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Zulu
hi it's me tim dodd the everyday astronaut rocket lab
of course that's one of my all time favorite
small rocket companies
is working on a lot of really exciting things right now
and I just recently caught up with the ceo and founder
peter it's just back in December
when they were opening up their new launch
buchenwald virginia
but they're still working on a lot of really
cool and exciting things
between then and now
and they have a lot of cool things coming
the rest this year
even though the world's kind of currently on pause
so I got a chance to catch up again with paperback
and ask him more about their crazy
plans to catch a rocket with a helicopter
now if you need to know more about this
how it's physically possible
or why it's never been done I've already done a pretty
in depth video that you could watch
before or after this interview
it's really fascinating stuff
okay on to the interview hey peter how's it going
good thanks to him yourself
good to see you
it sounds like you guys are staying
still pretty busy
considering all the things is going on
you've done quite a bit since the last
time we spoke in
was that December or November November wait
I don't remember the simba I think
justin yeah we haven't decided to see him for you
yeah when you opened up lc2
so what all happened since then
it seems like you guys have done
quite a few things behind the scenes you had another
launch
yeah give us a little
run down a little
update on what rocket lives been up to
yeah so it's been super busy so as you point out
we didn't we did another launch
and it was good to get that one away
for that particular customer
big deal customer that one
and and you know
things things don't slow down
so you know obviously we won the
nasa keystone mission to the moon so
that's a very big project for us
with lunar keystone
so
and sorry the lunar photon stage
so mess of project mess of engineering undertaking
super cool program super cool program
sorry one's the first
stuff for that actually slated as far as
on the calendar
if favorite 2021
oh man that's gonna be awesome
yeah yeah launched out of lc2
that'll be a big deal
it's gonna be fun and what I'll see even working on
yeah and also
fled out on recovery so
we've made some big strides on recovery so
for recovery there's really
I think we've spoken about this before
there's kind of three main pillars of
trickiness and
the first one is
could we
get a stage through the atmosphere in one piece
and
we did that a couple of times in a row which was great
the ['one']millisecond is
can we
reliably catch a stage out of media with helicopter
and the third one is
can we get it under parachutes and slow it down
so we've been beavering away on all three
of those areas
and had some success in some of them
yeah yeah and
I mean I happen to catch this little video of you guys
actually working
on the parachute aspect
and recovering it with the helicopter
how many times if you guys worked on that
what tell me how that's going
has it been pretty exciting if you had any
mishaps that all have been going pretty smooth
now it's gone very very smooth so
we did a test drop with a
dummy stage one
and it was quite the logistical feet actually we had
in the mean we had three helicopters and
two giant boats and also a recovery vessel so
it was quite the flotilla of
aircraft and boats to get this test but we basically
stooged out into the middle of the pacific and
and dropped one test
dropped a test article on one helicopter
at around about 6 000 feet and then
the the other helicopter hit a
hook and catching mechanism
and
it came in behind and
lined up and picked it out of the
middle of the sky
1st try so that was really
you guys made it look pretty easy I mean honestly
I was kind of shocked
that it just goes and it looks like all you have to do
I don't quite get
the grabbing mechanism that grabs onto the actual
the drug shoot there what
is that like some kind of hook or something
or how does it end up it
looks like all I get to do is kind of touch it
and magically is
grabbing onto the line
what's going on there
yeah so it's an aerodynamically stable
shape so we can fly through the air at
reasonable speed and
the rope stays nice and controlled and also
that you know the hooking system
you know retains its stability
and it's pretty it is pretty simple and the fact that
you have your long
tag shoot and drop out behind the main shoot
and then with the hook
the idea is to just touch those touch those two lines
and then once the two lines touch
you just sort of slide up
and
it snags in an arena we mechanism
and then that mechanism
calls on the parachute and deflates the parachute
and you take the weight and away you go
but I have to say to
the pilot I need a pilot made it look super easy and
we're all sitting on you know
out at sea so it's watching it from a vote
and it's just like gee
that doesn't look too bad at all
and so we need landed and
you know
we've been spoke to him
you know I said why
jesus didn't look too bad at all and he was like
oh no I was working for that
so you know he made it look very easy yeah
he was certainly working for and
definitely anyone skilled in their profession
makes really hard
things look really easy and that
pilot just absolutely knocked it out of the park
because it just looks like it's
not a big deal
so I guess the
one of the things that I was wondering about
you show the booster how you know for now
that just that the mock up dummy
which is kind of landed down
on what would be its engine bells
what is the process going to be like
please tell me
please tell me there's gonna be a giant robot
with giant arms and just gonna
grab it out of the sky and lay it down gently
what's your plan to get it safely down
somewhere yeah yeah yeah
well I mean
it depends on how you define a robot
but
no basically it's a jake and
basically a half shelling and
you know the helicopter pilot once it's named it
you have very good control of
actually where it is provided you don't have too many
prevailing with the conditions so you can come in and
just grab it and
make it nice and simple
really so it actually is going to be grabbed onto out
of mid air basically
no not at it well I mean you have to
you know there's the marine platform
with a jig and then come along
and there's a lot of tolerance
in the vertical
and translational plane so you come on and just
have you has that
that little process been practiced already
no but that that is that's not one
I'm worried about it all
it's no different to just long
lining with the helicopter
you know these a really good pilot
you know can can do incredible things you know
with accuracy and long lines
yeah it's not that's not that that's not a tricky one
no that's awesome
that looks really exciting
it looks like you guys have made
a really good progress in that
did anything change
after the second
time you guys have now made it through reentry
did anything
surprise you or anything
changed after from the first reentry going through
to the second did anything changed is
is there any hardware that you've now added
after the first
two that you're preparing now for your 3rd time
just give me a rundown on what kind of at there
sure sure
so flight 17 is where we're targeting or build
17 is we're targeting
the parachute system to fly on
so build seven teens well down the
well down the production line now
and we're qualifying a lot of the systems
so
we look every time you re into something like that you
learn a lot but I guess we didn't learn enough between
the two flights to warrant continually doing it
which was a discussion point about the team as you know
should we just continually rely these
recovery systems
and basically
until we get some parachutes under it and really
get it back and see what we've got
it's not you know it's not pointless but
it's extra data but it's not
not valuable enough to warrant
the era planes with arab systems
you know out in the middle of the pacific
and all the logistics that go along with
tracking a stage down
yeah so in other words
just to reiterate
because it's kind of hard to hear you sometimes
but just to reiterate basically you're thinking now
stop trying to solve the full problem and
you're going to basically still try to recover one
but not expecting it to be
real flight worthy and just kind of see what
we needs to be improved upon
is that what you said
yeah yeah yeah yeah so from
so to the point of the next phase of the program is
to splash one down in the ocean in any condition
okay so we're working really
really hard on the parachute systems
to
do that so that's really the next big
mask owners is to get
something splashed down in the ocean that we can go on
fish out
and there
wasn't too much more than learned by just continually
reining stages
without any parachute systems right
right that makes sense and so
after that you'll kind of
look at what needs to be beefed up and the heat shield
what needs to be beefed up
and any other things and you'll kind of have a good
starting point to really
a good data point to really be able to move forward
and not waste
r amp d on something that isn't going to work out
exactly I mean we've proven that
we can renter it
there's not a lot more we can prove by just
keeping on reentering them
reentering them
at this point what we need
to do now is
get one back and
look that's the ultimate proof in the pudding right
we'll get it back and if it looks in great shape
that'll be a huge bonus
if it's just hanging together by a string in a three
it didn't we just lucky then
you know that's a different
set of problems to solve
but you know obviously the stage is a well instrumented
and we're looking at heat flux and
temperatures and things like that
and the stages is making it back in one piece but
you know
the post investigation after recovery is really
we were going to see where we're at
that's awesome
that's got to be really exciting knowing that
you're making progress on something that
so few people have ever
really done and really accomplished
I mean on top of your list of achievements already
it seems like you're
it feels like you're plowing through this
pretty quickly and
man it's just crazy to think that your
that clothes already to
really be able to pluck one out of the ocean
and see how it did
I mean that's that's
is that going to be on the next flight then already
no flight 17 17
okay yes there's a block up block upgrade for flight 17
you know obviously the parachute systems
you know there's quality of interface there
by structural and and system level
so
but yeah the team the teams really kicking out I mean
yeah we're moving through super quickly and
you know
it's great to
great to put the work in in the beginning
do lots of testing in analysis and
come out the other side with positive results
there's a lot of
this kind of
I've been reflecting on this quite a bit recently
in development programs
so there's kind of two schools of thought right
with a lot of these systems
is fly really early and take lots of risk and
have lots of failures
or it's been a bit more time
do the analysis
really understand what's going on and
use those flights as kind of
final validation points rather than
massive learning along the way
so
I think
there's a really capable balance to be made there
between like just
just going forward and blowing crap out versus
you know
doing you know a good level analysis and understanding
versus going the other way
which is just analyzed to death
and then build one thing at the end
which you know we don't subscribe to either
there's a there's a middle point there
where I think there's an optimum curve
in the kind of if it versus reward
if you're either way of the curve
you can spend a lot of time with broken hardware
if you're this side of the curve
you spend too much time
too much time total that you don't get any results
that's really interesting
you're talking about that because that's actually
a topic
I'm kind of comparing the development and iteration of
a rocket like the sls
versus a rocket like starship and they
you couldn't have two
more different approaches
to development than those two rockets
and it sounds like
you guys are kind of finding that happy medium
where it's like
you know when it's
because that is an art on its own
that is apparently an art on its own
it is learning when to move on
when it's good enough
and when it's still
good enough to not be risky but still give you
the next step you know
and watching what you guys are doing
it looks like you're riding that line perfectly
from what I can tell is that
this is good enough to get us to the next step
you know but you're not spending years
on the chalkboard though
either
it seems like you're kind of right in the middle there
yeah you're right there
and that is a balance
and I think that's part of the successive rocket lab
is been able
to find that that
knee in the curve where
you're optimizing for time and efficiency and resources
yes because that's not free
no no nothing's free nothing is free in this game
everything is very expensive
do you think you'll actually save money
by recovering boosters
or is it literally
a matter of increasing production
cheaper than doubling the size of your factory like
give me that balance is there
do you think like
the economics of flying a helicopter again is not free
the boat all that stuff is not free
do you think that's
give me the balance sheet
approximately of what you feel like
that's gonna be right now
well I mean the key driver here is not economics
it's manufacturing
now
if we're able to do this really well
and let's take the utopian state where
we can pluck it out of the sky
put it back on the pad
charge up the batteries and fly again
then clearly is
there's a very strong economic advantage to that
but you know
I'm more realistic that
there's a middle point where we
pluck it out of the sky
there's a chunk of its first up
and we need to refurbish at a reasonable amount
so
at that point
if you come out kind of economically neat
from a production standpoint
you don't have to carry all of that facility
infrastructure and
people to be able to meet the same production rate
I mean it's a little bit of German and me coming out
it's just ultimately efficient
you know it's and scottish too
you know very very thrift thrifty
so but I mean it's it's it's
it's a really nice if you can make it work
it's a really nice point
to be it that you know
ultimately to reuse that hardware yeah
as far as reusing and relying do you feel
I'm curious if
the engines going forward
obviously we've seen spacex do
you know propulsive reentry and stuff like that
the actual nozzles themselves are typically
cooled regeneratively
with cold flowing fuel
how does that happen
because there's no fuel flowing through them
during the reentry process
how do they keep themselves from melting
I guess with that hot plasma
well their ink can elder start with
and it's a blunt body
so you push the shockwave forward of the
it's unlikely that any shockwaves are touching
to an engine bell
so you push the majority of the heat flux forward
but
that is kind of
the the art and what we're trying to do here is
you know the analysis team have
a goal of you know
no greater heat flux during reentry then during a seat
which is a pretty fifty goal
but
you know the methodology that we're we're employing
to try and manage those heat loads
and you know this is why
the corridor angle is so critical
that look if we can get to that point then
you know life is very good because you haven't exceeded
any kind of thermal boundaries at all
yeah that's I mean
for some reason
I don't think I realized that your nozzles are
actually made out of income now
and that's one of the great
best materials
isn't that one of the highest melting materials
basically known to
humans at this point it seems like it's right up there
oh niobiums is
niobiums much
is as much better
but you know those refractory melany and lloyd
but yeah in canala's
cinderellas is
you know store
high mounting temperature well
more so stronger at
elevated temperatures than high melting temperatures
yeah yeah so tell me
give me a real quick rundown then on where we're at
with photon and
sounds like you guys acquired a new
company that's going to help
is that going to help
produce photons at a
better rate and things like that
and just give me a little rundown on that
because photon seems to be something that
I know you and the industry are as excited
I think for us
spaceflight fans
that's one of those things
we don't get to see the direct benefit
we don't get to see the flame end of it
getting all exciting so tell me
tell me why that is exciting and what
and where it's at right now
yeah yeah so I mean look
you know the mission of rockett lab is we're trying to
you know makes
open up space to improve life on earth
that's the whole point
and
you know I guess one of the one of the things
that little ways frustrated me is that
I have a launch vehicle
and you take the kick stage
it has gps combs imus
reaction control systems
it is a satellite in its own right
and it would always frustrate me that
literally six inches away from
my satellite is another set of life with
sometimes exactly the same equipment on board
and you know I deliver my customer satellite
and then my satellites and all but
we play with it for a while and then we turn it off
it just seems incredibly wasteful
and in the other part of the element
the other element of this is that
if you distill out
what it takes to build business in space
you know
the launch is one piece and
launch we see is a solve problem there
but the next problem to solve is
how can I make it so
that it doesn't take a team of 20 engineers
to build a spacecraft
a huge amount of resources cost in time
and every spacecraft
is different I mean the coupe set
is a wonderful example of kind of a standardization
but even within a cube set
there's a three u3 you tuna can
through you excel
and so on and so forth
so what we're trying to do here
is provide a best in class
small satellite
bus platform and really
the ethos is that
no company should ever have to worry
about whether or not their reaction wheels are set
trading or
any ear those kinds of
you know on orbit everyday stuff
they should just be worrying
about the sensor that generates them revenue
likewise
the government should be worried about the capability
that
they're trying to create
rather than you know
contract is building
the spacecraft and then
the rocket and the spacecraft doing the dance
and the coupled loads and ellis
and all of the junk that goes along with it
how can we seamlessly
make this experience or this
integration you know very very easy
and
that's that that's that you know photon really
is what they're trying to
that's what is trying to address is
just come with this sensor
everything else should be a commodity
the launcher be a commodity
bus should give you a commodity ground option
being commodity
just
come with the sensor or the science
or whatever you're trying to do
or the business
that you're trying to create
and leo and let's just get it up there quickly
that's for some reason I don't think I had ever
like thought of it too much
and it makes so much sense
when you break it down like that
people are
spending the same amount of time engineering
something that's literally right there
I mean this totally makes sense when
how much cheaper can someone fly if
they don't have to do half of the work you know
that's I don't know why that never hit me
yeah I mean we talked to we talked to
customers and especially government customers
and you know 18 months is an extraordinary short time
to go from
hey we're gonna fly something to having it on all but
that's considered to be you know incredibly quick
you know 18 months for us is an eternity
you know in 18 months
that was half the development timeline of electron
that may as well be half of someone's life
so you know
why we sit the goal internally as
it should be three months
turn up with your sensor
and you should be on orbit within three months
so everything is kind of in baseline against there
and then you know as we started to build out photon
we found that
the space
satellite and space supply chain is incredibly fragile
we knew that from electron that's why we build 90
of all the stuff that goes in electron as rocket lab
built so we knew that the supply chain is fragile
but I guess I underestimated just health regime the
you know the supply chain
for spacecraft and spacecraft components really was
and it's all good and well
you know
sitting a goal of saying well three months from
you know bringing me your sensor to orbit
but if I've got to wait a year to get
some critical components from suppliers
that's not going to work
so
you know we needed
to you know
make them a supply chain much much more robust
so
we had already spoken
dogs and clears products in a spacecraft
because they're beautiful pieces of jewelry
and we just we just you know we love beautiful things
so we'd already we'd already baseline those
but it was a really a wonderful opportunity
because you know doug had a great product
we have a great product that
we have the ability to scale products very easily
when you look at satellite components and compete them
alongside rocket components it's just mmm
this is walking the back right
so
you know we had the ability to scale things like star
trekkers and
reaction wheels and
torque rods and all those kinds of things
and dark haire beautiful products
so it was really that the perfect fit
and we're not just you know doing it for our
own photon spacecraft
you know when we talk to other customers
that are trying to build their own spacecraft
everybody acknowledges the supply
chain of super brittle
so this is about making sure that
we don't just
provide components to our own platforms
we can provide components
to a bunch of other platforms as well
and if they fly an electron
they're flying electron high grade
if they don't
they don't doesn't matter either
you know
this is all about trying to
trying to really
move the space economy
wow so I mean
for some you know
I think that's again
another one of the things that some of us
don't realize
how hard it is to manufacture things and how
big of a hurdle that can be is actually getting things
produced at a rate at sustainable and
and economically beneficial because
we don't see that on this end of things at all and
that I had no idea you guys were actually working on
you know the option of people buying star trackers
or you know any of that type of stuff any of those
really
weird things that you can't just hop on amazon and buy
that's really cool I had no idea that's
that might be one of those
small things in the background that makes a big
ripple effect
in the industry
well we hope so we hope so I mean at the end of the day
the more spacecraft that launched
you know the bitter the space economy is
and the easier we can make that the bitter as well
it's a circular reference rod
if you make it easier and easier
than it just spins out faster and faster
and you know it's not just dugs components that
we sell it's we've built a whole
catalog of our own spacecraft components
so we built you know
severs acs systems
in our pair distribution modules
we have the full suite
of components settle like components
and the purpose of that is that
we can go to the shelf and pick off everything
anything we want in building everything we want
and I guess there's no more
no more kind of
obvious example of that than the capstone mission
to the moon
we take a hyper curry engine off the shelf we take a
star trek is off the shelf or action wheels
off the shelf
all the power modules and power systems off the shelf
and put together that in the format of
a mission that can deliver payload to the moon
likewise
we can assemble those building blocks if you will
into a leo platformer geo platform
you know we can even get 20 yard kilograms to venus
venus is my personal favor planet I love being wow
it's a totally totally underrated planet
yeah absolutely
but you know
the photon is a concept it's photon is not
a piece of hardware
you know a photon is
an electron emits a photon
in some you know
in a kind of
a physics standpoint yeah so
it's really it's really a program
not a hardware platform so a photon can be
a very simple comb spacecraft in
and leonard it can be an interplanetary mission as well
with a different collection of hardware
wow
that's I had no idea you could go interplanetary with
photon because you mentioned in
when we were
hanging out at your launchpad
that you could basically keep stacking tanks
on top of photon and increase your delta v abilities
I mean obviously there's at the point where it's
you're kind of maxing out the vehicle below it
and you're kind of maxing out the platform
of course
could I mean at this point
if you could you stick landing legs
theoretically on photon
and actually do you have enough
delta veto land a photon on the moon
oh I think that's pushing it
that gets pretty tough that gets pretty tough
but we express
they're working on a lander that
gets kicked out to tie on photon right
and
then it stitches down from there so it's probably a
nice benefit there
to stage at that point
and not have to take all that mass
the service of them yeah yeah yeah yeah look I mean
I've learned very
I've learned to never say anything's impossible
because I just end up eating hats
so I'm not gonna say that it's impossible
but it's it's
that's another level of tricky
you know with respect to
these smaller platforms is the certain things
that don't trade well
but could someone buy a photon from you
stick landing on legs on it and fly it on a little bit
bigger rocket
be an option
yeah absolutely yeah absolutely yeah of course
and you know the
you know the photon lunar stage that we've developed
already you know
we've already been reached out to it the number of
the large year space
you know companies because it's a it's a high energy
super you know super high performance
high delta v stage
so whether it's taking a small payload to the moon
or you put 100 cages on it and
a couple hundred cages on it
and launch it on a bigger vehicle
at the end of the day
it's a spacecraft
and
although it's optimized for electron so you know
the photon's flight computer
is the same flight computer
that controls and launches in electron
so we don't have an electron flight computer
and a photon flight computer
you know photon always shears parts of
electron with itself
so
you know when we're in launch mode
the flight computers in launch mode
and it takes control of the range
and it launches the vehicle and guides it all the way
to home and transfer
the moment we kick off
photon the flight computer goes okay
now I'm gonna set a light and
flips into cell light mode
and it's just a nice way of reusing
all of the same
hardware that's required on a launch vehicle as
a spacecraft wow
so
you're maybe going to be able to fulfill someday
my dream I've always wanted to have some kind of
satellite of the people
something some everyday satellite or something
I don't know what it is
yeah
maybe if our audience can come up with something cool
well crowdsource
something awesome that people could upload
their images or
something like that
on the proton system that just sounds
for some reason this is already my gears turning
I mean you can do anything when you have
the whole thing kind of laid out for you like that
yeah go to go to venus tom you need to go to venus
that's where it's all happening
okay I mean I'll do that
that sounds awesome
is there anything
else you're really looking forward to
I know
obviously think these are kind of probably moving
they're kind of on pause at the moment I'm sure with
everything happening right now
I think everyone's kind of
a little bit half twiddling the thumb is hoping
we're gonna be okay
but in general down there in New Zealand
what's what's next for you guys
what are you most looking forward to this year
yeah I mean as you say we need to get back to work
I think the whole world
is in kind of a holding pattern right now
but you know
presuming the everything everything gets back to work
quickly you know I guess
there's a few key milestones
for us as you know
launch is just a
we're just turning it out cranking the handle and
you know it's a lot of a lot of vehicles
coming down the production line so that
better is just done
the things that I guess is almost excited about
I think things are talking about today is
getting that that next step of recovery is really
important
you know getting that stage subsonic and
to a point where we can splash it down as
is really really important
and I think
that is that is the day of sickening
as when we fish that thing out of the ocean
and see what we've got
that is you know that is a point where we will
defining moment we will go okay
this this this looks infinitely doable at this point or
man this this is not looking good
so I think that is a key that's a key element
but you know
we've got through
two of the hardest things in my opinion
the reentry is by far the hardest
you know and then capturing it as
something
we needed to prove that you know
we could do and do reliably
so that was a big milestone
and then
it's a year of the satellite for rocket lab
that's what it's all about and
you know everyone thinks of rocket lab
I guess it's in the name
as a rocket company
but you know we're really a space company
and
you know
building satellites
and components
and there's a whole lot of other stuff we do
that probably people aren't wear over as well
we manage spacecraft constellations for governments
we do a whole lot of
other stuff that is
you know it's not not directly associated with launch
and you know that's the point is
is building a company to
not just be a launch company because
launches even loves launch I love launch but
if we really want to deliver on on our mission
we have to extend past launch and
solve some of the other problems that's awesome
I have just one favor to ask because
I think it's going to be pretty cool
well you please provide
as best of footage
probably not livestream
because it's really
difficult when you're in the middle of the ocean
all know how difficult live stream is but
will you provide a footage of the recovered stage
when you do splash on down show us
give us a sense of how it did as soon as you can
because that's we're all gonna be really
excited to see that
yeah yeah you know no problems at all
I don't see in sydney as long as it's not
ip hanging out the sight of it will
we're happy to share that
oh that's gonna be awesome
and one more thing I do have to say
you had me so bad with your electron heavy
oh that was good wasn't it oh you
you had me and the internet loved it that was so great
that was so fun to see
and the worst of the worst thing is
you had to have posted that on April 2nd
didn't you
New Zealand time
well I mean we're New Zealand time New Zealand time but
but you know so
you got it you got it you know
so electron heavy confirmed electron heavy confirmed
there we go
because you pose them on the s and
well that's true and you know
it also has
a full life support system up in the nose kind as well
tom it's of course
you're ready
you have your ready to send meat now you're ready
yeah yeah I love it
well thank you so so much for spending some time and
stay safe and healthy and
we're
still so excited to see what you guys are working on
thanks to appreciate it
thanks for watching this interview
don't worry I've got a lot more content coming
I know I keep saying I'm going to do a quick video
and then I fall into deep rabbit holes
and the video I'm working on currently is
definitely not an exception to that rule
I'm working on a video at this moment
about whether or not
nasa should look at utilizing
starship for the artemis program
and comparing it to sls
weighing out the pros and cons of each system
and let me tell you
it's a rabbit hole but I'm just about done with it
hopefully it'll be coming out really soon
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thank you thanks everybody that's gonna do it for me
I'm tim dodd
the everyday astronaut bringing space down to earth
for everyday people
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