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Hi
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Happy to see you in our After Effects interface animation course
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At the moment after effects is still the best software to create animation as well as prototype interface animation
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Because of its tools and flexibility we can create animations of any difficulty level with it
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In this lesson we will discuss important basics of working with After Effects and properly create a switch anime
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Animation from iOS
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Let's begin
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First let's look at the programs interface
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It contains a number of panels that we can organize for convenience
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For example we can move them by dragging behind the panels name
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We can place them next to each other group them as tabs or close them
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Don't be afraid to change their placement for different tasks based on what's most convenient for you
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Do not have to reconfigure the panels each time you can save them as a workspace through the menu
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Window workspace save as new workspace
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Also in the top panel you can select one of the existing workspaces
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Can I get confused with the presence of a particular panel will begin this course with a standard workspace
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However if you already have experience you can leave everything as is
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Otherwise save the current configuration under a name that you'll understand
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Then select the standard workspace
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If your panels don't look like mine you can reset them to their original state
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Click on the icon to the right of the name of the current workspace and select reset to saved layout
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So the first panel that we will use when starting to work in After Effects is Project
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It contains all external files compositions and a few work elements from the current project
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Compositions are like containers
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What's create a new composition by clicking on this icon in the project panel
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Also we can do this with a Ctrl + end shortcut
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Will often use keyboard shortcuts as the significantly speeds up our workflow
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Out of all the composition settings we need the following
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The composition name
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Type LS1 underscore practice
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Move on to the composition size
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We will draw small interface element
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800 by 600 is enough as it is one of the standard sizes for dribble
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Which is one of the most popular platforms to publish design and animation
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Next is the framerate
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For interface animation we usually use 30 or 60 frames per second
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You can have a look at their comparison on our lessons page
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But in this course we will use 30 frames per second
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Now we just need to indicate duration
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These numbers from left to right represent hours minutes seconds and frames
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What Supply the settings by pressing okay
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Now we can see the new composition in the project panel
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Next three panels that are important to us our viewer timeline and instruments
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If you were we will see everything that we draw and animate in the composition
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In the bottom part of this panel there are various settings of the displayed picture
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The timeline panel is separated into two parts on new layers will be placed one after the other in
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In the left part of the panel and the right parts would the timescale is necessary for animation
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For now everything is pretty simple
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For drawing we will need the instrument panel
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Most interface elements are simple shapes
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You can find them with the shape button in the instrument panel
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If you left click and hold it then you'll see a list of all the shapes
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There is a rectangle and a rounded rectangle
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Actually this is the same instrument but II has different values in the shape properties
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We will look at them a little later
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Also there's an ellipse a polygon and a star
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In this lesson we will only use the rectangle and the ellipse
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What's look at them in more detail
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Select the lips and begin to draw in the viewport window right now the shape changes in height and width
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Make a circle out of it we just need to hold shift
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Also if we hold control is well then the shape will increase and decrease in size from the center
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Like this
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What's draw a rectangle next to
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But first undo the selection of the current layer
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Select the selection tool by clicking on the pointer icon or pressing the V key
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We can use it to select the layers that we need
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What's click in the empty space around the shape to undo the selection
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Select the rectangle tool and draw a rectangle next to the circle
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Great
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Select the circle again using the selection tool
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All shapes drawn with this panel or shape layers or vector graphics
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Even though the picture starts to get pixelated when zooming in
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We won't lose quality when increasing these shapes and size
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When we select any shape layer we can see a few parameters of this layer in the top panel
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First barometer that we can quickly change is Phil
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We can change the fill mode by clicking on the name either to a solid color or to one of the gradient
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By clicking on the pictogram next to it we can select the color or the fill
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To the right there are stroke settings where we can also select the fill mode the color and the
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Width of the stroke
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However there are actually many more shaped parameters
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We can see the new shape layers in the timeline panel
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What's look at them in more detail
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Expand the circle layer with this Arrow icon
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We can see the ellipse group in the contents group
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And there can actually be as many similar shapes in this layer as we like
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With practice you will learn when it's better to add new shapes to an existing shape player or create a new layer
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In the ellipse group we can see its shape
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Stroke and fill
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You can change the places of these groups
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The order is important and affects the result of what we see
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Also you can delete or hide them by using the I button
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We can control the shape of the figure is drawn using the ellipse and rectangle tools quite easily
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Expand the ellipse pathgroup
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And in the rectangle layer rectangle path
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There is a set of settings in these groups properties differ from groups by the fact that groups contain
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Other groups and properties inside of them
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While properties have their own values to the right of the name
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We can change them by clicking on the value and type in the value we want using the keyboard
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We're by left clicking and dragging them to the sides using the mouse
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For the circle this is the size property that is responsible for the shape size and pixels
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And the position of the shape inside the lair
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Everything is the same with a rectangle only there's also a third property roundness
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As you've probably guessed it is responsible for rounding the corners of the rectangle
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However there are Universal properties that are inherent to all the layers
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They are in a Transformer group
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These are basic properties like position which is the position of the layer in the composition
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And scale
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Represented by percentage
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Not pixels like size
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So if you need to draw shapes precisely in pixels
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Use the size property
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And there's also opacity which is responsible for the opacity or transparency of a layer
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Also each layer has its own Anchor Point
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This is the center relative to which the layer will move
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As a default when shapes are created it is located in the center of the composition
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But this isn't always convenient
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For example if we need to rotate a shape by using the rotation property
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The set the anchor points in the center of the shape we can use the pain behind tool
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Selected and move this point closer to the center
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And to not have to do this by I select the snapping option When selecting the stool
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It allows us to snap to the corners and center of the shape
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Like this
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We don't have to always go back to this option we can just hold control to use snapping when needed
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Perfect
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Now if we rotate the shape it will rotate precisely around its Center
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Do not have to set the Anchor Point for each new layer we can edit this in a program settings
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What's open General in a preferences menu
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Check Center Anchor Point in New shape layer
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This is better
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So now that we understand basic shape parameters let's draw switch
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Delete both layers
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To figure out what instruments we need let's look at the switch and understand what it's made of
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It's a circle and two rectangles with rounded corners
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Let's begin with a circle
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It would be logical to draw the circle using the ellipse tool
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But not so fast
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We will do it with the rectangle tool it will make work easier for us later
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First draw rectangle by eye
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Then give it a precise size
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Expand the shape layer and set the size property to 100 by 100
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Now the values of the woods and height are interdependent
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To be able to control them independently click this chain icon
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Now we can give the height and the woods their own values
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Good
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And round the corners by setting the roundness value to about 50
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Excellent
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This method will allow us to not have to draw other shapes separately duplicate the layer by selecting it and
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Pressing Ctrl + D or command + D if you're on a map
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Now they're placed one above the other
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Make the bottom shape wider
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What's make its with 175 pixels
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Use it to make the stroke
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Duplicate the bottom layer one more time
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Set the values to 185 and 110
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Because the shapes are the same color they blend together
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Let's change the bottom layers color to light gray
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Make the other two layers White
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Like this
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The Rambler is white just like the layer below it
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But in the original it stands Out Among the other is by its shadow will use effects to do this
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You can open the effects panel with effects and presets in the window menu
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We already have it open here on the right
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There are lots of different effects in the panel
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We can find the one we need by typing drop shadow in the search bar
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Added to the layer either by dragging the effects name from the panel to the lair
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Or if the necessary layer is already selected just by double-clicking the effect
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All effects that have been added to the layer are displayed in a separate panel effect controls
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By the way we can also find all these properties in the layer panel
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Besides contents and transform groups now we also have the effects group
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Standard effect settings won't work for us what set the shadow direction to 180 degrees
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This is more like what we need sometimes it's impossible to get a good Shadow with just one effect
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We can add an additional shadow
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Duplicated with Ctrl + d
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Willis will highlight the shape of the circle a little better
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What's at the distance property to zero
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Decrease softness to 10
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Adiposity 210 also
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This is much better
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Move the circle to the
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Perfect
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Let's move on to the animation
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It's easy to make a clumsy and boring animation
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So let's take things step by step to make it professional and study in detail why it works the way it does
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The most important thing is that the property has a timer icon
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Let's begin by moving the circle arrow to the right and then bring it back
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This animation is created with the help of keyframes
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On the timescale they will be created where we put this time in Decatur
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First set the initial position of the layer or fix it
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Move the time indicator to the zero frame
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Expand the layer and animate the position property of the whole layer in the transform group
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Click on the timer icon to create the first keyframe
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Then go to frame 15
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Right now our time scale is broken up into 10 frame intervals
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To make these intervals smaller we can drag the right side of the slider to the left
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Like this
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Now we can move the layer to the right
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And the new keyframe gets created automatically at the current moment in time
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However this way of greeting keyframes works well only if they're already keyframes on the property
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Like we have here on the Zero frame
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And if you pour panel you can now see a dashed line
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This is the trajectory of the layers movement
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Each. Is the layers position in each frame
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Next let's create a small pause and after 1 second grade another keyframe
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Now by clicking on the rhombus in the stroke of the animated property
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Also after about 15 frames copy the very first keyframe
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Selected and copy it with Ctrl + C and paste it into the current moment in time was ctrl-v
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To start the animation we just need to press space
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Perfect
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Remove the layer with the first two keyframes
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In the time. Between the second and the third keyframes nothing happen
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This is how we fix the position of the layer and create a pause and with the last keyframe we move the lair
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We can use the same method to animate the layer size rotation and many other things
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In comparison to the original it looks to linear and boring
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Let's make it more smooth so that its movement is more realistic
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Select all keyframes and open graph editor
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We will get acquainted with it in more detail in future lessons
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For now let's just make sure that we have the speed graph open not the value graph by right-clicking on it
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It's easy to make it smooth
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Exit graph editor
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Select the key friends once again
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Or just use the F9 key
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The icons of our keyframes changed from rhombuses to our glasses
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What start the animation
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Perfect
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This is much better
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Open the speed graph
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Now as you can see the graphs have become parabolic meaning that the movement speed slowly increases until
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It reaches its peak in the middle and then slowly decreases
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We can make the animation even better if we select II keyframe and move the graph to the left like this
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This way we'll add acceleration to the movement or make it a bit more sudden
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And the end of the movement will become a lot smoother
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But this is not all
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Notice that the animation rebound slightly when it reaches the edges of the space
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This trick adds physics to the object
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It's easy to do this
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Go to 527 frames before the second key frame
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And move the layer a little to the right
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Almost to the edge of the white background
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Select the keyframes Press F9 one more time
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Open the speed graph and once again use the broth to make the animation accelerate in the beginning and slowly
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Decelerate in the end
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Start the animation
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Cool
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This is what we need
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What's do the same with a reverse movement
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00:17:14,239 --> 00:17:16,031
What's new on to other layers
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00:17:16,543 --> 00:17:19,359
The internal shape just decreases in size
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00:17:19,871 --> 00:17:21,919
We can animate the scale property for this
249
00:17:22,431 --> 00:17:24,991
Expand this layers transform group
250
00:17:25,247 --> 00:17:29,599
Freaky frames in the same moments were we created the first two keyframes
251
00:17:34,463 --> 00:17:36,511
Edit the speed graph in the same way
252
00:17:37,279 --> 00:17:41,631
First Press F9 then open the speed graph and move it to the left
253
00:17:42,655 --> 00:17:43,423
Like this
254
00:17:45,215 --> 00:17:47,775
Also change the scale in opposite direction
255
00:17:58,527 --> 00:17:59,295
Looks pretty good
256
00:17:59,551 --> 00:18:05,695
No it's animate the bottom layers color change for this expanded layer and in it suspend
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00:18:05,951 --> 00:18:06,463
The Phil group
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00:18:07,487 --> 00:18:10,559
Animated in the same moments as the car property
259
00:18:11,327 --> 00:18:15,679
By the way to avoid looking for the exact placement of keyframes every time
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00:18:15,935 --> 00:18:21,055
You can quickly navigate between them using the arrows to the left and to the right of the rhombus
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00:18:21,567 --> 00:18:25,663
The current time indicator will automatically move to the selective keyframes
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00:18:29,503 --> 00:18:33,599
On the second key frame click the color pictogram to the right of the property name
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00:18:33,855 --> 00:18:37,183
And find a similar green color in a color palette
264
00:18:39,999 --> 00:18:40,511
Good
265
00:18:41,023 --> 00:18:47,167
In the second half of the animation the color should go back to White copy II keyframe and pasted in
266
00:18:47,423 --> 00:18:48,191
In place of the Third
267
00:18:48,703 --> 00:18:52,031
This way will fix the color between the second and third key frame
268
00:18:52,287 --> 00:18:56,127
And let's make a change back to White between the 3rd and 4th
269
00:18:56,639 --> 00:18:58,687
I'm the same easing to the animation
270
00:19:04,831 --> 00:19:06,879
Now let's look at the animation carefully
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00:19:07,647 --> 00:19:13,791
Notice how on the left a part of the shape remains visible this doesn't look good so let's remove it
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00:19:14,303 --> 00:19:20,447
Right now the leader of decreases in size to the shape Center because the Anchor Point is also in the center
273
00:19:20,703 --> 00:19:25,823
If we move it using the Pan behind tool the layer will get smaller relative to this point
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00:19:29,151 --> 00:19:29,919
Pretty fast
275
00:19:30,431 --> 00:19:36,319
However I'd like to show you an alternative trick that will help you with other tasks as well as with your homework
276
00:19:39,647 --> 00:19:45,791
In addition to existing simple shapes we can also draw our own lines using the pen tool and connect them
277
00:19:46,047 --> 00:19:47,071
Into complex shapes
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00:19:47,583 --> 00:19:50,655
This is the second method of drawing shapes in After Effects
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00:19:51,167 --> 00:19:57,311
With the help of these paths we can draw and animate sliders graphs freeloaders and many other
280
00:19:57,567 --> 00:19:58,335
Other things
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00:20:02,943 --> 00:20:08,575
By clicking the viewport panel we will draw straight lines one by one starting with the first points
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00:20:08,831 --> 00:20:12,671
If we click and hold the left Mouse button and then the lines will become Kirk
283
00:20:12,927 --> 00:20:19,071
By clicking the first point one more time we will connect and lock in the shape this opens many new possible
284
00:20:19,327 --> 00:20:21,887
Goodies for us that don't exist with simple shapes
285
00:20:22,655 --> 00:20:25,215
Will draw this shape using this tool
286
00:20:27,007 --> 00:20:29,055
What's draw a straight horizontal line
287
00:20:29,823 --> 00:20:31,103
Select a pen tool
288
00:20:31,615 --> 00:20:33,919
Turn off the fill and turn on the stroke
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00:20:36,479 --> 00:20:40,831
Change its color temporarily so that it doesn't blend in with the other elements
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00:20:42,111 --> 00:20:44,927
But the first born approximately in the center of the circle
291
00:20:45,439 --> 00:20:46,975
And the second to the right of it
292
00:20:47,231 --> 00:20:49,023
Hold shift to make the line straight
293
00:20:50,815 --> 00:20:52,863
No it's properly configure the stroke
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00:20:53,375 --> 00:20:55,935
Expand the layer and the stroke Property Group
295
00:20:57,471 --> 00:20:59,263
Right now we just need a few properties
296
00:20:59,775 --> 00:21:02,847
What's at the stroke Woods to 100 pixels
297
00:21:03,871 --> 00:21:08,735
Jerome The Strokes borders expand the line cap list and select around cap
298
00:21:10,783 --> 00:21:15,135
Now we just need to change the size select the selection tool using the V key
299
00:21:17,184 --> 00:21:21,792
Well we're in the point editing mode it's very easy to select two points with it
300
00:21:22,560 --> 00:21:25,888
Align vertically and along the left side
301
00:21:26,656 --> 00:21:32,544
Then select the pass right points and Alignment along the right side using the right and left arrow keys
302
00:21:34,336 --> 00:21:34,848
Perfect
303
00:21:35,104 --> 00:21:36,640
Make The Strokes color white
304
00:21:38,688 --> 00:21:41,504
And move the layer to the position of the previous one
305
00:21:43,040 --> 00:21:46,624
Which we will hide temporarily by clicking this I icon
306
00:21:48,928 --> 00:21:53,280
Now we can animate the shapes decrease in size using the stroke Woods property
307
00:21:53,792 --> 00:21:56,352
Create keyframes at the same moment in time
308
00:22:05,824 --> 00:22:10,176
For this we can select both keyframes and set the value on one of them
309
00:22:10,432 --> 00:22:13,248
And it will be applied to all selected keyframes
310
00:22:16,576 --> 00:22:18,880
Configure the speed drop the same way as before
311
00:22:22,720 --> 00:22:25,280
At first glance it seems like nothing has changed
312
00:22:25,536 --> 00:22:29,888
However working with a path is more flexible in this case than working with a shape
313
00:22:30,144 --> 00:22:35,776
Next we will trim the past left side so that it disappears in the direction of the circles movement
314
00:22:36,032 --> 00:22:42,176
To do this will use the shape layer modifier trim pass expand the layer with a triangle button
315
00:22:42,688 --> 00:22:44,736
We will discuss the other ones in the future
316
00:22:49,344 --> 00:22:53,696
What's make sure that it's below the path group otherwise we won't see any changes
317
00:22:55,488 --> 00:22:57,024
It has only three properties
318
00:22:57,536 --> 00:23:03,424
We can from the stroke on the left with the start property and on the right side with an N property
319
00:23:04,192 --> 00:23:04,960
Who needs start
320
00:23:05,728 --> 00:23:07,776
Set keyframes in the same places
321
00:23:14,432 --> 00:23:18,016
And set the volume to 70 in the second and third keyframes
322
00:23:21,856 --> 00:23:24,672
Configure easing and check the animation
323
00:23:33,120 --> 00:23:33,632
Excellent
324
00:23:34,144 --> 00:23:36,448
Now there are no more unnecessary elements
325
00:23:36,960 --> 00:23:40,544
To see user interactions lets out a pointer
326
00:23:41,824 --> 00:23:43,872
Make it simple just a small circle
327
00:23:45,408 --> 00:23:51,040
Drive on the side but the first check that Phil is turned on and stroke is turned off
328
00:23:52,064 --> 00:23:57,952
Another convenient feature is being able to switch between fill and stroke modes by holding down Alt
329
00:23:58,720 --> 00:24:04,864
Add animation to the pointer before the switch animation starts select all of the switches keyframes
330
00:24:05,120 --> 00:24:06,144
And move them to the right
331
00:24:07,424 --> 00:24:10,752
To make sure that we see all of the keyframes in the composition
332
00:24:11,008 --> 00:24:14,336
Select all the layers and press the Yuki to collapse them
333
00:24:14,592 --> 00:24:17,920
And one more time to expand only the properties with keyframes
334
00:24:19,200 --> 00:24:23,296
We need about one second to animate the pointers movement and clicking
335
00:24:24,320 --> 00:24:27,648
Select all keyframes and move them by one second
336
00:24:28,416 --> 00:24:29,184
Like this
337
00:24:29,696 --> 00:24:32,256
We need to animate a few properties for the pointer
338
00:24:32,512 --> 00:24:38,656
In order to avoid expanding all of the layers properties each time we can expand just what we need using ha
339
00:24:41,216 --> 00:24:44,800
For example we can expand the layers position property using the peaky
340
00:24:45,056 --> 00:24:46,080
This is much quicker
341
00:24:46,592 --> 00:24:48,128
We will also need scale
342
00:24:48,384 --> 00:24:49,920
Expanded with the Esky
343
00:24:50,176 --> 00:24:54,528
Butthole downshift while pressing s so that both of the properties are selected
344
00:24:56,064 --> 00:24:56,576
Great
345
00:24:56,832 --> 00:24:59,648
What the first position keyframe on the Zero frame
346
00:25:00,416 --> 00:25:03,232
And after a second move it to the circle Slayer
347
00:25:03,744 --> 00:25:09,120
Will imitate clicking by decreasing and increasing the size of the pointer after 10 frames
348
00:25:09,376 --> 00:25:12,960
What's new 5 frames before the switch animation starts
349
00:25:13,472 --> 00:25:19,616
By the way to move more precisely between frames you can hold down control and press the left or right arrow
350
00:25:19,872 --> 00:25:20,384
Arrow keys
351
00:25:20,896 --> 00:25:24,736
After five frames decrease the layers scale by 50%
352
00:25:25,248 --> 00:25:28,576
And after five more frames change it back to 100
353
00:25:29,088 --> 00:25:29,600
Good
354
00:25:29,856 --> 00:25:34,976
Copy V3 keyframes to the moment of the next click before the switch moves left
355
00:25:43,680 --> 00:25:44,960
Configure the animation
356
00:25:45,216 --> 00:25:48,032
Select all the new keyframes and press F9
357
00:25:48,800 --> 00:25:50,848
Select the position keyframes
358
00:25:51,104 --> 00:25:53,152
Open the speed graph and move it to the left
359
00:25:58,016 --> 00:25:58,528
Perfect
360
00:25:59,040 --> 00:25:59,808
What's good
361
00:26:00,576 --> 00:26:01,856
We're done with the animation
362
00:26:02,112 --> 00:26:04,928
Now let's organize our layers a little for convenience
363
00:26:05,184 --> 00:26:11,328
We've drawn a switch and a pointer in separate layers
364
00:26:11,584 --> 00:26:14,656
And it isn't convenient to move them to the side separately
365
00:26:15,168 --> 00:26:21,312
Also if we move the layers where we've animated the position you keep frames will be created and existing one
366
00:26:21,568 --> 00:26:22,336
Oil change
367
00:26:23,360 --> 00:26:24,640
Which is also not convenient
368
00:26:25,408 --> 00:26:27,968
In this case we can use layer parenting
369
00:26:28,224 --> 00:26:31,808
We can link layers using the parent column in the layer panel
370
00:26:32,320 --> 00:26:34,368
The background is not animated
371
00:26:35,136 --> 00:26:37,696
So let's link other switch layers to it
372
00:26:38,720 --> 00:26:41,280
So that by moving at two other layers will move with it
373
00:26:42,816 --> 00:26:45,120
Select all layers except for the background
374
00:26:49,728 --> 00:26:55,872
We can also parent the layers using the pick whip tool what's click and drag the spiral to the background layer
375
00:26:57,664 --> 00:26:58,432
That's it
376
00:26:58,944 --> 00:27:01,760
Nobody move in this layer all other layers will follow it
377
00:27:02,016 --> 00:27:03,552
Without disrupting the animation
378
00:27:04,320 --> 00:27:09,440
Also we can simultaneously decrease the layers in size and for example rotate them
379
00:27:10,720 --> 00:27:16,608
Noticed that out of all the basic properties opacity remains independent for each layer
380
00:27:17,888 --> 00:27:21,728
At the same time we can still move each layer as we please
381
00:27:22,752 --> 00:27:28,640
Now that we can easily move the layers throughout the composition Let's Straighten the switches position by the center
382
00:27:29,408 --> 00:27:33,504
To see the whole composition fit the viewport window to the height of this panel
383
00:27:34,272 --> 00:27:37,856
Expand this list in the viewport settings and select fit
384
00:27:38,624 --> 00:27:44,768
This way we will always see the whole composition matching the height of this panel to align the layers we can use
385
00:27:45,024 --> 00:27:46,304
Use the Align panel
386
00:27:46,816 --> 00:27:48,352
Open it from the window menu
387
00:27:50,400 --> 00:27:52,192
Select the background layer
388
00:27:52,704 --> 00:27:56,800
Each button aligns layers position along the sides of the composition
389
00:28:00,128 --> 00:28:00,640
Good
390
00:28:01,664 --> 00:28:07,808
Parenting is a very convenient tool but it isn't the only way to group layers
391
00:28:09,088 --> 00:28:12,672
What's assume that we need a few of these switches in the interphase
392
00:28:13,440 --> 00:28:16,256
We can duplicate all layers and move them to the side
393
00:28:17,792 --> 00:28:22,912
However the more of them we have the more difficult and time-consuming it will be to change the color
394
00:28:23,168 --> 00:28:25,728
Shape and animation and this isn't good
395
00:28:26,752 --> 00:28:31,104
We can combine these elements into a separate composition using precompose
396
00:28:31,872 --> 00:28:36,480
Select all switch layers and either right click and select precompose
397
00:28:36,736 --> 00:28:38,784
Or press Ctrl shift C
398
00:28:40,832 --> 00:28:42,368
Limit switch one
399
00:28:44,672 --> 00:28:50,048
The new composition has been added to the project panel and replace the selected layers
400
00:28:54,912 --> 00:29:01,056
And by changing the switch layers inside of its all changes will be applied to all the copies of the composition in a
401
00:29:01,312 --> 00:29:02,336
Timeline panel
402
00:29:02,848 --> 00:29:04,384
This is very convenient
403
00:29:05,152 --> 00:29:10,784
If we need a different modification of the switch it's enough to just duplicate the composition in a project panel
404
00:29:14,880 --> 00:29:16,672
Then make any changes that we need
405
00:29:17,440 --> 00:29:21,280
Replacing the compositional layer with a new one is even simpler
406
00:29:21,536 --> 00:29:25,120
Hold on alt and move the new composition to the lair
407
00:29:25,376 --> 00:29:27,680
It will replace the old one in the same position
408
00:29:27,936 --> 00:29:28,960
Very convenient
409
00:29:29,984 --> 00:29:33,824
The last thing that we need in this initial stage is to add text
410
00:29:37,408 --> 00:29:39,200
Select the text tool
411
00:29:39,712 --> 00:29:41,248
It works in two modes
412
00:29:41,504 --> 00:29:45,600
If we click in any place in the viewports we can type text of any length
413
00:29:46,368 --> 00:29:48,672
To start a new line we just need to press enter
414
00:29:48,928 --> 00:29:51,232
The second mode works differently
415
00:29:51,744 --> 00:29:56,608
By clicking and dragging with the mouse we can create an area in which the text will be placed
416
00:29:57,120 --> 00:29:58,912
With automatic line breaks
417
00:29:59,936 --> 00:30:01,728
We can change this area as we wish
418
00:30:02,752 --> 00:30:05,568
There are two panels for working with text
419
00:30:05,824 --> 00:30:08,896
What select character and paragraph in the window menu
420
00:30:10,176 --> 00:30:14,784
From the paragraph panel the first three buttons are the ones we need the most right now
421
00:30:15,296 --> 00:30:16,832
Aligning the text to the left
422
00:30:17,088 --> 00:30:18,368
Center or right
423
00:30:19,392 --> 00:30:21,696
What's move on to the main text editing panel
424
00:30:22,208 --> 00:30:22,976
Character
425
00:30:23,744 --> 00:30:27,328
Units you'll find settings that are similar to any other text editor
426
00:30:28,352 --> 00:30:34,496
Font heading size and line spacing can be edited just like any other property values
427
00:30:41,664 --> 00:30:46,272
We can change the text color and add stroke to it was different types of overlay
428
00:30:47,296 --> 00:30:52,160
However if you're not experienced in typography we don't recommend you style the text too much
429
00:30:52,416 --> 00:30:56,768
It's better to stick to the regular look and authentic van character
430
00:30:58,560 --> 00:30:59,328
This is it
431
00:30:59,584 --> 00:31:00,864
Let's move on to your homework
432
00:31:05,216 --> 00:31:06,240
Here's your task
433
00:31:06,752 --> 00:31:12,640
Redraw 3 interface elements from any operating system or software in the simplest way possible
434
00:31:13,152 --> 00:31:15,712
Using only 3 drawing instruments from the lesson
435
00:31:16,224 --> 00:31:19,296
Ellipse tool rectangle tool and Pen tool
436
00:31:20,064 --> 00:31:22,368
Or you can come up with your own unique elements
437
00:31:23,136 --> 00:31:26,720
Also animate them using the basic properties that we covered in this lesson
438
00:31:26,976 --> 00:31:28,768
And the trimpots modifier
439
00:31:29,536 --> 00:31:34,656
Good luck
52200
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