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Zulu
hi it's me tim dodd the everyday astronaut
space is trying some pretty crazy things
with their starship rocket
but perhaps there's nothing
more crazy than letting your
9 meter wide
50 meter tall rocket fall out of the sky belly 1st
and then try to light your engines basically
very last moment in order to go from horizontal
to vertical to hopefully land softly now
the reason they're doing this is so they can make
their terminal velocity as
slow as possible
so the rocket engines don't have to do nearly as much
work slowing the rocket down
now in order to understand what exactly that
all means
there's a ton of physics lessons to unpack here
and seeing all of these spectacular failures
has brought up
a lot of really good questions from you guys
but perhaps there's no bigger question than why
why are they doing that belly flop maneuver
why are they going from belly 1st
and then flipping to tail down
and why are they doing that maneuver so late
why don't they just start that
landing maneuver just a little
bit earlier to make sure there's enough time
to make corrections if
something doesn't go right
but we're also going to look at what other
options and constraints and variables spacex has
with running on different
number of engines is running on more engines
better is starting that landing burn earlier better
and can they use parachutes as a backup if
something goes wrong
and of course we'll answer the ultimate question
will this belly flop maneuver
ever be safe enough for humans
I mean
could you even survive the g forces of that crazy flip
should spacex just scrap this whole idea
and go back to landing
it more like a falcon 9
which is proven to be
highly successful
so today we're going to cover the wonders of
terminal velocity
thrust to weight ratio
gravity drag and engine throttling
to see if we can figure out why
space is pursuing such a crazy landing maneuver
and if we even think that's a good idea
or
if maybe they should just go back to the drawing board
let's get started 3 2 1 song
now right off the bat
in case you haven't watched already
you might want to watch my
complete guide to starship
as we actually go over a lot of things
that are going to be talked about in this video
so it might be helpful if you haven't seen that
or if you have
other questions about starship in general
after you watch this video
give that one a watch
it'll likely help you find some answers
but the point of this
video is to explain the physics behind
the rocket science
that's a try and speculate
but we're going to help you understand why
so when spacex does make changes
which they inevitably will
you'll have some grasp on
why they may have made those decisions
but this is a long video
and like all my long videos
we've got some time stamps for you guys
for easy watching or
quick skipping to these certain sections
you might want to see
we also have the YouTube player broken up
in those same sections
and we have an article
version of this video up on our website at
everydayness
com the links in the description
so that you can quickly search for certain topics
starship is doing something
completely unique here with this landing maneuver
so here's how it works
or I guess how it's supposed to work
starship reenters and falls out of the sky belly 1st
to scrub off as much velocity as possible
while falling
at about 500 meters and altitude
it lights up its raptor engines
gimbals them
full tilt folds in the rear flaps and swings from
horizontal to vertical
so it can land tail down
by having the rear fins or aft fins
or as I might call them delawareans tuck in
and by keeping the nose fins extended
it makes it so the nose has
much more drag and will want to point up
and the tail will want to fall down
which will help to aid in the rotation
in later versions of starship will likely see
powerful hot gas thrusters that could aid in this flip
but as of the making of this video
they've been using purely cold gas thrusters basically
off of a falcon 9
but they only use that to get
into the bell flat for this testing period
but they don't actually aid in the flip itself
because the rocket is lighting its engines up
while it's horizontal
it needs to pull propellant from special tanks called
header tanks
so that the engines don't suck up gas bubbles
because of course
the main drain valves on a rocket's propellant tank
are usually at the bottom of the tank which
for a normal rocket is typically oriented pointy end up
flame end down
while starship is falling through the atmosphere
the propellant will settle on the belly side
of the rocket
otherwise known as the windward side
starship has these special header tanks
that are essentially just reserved propellant
that are nearly full
and have their drain valve at a little bit of an angle
which is perfect for the landing maneuver
but also because the rocket lights attentions
while it's horizontal
it'll inject a lot of horizontal velocity
and then intentionally
over rotate all the way beyond vertical
in the opposite direction
to cancel out that horizontal velocity
once it begins to rotate back to vertical
it tucks in its top flaps and will precisely
control itself down to a nice
soft touchdown
much more like a falcon 9 booster landing
so for now I think we need to answer the most
burning question
why
why are they even doing this absurd maneuver
and not just landing like a falcon 9
since that obviously works really
really well
okay so let's start with the belly flop maneuver
well like we mentioned at the top of this video
and in our complete guide to starship
it's all about scrubbing off as much
velocity as possible
let the atmosphere do as much work as it can
essentially for free
no propellant necessary
but one of the biggest
reasons that starship will be coming in
belly first is
actually to control peak temperatures
and orientation of starship during orbital reentry
which is a huge huge deal
especially when trying to land at a precise location on
earth or mars
now we're not going to be focusing on that
orbital reentry portion in today's video
because I've covered it a bit in some other videos
so let's try and figure out
why starship continues to belly flop
once it's in the
lower portions of the atmosphere when it could
easily straighten itself out
at a higher altitude and land
more like a falcon 9
so the key here is getting your terminal velocity as
slow as possible
terminal velocity is the
maximum velocity and object reaches
while falling through a fluid
such as air
yes air is a fluid
it's when the downward force of gravity
equals the force of drag
so the more drag and object has
the slower its terminal velocity
it's the same
reason why a feather will fall slower than a hammer
well at least here on earth in earth's atmosphere
do them here and hopefully
go hit the ground at the same time
now of course
terminal velocity actually
changes based on local conditions
as the atmosphere gets thicker and thicker
drag gets higher
so the terminal velocity is slower and slower
but as long as your drag is equal to gravity
you are at terminal velocity
even when that velocity number
is changing just like skydiving
if you fall belly 1st
your terminal velocity is at a minimum
and you can spend as much time
falling as possible
while also maintaining a lot of control
with your arms and legs
now imagine if you were skydiving feet or head 1st
you'd fall substantially faster
because the oncoming air has much
less surface area to hit
and slow you down compared to belly 1st
so the atmosphere can't do as much work
and your terminal velocity would be much higher
and if we just look at the belly of starship
versus looking at the bottom of starship
you can see just how much more cross section there is
there is approximately 545
square meters of surface area on the belly side
but only about
70 square meters of surface area
on the base of the rocket
that's 7.8
times more surface area to help slow the rocket down
of course the mass would be the same
no matter the orientation
so if you have 7.8 times more surface area
there's a lot more surface for all the air
to push against
all things considered equal
the terminal velocity will be substantially slower now
granted
the actual coefficient of drag is vastly different
between the concave engine section
and the rounded cylindrical body of the rocket
but even so
the terminal velocity is substantially slower
falling belly 1st
perhaps one of the most fun things
about using starship
as an example of terminal velocity is
they can actually
change its terminal velocity
on how deployed all of its flaps are
while belly flapping
if starship deployed all of its flaps out more
its terminal velocity would be slower because it has
more drag
if it were to tug its flaps in a little more
its drag would decrease
and it would fall faster through the atmosphere with a
higher terminal velocity
now in general
space sex doesn't want the flaps to be maxed out
so either all the way open
or all the way closed because
they would be incapable of
making further adjustments to maintain orientation and
control
they will likely want to be roughly in the middle
remaining relatively neutral
and we can actually see the difference
of velocity in the telemetry of starship
versus a falcon 9
let's take a look at declan murphy's awesome
flight club data of the two
this is a highly accurate simulation of starship
sn8's flight profile and the nrl 108
falcon 9 mission
for these initial medium altitude tests
like we've been seeing
starship free falls a bit
after it gets into the belly flop
it slows down as it gets lower and lower
and into thicker parts of the atmosphere
until it slows all the way down to only
about 90 meters per 2nd
before lighting its engines for the flip
and landing burn
now of course
if starship was falling from a
higher altitude or coming back
in from orbit
there would be a higher peak velocity
but once it gets into low altitudes
and in thicker atmosphere
it should reach terminal velocity which is
very low by the time it lights its engines
and that is great
so now let's look at the falcon 9
notice that
after the entry burn the falcon 9 is back in free fall
it actually speeds up a little after engine shutdown
because the atmosphere is still pretty
thin at 40 kilometers
but then it slows down more and more
and the more
the rocket gets into the lower parts of the atmosphere
the slower it gets
don't forget starship won't ever need to do
any kind of reentry burn
after its orbit burn at all
because it will use
its heat shield to protect itself during re entry
and the entire broad side of the vehicle to slow down
so despite coming in at orbital speeds
and not just suborbital speeds
like the falcon 9
it will only have to do one
landing burn
and that right there is a substantial difference
but even for the final landing burn
staying in the belly flop as long as possible
still pays off
because notice
right before the falcon 9 lights attentions
its velocity is still about 310 meters per 2nd
that's a little
more than three times faster than starship
before it lights its engines for the landing burn
and it still hasn't even
reached the equilibrium of terminal velocity
because at this point
it's still experiencing aerodynamic drag of almost 2gs
so it didn't even reach terminal velocity period
so I guess that's maybe
a huge difference is that starship will
actually hit terminal velocity
and the falcon 9 just doesn't
okay well so what 220 meters per 2nd difference
that doesn't sound like that big of a deal
I mean to get into low earth orbit
you need to go about 7 800 meters per 2nd
so 220 meters per 2nd
that's only a small fraction of orbital velocity
why is this belly flop maneuver worth it
well here's the problem when you're falling
every 2nd you're trying to slow down propulsive
the first 9.8 meters per second of deceleration
are just wasted fighting gravity
so that 235 meters per 2nd can
actually be a lot more
because of something called gravity drag
or gravity loss
but in order to actually
understand gravity losses
we need to 1st
explain thrust to weight ratios and engine throttling
and here's where the fun begins
thrust away ratio perhaps you've heard of it
perhaps you've played lots of herbal space program
like me and you have a pretty decent grasp of it or
maybe you don't have
any idea what I'm talking about at all
and that's fine
so let's imagine a rocket hovering for now
let's completely ignore the atmosphere
if we separate these forces and concepts
it's going to make this a lot easier to learn
so in order to hover
the rocket engine needs to produce exactly as much
thrust as the rocket weighs
in order to explain this best we're going to use
newtons for both the weight
and the thrust of the rocket
since it's a unit of force
an object with a mass of one kilogram weighs
9.8 newtons on earth
this is because
earth's gravity pulls at one
kilogram with a force of 9.8 newtons
and just for fun on mars
the same mass would weigh 3.7 newtons
of course it be just as easy to use
pounds and pounds force in this example
but we'll use newtons despite
me not being very used to it
but it's all relative anyway
so if your rocket weighs 1 000 newtons
otherwise known as a kiloton
and you're producing 1
000 newtons of thrust in the opposite direction
you would hover
because you have a thrust weight ratio of one to one
which means your thrust is
exactly counteracting gravity
and therefore your weight
your net acceleration is zero
because your thrust is exactly counteracting
earth's pole
on your rocket produce
900 newtons of thrust with your 1000 newton rocket
and your thrust to weight ratio will be less
than one to one
specifically 0.9 to one
and you'll go down
for each 2nd to your at this throttle setting
with that thrust away ratio of 0.9 to one
you'll go downward
faster and faster you would be accelerating downward
and if you throttle back up to one to one
you wouldn't go back to a hover magically
you'd actually continue to go down at the same
velocity a thrust weight ratio of one to one
just means your velocity is not changing
so in order to get back to a hover
we need to increase our thrust weight ratio to
over one to one
just to accelerate enough to reach zero velocity
so now let's throttle our engines to produce 1
100 newtons of thrust
which would be a thrust to weight ratio of 1.1 to 1
and we'll start canceling out the velocity
once we get back to
zero velocity
we can return to a thrust weight ratio of one to one
if we want to hover
so now let's get back to where we started
let's go to a thrust away ratio of 1.5 to 1
and accelerate quickly upwards
and again this is very important to remember
if you instantly throttled back
to a thrust away ratio of one to one
you would continue going up at the same velocity
you wouldn't magically hover
so to get back to hovering where we started
we'll hold our upwards velocity until we are close
to where we started
and then we'll reduce our thrust away ratio
below one to one
decelerate until our velocity is at
0m per 2nd
and then increase our throttle back
to a thrust away ratio of one to one
to maintain a hover
right back where we started
it's actually quite hard
to make a rocket hover and maneuver
but it gets even more complicated when you remember
that when a rocket engine is running
it's also burning fuel
so the rocket is getting lighter and lighter
as propellant is expelled
so in order to maintain a thrust to weight ratio of
say one to one
you have to be able to precisely
throttle your engine to produce
exactly as much
thrust as your rocket weighs
even though it's getting lighter and lighter
and of course
throttling an engine is a big big deal for landing
otherwise if you couldn't throttle
you would have to turn on your engines at the exact
right moment
huh that sounds like a really bad idea
right joe barnard okay
so let's take a look at joe barnard from bps spaces
model rocket landing attempts
which he tried to do
exactly this by using solid rocket motors
can't throttle or shut down early
if you start your landing burn too early
and have too much
thrust and you hit zero velocity above the ground
and the engine still running you're going to go back up
if you start your landing burn too late
you're not going to be able to scrub off all your
velocity in time
and you'll smack into the ground
or if you're like joe bernard's rockets
you're going to turn into a beautiful
beautiful land shark
or here's another fun example
the falcon 9 actually has too much thrust with only
one of its nine merlin engines
at minimum throttle to be able to hover
so they have to start the landing burn very precisely
this is called doing a hover slam or a suicide burn
if spacex started too early
they could run the risk of running out of fuel
or hitting zero velocity before they touch the ground
and would fall from an even higher altitude
and of course
if the falcon 9 starts its engines too late
it will engage in an unscheduled disassembly when it
hits the ground
at a very high velocity
turning it into a falcon million pieces
since a single merlin engine can throttle between 100
down to about 40
you can start your landing burn at a point
where your throttle is directly in between the two
so about 70
this allows you to
increase your throttle if you started a little late
or decrease your throttle
if you started a little early
the rocket is continually calculating
its velocity is deceleration
and trying to make it hit 0 meters per 2nd
right when it hits 0m in altitude
it will precisely control its throttle
right up until touchdown
although this is all done
autonomously by the flight computer
which can precisely calculate exactly how much
and how quickly to slow it down
that isn't quite as scary as you might think
in fact you may have done this
a lot like
maybe every single day
lot of us
actually do a hover slam or a suicide burn basically
every day if you drive a car
so today we're actually going to be practicing
our own hover slams and suicide burns and showing you
that by modulating your brake pedal
you're basically doing the exact same thing
as a rocket engine slowing down
so I'm going to be doing this with my friend
trevor colman
so let's say you're traveling at
50 kilometers per hour and there is a stop sign ahead
we want to try and stop
right at the stop sign without ever
letting off the brakes and
without ever touching the accelerator pedal again
in this example the stop sign is the ground
where the rocket falling
and we're using our brakes as the rocket engine
that is slowing us down
but we can even go a little bit deeper
with this example
since letting off the accelerator of your car is like
lighting up your rocket engine
because
you begin to slow down before you even use your brakes
this is called engine braking
and although it's pretty obvious in
lower gears of an internal combustion engine car
it's even more
obvious in a hybrid or an electric vehicle
which have regenerative braking
and with a tesla we can even
change our regenerative braking setting to be
standard or low
which would be the same as changing the rocket engines
minimum throttle setting
so the next time you're driving around town
think about when you let off your accelerator
you just lit up your rocket engine
which will start slowing you down
and as you use your brakes
it's like throttling your rocket engine more or less
it's pretty fun
okay so that's thrust away ratio and hover slams
so how is that affect this gravity drag
gravity loss thing
okay so what the heck is this
gravity drag or gravity loss thing
gravity loss
is when you're using your engine to fight gravity
so let's assume you have a
thrust to weight ratio of one to one
as we know you're not changing your velocity at all
your engines are just fighting gravity
so every 2nd
you're running your engine
with a thrust to weight ratio of one to one
you're just wasting precious propellant
fighting gravity
your engine is trying to accelerate your craft at
9.8 meters per 2nd squared
and so is gravity just
in the opposite direction
now like we talked about to
actually get somewhere we need a thrust away ratio of
more than one to one
since the first bit of propellant will
always be sacrificed to that pesky gravity
and this makes a big difference in the
overall efficiency and performance of a rocket
so let's plot this out
because it's pretty fun to see spelled out
on the left we'll show
thrust to weight ratio
versus how much of the propellant is
actually performing work
which is basically the efficiency of the burn
against gravity
on the right
will show the thrust away ratio versus acceleration
so how much net acceleration the rocket is experiencing
if our thrust to weight ratio is one to one
100% of our propellant is spent fighting
gravity and
0 of our propellant is getting us somewhere
and as you know
that means our net acceleration is zero
if our thrust to weight ratio is 1.1 to one
91 of our propellant is still spent fighting gravity
and only 9 is used
getting us somewhere with the net acceleration of
0.1 g's but this produces infinitely more
work than a thrust away ratio of 1 to 1
since that wasn't producing any
so let's jump up to a thrust to weight ratio of 1.5
to 1
now two thirds of our propellant is wasted to gravity
and one third goes into accelerating the vehicle
so although we only increased our thrust 36
over a thrust to weight ratio of 1.1 to 1
we actually produced
five times the amount of net acceleration
getting us to 0.5 g's
let's do it again
now with a thrust to weight ratio of two to one
now 50 of our propellant is wasted on gravity
and 50
of our propellant goes to accelerating our vehicle
compared to 1.5 to one
we only increased our thrust by 33
but we produced twice the amount of acceleration
if we have a thrust to weight ratio of 3 2 1
only one third of our propellant was wasted
fighting gravity
and two thirds was used to perform work
which is great
so we increase our thrust by 50
and we still doubled our acceleration
and lastly
if we have a thrust to weight ratio of 6 to 1
gravity only eats up about 17
so again we
doubled our thrust
and more than doubled our acceleration
but notice we went from
66 of our propellant producing work
at a thrust away ratio of 3 to 1
up to only 83
with a thrust to weight ratio of 6 to 1
so we're definitely seeing some diminishing returns
and no matter how high your thrust to weight ratio is
you'll never reach 100
of your propellant
performing work because gravity will
always eat 9.8 meters per 2nd squared here on earth
but percentage of how much of your thrust gravity is
eating just keeps going down and down
until it's not really a major factor in the efficiency
of your landing burn
so let's think about a falcon 9 falling from the sky
again
if its thrust away ratio is really low like 1.1 to 1
it would have to start its landing burn very high up
and most of its propellant would be wasted
just fighting gravity
it takes substantially
more propellant to start your burn
this high up
or think of it the other way
if you had a much higher thrust weight ratio
it could do a very short landing burn
lighting its engines at the last 2nd
and only a small fraction of the propellant
was wasted fighting gravity
but the reality is
it's actually not quite as bad as we just made it seem
at least here on earth with earth's atmosphere
and especially towards the beginning of a falcon
9's landing burn
now this is really getting into the weeds on all this
but when the falcon 9 is near terminal velocity
drag alone is
already producing an awful lot of deceleration
there's much
more drag than gravity is pulling down on the rocket
so it's slowing down before the engines even light
but once you light your engines
you of course begin to slow the rocket down
but ironically you're
actually reducing the drag the rocket experiences
so the slower the rocket engine makes the rocket
the more work
it actually has to do to fight off gravity
near the end of the landing burn
it's basically carrying all the weight of the rocket
and our whole thrust weight ratio thing
really matters here the most
honestly crazy to me
the engineers have to factor in all of this stuff
when they're designing these landing profiles
okay so now we know about terminal velocity
we know about gravity drag
and how a high thrust to weight ratio can help
combat it
I think it's time we get into
why
does spacex do the flip from belly flop to tail down
so late
so we finally have
all the pieces of knowledge necessary to explain
why they want to do the flip pretty much
as late as possible
as you know the terminal velocity of going belly 1st
is much slower than engines down
so the longer they stay in that belly flopped position
the less work the engines have to do cool easy
but next we actually have a very
carefully plant and wonderful compromise of
mission planning
every decision has a compromise so
here's where things get pretty fun
so let's make an assumption
we want to be belly flopping
for as long as possible to scrub off velocity
but we also want to land safely and reliably right
so we
do want some wiggle room there and not be doing this
last sight in landing burn
where there's absolutely no margin for error
what options are there
starship has three sea level raptor engines
all capable of aiding in the landing
flip and landing burn
each engine can throttle between about 40
and 100 throttle setting
so we can actually have
some crossovers and thrust options
if we're running on one engine
two engines or three engines
with one engine running
we can produce between approximately 880 kilotons
to 2200 kilotons of thrust
with two engines running
we can produce between 1 760 kilotons
to 4 400 kilotons of thrust
and with three engines running we can produce 2
640 kilotons to 6600 kilotons of thrust
and a good point of reference here
when starship is falling from the sky
before it lights its engines
ways approximately 1.4 million newtons
otherwise known as 1.4 mega newtons
or 1400 kilotons
that's about one
mega newton of weight for a dry starship and about
400 kilotons worth of wait for the propellant
that's left over for landing
with a little bit leftover for safety margins
now of course these numbers are subject to change
as starship gets more and more refined
it'll probably get a little bit heavier
because it has more of a heat shield
but we could see the header tank shrink or whatever
but for now let's just use this as a reference
we actually have a ton of engine options here
but right away
you may notice
we actually have a little bit of a paradox
if you want to start the flip early
you'll need a low thrust to weight ratio
so say one engine at a low throttle setting
which is the least reliable thing
as if you lose an engine
it may take too long to get the other
engines up and running
but if you want to run all three
engines the whole time
you'll have to start the flip scarily late and
awfully close to the ground
because
with all three engines running at low throttle settings
it would still be a pretty aggressive suicide burn
but spacex has the option of lighting all three
engines for the flip
and then reducing the number of engines running
once the vehicle is closer to the ground
so they can have greater fine throttle control
while maintaining some redundancies at engine ignition
which seems like a decent compromise
but the performance hit of starting too early is
actually quite a big deal
in fact I had declan murphy
show the difference between the delta v requirements
for starting your landing burn at two
different altitudes
and real quick reminder here of what delta v is
it means change in velocity and
for rockets
you can kind of think of it like the range of a car
it's the balance of the fuel efficiency of your engine
and how much fuel you have in your car
so the higher the delta v you have
the further you can go
so about the absolute earliest starship can flip is
2.5 kilometers
and that's flipping with two engines
then going down to one engine at
nearly minimum throttle setting
for the entire landing burn
and using basically as much
header tank fuel as possible
then
about the absolute latest starship can flip is down
around 300 meters
and that requires all
three raptor engines running at their
highest throttle setting
full bore pulling 4.5 gs to come to a soft touchdown
so now between these two options is some
reasonable compromise
likely right around the 550 meter mark
like we've seen spacex trying the flip so far
and this balances some some engine out capabilities
and allows for some engine overlapping thrust profiles
and it doesn't have a long
and inefficient landing burn
because when you compare their delta
v requirements at each of these altitudes
you can see there isn't a huge difference between
550 meters and 300 meters
but there is
a fairly substantial performance difference
if you start up at 2.5 kilometers
the result of that delta v savings could be as much
as almost 20 tons of repellent
which could mean
slightly more than 20 tons that you could have put
into orbit which is more than a single falcon 9
has ever launched into orbit period
so that's a lot of mass
but of course it's important to remember for now
with its header tanks nearly full
it's around 30 tons of fuel anyway
so they might as well use
all of it and do whatever is the safest
but maybe in the future we could see the header
tanks shrink
as they aim to increase performance
while still having some redundant options for landing
but 2.5
kilometers is about the earliest starship can do
the flip
period due to the size of the header tanks which
again of course could always change
but then you're just
making it more and more inefficient and not really
any more reliable in any conceivable way
if you were flipping earlier
because let's stop and think about it so far
of the four
starship prototypes that have flown as of the
making of this video
none of them really would have worked out
any better had they started the flip earlier
the exception being maybe sn10 which
had a problem where it was
sucking up some of its helium instead of propellant
which means the rocket hit the ground at two
higher velocity
now of course
there might
always be submissions that have some unique edge cases
or more extreme requirements
for instance a heavier payload during landing may
always require all three
engines running at nearly maximum throttle for landing
but that might not be a safe
or reliable solution for humans
to me it seems like what they're doing now
with lighting of three engines
that the flip is great
because that way if one of them isn't working out okay
they can just
continue to do the flip and the landing on two engines
okay so all of this will allow starship to fall slower
and when timed correctly
it'll use very
little propellant for the landing burn
which will increase the performance of the rocket
since the propellant saved can be used to put more
stuff into orbit
and that's the whole point
so the real gold mine for spacex will be finding that
exact right altitude that balances performance
engine shut down opportunities with
overlapping thrust options between the engines
and leaves them with the fewest chances
to make a big old boom but aren't big
matter how reliable you make it
how is spacex
actually going to make this reliable
enough to make it safe for humans
can they
okay okay let's say everything
works out perfectly and starship can land reliably
this maneuver still looks pretty intense and isn't it
always subject to some spectacular failures
what would it be like if humans were on board starship
can it be safe
is this something your life could depend on
as someone who wants to ride this thing
now for dear moon
we better get into this
well first off
the biggest weakness
we need to remind ourselves that for now
the raptor engines are still in their infancy
they're literally
still in development
and they're getting more and more reliable by the day
they are far from perfect
but spacex is flying and testing these things
at a blistering speed
and they're accelerating
so with general engine reliability
the reliability of this maneuver will go up
drastically like we just talked about
by having landing profiles that will have few
single point failures
it could become much more reliable and on top of this
space will practice this maneuver a ton
since they're planning on flying starship
an insane amount between cargo
and eventually refueling flights
and all these other things
not only in this testing phase
but once it's operational
it'll see an awful lot of flights
and they'll have plenty of time to learn
from successes
close calls and failures
but there is
something that will hopefully help
make this flip maneuver itself
a little bit more reliable if there are problems with
say the engine gumble or something
because spacex is working on powerful
hot gas thrusters
that use high pressure gaseous methane
and high precious gaseous oxygen
that can aid in the flip maneuver
but what if they didn't do that flip at all
would the
hot gas rusher would be powerful enough to just simply
land belly 1st
well
no the hot gas thrusters
will not be nearly powerful enough to be able to
actually slow down an entire starship
but if you had enough of them of course
you could maybe do that but
lugging around all those additional engines
and that extra plumbing adds a lot
lot of complexity
a lot more failure points and a lot of weight
besides that
they'd have to beef up the rocket to handle
landing it horizontally
but more importantly
starship already has
rap engines
which are arguably some of the most
incredible rocket engines ever made
and will substantially outperform hot gas thrusters in
every metric
so
why would they want to land on less efficient engines
but the same thing is basically true for parachutes
I have a lot of people asking me
why they aren't using parachutes as a backup
if the main engines didn't light
or something like that
well the first
and most
obvious reason for parachutes is that they take a
long time to deploy
and you have to deploy them in stages
so you don't create
too much shock and destroy the shoots
and or the lines
if starship is lighting its engines up at say even two
1000m
and something goes wrong
and they need to then deploy the parachutes
that's not even enough time to deploy the small
drug shoots let alone the main shoots
not to mention the sheer weight
of the parachutes and parachute system
they actually weigh quite a bit
between the different shoots
the mortars that deploy them and of course
again beefing up the structure
to handle the loads in that orientation
and from the parachute mounting points
and let's not forget about the sheer
mass of starship at 100 metric tons
when it's dry with absolutely zero fuel on board
it would be the heaviest thing to
ever be carried under parachutes
the previous record was the space shuttle
solid rocket boosters
which weighed about 90 tons
that's right
the space shuttle's sr were
actually the largest parachutes ever
and they had three
drug shoots and then there are three
main shoots which weighed around five tons
just for the parachutes again
not to mention the mortars that would fire it
or the additional structure
from mounting the parachute too
okay okay forget backups
parachutes or backup engines and stuff like that
let's say the flip just become comes 99 99
reliable for landing
can he human even
withstand the g forces of the flip maneuver
well for that
let's take a look at the peak
gs of the landing maneuver
believe it or not
the peak gs of the flip and landing is under 3gs now
granted
they may be in a slightly dizzying mixture of vertical
and horizontal
but they're not even as great as many roller coasters
and of course
there likely could be seats that would
rotate and make it so you
always experienced g forces in the same direction
mostly lying on your back
to spread out the g's as much as possible
to keep you safe
and just look at the actual maneuver
follow the nose where the passengers or cargo would be
someday it doesn't actually move that much at all
yes the tail whips around pretty aggressively
but the nose barely does at all
I think it just looks scarier than it is
at the end of the day
I'd rather experience
the g's of starship than the g's of a falcon 9 booster
propulsive landing
which pulls up to
5gs at certain points during reentry and landing burns
while that's certainly survivable
it's definitely starting to get pretty uncomfortable
of course
no one's writing a falcon 9 booster when it lands
but it just shows how
high the g forces are
in order to recover a booster vertically
so
although the belly flop looks dangerous and nauseating
it likely wouldn't actually be that bad for humans
especially if the seats compensated for the rotation
it probably be no big deal at all
but as far as reliability
well
only time will tell how reliable this actually can be
so with that
I definitely think we need to wrap things up
so spacex is trying something pretty spectacular
and there's
reasons to maybe be skeptical about it at this point
having seen so many failures
but let's not forget this is just the very
very beginning
the raptors aren't very mature yet either
and will definitely get more and more reliable
as they continue development
for those of you that weren't around
during the early days of the falcon 9
many people had their doubts
space could even get it to fly
ever there were scrubs galore
problems and questions coming up
every time they got a falcon 9 to the pad
and then of course there were
many doubts if they could ever get it to land
and at first it did seem like a bad idea
and like something that just might
never be worth their time
but now no one
doubts the merits of spacex landing
and reusing their falcon
9 boosters as of today about 75
of all falcon 9 flights have successfully landed
and been recovered
and about half
of all missions have been on flown boosters
they clearly
have figured out a system that works incredibly well
and has already changed the game
or perhaps you remember when
space started using super chill
propellants for their falcon 9
they were scrubbing constantly
for instance ses 9
one of the first missions to use supercharged props
was scrubbed
four times
because of issues with the supercharged propellant
and people
were questioning whether or not it was worth it
and if they could ever get it to actually just
work out without being super finicky
including ula's tori bruno
but the ultimate question why
we've set it at the beginning and we'll say it again
now that you understand everything
using as much of the rocket to slow down
in the atmosphere as possible
essentially for free
that's a great
reason right there
and then by doing the flip as late as possible
they minimize gravity drag
and they won't waste too much
delta v landing the rocket
in order to fulfill the goal of being a
super heavy lift
fully reusable rocket
they have to squeeze absolutely
every little drop of performance out of the vehicle
in the early days of this testing program
we're going to see a
lot of failures
space will learn a lot of lessons
but they're cranking these things out so fast
they can rapidly iterate and learn at a pace
that will certainly lead to getting results in a hurry
but the reality is
I know the last minute aspect looks scary but frankly
every part just simply needs to work
this all just needs to become more reliable period
and if I know anything about spacex
they will force this thing into being reliable because
they don't seem to take no for an answer
after all nothing that's physically possible
is impossible but at the end of the day
who knows
space could play around with this for a while
and then say
you know what
let's just focus on what gets us the absolute highest
chances of safely landing and recovering period
and then they could make some just drastic changes
I mean
elon's already talking about catching the booster
with the launch tower
and maybe even doing that same thing with starship
who knows maybe someday we'll see them
blowing a bunch of fans up at starship and
catching it in a giant net
I mean
I feel like nothing is off the table for spacex but
for now I'm excited to see them try this
more and more because it sure is exciting
so what do you think
do you think spacex will figure out this maneuver
and make it reliable
and routine or do you think
they'll wind up back at the drawing board
and have to come up with another
completely different solution altogether
let me know your thoughts in the comments below
I will quick
thank you to a lot of people who helped make this
video possible
including declan murphy from flight club io
you guys should definitely be familiar with this
if you're out
ever trying to take pictures of a rocket
be sure and check out his
rocket photographer toolkit
there's a ton of really fun stuff to play with though
too so definitely check out flight club io
is awesome and declan does amazing work
and check them out on YouTube too
because he's doing an awesome job
explaining some of the differences we're seeing
between these missions
and also casper stanley
who made a lot of the awesome 3d renders in this video
check out his rocket explorer app
on the steam store which is
super super cool and another thanks to corey at
sea underscore bass 3d on Twitter
for some of his incredible animations as well
and a lot of the footage you saw from this video
was from the partnership I have
with my friends at cosmic perspective
so ryan scaliness and mariela's bender
who work with me to make
a lot of the incredible video that you see
on launch day
definitely watch their incredible films on YouTube
find their YouTube page right now
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thanks everybody
that's gonna do it for me
I'm tim dodd the everyday astronaut
bringing space down to earth for everyday people
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