All language subtitles for 2021-05-11-210900

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,733 it will only have to do one 2 00:00:01,866 --> 00:00:02,666 landing burn 3 00:00:02,666 --> 00:00:05,500 and that right there is a substantial difference 4 00:00:05,500 --> 00:00:08,100 but even for the final landing burn 5 00:00:08,100 --> 00:00:10,800 staying in the belly flop as long as possible 6 00:00:11,000 --> 00:00:11,966 still pays off 7 00:00:12,066 --> 00:00:12,733 because notice 8 00:00:12,733 --> 00:00:14,900 right before the falcon 9 lights attentions 9 00:00:14,900 --> 00:00:18,966 its velocity is still about 310 meters per 2nd 10 00:00:19,466 --> 00:00:20,100 that's a little 11 00:00:20,100 --> 00:00:22,700 more than three times faster than starship 12 00:00:22,700 --> 00:00:25,333 before it lights its engines for the landing burn 13 00:00:25,566 --> 00:00:27,100 and it still hasn't even 14 00:00:27,100 --> 00:00:29,833 reached the equilibrium of terminal velocity 15 00:00:30,166 --> 00:00:31,000 because at this point 16 00:00:31,000 --> 00:00:35,166 it's still experiencing aerodynamic drag of almost 2gs 17 00:00:35,300 --> 00:00:38,533 so it didn't even reach terminal velocity period 18 00:00:38,766 --> 00:00:40,200 so I guess that's maybe 19 00:00:40,200 --> 00:00:42,566 a huge difference is that starship will 20 00:00:42,566 --> 00:00:44,266 actually hit terminal velocity 21 00:00:44,500 --> 00:00:46,866 and the falcon 9 just doesn't 22 00:00:47,066 --> 00:00:50,666 okay well so what 220 meters per 2nd difference 23 00:00:51,166 --> 00:00:53,433 that doesn't sound like that big of a deal 24 00:00:53,466 --> 00:00:55,433 I mean to get into low earth orbit 25 00:00:55,566 --> 00:00:58,800 you need to go about 7 800 meters per 2nd 26 00:00:58,900 --> 00:01:01,333 so 220 meters per 2nd 27 00:01:01,333 --> 00:01:04,666 that's only a small fraction of orbital velocity 28 00:01:05,300 --> 00:01:08,233 why is this belly flop maneuver worth it 29 00:01:08,433 --> 00:01:10,533 well here's the problem when you're falling 30 00:01:10,700 --> 00:01:13,200 every 2nd you are trying to slow down propulsive 31 00:01:13,200 --> 00:01:16,266 the first 9.8 meters per second of deceleration 32 00:01:16,366 --> 00:01:18,633 are just wasted fighting gravity 33 00:01:18,833 --> 00:01:21,833 so that 235 meters per 2nd can 34 00:01:21,866 --> 00:01:23,500 actually be a lot more 35 00:01:23,866 --> 00:01:26,166 because of something called gravity drag 36 00:01:26,400 --> 00:01:27,700 or gravity loss 37 00:01:27,700 --> 00:01:28,866 but in order to actually 38 00:01:28,866 --> 00:01:29,966 understand gravity losses 39 00:01:29,966 --> 00:01:30,733 we need to 1st 40 00:01:30,733 --> 00:01:33,933 explain thrust to weight ratios and engine throttling 41 00:01:34,400 --> 00:01:36,433 and here's where the fun begins 42 00:01:53,633 --> 00:01:56,633 thrust away ratio perhaps you've heard of it 43 00:01:56,733 --> 00:01:59,300 perhaps you've played lots of herbal space program 44 00:01:59,333 --> 00:02:02,600 like me and you have a pretty decent grasp of it or 45 00:02:03,066 --> 00:02:03,833 maybe you don't have 46 00:02:03,833 --> 00:02:05,400 any idea what I'm talking about at all 47 00:02:05,700 --> 00:02:06,700 and that's fine 48 00:02:06,733 --> 00:02:09,133 so let's imagine a rocket hovering for now 49 00:02:09,133 --> 00:02:11,433 let's completely ignore the atmosphere 50 00:02:11,700 --> 00:02:13,500 if we separate these forces and concepts 51 00:02:13,500 --> 00:02:15,700 it's going to make this a lot easier to learn 52 00:02:16,100 --> 00:02:17,100 so in order to hover 53 00:02:17,100 --> 00:02:20,100 the rocket engine needs to produce exactly as much 54 00:02:20,100 --> 00:02:22,166 thrust as the rocket weighs 55 00:02:22,333 --> 00:02:24,266 in order to explain this best we're going to use 56 00:02:24,466 --> 00:02:26,533 newtons for both the weight 57 00:02:26,766 --> 00:02:28,733 and the thrust of the rocket 58 00:02:28,966 --> 00:02:30,800 since it's a unit of force 59 00:02:30,800 --> 00:02:34,000 an object with a mass of one kilogram weighs 60 00:02:34,000 --> 00:02:36,000 9.8 newtons on earth 61 00:02:36,200 --> 00:02:36,966 this is because 62 00:02:36,966 --> 00:02:39,000 earth's gravity pulls at one 63 00:02:39,000 --> 00:02:42,366 kilogram with a force of 9.8 newtons 64 00:02:42,400 --> 00:02:44,033 and just for fun on mars 65 00:02:44,033 --> 00:02:47,566 the same mass would weigh 3.7 newtons 66 00:02:47,566 --> 00:02:49,133 of course it be just as easy to use 67 00:02:49,133 --> 00:02:51,933 pounds and pounds force in this example 68 00:02:52,066 --> 00:02:54,266 but we'll use newtons despite me not 69 00:02:54,266 --> 00:02:55,533 being very used to it 70 00:02:55,533 --> 00:02:57,566 but it's all relative anyway 71 00:02:57,600 --> 00:02:59,433 so if your rocket weighs 1 72 00:02:59,433 --> 00:03:02,033 000 newtons otherwise known as a kiloton 73 00:03:02,100 --> 00:03:03,366 and you're producing 1 74 00:03:03,366 --> 00:03:06,233 000 newtons of thrust in the opposite direction 75 00:03:06,400 --> 00:03:07,433 you would hover 76 00:03:07,533 --> 00:03:10,233 because you have a thrust weight ratio of one to one 77 00:03:10,400 --> 00:03:11,700 which means your thrust is 78 00:03:11,700 --> 00:03:13,466 exactly counteracting gravity 79 00:03:13,566 --> 00:03:14,866 and therefore your weight 80 00:03:15,233 --> 00:03:17,533 your net acceleration is zero 81 00:03:17,600 --> 00:03:20,200 because your thrust is exactly counteracting 82 00:03:20,200 --> 00:03:21,066 earth's pole 83 00:03:21,066 --> 00:03:21,966 on your rocket 84 00:03:21,966 --> 00:03:24,133 produce 900 newtons of thrust with your 1 85 00:03:24,133 --> 00:03:25,400 000 newton rocket 86 00:03:25,400 --> 00:03:27,600 and your thrust to weight ratio will be less 87 00:03:27,600 --> 00:03:28,566 than one to one 88 00:03:28,566 --> 00:03:30,700 specifically 0.9 to one 89 00:03:30,866 --> 00:03:32,266 and you'll go down 90 00:03:32,333 --> 00:03:34,266 for each 2nd to your at this throttle setting 91 00:03:34,266 --> 00:03:36,866 with that thrust away ratio of 0.9 to one 92 00:03:36,966 --> 00:03:38,100 you'll go downward 93 00:03:38,166 --> 00:03:42,433 faster and faster you would be accelerating downward 94 00:03:42,833 --> 00:03:45,000 and if you throttle back up to one to one 95 00:03:45,200 --> 00:03:47,866 you wouldn't go back to a hover magically 96 00:03:47,866 --> 00:03:50,300 you'd actually continue to go down at the same 97 00:03:50,300 --> 00:03:53,333 velocity a thrust weight ratio of one to one 98 00:03:53,666 --> 00:03:56,700 just means your velocity is not changing 99 00:03:57,000 --> 00:03:58,633 so in order to get back to a hover 100 00:03:58,633 --> 00:04:01,266 we need to increase our thrust weight ratio to 101 00:04:01,500 --> 00:04:02,600 over one to one 102 00:04:02,933 --> 00:04:06,200 just to accelerate enough to reach zero velocity 103 00:04:06,400 --> 00:04:08,933 so now let's throttle our engines to produce 1 104 00:04:09,166 --> 00:04:10,833 100 newtons of thrust 105 00:04:10,900 --> 00:04:14,000 which would be a thrust to weight ratio of 1.1 to 1 106 00:04:14,166 --> 00:04:16,700 and we'll start canceling out the velocity 107 00:04:17,000 --> 00:04:18,100 once we get back to 108 00:04:18,166 --> 00:04:19,066 zero velocity 109 00:04:19,066 --> 00:04:21,966 we can return to a thrust away ratio of one to one 110 00:04:22,266 --> 00:04:23,433 if we want to hover 111 00:04:23,433 --> 00:04:25,233 so now let's get back to where we started 112 00:04:25,233 --> 00:04:28,100 let's go to thrust away ratio of 1.5 to 1 113 00:04:28,100 --> 00:04:30,166 and accelerate quickly upwards 114 00:04:30,366 --> 00:04:32,666 and again this is very important to remember 115 00:04:32,700 --> 00:04:34,266 if you instantly throttled back 116 00:04:34,266 --> 00:04:36,233 to a thrust away ratio of one to one 117 00:04:36,533 --> 00:04:39,466 you would continue going up at the same velocity 118 00:04:39,533 --> 00:04:41,600 you wouldn't magically hover 119 00:04:41,966 --> 00:04:44,766 so to get back to hovering where we started 120 00:04:44,800 --> 00:04:47,166 we'll hold our upwards velocity until we are close 121 00:04:47,166 --> 00:04:48,200 to where we started 122 00:04:48,300 --> 00:04:50,566 and then we'll reduce our thrust away ratio 123 00:04:50,566 --> 00:04:51,566 below one to one 124 00:04:51,733 --> 00:04:53,866 decelerate until our velocity is at 125 00:04:53,866 --> 00:04:55,000 0m per 2nd 126 00:04:55,200 --> 00:04:57,333 and then increase our throttle back 127 00:04:57,333 --> 00:04:59,400 to a thrust away ratio of one to one 128 00:04:59,700 --> 00:05:01,100 to maintain a hover 129 00:05:01,433 --> 00:05:03,000 right back where we started 130 00:05:03,000 --> 00:05:04,100 it's actually quite hard 131 00:05:04,100 --> 00:05:06,000 to make a rocket hover and maneuver 132 00:05:06,100 --> 00:05:08,500 but it gets even more complicated when you remember 133 00:05:08,600 --> 00:05:10,733 that when a rocket engine is running 134 00:05:10,833 --> 00:05:12,900 it's also burning fuel 135 00:05:12,933 --> 00:05:15,566 so the rocket is getting lighter and lighter 136 00:05:15,633 --> 00:05:17,100 as propellant is expelled 137 00:05:17,100 --> 00:05:19,433 so in order to maintain a thrust to weight ratio of 138 00:05:19,433 --> 00:05:20,600 say one to one 139 00:05:21,100 --> 00:05:22,233 you have to be able to precisely 140 00:05:22,233 --> 00:05:24,933 throttle your engine to produce exactly as much 141 00:05:24,933 --> 00:05:26,766 thrust as your rocket weighs 142 00:05:27,000 --> 00:05:29,733 even though it's getting lighter and lighter 143 00:05:29,800 --> 00:05:30,300 and of course 144 00:05:30,300 --> 00:05:33,500 throttling an engine is a big big deal for landing 145 00:05:33,533 --> 00:05:35,300 otherwise if you couldn't throttle 146 00:05:35,300 --> 00:05:38,300 you'd have to turn on your engines at the exact 147 00:05:38,533 --> 00:05:39,566 right moment 148 00:05:39,566 --> 00:05:41,633 huh that sounds like a really bad idea 149 00:05:42,200 --> 00:05:43,400 right joe barnard 10830

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.