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Hi
Happy to see you in our After Effects interface animation course
At the moment after effects is still the best software to create animation as well as prototype interface animation
Because of its tools and flexibility we can create animations of any difficulty level with it
In this lesson we will discuss important basics of working with After Effects and properly create a switch anime
Animation from iOS
Let's begin
First let's look at the programs interface
It contains a number of panels that we can organize for convenience
For example we can move them by dragging behind the panels name
We can place them next to each other group them as tabs or close them
Don't be afraid to change their placement for different tasks based on what's most convenient for you
Do not have to reconfigure the panels each time you can save them as a workspace through the menu
Window workspace save as new workspace
Also in the top panel you can select one of the existing workspaces
Can I get confused with the presence of a particular panel will begin this course with a standard workspace
However if you already have experience you can leave everything as is
Otherwise save the current configuration under a name that you'll understand
Then select the standard workspace
If your panels don't look like mine you can reset them to their original state
Click on the icon to the right of the name of the current workspace and select reset to saved layout
So the first panel that we will use when starting to work in After Effects is Project
It contains all external files compositions and a few work elements from the current project
Compositions are like containers
What's create a new composition by clicking on this icon in the project panel
Also we can do this with a Ctrl + end shortcut
Will often use keyboard shortcuts as the significantly speeds up our workflow
Out of all the composition settings we need the following
The composition name
Type LS1 underscore practice
Move on to the composition size
We will draw small interface element
800 by 600 is enough as it is one of the standard sizes for dribble
Which is one of the most popular platforms to publish design and animation
Next is the framerate
For interface animation we usually use 30 or 60 frames per second
You can have a look at their comparison on our lessons page
But in this course we will use 30 frames per second
Now we just need to indicate duration
These numbers from left to right represent hours minutes seconds and frames
What Supply the settings by pressing okay
Now we can see the new composition in the project panel
Next three panels that are important to us our viewer timeline and instruments
If you were we will see everything that we draw and animate in the composition
In the bottom part of this panel there are various settings of the displayed picture
The timeline panel is separated into two parts on new layers will be placed one after the other in
In the left part of the panel and the right parts would the timescale is necessary for animation
For now everything is pretty simple
For drawing we will need the instrument panel
Most interface elements are simple shapes
You can find them with the shape button in the instrument panel
If you left click and hold it then you'll see a list of all the shapes
There is a rectangle and a rounded rectangle
Actually this is the same instrument but II has different values in the shape properties
We will look at them a little later
Also there's an ellipse a polygon and a star
In this lesson we will only use the rectangle and the ellipse
What's look at them in more detail
Select the lips and begin to draw in the viewport window right now the shape changes in height and width
Make a circle out of it we just need to hold shift
Also if we hold control is well then the shape will increase and decrease in size from the center
Like this
What's draw a rectangle next to
But first undo the selection of the current layer
Select the selection tool by clicking on the pointer icon or pressing the V key
We can use it to select the layers that we need
What's click in the empty space around the shape to undo the selection
Select the rectangle tool and draw a rectangle next to the circle
Great
Select the circle again using the selection tool
All shapes drawn with this panel or shape layers or vector graphics
Even though the picture starts to get pixelated when zooming in
We won't lose quality when increasing these shapes and size
When we select any shape layer we can see a few parameters of this layer in the top panel
First barometer that we can quickly change is Phil
We can change the fill mode by clicking on the name either to a solid color or to one of the gradient
By clicking on the pictogram next to it we can select the color or the fill
To the right there are stroke settings where we can also select the fill mode the color and the
Width of the stroke
However there are actually many more shaped parameters
We can see the new shape layers in the timeline panel
What's look at them in more detail
Expand the circle layer with this Arrow icon
We can see the ellipse group in the contents group
And there can actually be as many similar shapes in this layer as we like
With practice you will learn when it's better to add new shapes to an existing shape player or create a new layer
In the ellipse group we can see its shape
Stroke and fill
You can change the places of these groups
The order is important and affects the result of what we see
Also you can delete or hide them by using the I button
We can control the shape of the figure is drawn using the ellipse and rectangle tools quite easily
Expand the ellipse pathgroup
And in the rectangle layer rectangle path
There is a set of settings in these groups properties differ from groups by the fact that groups contain
Other groups and properties inside of them
While properties have their own values to the right of the name
We can change them by clicking on the value and type in the value we want using the keyboard
We're by left clicking and dragging them to the sides using the mouse
For the circle this is the size property that is responsible for the shape size and pixels
And the position of the shape inside the lair
Everything is the same with a rectangle only there's also a third property roundness
As you've probably guessed it is responsible for rounding the corners of the rectangle
However there are Universal properties that are inherent to all the layers
They are in a Transformer group
These are basic properties like position which is the position of the layer in the composition
And scale
Represented by percentage
Not pixels like size
So if you need to draw shapes precisely in pixels
Use the size property
And there's also opacity which is responsible for the opacity or transparency of a layer
Also each layer has its own Anchor Point
This is the center relative to which the layer will move
As a default when shapes are created it is located in the center of the composition
But this isn't always convenient
For example if we need to rotate a shape by using the rotation property
The set the anchor points in the center of the shape we can use the pain behind tool
Selected and move this point closer to the center
And to not have to do this by I select the snapping option When selecting the stool
It allows us to snap to the corners and center of the shape
Like this
We don't have to always go back to this option we can just hold control to use snapping when needed
Perfect
Now if we rotate the shape it will rotate precisely around its Center
Do not have to set the Anchor Point for each new layer we can edit this in a program settings
What's open General in a preferences menu
Check Center Anchor Point in New shape layer
This is better
So now that we understand basic shape parameters let's draw switch
Delete both layers
To figure out what instruments we need let's look at the switch and understand what it's made of
It's a circle and two rectangles with rounded corners
Let's begin with a circle
It would be logical to draw the circle using the ellipse tool
But not so fast
We will do it with the rectangle tool it will make work easier for us later
First draw rectangle by eye
Then give it a precise size
Expand the shape layer and set the size property to 100 by 100
Now the values of the woods and height are interdependent
To be able to control them independently click this chain icon
Now we can give the height and the woods their own values
Good
And round the corners by setting the roundness value to about 50
Excellent
This method will allow us to not have to draw other shapes separately duplicate the layer by selecting it and
Pressing Ctrl + D or command + D if you're on a map
Now they're placed one above the other
Make the bottom shape wider
What's make its with 175 pixels
Use it to make the stroke
Duplicate the bottom layer one more time
Set the values to 185 and 110
Because the shapes are the same color they blend together
Let's change the bottom layers color to light gray
Make the other two layers White
Like this
The Rambler is white just like the layer below it
But in the original it stands Out Among the other is by its shadow will use effects to do this
You can open the effects panel with effects and presets in the window menu
We already have it open here on the right
There are lots of different effects in the panel
We can find the one we need by typing drop shadow in the search bar
Added to the layer either by dragging the effects name from the panel to the lair
Or if the necessary layer is already selected just by double-clicking the effect
All effects that have been added to the layer are displayed in a separate panel effect controls
By the way we can also find all these properties in the layer panel
Besides contents and transform groups now we also have the effects group
Standard effect settings won't work for us what set the shadow direction to 180 degrees
This is more like what we need sometimes it's impossible to get a good Shadow with just one effect
We can add an additional shadow
Duplicated with Ctrl + d
Willis will highlight the shape of the circle a little better
What's at the distance property to zero
Decrease softness to 10
Adiposity 210 also
This is much better
Move the circle to the
Perfect
Let's move on to the animation
It's easy to make a clumsy and boring animation
So let's take things step by step to make it professional and study in detail why it works the way it does
The most important thing is that the property has a timer icon
Let's begin by moving the circle arrow to the right and then bring it back
This animation is created with the help of keyframes
On the timescale they will be created where we put this time in Decatur
First set the initial position of the layer or fix it
Move the time indicator to the zero frame
Expand the layer and animate the position property of the whole layer in the transform group
Click on the timer icon to create the first keyframe
Then go to frame 15
Right now our time scale is broken up into 10 frame intervals
To make these intervals smaller we can drag the right side of the slider to the left
Like this
Now we can move the layer to the right
And the new keyframe gets created automatically at the current moment in time
However this way of greeting keyframes works well only if they're already keyframes on the property
Like we have here on the Zero frame
And if you pour panel you can now see a dashed line
This is the trajectory of the layers movement
Each. Is the layers position in each frame
Next let's create a small pause and after 1 second grade another keyframe
Now by clicking on the rhombus in the stroke of the animated property
Also after about 15 frames copy the very first keyframe
Selected and copy it with Ctrl + C and paste it into the current moment in time was ctrl-v
To start the animation we just need to press space
Perfect
Remove the layer with the first two keyframes
In the time. Between the second and the third keyframes nothing happen
This is how we fix the position of the layer and create a pause and with the last keyframe we move the lair
We can use the same method to animate the layer size rotation and many other things
In comparison to the original it looks to linear and boring
Let's make it more smooth so that its movement is more realistic
Select all keyframes and open graph editor
We will get acquainted with it in more detail in future lessons
For now let's just make sure that we have the speed graph open not the value graph by right-clicking on it
It's easy to make it smooth
Exit graph editor
Select the key friends once again
Or just use the F9 key
The icons of our keyframes changed from rhombuses to our glasses
What start the animation
Perfect
This is much better
Open the speed graph
Now as you can see the graphs have become parabolic meaning that the movement speed slowly increases until
It reaches its peak in the middle and then slowly decreases
We can make the animation even better if we select II keyframe and move the graph to the left like this
This way we'll add acceleration to the movement or make it a bit more sudden
And the end of the movement will become a lot smoother
But this is not all
Notice that the animation rebound slightly when it reaches the edges of the space
This trick adds physics to the object
It's easy to do this
Go to 527 frames before the second key frame
And move the layer a little to the right
Almost to the edge of the white background
Select the keyframes Press F9 one more time
Open the speed graph and once again use the broth to make the animation accelerate in the beginning and slowly
Decelerate in the end
Start the animation
Cool
This is what we need
What's do the same with a reverse movement
What's new on to other layers
The internal shape just decreases in size
We can animate the scale property for this
Expand this layers transform group
Freaky frames in the same moments were we created the first two keyframes
Edit the speed graph in the same way
First Press F9 then open the speed graph and move it to the left
Like this
Also change the scale in opposite direction
Looks pretty good
No it's animate the bottom layers color change for this expanded layer and in it suspend
The Phil group
Animated in the same moments as the car property
By the way to avoid looking for the exact placement of keyframes every time
You can quickly navigate between them using the arrows to the left and to the right of the rhombus
The current time indicator will automatically move to the selective keyframes
On the second key frame click the color pictogram to the right of the property name
And find a similar green color in a color palette
Good
In the second half of the animation the color should go back to White copy II keyframe and pasted in
In place of the Third
This way will fix the color between the second and third key frame
And let's make a change back to White between the 3rd and 4th
I'm the same easing to the animation
Now let's look at the animation carefully
Notice how on the left a part of the shape remains visible this doesn't look good so let's remove it
Right now the leader of decreases in size to the shape Center because the Anchor Point is also in the center
If we move it using the Pan behind tool the layer will get smaller relative to this point
Pretty fast
However I'd like to show you an alternative trick that will help you with other tasks as well as with your homework
In addition to existing simple shapes we can also draw our own lines using the pen tool and connect them
Into complex shapes
This is the second method of drawing shapes in After Effects
With the help of these paths we can draw and animate sliders graphs freeloaders and many other
Other things
By clicking the viewport panel we will draw straight lines one by one starting with the first points
If we click and hold the left Mouse button and then the lines will become Kirk
By clicking the first point one more time we will connect and lock in the shape this opens many new possible
Goodies for us that don't exist with simple shapes
Will draw this shape using this tool
What's draw a straight horizontal line
Select a pen tool
Turn off the fill and turn on the stroke
Change its color temporarily so that it doesn't blend in with the other elements
But the first born approximately in the center of the circle
And the second to the right of it
Hold shift to make the line straight
No it's properly configure the stroke
Expand the layer and the stroke Property Group
Right now we just need a few properties
What's at the stroke Woods to 100 pixels
Jerome The Strokes borders expand the line cap list and select around cap
Now we just need to change the size select the selection tool using the V key
Well we're in the point editing mode it's very easy to select two points with it
Align vertically and along the left side
Then select the pass right points and Alignment along the right side using the right and left arrow keys
Perfect
Make The Strokes color white
And move the layer to the position of the previous one
Which we will hide temporarily by clicking this I icon
Now we can animate the shapes decrease in size using the stroke Woods property
Create keyframes at the same moment in time
For this we can select both keyframes and set the value on one of them
And it will be applied to all selected keyframes
Configure the speed drop the same way as before
At first glance it seems like nothing has changed
However working with a path is more flexible in this case than working with a shape
Next we will trim the past left side so that it disappears in the direction of the circles movement
To do this will use the shape layer modifier trim pass expand the layer with a triangle button
We will discuss the other ones in the future
What's make sure that it's below the path group otherwise we won't see any changes
It has only three properties
We can from the stroke on the left with the start property and on the right side with an N property
Who needs start
Set keyframes in the same places
And set the volume to 70 in the second and third keyframes
Configure easing and check the animation
Excellent
Now there are no more unnecessary elements
To see user interactions lets out a pointer
Make it simple just a small circle
Drive on the side but the first check that Phil is turned on and stroke is turned off
Another convenient feature is being able to switch between fill and stroke modes by holding down Alt
Add animation to the pointer before the switch animation starts select all of the switches keyframes
And move them to the right
To make sure that we see all of the keyframes in the composition
Select all the layers and press the Yuki to collapse them
And one more time to expand only the properties with keyframes
We need about one second to animate the pointers movement and clicking
Select all keyframes and move them by one second
Like this
We need to animate a few properties for the pointer
In order to avoid expanding all of the layers properties each time we can expand just what we need using ha
For example we can expand the layers position property using the peaky
This is much quicker
We will also need scale
Expanded with the Esky
Butthole downshift while pressing s so that both of the properties are selected
Great
What the first position keyframe on the Zero frame
And after a second move it to the circle Slayer
Will imitate clicking by decreasing and increasing the size of the pointer after 10 frames
What's new 5 frames before the switch animation starts
By the way to move more precisely between frames you can hold down control and press the left or right arrow
Arrow keys
After five frames decrease the layers scale by 50%
And after five more frames change it back to 100
Good
Copy V3 keyframes to the moment of the next click before the switch moves left
Configure the animation
Select all the new keyframes and press F9
Select the position keyframes
Open the speed graph and move it to the left
Perfect
What's good
We're done with the animation
Now let's organize our layers a little for convenience
We've drawn a switch and a pointer in separate layers
And it isn't convenient to move them to the side separately
Also if we move the layers where we've animated the position you keep frames will be created and existing one
Oil change
Which is also not convenient
In this case we can use layer parenting
We can link layers using the parent column in the layer panel
The background is not animated
So let's link other switch layers to it
So that by moving at two other layers will move with it
Select all layers except for the background
We can also parent the layers using the pick whip tool what's click and drag the spiral to the background layer
That's it
Nobody move in this layer all other layers will follow it
Without disrupting the animation
Also we can simultaneously decrease the layers in size and for example rotate them
Noticed that out of all the basic properties opacity remains independent for each layer
At the same time we can still move each layer as we please
Now that we can easily move the layers throughout the composition Let's Straighten the switches position by the center
To see the whole composition fit the viewport window to the height of this panel
Expand this list in the viewport settings and select fit
This way we will always see the whole composition matching the height of this panel to align the layers we can use
Use the Align panel
Open it from the window menu
Select the background layer
Each button aligns layers position along the sides of the composition
Good
Parenting is a very convenient tool but it isn't the only way to group layers
What's assume that we need a few of these switches in the interphase
We can duplicate all layers and move them to the side
However the more of them we have the more difficult and time-consuming it will be to change the color
Shape and animation and this isn't good
We can combine these elements into a separate composition using precompose
Select all switch layers and either right click and select precompose
Or press Ctrl shift C
Limit switch one
The new composition has been added to the project panel and replace the selected layers
And by changing the switch layers inside of its all changes will be applied to all the copies of the composition in a
Timeline panel
This is very convenient
If we need a different modification of the switch it's enough to just duplicate the composition in a project panel
Then make any changes that we need
Replacing the compositional layer with a new one is even simpler
Hold on alt and move the new composition to the lair
It will replace the old one in the same position
Very convenient
The last thing that we need in this initial stage is to add text
Select the text tool
It works in two modes
If we click in any place in the viewports we can type text of any length
To start a new line we just need to press enter
The second mode works differently
By clicking and dragging with the mouse we can create an area in which the text will be placed
With automatic line breaks
We can change this area as we wish
There are two panels for working with text
What select character and paragraph in the window menu
From the paragraph panel the first three buttons are the ones we need the most right now
Aligning the text to the left
Center or right
What's move on to the main text editing panel
Character
Units you'll find settings that are similar to any other text editor
Font heading size and line spacing can be edited just like any other property values
We can change the text color and add stroke to it was different types of overlay
However if you're not experienced in typography we don't recommend you style the text too much
It's better to stick to the regular look and authentic van character
This is it
Let's move on to your homework
Here's your task
Redraw 3 interface elements from any operating system or software in the simplest way possible
Using only 3 drawing instruments from the lesson
Ellipse tool rectangle tool and Pen tool
Or you can come up with your own unique elements
Also animate them using the basic properties that we covered in this lesson
And the trimpots modifier
Good luck
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