All language subtitles for 14. Coding Challenge 214

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

1 1

Now it's time to practice everything 2

2

that you just learned about ES6 classes, 3

3

and so let's now do coding challenge number two, 4

4

and the goal of this one 5

5

is to basically recreate challenge number one, 6

6

but this time using an ES6 class, 7

7

then besides that, 8

8

I also want you to add a getter, 9

9

which should be called speedUS, 10

10

and this one should return the current speed 11

11

in miles per hour. 12

12

So remember that the original speed 13

13

is in kilometers per hour, 14

14

and people in the US are usually not used to that, 15

15

and so we can create a special getter called speedUS, 16

16

and to do the conversion from kilometers per hour 17

17

to miles per hour, all you need to do is to divide by 1.6, 18

18

then you should also implement a setter 19

19

with the same name of speedUS 20

20

so that people can basically set the speed 21

21

also in miles per hour, 22

22

but of course, that value should then be stored in the class 23

23

as kilometers per hour, 24

24

and so before storing the value, 25

25

you need to multiply it by 1.6, 26

26

so to convert it back to kilometers per hour, 27

27

and then take this test data, number one here, 28

28

and create a new car and experiment 29

29

with all of the methods and getters and setters. 30

30

So have some fun with this one, 31

31

and I'll see you back here once you are ready. 32

32

Okay. 33

33

So hopefully you did that without any problems 34

34

and you don't even need my solution, 35

35

but of course, as always, 36

36

I will still show it to you, 37

37

and what I'm gonna do is to simply copy the code 38

38

that we wrote earlier, 39

39

and I will then convert it to a class 40

40

because that's actually not that hard. 41

41

So here, we just need to call it a class 42

42

and let me call it cl again for class, 43

43

and okay. 44

44

So then the curly braces, 45

45

so one in the beginning, one in the end, 46

46

then this function is actually called the constructor, 47

47

and the rest is the same. 48

48

Here we don't need these, don't need these, 49

49

and here we don't need the prototype, 50

50

so that's the whole point of using classes, 51

51

and then we don't need this function, 52

52

and besides that, that's actually it. 53

53

So that's the constructor function 54

54

plus the methods that we added to its prototype property 55

55

simply converted to a class. 56

56

And all right, so that was pretty easy. 57

57

Now let's talk about the speedUS getter and setter. 58

58

So first up the getter, which is easier. 59

59

So speedUS and this one does not need any input 60

60

and it will simply return this.speed 61

61

and then divide it by 1.6, 62

62

as I instructed up there in the text. 63

63

Alright, and let's already test this now, 64

64

and the test data here is Ford 65

65

going at 120 kilometers per hour. 66

66

So that's a new CarCl 67

67

with the make of Ford 68

68

and a speed of 120. 69

69

So let's accelerate here a little bit, 70

70

but before we do that, 71

71

let's actually also read the speed in the US, 72

72

because I actually know that 120 is 75 miles per hour, 73

73

and so then I can know if this actually worked, 74

74

and this one here is simply returns the value, 75

75

and so we need to log it to the console. 76

76

And all right, 77

77

so indeed this 75 here coming from line 270 78

78

is this speedUS property, 79

79

So again, we basically transformed a method here 80

80

into a property 81

81

so that we read like this by using a getter, 82

82

then we accelerate a little bit, so we increase to 130, 83

83

and so that means that these methods, they keep working, 84

84

and so our conversion to a class a works flawlessly. 85

85

And now to finish, 86

86

let's just implement the setter here as well. 87

87

So set speedUS, 88

88

and then remember we always need 89

89

to take exactly one argument, 90

90

so that's gonna be the speed, of course, 91

91

and so here, we want to set the speed, 92

92

but of course, in kilometers per hour, 93

93

and so we take the speed and multiply it by 1.6, 94

94

and so now if we do ford.speed 95

95

equals 50 miles per hour, 96

96

then let's take a look at the ford object, 97

97

and here of course, it needs to be US. 98

98

All right, and so here we set the speed to 50, 99

99

and then what we get here is 80, 100

100

and so 80 is indeed 50 times 1.6. 101

101

And so I think that's actually it. 102

102

And yeah. 103

103

So challenge number two completed.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.