one more time with a capital C 33

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and then we want each car object to have a make and a speed 34

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and so that's the arguments 35

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that we're gonna pass into this function. 36

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And then just as before under this property, 37

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we will set the make to the make that we receive 38

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and the speed, 39

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to the speed that we receive as well. 40

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And so this is basically always gonna work the same way. 41

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So as I mentioned, 42

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this is a pattern that developers came up with 43

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and so now we just simply follow this 44

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like a recipe all right? 45

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And with this, we can actually already create our two cars, 46

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so let's say the BMW is a new car 47

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and so remember this new operator here 48

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is what's gonna enable all of this to work. 49

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And so here the make is of course BMW 50

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and the speed is 120 kilometers per hour, 51

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which for my American friends is 75 miles per hour 52

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I believe 53

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so the next one is gonna be the Mercedes. 54

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So that's new car 55

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and at speed, 95 kilometers per hour okay? 56

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So let's just take a look 57

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and so yeah, 58

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that appears to be working just fine. 59

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And so now let's implement our two methods here, 60

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so accelerate and brake 61

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and of course we are not going to add the method right here. 62

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So we will not do this .accelerate 63

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because as we just learned before, 64

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that would be terrible for performance, 65

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especially if we had many, many car objects. 66

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So instead we will of course make use 67

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of prototypal inheritance. 68

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So we take the prototype property of car 69

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and to that, we add the accelerate property accelerate 70

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that's correct 71

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and we make it a method by passing in a function 72

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or actually by specifying a function here. 73

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So once again, 74

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we can use the This keyword in here 75

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because that is simply gonna be the object 76

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on which the method will be called 77

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and so that object will have the speed property 78

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and so here we can then increase that by 10. 79

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And then we can also log that to the console 80

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and we can even make use of course of the make. 81

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So this one wasn't specified in the text, 82

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but we can log a nice string, like this 83

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is going 84

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at this.speed 85

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and then kilometers per hour 86

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but again this part, 87

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you wouldn't have to implement like this. 88

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And now let's just take this here 89

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for the brake because it's gonna be pretty similar, 90

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so brake, 91

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and all we do then is to 92

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decrease the speed by five all right? 93

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And now let's just call this on the BMW a couple of times, 94

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so bmw.accelerate, 95

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and let's do that three times. 96

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And so after three times, 97

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the BMW is going at 150 kilometers per hour, 98

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so apparently that works just fine. 99

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Let's just add a brake here in the middle 100

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and so now we reduce the speed a little bit 101

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and then back up to 145 now okay? 102

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And that's actually it, 103

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that's all we had to do in this challenge, 104

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and maybe with this example, 105

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you can start to see the advantages 106

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of object oriented programming in action. 107

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So all the advantages that we talked about 108

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right in the first lecture of the section, 109

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and essentially the part where we learned 110

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that in object oriented programming, 111

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we pack both the functionality and the data into objects. 112

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And so that's exactly what we have here, 113

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so each of these objects, 114

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so BMW and Mercedes contains the state of the car, 115

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so the current speed and the make, 116

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and it also contains the functionality 117

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to manipulate its own data, 118

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so the accelerate and brake methods in this case 119

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are able to manipulate the speed, right? 120

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And at the same time, 121

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these two methods also form the public interface 122

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of this object, right? 123

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So right now the rest of our code 124

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can interact with these objects 125

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by calling the brake and the accelerate methods. 126

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Now in this case, of course, 127

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this is just a very small and isolated example, 128

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so it can still be hard to see the advantages of this, 129

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but maybe you can take a minute or two 130

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and compare this style of coding 131

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with the code that we have written up until this point 132

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in the course. 133

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All right, so at some point you will see 134

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that this is really a completely different way of thinking 135

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about our code, 136

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but anyway that's it for this challenge. 137

137

In the next video, 138

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we are gonna talk about ESX classes, 139

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so I hope to see you there soon.

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