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These are the user uploaded subtitles that are being translated: 1 00:00:00,0 --> 00:00:00,0 hi it's me tim dodd the everyday astronaut 2 00:00:00,0 --> 00:00:00,0 space is trying some pretty crazy things 3 00:00:00,0 --> 00:00:00,0 with their starship rocket 4 00:00:00,0 --> 00:00:00,0 but perhaps there's nothing 5 00:00:00,0 --> 00:00:00,0 more crazy than letting your 6 00:00:00,0 --> 00:00:00,0 9 meter wide 7 00:00:00,0 --> 00:00:00,0 50 meter tall rocket fall out of the sky belly 1st 8 00:00:00,0 --> 00:00:00,0 and then try to light your engines basically 9 00:00:00,0 --> 00:00:00,0 very last moment in order to go from horizontal 10 00:00:00,0 --> 00:00:00,0 to vertical to hopefully land softly now 11 00:00:00,0 --> 00:00:00,0 the reason they're doing this is so they can make 12 00:00:00,0 --> 00:00:00,0 their terminal velocity as 13 00:00:00,0 --> 00:00:00,0 slow as possible 14 00:00:00,0 --> 00:00:00,0 so the rocket engines don't have to do nearly as much 15 00:00:00,0 --> 00:00:00,0 work slowing the rocket down 16 00:00:00,0 --> 00:00:00,0 now in order to understand what exactly that 17 00:00:00,0 --> 00:00:00,0 all means 18 00:00:00,0 --> 00:00:00,0 there's a ton of physics lessons to unpack here 19 00:00:00,0 --> 00:00:00,0 and seeing all of these spectacular failures 20 00:00:00,0 --> 00:00:00,0 has brought up 21 00:00:00,0 --> 00:00:00,0 a lot of really good questions from you guys 22 00:00:00,0 --> 00:00:00,0 but perhaps there's no bigger question than why 23 00:00:00,0 --> 00:00:00,0 why are they doing that belly flop maneuver 24 00:00:00,0 --> 00:00:00,0 why are they going from belly 1st 25 00:00:00,0 --> 00:00:00,0 and then flipping to tail down 26 00:00:00,0 --> 00:00:00,0 and why are they doing that maneuver so late 27 00:00:00,0 --> 00:00:00,0 why don't they just start that 28 00:00:00,0 --> 00:00:00,0 landing maneuver just a little 29 00:00:00,0 --> 00:00:00,0 bit earlier to make sure there's enough time 30 00:00:00,0 --> 00:00:00,0 to make corrections if 31 00:00:00,0 --> 00:00:00,0 something doesn't go right 32 00:00:00,0 --> 00:00:00,0 but we're also going to look at what other 33 00:00:00,0 --> 00:00:00,0 options and constraints and variables spacex has 34 00:00:00,0 --> 00:00:00,0 with running on different 35 00:00:00,0 --> 00:00:00,0 number of engines is running on more engines 36 00:00:00,0 --> 00:00:00,0 better is starting that landing burn earlier better 37 00:00:00,0 --> 00:00:00,0 and can they use parachutes as a backup if 38 00:00:00,0 --> 00:00:00,0 something goes wrong 39 00:00:00,0 --> 00:00:00,0 and of course we'll answer the ultimate question 40 00:00:00,0 --> 00:00:00,0 will this belly flop maneuver 41 00:00:00,0 --> 00:00:00,0 ever be safe enough for humans 42 00:00:00,0 --> 00:00:00,0 I mean 43 00:00:00,0 --> 00:00:00,0 could you even survive the g forces of that crazy flip 44 00:00:00,0 --> 00:00:00,0 should spacex just scrap this whole idea 45 00:00:00,0 --> 00:00:00,0 and go back to landing 46 00:00:00,0 --> 00:00:00,0 it more like a falcon 9 47 00:00:00,0 --> 00:00:00,0 which is proven to be 48 00:00:00,0 --> 00:00:00,0 highly successful 49 00:00:00,0 --> 00:00:00,0 so today we're going to cover the wonders of 50 00:00:00,0 --> 00:00:00,0 terminal velocity 51 00:00:00,0 --> 00:00:00,0 thrust to weight ratio 52 00:00:00,0 --> 00:00:00,0 gravity drag and engine throttling 53 00:00:00,0 --> 00:00:00,0 to see if we can figure out why 54 00:00:00,0 --> 00:00:00,0 space is pursuing such a crazy landing maneuver 55 00:00:00,0 --> 00:00:00,0 and if we even think that's a good idea 56 00:00:00,0 --> 00:00:00,0 or 57 00:00:00,0 --> 00:00:00,0 if maybe they should just go back to the drawing board 58 00:00:00,0 --> 00:00:00,0 let's get started 3 2 1 song 59 00:00:00,0 --> 00:00:00,0 now right off the bat 60 00:00:00,0 --> 00:00:00,0 in case you haven't watched already 61 00:00:00,0 --> 00:00:00,0 you might want to watch my 62 00:00:00,0 --> 00:00:00,0 complete guide to starship 63 00:00:00,0 --> 00:00:00,0 as we actually go over a lot of things 64 00:00:00,0 --> 00:00:00,0 that are going to be talked about in this video 65 00:00:00,0 --> 00:00:00,0 so it might be helpful if you haven't seen that 66 00:00:00,0 --> 00:00:00,0 or if you have 67 00:00:00,0 --> 00:00:00,0 other questions about starship in general 68 00:00:00,0 --> 00:00:00,0 after you watch this video 69 00:00:00,0 --> 00:00:00,0 give that one a watch 70 00:00:00,0 --> 00:00:00,0 it'll likely help you find some answers 71 00:00:00,0 --> 00:00:00,0 but the point of this 72 00:00:00,0 --> 00:00:00,0 video is to explain the physics behind 73 00:00:00,0 --> 00:00:00,0 the rocket science 74 00:00:00,0 --> 00:00:00,0 that's a try and speculate 75 00:00:00,0 --> 00:00:00,0 but we're going to help you understand why 76 00:00:00,0 --> 00:00:00,0 so when spacex does make changes 77 00:00:00,0 --> 00:00:00,0 which they inevitably will 78 00:00:00,0 --> 00:00:00,0 you'll have some grasp on 79 00:00:00,0 --> 00:00:00,0 why they may have made those decisions 80 00:00:00,0 --> 00:00:00,0 but this is a long video 81 00:00:00,0 --> 00:00:00,0 and like all my long videos 82 00:00:00,0 --> 00:00:00,0 we've got some time stamps for you guys 83 00:00:00,0 --> 00:00:00,0 for easy watching or 84 00:00:00,0 --> 00:00:00,0 quick skipping to these certain sections 85 00:00:00,0 --> 00:00:00,0 you might want to see 86 00:00:00,0 --> 00:00:00,0 we also have the YouTube player broken up 87 00:00:00,0 --> 00:00:00,0 in those same sections 88 00:00:00,0 --> 00:00:00,0 and we have an article 89 00:00:00,0 --> 00:00:00,0 version of this video up on our website at 90 00:00:00,0 --> 00:00:00,0 everydayness 91 00:00:00,0 --> 00:00:00,0 com the links in the description 92 00:00:00,0 --> 00:00:00,0 so that you can quickly search for certain topics 93 00:00:00,0 --> 00:00:00,0 starship is doing something 94 00:00:00,0 --> 00:00:00,0 completely unique here with this landing maneuver 95 00:00:00,0 --> 00:00:00,0 so here's how it works 96 00:00:00,0 --> 00:00:00,0 or I guess how it's supposed to work 97 00:00:00,0 --> 00:00:00,0 starship reenters and falls out of the sky belly 1st 98 00:00:00,0 --> 00:00:00,0 to scrub off as much velocity as possible 99 00:00:00,0 --> 00:00:00,0 while falling 100 00:00:00,0 --> 00:00:00,0 at about 500 meters and altitude 101 00:00:00,0 --> 00:00:00,0 it lights up its raptor engines 102 00:00:00,0 --> 00:00:00,0 gimbals them 103 00:00:00,0 --> 00:00:00,0 full tilt folds in the rear flaps and swings from 104 00:00:00,0 --> 00:00:00,0 horizontal to vertical 105 00:00:00,0 --> 00:00:00,0 so it can land tail down 106 00:00:00,0 --> 00:00:00,0 by having the rear fins or aft fins 107 00:00:00,0 --> 00:00:00,0 or as I might call them delawareans tuck in 108 00:00:00,0 --> 00:00:00,0 and by keeping the nose fins extended 109 00:00:00,0 --> 00:00:00,0 it makes it so the nose has 110 00:00:00,0 --> 00:00:00,0 much more drag and will want to point up 111 00:00:00,0 --> 00:00:00,0 and the tail will want to fall down 112 00:00:00,0 --> 00:00:00,0 which will help to aid in the rotation 113 00:00:00,0 --> 00:00:00,0 in later versions of starship will likely see 114 00:00:00,0 --> 00:00:00,0 powerful hot gas thrusters that could aid in this flip 115 00:00:00,0 --> 00:00:00,0 but as of the making of this video 116 00:00:00,0 --> 00:00:00,0 they've been using purely cold gas thrusters basically 117 00:00:00,0 --> 00:00:00,0 off of a falcon 9 118 00:00:00,0 --> 00:00:00,0 but they only use that to get 119 00:00:00,0 --> 00:00:00,0 into the bell flat for this testing period 120 00:00:00,0 --> 00:00:00,0 but they don't actually aid in the flip itself 121 00:00:00,0 --> 00:00:00,0 because the rocket is lighting its engines up 122 00:00:00,0 --> 00:00:00,0 while it's horizontal 123 00:00:00,0 --> 00:00:00,0 it needs to pull propellant from special tanks called 124 00:00:00,0 --> 00:00:00,0 header tanks 125 00:00:00,0 --> 00:00:00,0 so that the engines don't suck up gas bubbles 126 00:00:00,0 --> 00:00:00,0 because of course 127 00:00:00,0 --> 00:00:00,0 the main drain valves on a rocket's propellant tank 128 00:00:00,0 --> 00:00:00,0 are usually at the bottom of the tank which 129 00:00:00,0 --> 00:00:00,0 for a normal rocket is typically oriented pointy end up 130 00:00:00,0 --> 00:00:00,0 flame end down 131 00:00:00,0 --> 00:00:00,0 while starship is falling through the atmosphere 132 00:00:00,0 --> 00:00:00,0 the propellant will settle on the belly side 133 00:00:00,0 --> 00:00:00,0 of the rocket 134 00:00:00,0 --> 00:00:00,0 otherwise known as the windward side 135 00:00:00,0 --> 00:00:00,0 starship has these special header tanks 136 00:00:00,0 --> 00:00:00,0 that are essentially just reserved propellant 137 00:00:00,0 --> 00:00:00,0 that are nearly full 138 00:00:00,0 --> 00:00:00,0 and have their drain valve at a little bit of an angle 139 00:00:00,0 --> 00:00:00,0 which is perfect for the landing maneuver 140 00:00:00,0 --> 00:00:00,0 but also because the rocket lights attentions 141 00:00:00,0 --> 00:00:00,0 while it's horizontal 142 00:00:00,0 --> 00:00:00,0 it'll inject a lot of horizontal velocity 143 00:00:00,0 --> 00:00:00,0 and then intentionally 144 00:00:00,0 --> 00:00:00,0 over rotate all the way beyond vertical 145 00:00:00,0 --> 00:00:00,0 in the opposite direction 146 00:00:00,0 --> 00:00:00,0 to cancel out that horizontal velocity 147 00:00:00,0 --> 00:00:00,0 once it begins to rotate back to vertical 148 00:00:00,0 --> 00:00:00,0 it tucks in its top flaps and will precisely 149 00:00:00,0 --> 00:00:00,0 control itself down to a nice 150 00:00:00,0 --> 00:00:00,0 soft touchdown 151 00:00:00,0 --> 00:00:00,0 much more like a falcon 9 booster landing 152 00:00:00,0 --> 00:00:00,0 so for now I think we need to answer the most 153 00:00:00,0 --> 00:00:00,0 burning question 154 00:00:00,0 --> 00:00:00,0 why 155 00:00:00,0 --> 00:00:00,0 why are they even doing this absurd maneuver 156 00:00:00,0 --> 00:00:00,0 and not just landing like a falcon 9 157 00:00:00,0 --> 00:00:00,0 since that obviously works really 158 00:00:00,0 --> 00:00:00,0 really well 159 00:00:00,0 --> 00:00:00,0 okay so let's start with the belly flop maneuver 160 00:00:00,0 --> 00:00:00,0 well like we mentioned at the top of this video 161 00:00:00,0 --> 00:00:00,0 and in our complete guide to starship 162 00:00:00,0 --> 00:00:00,0 it's all about scrubbing off as much 163 00:00:00,0 --> 00:00:00,0 velocity as possible 164 00:00:00,0 --> 00:00:00,0 let the atmosphere do as much work as it can 165 00:00:00,0 --> 00:00:00,0 essentially for free 166 00:00:00,0 --> 00:00:00,0 no propellant necessary 167 00:00:00,0 --> 00:00:00,0 but one of the biggest 168 00:00:00,0 --> 00:00:00,0 reasons that starship will be coming in 169 00:00:00,0 --> 00:00:00,0 belly first is 170 00:00:00,0 --> 00:00:00,0 actually to control peak temperatures 171 00:00:00,0 --> 00:00:00,0 and orientation of starship during orbital reentry 172 00:00:00,0 --> 00:00:00,0 which is a huge huge deal 173 00:00:00,0 --> 00:00:00,0 especially when trying to land at a precise location on 174 00:00:00,0 --> 00:00:00,0 earth or mars 175 00:00:00,0 --> 00:00:00,0 now we're not going to be focusing on that 176 00:00:00,0 --> 00:00:00,0 orbital reentry portion in today's video 177 00:00:00,0 --> 00:00:00,0 because I've covered it a bit in some other videos 178 00:00:00,0 --> 00:00:00,0 so let's try and figure out 179 00:00:00,0 --> 00:00:00,0 why starship continues to belly flop 180 00:00:00,0 --> 00:00:00,0 once it's in the 181 00:00:00,0 --> 00:00:00,0 lower portions of the atmosphere when it could 182 00:00:00,0 --> 00:00:00,0 easily straighten itself out 183 00:00:00,0 --> 00:00:00,0 at a higher altitude and land 184 00:00:00,0 --> 00:00:00,0 more like a falcon 9 185 00:00:00,0 --> 00:00:00,0 so the key here is getting your terminal velocity as 186 00:00:00,0 --> 00:00:00,0 slow as possible 187 00:00:00,0 --> 00:00:00,0 terminal velocity is the 188 00:00:00,0 --> 00:00:00,0 maximum velocity and object reaches 189 00:00:00,0 --> 00:00:00,0 while falling through a fluid 190 00:00:00,0 --> 00:00:00,0 such as air 191 00:00:00,0 --> 00:00:00,0 yes air is a fluid 192 00:00:00,0 --> 00:00:00,0 it's when the downward force of gravity 193 00:00:00,0 --> 00:00:00,0 equals the force of drag 194 00:00:00,0 --> 00:00:00,0 so the more drag and object has 195 00:00:00,0 --> 00:00:00,0 the slower its terminal velocity 196 00:00:00,0 --> 00:00:00,0 it's the same 197 00:00:00,0 --> 00:00:00,0 reason why a feather will fall slower than a hammer 198 00:00:00,0 --> 00:00:00,0 well at least here on earth in earth's atmosphere 199 00:00:00,0 --> 00:00:00,0 do them here and hopefully 200 00:00:00,0 --> 00:00:00,0 go hit the ground at the same time 201 00:00:00,0 --> 00:00:00,0 now of course 202 00:00:00,0 --> 00:00:00,0 terminal velocity actually 203 00:00:00,0 --> 00:00:00,0 changes based on local conditions 204 00:00:00,0 --> 00:00:00,0 as the atmosphere gets thicker and thicker 205 00:00:00,0 --> 00:00:00,0 drag gets higher 206 00:00:00,0 --> 00:00:00,0 so the terminal velocity is slower and slower 207 00:00:00,0 --> 00:00:00,0 but as long as your drag is equal to gravity 208 00:00:00,0 --> 00:00:00,0 you are at terminal velocity 209 00:00:00,0 --> 00:00:00,0 even when that velocity number 210 00:00:00,0 --> 00:00:00,0 is changing just like skydiving 211 00:00:00,0 --> 00:00:00,0 if you fall belly 1st 212 00:00:00,0 --> 00:00:00,0 your terminal velocity is at a minimum 213 00:00:00,0 --> 00:00:00,0 and you can spend as much time 214 00:00:00,0 --> 00:00:00,0 falling as possible 215 00:00:00,0 --> 00:00:00,0 while also maintaining a lot of control 216 00:00:00,0 --> 00:00:00,0 with your arms and legs 217 00:00:00,0 --> 00:00:00,0 now imagine if you were skydiving feet or head 1st 218 00:00:00,0 --> 00:00:00,0 you'd fall substantially faster 219 00:00:00,0 --> 00:00:00,0 because the oncoming air has much 220 00:00:00,0 --> 00:00:00,0 less surface area to hit 221 00:00:00,0 --> 00:00:00,0 and slow you down compared to belly 1st 222 00:00:00,0 --> 00:00:00,0 so the atmosphere can't do as much work 223 00:00:00,0 --> 00:00:00,0 and your terminal velocity would be much higher 224 00:00:00,0 --> 00:00:00,0 and if we just look at the belly of starship 225 00:00:00,0 --> 00:00:00,0 versus looking at the bottom of starship 226 00:00:00,0 --> 00:00:00,0 you can see just how much more cross section there is 227 00:00:00,0 --> 00:00:00,0 there is approximately 545 228 00:00:00,0 --> 00:00:00,0 square meters of surface area on the belly side 229 00:00:00,0 --> 00:00:00,0 but only about 230 00:00:00,0 --> 00:00:00,0 70 square meters of surface area 231 00:00:00,0 --> 00:00:00,0 on the base of the rocket 232 00:00:00,0 --> 00:00:00,0 that's 7.8 233 00:00:00,0 --> 00:00:00,0 times more surface area to help slow the rocket down 234 00:00:00,0 --> 00:00:00,0 of course the mass would be the same 235 00:00:00,0 --> 00:00:00,0 no matter the orientation 236 00:00:00,0 --> 00:00:00,0 so if you have 7.8 times more surface area 237 00:00:00,0 --> 00:00:00,0 there's a lot more surface for all the air 238 00:00:00,0 --> 00:00:00,0 to push against 239 00:00:00,0 --> 00:00:00,0 all things considered equal 240 00:00:00,0 --> 00:00:00,0 the terminal velocity will be substantially slower now 241 00:00:00,0 --> 00:00:00,0 granted 242 00:00:00,0 --> 00:00:00,0 the actual coefficient of drag is vastly different 243 00:00:00,0 --> 00:00:00,0 between the concave engine section 244 00:00:00,0 --> 00:00:00,0 and the rounded cylindrical body of the rocket 245 00:00:00,0 --> 00:00:00,0 but even so 246 00:00:00,0 --> 00:00:00,0 the terminal velocity is substantially slower 247 00:00:00,0 --> 00:00:00,0 falling belly 1st 248 00:00:00,0 --> 00:00:00,0 perhaps one of the most fun things 249 00:00:00,0 --> 00:00:00,0 about using starship 250 00:00:00,0 --> 00:00:00,0 as an example of terminal velocity is 251 00:00:00,0 --> 00:00:00,0 they can actually 252 00:00:00,0 --> 00:00:00,0 change its terminal velocity 253 00:00:00,0 --> 00:00:00,0 on how deployed all of its flaps are 254 00:00:00,0 --> 00:00:00,0 while belly flapping 255 00:00:00,0 --> 00:00:00,0 if starship deployed all of its flaps out more 256 00:00:00,0 --> 00:00:00,0 its terminal velocity would be slower because it has 257 00:00:00,0 --> 00:00:00,0 more drag 258 00:00:00,0 --> 00:00:00,0 if it were to tug its flaps in a little more 259 00:00:00,0 --> 00:00:00,0 its drag would decrease 260 00:00:00,0 --> 00:00:00,0 and it would fall faster through the atmosphere with a 261 00:00:00,0 --> 00:00:00,0 higher terminal velocity 262 00:00:00,0 --> 00:00:00,0 now in general 263 00:00:00,0 --> 00:00:00,0 space sex doesn't want the flaps to be maxed out 264 00:00:00,0 --> 00:00:00,0 so either all the way open 265 00:00:00,0 --> 00:00:00,0 or all the way closed because 266 00:00:00,0 --> 00:00:00,0 they would be incapable of 267 00:00:00,0 --> 00:00:00,0 making further adjustments to maintain orientation and 268 00:00:00,0 --> 00:00:00,0 control 269 00:00:00,0 --> 00:00:00,0 they will likely want to be roughly in the middle 270 00:00:00,0 --> 00:00:00,0 remaining relatively neutral 271 00:00:00,0 --> 00:00:00,0 and we can actually see the difference 272 00:00:00,0 --> 00:00:00,0 of velocity in the telemetry of starship 273 00:00:00,0 --> 00:00:00,0 versus a falcon 9 274 00:00:00,0 --> 00:00:00,0 let's take a look at declan murphy's awesome 275 00:00:00,0 --> 00:00:00,0 flight club data of the two 276 00:00:00,0 --> 00:00:00,0 this is a highly accurate simulation of starship 277 00:00:00,0 --> 00:00:00,0 sn8's flight profile and the nrl 108 278 00:00:00,0 --> 00:00:00,0 falcon 9 mission 279 00:00:00,0 --> 00:00:00,0 for these initial medium altitude tests 280 00:00:00,0 --> 00:00:00,0 like we've been seeing 281 00:00:00,0 --> 00:00:00,0 starship free falls a bit 282 00:00:00,0 --> 00:00:00,0 after it gets into the belly flop 283 00:00:00,0 --> 00:00:00,0 it slows down as it gets lower and lower 284 00:00:00,0 --> 00:00:00,0 and into thicker parts of the atmosphere 285 00:00:00,0 --> 00:00:00,0 until it slows all the way down to only 286 00:00:00,0 --> 00:00:00,0 about 90 meters per 2nd 287 00:00:00,0 --> 00:00:00,0 before lighting its engines for the flip 288 00:00:00,0 --> 00:00:00,0 and landing burn 289 00:00:00,0 --> 00:00:00,0 now of course 290 00:00:00,0 --> 00:00:00,0 if starship was falling from a 291 00:00:00,0 --> 00:00:00,0 higher altitude or coming back 292 00:00:00,0 --> 00:00:00,0 in from orbit 293 00:00:00,0 --> 00:00:00,0 there would be a higher peak velocity 294 00:00:00,0 --> 00:00:00,0 but once it gets into low altitudes 295 00:00:00,0 --> 00:00:00,0 and in thicker atmosphere 296 00:00:00,0 --> 00:00:00,0 it should reach terminal velocity which is 297 00:00:00,0 --> 00:00:00,0 very low by the time it lights its engines 298 00:00:00,0 --> 00:00:00,0 and that is great 299 00:00:00,0 --> 00:00:00,0 so now let's look at the falcon 9 300 00:00:00,0 --> 00:00:00,0 notice that 301 00:00:00,0 --> 00:00:00,0 after the entry burn the falcon 9 is back in free fall 302 00:00:00,0 --> 00:00:00,0 it actually speeds up a little after engine shutdown 303 00:00:00,0 --> 00:00:00,0 because the atmosphere is still pretty 304 00:00:00,0 --> 00:00:00,0 thin at 40 kilometers 305 00:00:00,0 --> 00:00:00,0 but then it slows down more and more 306 00:00:00,0 --> 00:00:00,0 and the more 307 00:00:00,0 --> 00:00:00,0 the rocket gets into the lower parts of the atmosphere 308 00:00:00,0 --> 00:00:00,0 the slower it gets 309 00:00:00,0 --> 00:00:00,0 don't forget starship won't ever need to do 310 00:00:00,0 --> 00:00:00,0 any kind of reentry burn 311 00:00:00,0 --> 00:00:00,0 after its orbit burn at all 312 00:00:00,0 --> 00:00:00,0 because it will use 313 00:00:00,0 --> 00:00:00,0 its heat shield to protect itself during re entry 314 00:00:00,0 --> 00:00:00,0 and the entire broad side of the vehicle to slow down 315 00:00:00,0 --> 00:00:00,0 so despite coming in at orbital speeds 316 00:00:00,0 --> 00:00:00,0 and not just suborbital speeds 317 00:00:00,0 --> 00:00:00,0 like the falcon 9 318 00:00:00,0 --> 00:00:00,0 it will only have to do one 319 00:00:00,0 --> 00:00:00,0 landing burn 320 00:00:00,0 --> 00:00:00,0 and that right there is a substantial difference 321 00:00:00,0 --> 00:00:00,0 but even for the final landing burn 322 00:00:00,0 --> 00:00:00,0 staying in the belly flop as long as possible 323 00:00:00,0 --> 00:00:00,0 still pays off 324 00:00:00,0 --> 00:00:00,0 because notice 325 00:00:00,0 --> 00:00:00,0 right before the falcon 9 lights attentions 326 00:00:00,0 --> 00:00:00,0 its velocity is still about 310 meters per 2nd 327 00:00:00,0 --> 00:00:00,0 that's a little 328 00:00:00,0 --> 00:00:00,0 more than three times faster than starship 329 00:00:00,0 --> 00:00:00,0 before it lights its engines for the landing burn 330 00:00:00,0 --> 00:00:00,0 and it still hasn't even 331 00:00:00,0 --> 00:00:00,0 reached the equilibrium of terminal velocity 332 00:00:00,0 --> 00:00:00,0 because at this point 333 00:00:00,0 --> 00:00:00,0 it's still experiencing aerodynamic drag of almost 2gs 334 00:00:00,0 --> 00:00:00,0 so it didn't even reach terminal velocity period 335 00:00:00,0 --> 00:00:00,0 so I guess that's maybe 336 00:00:00,0 --> 00:00:00,0 a huge difference is that starship will 337 00:00:00,0 --> 00:00:00,0 actually hit terminal velocity 338 00:00:00,0 --> 00:00:00,0 and the falcon 9 just doesn't 339 00:00:00,0 --> 00:00:00,0 okay well so what 220 meters per 2nd difference 340 00:00:00,0 --> 00:00:00,0 that doesn't sound like that big of a deal 341 00:00:00,0 --> 00:00:00,0 I mean to get into low earth orbit 342 00:00:00,0 --> 00:00:00,0 you need to go about 7 800 meters per 2nd 343 00:00:00,0 --> 00:00:00,0 so 220 meters per 2nd 344 00:00:00,0 --> 00:00:00,0 that's only a small fraction of orbital velocity 345 00:00:00,0 --> 00:00:00,0 why is this belly flop maneuver worth it 346 00:00:00,0 --> 00:00:00,0 well here's the problem when you're falling 347 00:00:00,0 --> 00:00:00,0 every 2nd you're trying to slow down propulsive 348 00:00:00,0 --> 00:00:00,0 the first 9.8 meters per second of deceleration 349 00:00:00,0 --> 00:00:00,0 are just wasted fighting gravity 350 00:00:00,0 --> 00:00:00,0 so that 235 meters per 2nd can 351 00:00:00,0 --> 00:00:00,0 actually be a lot more 352 00:00:00,0 --> 00:00:00,0 because of something called gravity drag 353 00:00:00,0 --> 00:00:00,0 or gravity loss 354 00:00:00,0 --> 00:00:00,0 but in order to actually 355 00:00:00,0 --> 00:00:00,0 understand gravity losses 356 00:00:00,0 --> 00:00:00,0 we need to 1st 357 00:00:00,0 --> 00:00:00,0 explain thrust to weight ratios and engine throttling 358 00:00:00,0 --> 00:00:00,0 and here's where the fun begins 359 00:00:00,0 --> 00:00:00,0 thrust away ratio perhaps you've heard of it 360 00:00:00,0 --> 00:00:00,0 perhaps you've played lots of herbal space program 361 00:00:00,0 --> 00:00:00,0 like me and you have a pretty decent grasp of it or 362 00:00:00,0 --> 00:00:00,0 maybe you don't have 363 00:00:00,0 --> 00:00:00,0 any idea what I'm talking about at all 364 00:00:00,0 --> 00:00:00,0 and that's fine 365 00:00:00,0 --> 00:00:00,0 so let's imagine a rocket hovering for now 366 00:00:00,0 --> 00:00:00,0 let's completely ignore the atmosphere 367 00:00:00,0 --> 00:00:00,0 if we separate these forces and concepts 368 00:00:00,0 --> 00:00:00,0 it's going to make this a lot easier to learn 369 00:00:00,0 --> 00:00:00,0 so in order to hover 370 00:00:00,0 --> 00:00:00,0 the rocket engine needs to produce exactly as much 371 00:00:00,0 --> 00:00:00,0 thrust as the rocket weighs 372 00:00:00,0 --> 00:00:00,0 in order to explain this best we're going to use 373 00:00:00,0 --> 00:00:00,0 newtons for both the weight 374 00:00:00,0 --> 00:00:00,0 and the thrust of the rocket 375 00:00:00,0 --> 00:00:00,0 since it's a unit of force 376 00:00:00,0 --> 00:00:00,0 an object with a mass of one kilogram weighs 377 00:00:00,0 --> 00:00:00,0 9.8 newtons on earth 378 00:00:00,0 --> 00:00:00,0 this is because 379 00:00:00,0 --> 00:00:00,0 earth's gravity pulls at one 380 00:00:00,0 --> 00:00:00,0 kilogram with a force of 9.8 newtons 381 00:00:00,0 --> 00:00:00,0 and just for fun on mars 382 00:00:00,0 --> 00:00:00,0 the same mass would weigh 3.7 newtons 383 00:00:00,0 --> 00:00:00,0 of course it be just as easy to use 384 00:00:00,0 --> 00:00:00,0 pounds and pounds force in this example 385 00:00:00,0 --> 00:00:00,0 but we'll use newtons despite 386 00:00:00,0 --> 00:00:00,0 me not being very used to it 387 00:00:00,0 --> 00:00:00,0 but it's all relative anyway 388 00:00:00,0 --> 00:00:00,0 so if your rocket weighs 1 000 newtons 389 00:00:00,0 --> 00:00:00,0 otherwise known as a kiloton 390 00:00:00,0 --> 00:00:00,0 and you're producing 1 391 00:00:00,0 --> 00:00:00,0 000 newtons of thrust in the opposite direction 392 00:00:00,0 --> 00:00:00,0 you would hover 393 00:00:00,0 --> 00:00:00,0 because you have a thrust weight ratio of one to one 394 00:00:00,0 --> 00:00:00,0 which means your thrust is 395 00:00:00,0 --> 00:00:00,0 exactly counteracting gravity 396 00:00:00,0 --> 00:00:00,0 and therefore your weight 397 00:00:00,0 --> 00:00:00,0 your net acceleration is zero 398 00:00:00,0 --> 00:00:00,0 because your thrust is exactly counteracting 399 00:00:00,0 --> 00:00:00,0 earth's pole 400 00:00:00,0 --> 00:00:00,0 on your rocket produce 401 00:00:00,0 --> 00:00:00,0 900 newtons of thrust with your 1000 newton rocket 402 00:00:00,0 --> 00:00:00,0 and your thrust to weight ratio will be less 403 00:00:00,0 --> 00:00:00,0 than one to one 404 00:00:00,0 --> 00:00:00,0 specifically 0.9 to one 405 00:00:00,0 --> 00:00:00,0 and you'll go down 406 00:00:00,0 --> 00:00:00,0 for each 2nd to your at this throttle setting 407 00:00:00,0 --> 00:00:00,0 with that thrust away ratio of 0.9 to one 408 00:00:00,0 --> 00:00:00,0 you'll go downward 409 00:00:00,0 --> 00:00:00,0 faster and faster you would be accelerating downward 410 00:00:00,0 --> 00:00:00,0 and if you throttle back up to one to one 411 00:00:00,0 --> 00:00:00,0 you wouldn't go back to a hover magically 412 00:00:00,0 --> 00:00:00,0 you'd actually continue to go down at the same 413 00:00:00,0 --> 00:00:00,0 velocity a thrust weight ratio of one to one 414 00:00:00,0 --> 00:00:00,0 just means your velocity is not changing 415 00:00:00,0 --> 00:00:00,0 so in order to get back to a hover 416 00:00:00,0 --> 00:00:00,0 we need to increase our thrust weight ratio to 417 00:00:00,0 --> 00:00:00,0 over one to one 418 00:00:00,0 --> 00:00:00,0 just to accelerate enough to reach zero velocity 419 00:00:00,0 --> 00:00:00,0 so now let's throttle our engines to produce 1 420 00:00:00,0 --> 00:00:00,0 100 newtons of thrust 421 00:00:00,0 --> 00:00:00,0 which would be a thrust to weight ratio of 1.1 to 1 422 00:00:00,0 --> 00:00:00,0 and we'll start canceling out the velocity 423 00:00:00,0 --> 00:00:00,0 once we get back to 424 00:00:00,0 --> 00:00:00,0 zero velocity 425 00:00:00,0 --> 00:00:00,0 we can return to a thrust weight ratio of one to one 426 00:00:00,0 --> 00:00:00,0 if we want to hover 427 00:00:00,0 --> 00:00:00,0 so now let's get back to where we started 428 00:00:00,0 --> 00:00:00,0 let's go to a thrust away ratio of 1.5 to 1 429 00:00:00,0 --> 00:00:00,0 and accelerate quickly upwards 430 00:00:00,0 --> 00:00:00,0 and again this is very important to remember 431 00:00:00,0 --> 00:00:00,0 if you instantly throttled back 432 00:00:00,0 --> 00:00:00,0 to a thrust away ratio of one to one 433 00:00:00,0 --> 00:00:00,0 you would continue going up at the same velocity 434 00:00:00,0 --> 00:00:00,0 you wouldn't magically hover 435 00:00:00,0 --> 00:00:00,0 so to get back to hovering where we started 436 00:00:00,0 --> 00:00:00,0 we'll hold our upwards velocity until we are close 437 00:00:00,0 --> 00:00:00,0 to where we started 438 00:00:00,0 --> 00:00:00,0 and then we'll reduce our thrust away ratio 439 00:00:00,0 --> 00:00:00,0 below one to one 440 00:00:00,0 --> 00:00:00,0 decelerate until our velocity is at 441 00:00:00,0 --> 00:00:00,0 0m per 2nd 442 00:00:00,0 --> 00:00:00,0 and then increase our throttle back 443 00:00:00,0 --> 00:00:00,0 to a thrust away ratio of one to one 444 00:00:00,0 --> 00:00:00,0 to maintain a hover 445 00:00:00,0 --> 00:00:00,0 right back where we started 446 00:00:00,0 --> 00:00:00,0 it's actually quite hard 447 00:00:00,0 --> 00:00:00,0 to make a rocket hover and maneuver 448 00:00:00,0 --> 00:00:00,0 but it gets even more complicated when you remember 449 00:00:00,0 --> 00:00:00,0 that when a rocket engine is running 450 00:00:00,0 --> 00:00:00,0 it's also burning fuel 451 00:00:00,0 --> 00:00:00,0 so the rocket is getting lighter and lighter 452 00:00:00,0 --> 00:00:00,0 as propellant is expelled 453 00:00:00,0 --> 00:00:00,0 so in order to maintain a thrust to weight ratio of 454 00:00:00,0 --> 00:00:00,0 say one to one 455 00:00:00,0 --> 00:00:00,0 you have to be able to precisely 456 00:00:00,0 --> 00:00:00,0 throttle your engine to produce 457 00:00:00,0 --> 00:00:00,0 exactly as much 458 00:00:00,0 --> 00:00:00,0 thrust as your rocket weighs 459 00:00:00,0 --> 00:00:00,0 even though it's getting lighter and lighter 460 00:00:00,0 --> 00:00:00,0 and of course 461 00:00:00,0 --> 00:00:00,0 throttling an engine is a big big deal for landing 462 00:00:00,0 --> 00:00:00,0 otherwise if you couldn't throttle 463 00:00:00,0 --> 00:00:00,0 you would have to turn on your engines at the exact 464 00:00:00,0 --> 00:00:00,0 right moment 465 00:00:00,0 --> 00:00:00,0 huh that sounds like a really bad idea 466 00:00:00,0 --> 00:00:00,0 right joe barnard okay 467 00:00:00,0 --> 00:00:00,0 so let's take a look at joe barnard from bps spaces 468 00:00:00,0 --> 00:00:00,0 model rocket landing attempts 469 00:00:00,0 --> 00:00:00,0 which he tried to do 470 00:00:00,0 --> 00:00:00,0 exactly this by using solid rocket motors 471 00:00:00,0 --> 00:00:00,0 can't throttle or shut down early 472 00:00:00,0 --> 00:00:00,0 if you start your landing burn too early 473 00:00:00,0 --> 00:00:00,0 and have too much 474 00:00:00,0 --> 00:00:00,0 thrust and you hit zero velocity above the ground 475 00:00:00,0 --> 00:00:00,0 and the engine still running you're going to go back up 476 00:00:00,0 --> 00:00:00,0 if you start your landing burn too late 477 00:00:00,0 --> 00:00:00,0 you're not going to be able to scrub off all your 478 00:00:00,0 --> 00:00:00,0 velocity in time 479 00:00:00,0 --> 00:00:00,0 and you'll smack into the ground 480 00:00:00,0 --> 00:00:00,0 or if you're like joe bernard's rockets 481 00:00:00,0 --> 00:00:00,0 you're going to turn into a beautiful 482 00:00:00,0 --> 00:00:00,0 beautiful land shark 483 00:00:00,0 --> 00:00:00,0 or here's another fun example 484 00:00:00,0 --> 00:00:00,0 the falcon 9 actually has too much thrust with only 485 00:00:00,0 --> 00:00:00,0 one of its nine merlin engines 486 00:00:00,0 --> 00:00:00,0 at minimum throttle to be able to hover 487 00:00:00,0 --> 00:00:00,0 so they have to start the landing burn very precisely 488 00:00:00,0 --> 00:00:00,0 this is called doing a hover slam or a suicide burn 489 00:00:00,0 --> 00:00:00,0 if spacex started too early 490 00:00:00,0 --> 00:00:00,0 they could run the risk of running out of fuel 491 00:00:00,0 --> 00:00:00,0 or hitting zero velocity before they touch the ground 492 00:00:00,0 --> 00:00:00,0 and would fall from an even higher altitude 493 00:00:00,0 --> 00:00:00,0 and of course 494 00:00:00,0 --> 00:00:00,0 if the falcon 9 starts its engines too late 495 00:00:00,0 --> 00:00:00,0 it will engage in an unscheduled disassembly when it 496 00:00:00,0 --> 00:00:00,0 hits the ground 497 00:00:00,0 --> 00:00:00,0 at a very high velocity 498 00:00:00,0 --> 00:00:00,0 turning it into a falcon million pieces 499 00:00:00,0 --> 00:00:00,0 since a single merlin engine can throttle between 100 500 00:00:00,0 --> 00:00:00,0 down to about 40 501 00:00:00,0 --> 00:00:00,0 you can start your landing burn at a point 502 00:00:00,0 --> 00:00:00,0 where your throttle is directly in between the two 503 00:00:00,0 --> 00:00:00,0 so about 70 504 00:00:00,0 --> 00:00:00,0 this allows you to 505 00:00:00,0 --> 00:00:00,0 increase your throttle if you started a little late 506 00:00:00,0 --> 00:00:00,0 or decrease your throttle 507 00:00:00,0 --> 00:00:00,0 if you started a little early 508 00:00:00,0 --> 00:00:00,0 the rocket is continually calculating 509 00:00:00,0 --> 00:00:00,0 its velocity is deceleration 510 00:00:00,0 --> 00:00:00,0 and trying to make it hit 0 meters per 2nd 511 00:00:00,0 --> 00:00:00,0 right when it hits 0m in altitude 512 00:00:00,0 --> 00:00:00,0 it will precisely control its throttle 513 00:00:00,0 --> 00:00:00,0 right up until touchdown 514 00:00:00,0 --> 00:00:00,0 although this is all done 515 00:00:00,0 --> 00:00:00,0 autonomously by the flight computer 516 00:00:00,0 --> 00:00:00,0 which can precisely calculate exactly how much 517 00:00:00,0 --> 00:00:00,0 and how quickly to slow it down 518 00:00:00,0 --> 00:00:00,0 that isn't quite as scary as you might think 519 00:00:00,0 --> 00:00:00,0 in fact you may have done this 520 00:00:00,0 --> 00:00:00,0 a lot like 521 00:00:00,0 --> 00:00:00,0 maybe every single day 522 00:00:00,0 --> 00:00:00,0 lot of us 523 00:00:00,0 --> 00:00:00,0 actually do a hover slam or a suicide burn basically 524 00:00:00,0 --> 00:00:00,0 every day if you drive a car 525 00:00:00,0 --> 00:00:00,0 so today we're actually going to be practicing 526 00:00:00,0 --> 00:00:00,0 our own hover slams and suicide burns and showing you 527 00:00:00,0 --> 00:00:00,0 that by modulating your brake pedal 528 00:00:00,0 --> 00:00:00,0 you're basically doing the exact same thing 529 00:00:00,0 --> 00:00:00,0 as a rocket engine slowing down 530 00:00:00,0 --> 00:00:00,0 so I'm going to be doing this with my friend 531 00:00:00,0 --> 00:00:00,0 trevor colman 532 00:00:00,0 --> 00:00:00,0 so let's say you're traveling at 533 00:00:00,0 --> 00:00:00,0 50 kilometers per hour and there is a stop sign ahead 534 00:00:00,0 --> 00:00:00,0 we want to try and stop 535 00:00:00,0 --> 00:00:00,0 right at the stop sign without ever 536 00:00:00,0 --> 00:00:00,0 letting off the brakes and 537 00:00:00,0 --> 00:00:00,0 without ever touching the accelerator pedal again 538 00:00:00,0 --> 00:00:00,0 in this example the stop sign is the ground 539 00:00:00,0 --> 00:00:00,0 where the rocket falling 540 00:00:00,0 --> 00:00:00,0 and we're using our brakes as the rocket engine 541 00:00:00,0 --> 00:00:00,0 that is slowing us down 542 00:00:00,0 --> 00:00:00,0 but we can even go a little bit deeper 543 00:00:00,0 --> 00:00:00,0 with this example 544 00:00:00,0 --> 00:00:00,0 since letting off the accelerator of your car is like 545 00:00:00,0 --> 00:00:00,0 lighting up your rocket engine 546 00:00:00,0 --> 00:00:00,0 because 547 00:00:00,0 --> 00:00:00,0 you begin to slow down before you even use your brakes 548 00:00:00,0 --> 00:00:00,0 this is called engine braking 549 00:00:00,0 --> 00:00:00,0 and although it's pretty obvious in 550 00:00:00,0 --> 00:00:00,0 lower gears of an internal combustion engine car 551 00:00:00,0 --> 00:00:00,0 it's even more 552 00:00:00,0 --> 00:00:00,0 obvious in a hybrid or an electric vehicle 553 00:00:00,0 --> 00:00:00,0 which have regenerative braking 554 00:00:00,0 --> 00:00:00,0 and with a tesla we can even 555 00:00:00,0 --> 00:00:00,0 change our regenerative braking setting to be 556 00:00:00,0 --> 00:00:00,0 standard or low 557 00:00:00,0 --> 00:00:00,0 which would be the same as changing the rocket engines 558 00:00:00,0 --> 00:00:00,0 minimum throttle setting 559 00:00:00,0 --> 00:00:00,0 so the next time you're driving around town 560 00:00:00,0 --> 00:00:00,0 think about when you let off your accelerator 561 00:00:00,0 --> 00:00:00,0 you just lit up your rocket engine 562 00:00:00,0 --> 00:00:00,0 which will start slowing you down 563 00:00:00,0 --> 00:00:00,0 and as you use your brakes 564 00:00:00,0 --> 00:00:00,0 it's like throttling your rocket engine more or less 565 00:00:00,0 --> 00:00:00,0 it's pretty fun 566 00:00:00,0 --> 00:00:00,0 okay so that's thrust away ratio and hover slams 567 00:00:00,0 --> 00:00:00,0 so how is that affect this gravity drag 568 00:00:00,0 --> 00:00:00,0 gravity loss thing 569 00:00:00,0 --> 00:00:00,0 okay so what the heck is this 570 00:00:00,0 --> 00:00:00,0 gravity drag or gravity loss thing 571 00:00:00,0 --> 00:00:00,0 gravity loss 572 00:00:00,0 --> 00:00:00,0 is when you're using your engine to fight gravity 573 00:00:00,0 --> 00:00:00,0 so let's assume you have a 574 00:00:00,0 --> 00:00:00,0 thrust to weight ratio of one to one 575 00:00:00,0 --> 00:00:00,0 as we know you're not changing your velocity at all 576 00:00:00,0 --> 00:00:00,0 your engines are just fighting gravity 577 00:00:00,0 --> 00:00:00,0 so every 2nd 578 00:00:00,0 --> 00:00:00,0 you're running your engine 579 00:00:00,0 --> 00:00:00,0 with a thrust to weight ratio of one to one 580 00:00:00,0 --> 00:00:00,0 you're just wasting precious propellant 581 00:00:00,0 --> 00:00:00,0 fighting gravity 582 00:00:00,0 --> 00:00:00,0 your engine is trying to accelerate your craft at 583 00:00:00,0 --> 00:00:00,0 9.8 meters per 2nd squared 584 00:00:00,0 --> 00:00:00,0 and so is gravity just 585 00:00:00,0 --> 00:00:00,0 in the opposite direction 586 00:00:00,0 --> 00:00:00,0 now like we talked about to 587 00:00:00,0 --> 00:00:00,0 actually get somewhere we need a thrust away ratio of 588 00:00:00,0 --> 00:00:00,0 more than one to one 589 00:00:00,0 --> 00:00:00,0 since the first bit of propellant will 590 00:00:00,0 --> 00:00:00,0 always be sacrificed to that pesky gravity 591 00:00:00,0 --> 00:00:00,0 and this makes a big difference in the 592 00:00:00,0 --> 00:00:00,0 overall efficiency and performance of a rocket 593 00:00:00,0 --> 00:00:00,0 so let's plot this out 594 00:00:00,0 --> 00:00:00,0 because it's pretty fun to see spelled out 595 00:00:00,0 --> 00:00:00,0 on the left we'll show 596 00:00:00,0 --> 00:00:00,0 thrust to weight ratio 597 00:00:00,0 --> 00:00:00,0 versus how much of the propellant is 598 00:00:00,0 --> 00:00:00,0 actually performing work 599 00:00:00,0 --> 00:00:00,0 which is basically the efficiency of the burn 600 00:00:00,0 --> 00:00:00,0 against gravity 601 00:00:00,0 --> 00:00:00,0 on the right 602 00:00:00,0 --> 00:00:00,0 will show the thrust away ratio versus acceleration 603 00:00:00,0 --> 00:00:00,0 so how much net acceleration the rocket is experiencing 604 00:00:00,0 --> 00:00:00,0 if our thrust to weight ratio is one to one 605 00:00:00,0 --> 00:00:00,0 100% of our propellant is spent fighting 606 00:00:00,0 --> 00:00:00,0 gravity and 607 00:00:00,0 --> 00:00:00,0 0 of our propellant is getting us somewhere 608 00:00:00,0 --> 00:00:00,0 and as you know 609 00:00:00,0 --> 00:00:00,0 that means our net acceleration is zero 610 00:00:00,0 --> 00:00:00,0 if our thrust to weight ratio is 1.1 to one 611 00:00:00,0 --> 00:00:00,0 91 of our propellant is still spent fighting gravity 612 00:00:00,0 --> 00:00:00,0 and only 9 is used 613 00:00:00,0 --> 00:00:00,0 getting us somewhere with the net acceleration of 614 00:00:00,0 --> 00:00:00,0 0.1 g's but this produces infinitely more 615 00:00:00,0 --> 00:00:00,0 work than a thrust away ratio of 1 to 1 616 00:00:00,0 --> 00:00:00,0 since that wasn't producing any 617 00:00:00,0 --> 00:00:00,0 so let's jump up to a thrust to weight ratio of 1.5 618 00:00:00,0 --> 00:00:00,0 to 1 619 00:00:00,0 --> 00:00:00,0 now two thirds of our propellant is wasted to gravity 620 00:00:00,0 --> 00:00:00,0 and one third goes into accelerating the vehicle 621 00:00:00,0 --> 00:00:00,0 so although we only increased our thrust 36 622 00:00:00,0 --> 00:00:00,0 over a thrust to weight ratio of 1.1 to 1 623 00:00:00,0 --> 00:00:00,0 we actually produced 624 00:00:00,0 --> 00:00:00,0 five times the amount of net acceleration 625 00:00:00,0 --> 00:00:00,0 getting us to 0.5 g's 626 00:00:00,0 --> 00:00:00,0 let's do it again 627 00:00:00,0 --> 00:00:00,0 now with a thrust to weight ratio of two to one 628 00:00:00,0 --> 00:00:00,0 now 50 of our propellant is wasted on gravity 629 00:00:00,0 --> 00:00:00,0 and 50 630 00:00:00,0 --> 00:00:00,0 of our propellant goes to accelerating our vehicle 631 00:00:00,0 --> 00:00:00,0 compared to 1.5 to one 632 00:00:00,0 --> 00:00:00,0 we only increased our thrust by 33 633 00:00:00,0 --> 00:00:00,0 but we produced twice the amount of acceleration 634 00:00:00,0 --> 00:00:00,0 if we have a thrust to weight ratio of 3 2 1 635 00:00:00,0 --> 00:00:00,0 only one third of our propellant was wasted 636 00:00:00,0 --> 00:00:00,0 fighting gravity 637 00:00:00,0 --> 00:00:00,0 and two thirds was used to perform work 638 00:00:00,0 --> 00:00:00,0 which is great 639 00:00:00,0 --> 00:00:00,0 so we increase our thrust by 50 640 00:00:00,0 --> 00:00:00,0 and we still doubled our acceleration 641 00:00:00,0 --> 00:00:00,0 and lastly 642 00:00:00,0 --> 00:00:00,0 if we have a thrust to weight ratio of 6 to 1 643 00:00:00,0 --> 00:00:00,0 gravity only eats up about 17 644 00:00:00,0 --> 00:00:00,0 so again we 645 00:00:00,0 --> 00:00:00,0 doubled our thrust 646 00:00:00,0 --> 00:00:00,0 and more than doubled our acceleration 647 00:00:00,0 --> 00:00:00,0 but notice we went from 648 00:00:00,0 --> 00:00:00,0 66 of our propellant producing work 649 00:00:00,0 --> 00:00:00,0 at a thrust away ratio of 3 to 1 650 00:00:00,0 --> 00:00:00,0 up to only 83 651 00:00:00,0 --> 00:00:00,0 with a thrust to weight ratio of 6 to 1 652 00:00:00,0 --> 00:00:00,0 so we're definitely seeing some diminishing returns 653 00:00:00,0 --> 00:00:00,0 and no matter how high your thrust to weight ratio is 654 00:00:00,0 --> 00:00:00,0 you'll never reach 100 655 00:00:00,0 --> 00:00:00,0 of your propellant 656 00:00:00,0 --> 00:00:00,0 performing work because gravity will 657 00:00:00,0 --> 00:00:00,0 always eat 9.8 meters per 2nd squared here on earth 658 00:00:00,0 --> 00:00:00,0 but percentage of how much of your thrust gravity is 659 00:00:00,0 --> 00:00:00,0 eating just keeps going down and down 660 00:00:00,0 --> 00:00:00,0 until it's not really a major factor in the efficiency 661 00:00:00,0 --> 00:00:00,0 of your landing burn 662 00:00:00,0 --> 00:00:00,0 so let's think about a falcon 9 falling from the sky 663 00:00:00,0 --> 00:00:00,0 again 664 00:00:00,0 --> 00:00:00,0 if its thrust away ratio is really low like 1.1 to 1 665 00:00:00,0 --> 00:00:00,0 it would have to start its landing burn very high up 666 00:00:00,0 --> 00:00:00,0 and most of its propellant would be wasted 667 00:00:00,0 --> 00:00:00,0 just fighting gravity 668 00:00:00,0 --> 00:00:00,0 it takes substantially 669 00:00:00,0 --> 00:00:00,0 more propellant to start your burn 670 00:00:00,0 --> 00:00:00,0 this high up 671 00:00:00,0 --> 00:00:00,0 or think of it the other way 672 00:00:00,0 --> 00:00:00,0 if you had a much higher thrust weight ratio 673 00:00:00,0 --> 00:00:00,0 it could do a very short landing burn 674 00:00:00,0 --> 00:00:00,0 lighting its engines at the last 2nd 675 00:00:00,0 --> 00:00:00,0 and only a small fraction of the propellant 676 00:00:00,0 --> 00:00:00,0 was wasted fighting gravity 677 00:00:00,0 --> 00:00:00,0 but the reality is 678 00:00:00,0 --> 00:00:00,0 it's actually not quite as bad as we just made it seem 679 00:00:00,0 --> 00:00:00,0 at least here on earth with earth's atmosphere 680 00:00:00,0 --> 00:00:00,0 and especially towards the beginning of a falcon 681 00:00:00,0 --> 00:00:00,0 9's landing burn 682 00:00:00,0 --> 00:00:00,0 now this is really getting into the weeds on all this 683 00:00:00,0 --> 00:00:00,0 but when the falcon 9 is near terminal velocity 684 00:00:00,0 --> 00:00:00,0 drag alone is 685 00:00:00,0 --> 00:00:00,0 already producing an awful lot of deceleration 686 00:00:00,0 --> 00:00:00,0 there's much 687 00:00:00,0 --> 00:00:00,0 more drag than gravity is pulling down on the rocket 688 00:00:00,0 --> 00:00:00,0 so it's slowing down before the engines even light 689 00:00:00,0 --> 00:00:00,0 but once you light your engines 690 00:00:00,0 --> 00:00:00,0 you of course begin to slow the rocket down 691 00:00:00,0 --> 00:00:00,0 but ironically you're 692 00:00:00,0 --> 00:00:00,0 actually reducing the drag the rocket experiences 693 00:00:00,0 --> 00:00:00,0 so the slower the rocket engine makes the rocket 694 00:00:00,0 --> 00:00:00,0 the more work 695 00:00:00,0 --> 00:00:00,0 it actually has to do to fight off gravity 696 00:00:00,0 --> 00:00:00,0 near the end of the landing burn 697 00:00:00,0 --> 00:00:00,0 it's basically carrying all the weight of the rocket 698 00:00:00,0 --> 00:00:00,0 and our whole thrust weight ratio thing 699 00:00:00,0 --> 00:00:00,0 really matters here the most 700 00:00:00,0 --> 00:00:00,0 honestly crazy to me 701 00:00:00,0 --> 00:00:00,0 the engineers have to factor in all of this stuff 702 00:00:00,0 --> 00:00:00,0 when they're designing these landing profiles 703 00:00:00,0 --> 00:00:00,0 okay so now we know about terminal velocity 704 00:00:00,0 --> 00:00:00,0 we know about gravity drag 705 00:00:00,0 --> 00:00:00,0 and how a high thrust to weight ratio can help 706 00:00:00,0 --> 00:00:00,0 combat it 707 00:00:00,0 --> 00:00:00,0 I think it's time we get into 708 00:00:00,0 --> 00:00:00,0 why 709 00:00:00,0 --> 00:00:00,0 does spacex do the flip from belly flop to tail down 710 00:00:00,0 --> 00:00:00,0 so late 711 00:00:00,0 --> 00:00:00,0 so we finally have 712 00:00:00,0 --> 00:00:00,0 all the pieces of knowledge necessary to explain 713 00:00:00,0 --> 00:00:00,0 why they want to do the flip pretty much 714 00:00:00,0 --> 00:00:00,0 as late as possible 715 00:00:00,0 --> 00:00:00,0 as you know the terminal velocity of going belly 1st 716 00:00:00,0 --> 00:00:00,0 is much slower than engines down 717 00:00:00,0 --> 00:00:00,0 so the longer they stay in that belly flopped position 718 00:00:00,0 --> 00:00:00,0 the less work the engines have to do cool easy 719 00:00:00,0 --> 00:00:00,0 but next we actually have a very 720 00:00:00,0 --> 00:00:00,0 carefully plant and wonderful compromise of 721 00:00:00,0 --> 00:00:00,0 mission planning 722 00:00:00,0 --> 00:00:00,0 every decision has a compromise so 723 00:00:00,0 --> 00:00:00,0 here's where things get pretty fun 724 00:00:00,0 --> 00:00:00,0 so let's make an assumption 725 00:00:00,0 --> 00:00:00,0 we want to be belly flopping 726 00:00:00,0 --> 00:00:00,0 for as long as possible to scrub off velocity 727 00:00:00,0 --> 00:00:00,0 but we also want to land safely and reliably right 728 00:00:00,0 --> 00:00:00,0 so we 729 00:00:00,0 --> 00:00:00,0 do want some wiggle room there and not be doing this 730 00:00:00,0 --> 00:00:00,0 last sight in landing burn 731 00:00:00,0 --> 00:00:00,0 where there's absolutely no margin for error 732 00:00:00,0 --> 00:00:00,0 what options are there 733 00:00:00,0 --> 00:00:00,0 starship has three sea level raptor engines 734 00:00:00,0 --> 00:00:00,0 all capable of aiding in the landing 735 00:00:00,0 --> 00:00:00,0 flip and landing burn 736 00:00:00,0 --> 00:00:00,0 each engine can throttle between about 40 737 00:00:00,0 --> 00:00:00,0 and 100 throttle setting 738 00:00:00,0 --> 00:00:00,0 so we can actually have 739 00:00:00,0 --> 00:00:00,0 some crossovers and thrust options 740 00:00:00,0 --> 00:00:00,0 if we're running on one engine 741 00:00:00,0 --> 00:00:00,0 two engines or three engines 742 00:00:00,0 --> 00:00:00,0 with one engine running 743 00:00:00,0 --> 00:00:00,0 we can produce between approximately 880 kilotons 744 00:00:00,0 --> 00:00:00,0 to 2200 kilotons of thrust 745 00:00:00,0 --> 00:00:00,0 with two engines running 746 00:00:00,0 --> 00:00:00,0 we can produce between 1 760 kilotons 747 00:00:00,0 --> 00:00:00,0 to 4 400 kilotons of thrust 748 00:00:00,0 --> 00:00:00,0 and with three engines running we can produce 2 749 00:00:00,0 --> 00:00:00,0 640 kilotons to 6600 kilotons of thrust 750 00:00:00,0 --> 00:00:00,0 and a good point of reference here 751 00:00:00,0 --> 00:00:00,0 when starship is falling from the sky 752 00:00:00,0 --> 00:00:00,0 before it lights its engines 753 00:00:00,0 --> 00:00:00,0 ways approximately 1.4 million newtons 754 00:00:00,0 --> 00:00:00,0 otherwise known as 1.4 mega newtons 755 00:00:00,0 --> 00:00:00,0 or 1400 kilotons 756 00:00:00,0 --> 00:00:00,0 that's about one 757 00:00:00,0 --> 00:00:00,0 mega newton of weight for a dry starship and about 758 00:00:00,0 --> 00:00:00,0 400 kilotons worth of wait for the propellant 759 00:00:00,0 --> 00:00:00,0 that's left over for landing 760 00:00:00,0 --> 00:00:00,0 with a little bit leftover for safety margins 761 00:00:00,0 --> 00:00:00,0 now of course these numbers are subject to change 762 00:00:00,0 --> 00:00:00,0 as starship gets more and more refined 763 00:00:00,0 --> 00:00:00,0 it'll probably get a little bit heavier 764 00:00:00,0 --> 00:00:00,0 because it has more of a heat shield 765 00:00:00,0 --> 00:00:00,0 but we could see the header tank shrink or whatever 766 00:00:00,0 --> 00:00:00,0 but for now let's just use this as a reference 767 00:00:00,0 --> 00:00:00,0 we actually have a ton of engine options here 768 00:00:00,0 --> 00:00:00,0 but right away 769 00:00:00,0 --> 00:00:00,0 you may notice 770 00:00:00,0 --> 00:00:00,0 we actually have a little bit of a paradox 771 00:00:00,0 --> 00:00:00,0 if you want to start the flip early 772 00:00:00,0 --> 00:00:00,0 you'll need a low thrust to weight ratio 773 00:00:00,0 --> 00:00:00,0 so say one engine at a low throttle setting 774 00:00:00,0 --> 00:00:00,0 which is the least reliable thing 775 00:00:00,0 --> 00:00:00,0 as if you lose an engine 776 00:00:00,0 --> 00:00:00,0 it may take too long to get the other 777 00:00:00,0 --> 00:00:00,0 engines up and running 778 00:00:00,0 --> 00:00:00,0 but if you want to run all three 779 00:00:00,0 --> 00:00:00,0 engines the whole time 780 00:00:00,0 --> 00:00:00,0 you'll have to start the flip scarily late and 781 00:00:00,0 --> 00:00:00,0 awfully close to the ground 782 00:00:00,0 --> 00:00:00,0 because 783 00:00:00,0 --> 00:00:00,0 with all three engines running at low throttle settings 784 00:00:00,0 --> 00:00:00,0 it would still be a pretty aggressive suicide burn 785 00:00:00,0 --> 00:00:00,0 but spacex has the option of lighting all three 786 00:00:00,0 --> 00:00:00,0 engines for the flip 787 00:00:00,0 --> 00:00:00,0 and then reducing the number of engines running 788 00:00:00,0 --> 00:00:00,0 once the vehicle is closer to the ground 789 00:00:00,0 --> 00:00:00,0 so they can have greater fine throttle control 790 00:00:00,0 --> 00:00:00,0 while maintaining some redundancies at engine ignition 791 00:00:00,0 --> 00:00:00,0 which seems like a decent compromise 792 00:00:00,0 --> 00:00:00,0 but the performance hit of starting too early is 793 00:00:00,0 --> 00:00:00,0 actually quite a big deal 794 00:00:00,0 --> 00:00:00,0 in fact I had declan murphy 795 00:00:00,0 --> 00:00:00,0 show the difference between the delta v requirements 796 00:00:00,0 --> 00:00:00,0 for starting your landing burn at two 797 00:00:00,0 --> 00:00:00,0 different altitudes 798 00:00:00,0 --> 00:00:00,0 and real quick reminder here of what delta v is 799 00:00:00,0 --> 00:00:00,0 it means change in velocity and 800 00:00:00,0 --> 00:00:00,0 for rockets 801 00:00:00,0 --> 00:00:00,0 you can kind of think of it like the range of a car 802 00:00:00,0 --> 00:00:00,0 it's the balance of the fuel efficiency of your engine 803 00:00:00,0 --> 00:00:00,0 and how much fuel you have in your car 804 00:00:00,0 --> 00:00:00,0 so the higher the delta v you have 805 00:00:00,0 --> 00:00:00,0 the further you can go 806 00:00:00,0 --> 00:00:00,0 so about the absolute earliest starship can flip is 807 00:00:00,0 --> 00:00:00,0 2.5 kilometers 808 00:00:00,0 --> 00:00:00,0 and that's flipping with two engines 809 00:00:00,0 --> 00:00:00,0 then going down to one engine at 810 00:00:00,0 --> 00:00:00,0 nearly minimum throttle setting 811 00:00:00,0 --> 00:00:00,0 for the entire landing burn 812 00:00:00,0 --> 00:00:00,0 and using basically as much 813 00:00:00,0 --> 00:00:00,0 header tank fuel as possible 814 00:00:00,0 --> 00:00:00,0 then 815 00:00:00,0 --> 00:00:00,0 about the absolute latest starship can flip is down 816 00:00:00,0 --> 00:00:00,0 around 300 meters 817 00:00:00,0 --> 00:00:00,0 and that requires all 818 00:00:00,0 --> 00:00:00,0 three raptor engines running at their 819 00:00:00,0 --> 00:00:00,0 highest throttle setting 820 00:00:00,0 --> 00:00:00,0 full bore pulling 4.5 gs to come to a soft touchdown 821 00:00:00,0 --> 00:00:00,0 so now between these two options is some 822 00:00:00,0 --> 00:00:00,0 reasonable compromise 823 00:00:00,0 --> 00:00:00,0 likely right around the 550 meter mark 824 00:00:00,0 --> 00:00:00,0 like we've seen spacex trying the flip so far 825 00:00:00,0 --> 00:00:00,0 and this balances some some engine out capabilities 826 00:00:00,0 --> 00:00:00,0 and allows for some engine overlapping thrust profiles 827 00:00:00,0 --> 00:00:00,0 and it doesn't have a long 828 00:00:00,0 --> 00:00:00,0 and inefficient landing burn 829 00:00:00,0 --> 00:00:00,0 because when you compare their delta 830 00:00:00,0 --> 00:00:00,0 v requirements at each of these altitudes 831 00:00:00,0 --> 00:00:00,0 you can see there isn't a huge difference between 832 00:00:00,0 --> 00:00:00,0 550 meters and 300 meters 833 00:00:00,0 --> 00:00:00,0 but there is 834 00:00:00,0 --> 00:00:00,0 a fairly substantial performance difference 835 00:00:00,0 --> 00:00:00,0 if you start up at 2.5 kilometers 836 00:00:00,0 --> 00:00:00,0 the result of that delta v savings could be as much 837 00:00:00,0 --> 00:00:00,0 as almost 20 tons of repellent 838 00:00:00,0 --> 00:00:00,0 which could mean 839 00:00:00,0 --> 00:00:00,0 slightly more than 20 tons that you could have put 840 00:00:00,0 --> 00:00:00,0 into orbit which is more than a single falcon 9 841 00:00:00,0 --> 00:00:00,0 has ever launched into orbit period 842 00:00:00,0 --> 00:00:00,0 so that's a lot of mass 843 00:00:00,0 --> 00:00:00,0 but of course it's important to remember for now 844 00:00:00,0 --> 00:00:00,0 with its header tanks nearly full 845 00:00:00,0 --> 00:00:00,0 it's around 30 tons of fuel anyway 846 00:00:00,0 --> 00:00:00,0 so they might as well use 847 00:00:00,0 --> 00:00:00,0 all of it and do whatever is the safest 848 00:00:00,0 --> 00:00:00,0 but maybe in the future we could see the header 849 00:00:00,0 --> 00:00:00,0 tanks shrink 850 00:00:00,0 --> 00:00:00,0 as they aim to increase performance 851 00:00:00,0 --> 00:00:00,0 while still having some redundant options for landing 852 00:00:00,0 --> 00:00:00,0 but 2.5 853 00:00:00,0 --> 00:00:00,0 kilometers is about the earliest starship can do 854 00:00:00,0 --> 00:00:00,0 the flip 855 00:00:00,0 --> 00:00:00,0 period due to the size of the header tanks which 856 00:00:00,0 --> 00:00:00,0 again of course could always change 857 00:00:00,0 --> 00:00:00,0 but then you're just 858 00:00:00,0 --> 00:00:00,0 making it more and more inefficient and not really 859 00:00:00,0 --> 00:00:00,0 any more reliable in any conceivable way 860 00:00:00,0 --> 00:00:00,0 if you were flipping earlier 861 00:00:00,0 --> 00:00:00,0 because let's stop and think about it so far 862 00:00:00,0 --> 00:00:00,0 of the four 863 00:00:00,0 --> 00:00:00,0 starship prototypes that have flown as of the 864 00:00:00,0 --> 00:00:00,0 making of this video 865 00:00:00,0 --> 00:00:00,0 none of them really would have worked out 866 00:00:00,0 --> 00:00:00,0 any better had they started the flip earlier 867 00:00:00,0 --> 00:00:00,0 the exception being maybe sn10 which 868 00:00:00,0 --> 00:00:00,0 had a problem where it was 869 00:00:00,0 --> 00:00:00,0 sucking up some of its helium instead of propellant 870 00:00:00,0 --> 00:00:00,0 which means the rocket hit the ground at two 871 00:00:00,0 --> 00:00:00,0 higher velocity 872 00:00:00,0 --> 00:00:00,0 now of course 873 00:00:00,0 --> 00:00:00,0 there might 874 00:00:00,0 --> 00:00:00,0 always be submissions that have some unique edge cases 875 00:00:00,0 --> 00:00:00,0 or more extreme requirements 876 00:00:00,0 --> 00:00:00,0 for instance a heavier payload during landing may 877 00:00:00,0 --> 00:00:00,0 always require all three 878 00:00:00,0 --> 00:00:00,0 engines running at nearly maximum throttle for landing 879 00:00:00,0 --> 00:00:00,0 but that might not be a safe 880 00:00:00,0 --> 00:00:00,0 or reliable solution for humans 881 00:00:00,0 --> 00:00:00,0 to me it seems like what they're doing now 882 00:00:00,0 --> 00:00:00,0 with lighting of three engines 883 00:00:00,0 --> 00:00:00,0 that the flip is great 884 00:00:00,0 --> 00:00:00,0 because that way if one of them isn't working out okay 885 00:00:00,0 --> 00:00:00,0 they can just 886 00:00:00,0 --> 00:00:00,0 continue to do the flip and the landing on two engines 887 00:00:00,0 --> 00:00:00,0 okay so all of this will allow starship to fall slower 888 00:00:00,0 --> 00:00:00,0 and when timed correctly 889 00:00:00,0 --> 00:00:00,0 it'll use very 890 00:00:00,0 --> 00:00:00,0 little propellant for the landing burn 891 00:00:00,0 --> 00:00:00,0 which will increase the performance of the rocket 892 00:00:00,0 --> 00:00:00,0 since the propellant saved can be used to put more 893 00:00:00,0 --> 00:00:00,0 stuff into orbit 894 00:00:00,0 --> 00:00:00,0 and that's the whole point 895 00:00:00,0 --> 00:00:00,0 so the real gold mine for spacex will be finding that 896 00:00:00,0 --> 00:00:00,0 exact right altitude that balances performance 897 00:00:00,0 --> 00:00:00,0 engine shut down opportunities with 898 00:00:00,0 --> 00:00:00,0 overlapping thrust options between the engines 899 00:00:00,0 --> 00:00:00,0 and leaves them with the fewest chances 900 00:00:00,0 --> 00:00:00,0 to make a big old boom but aren't big 901 00:00:00,0 --> 00:00:00,0 matter how reliable you make it 902 00:00:00,0 --> 00:00:00,0 how is spacex 903 00:00:00,0 --> 00:00:00,0 actually going to make this reliable 904 00:00:00,0 --> 00:00:00,0 enough to make it safe for humans 905 00:00:00,0 --> 00:00:00,0 can they 906 00:00:00,0 --> 00:00:00,0 okay okay let's say everything 907 00:00:00,0 --> 00:00:00,0 works out perfectly and starship can land reliably 908 00:00:00,0 --> 00:00:00,0 this maneuver still looks pretty intense and isn't it 909 00:00:00,0 --> 00:00:00,0 always subject to some spectacular failures 910 00:00:00,0 --> 00:00:00,0 what would it be like if humans were on board starship 911 00:00:00,0 --> 00:00:00,0 can it be safe 912 00:00:00,0 --> 00:00:00,0 is this something your life could depend on 913 00:00:00,0 --> 00:00:00,0 as someone who wants to ride this thing 914 00:00:00,0 --> 00:00:00,0 now for dear moon 915 00:00:00,0 --> 00:00:00,0 we better get into this 916 00:00:00,0 --> 00:00:00,0 well first off 917 00:00:00,0 --> 00:00:00,0 the biggest weakness 918 00:00:00,0 --> 00:00:00,0 we need to remind ourselves that for now 919 00:00:00,0 --> 00:00:00,0 the raptor engines are still in their infancy 920 00:00:00,0 --> 00:00:00,0 they're literally 921 00:00:00,0 --> 00:00:00,0 still in development 922 00:00:00,0 --> 00:00:00,0 and they're getting more and more reliable by the day 923 00:00:00,0 --> 00:00:00,0 they are far from perfect 924 00:00:00,0 --> 00:00:00,0 but spacex is flying and testing these things 925 00:00:00,0 --> 00:00:00,0 at a blistering speed 926 00:00:00,0 --> 00:00:00,0 and they're accelerating 927 00:00:00,0 --> 00:00:00,0 so with general engine reliability 928 00:00:00,0 --> 00:00:00,0 the reliability of this maneuver will go up 929 00:00:00,0 --> 00:00:00,0 drastically like we just talked about 930 00:00:00,0 --> 00:00:00,0 by having landing profiles that will have few 931 00:00:00,0 --> 00:00:00,0 single point failures 932 00:00:00,0 --> 00:00:00,0 it could become much more reliable and on top of this 933 00:00:00,0 --> 00:00:00,0 space will practice this maneuver a ton 934 00:00:00,0 --> 00:00:00,0 since they're planning on flying starship 935 00:00:00,0 --> 00:00:00,0 an insane amount between cargo 936 00:00:00,0 --> 00:00:00,0 and eventually refueling flights 937 00:00:00,0 --> 00:00:00,0 and all these other things 938 00:00:00,0 --> 00:00:00,0 not only in this testing phase 939 00:00:00,0 --> 00:00:00,0 but once it's operational 940 00:00:00,0 --> 00:00:00,0 it'll see an awful lot of flights 941 00:00:00,0 --> 00:00:00,0 and they'll have plenty of time to learn 942 00:00:00,0 --> 00:00:00,0 from successes 943 00:00:00,0 --> 00:00:00,0 close calls and failures 944 00:00:00,0 --> 00:00:00,0 but there is 945 00:00:00,0 --> 00:00:00,0 something that will hopefully help 946 00:00:00,0 --> 00:00:00,0 make this flip maneuver itself 947 00:00:00,0 --> 00:00:00,0 a little bit more reliable if there are problems with 948 00:00:00,0 --> 00:00:00,0 say the engine gumble or something 949 00:00:00,0 --> 00:00:00,0 because spacex is working on powerful 950 00:00:00,0 --> 00:00:00,0 hot gas thrusters 951 00:00:00,0 --> 00:00:00,0 that use high pressure gaseous methane 952 00:00:00,0 --> 00:00:00,0 and high precious gaseous oxygen 953 00:00:00,0 --> 00:00:00,0 that can aid in the flip maneuver 954 00:00:00,0 --> 00:00:00,0 but what if they didn't do that flip at all 955 00:00:00,0 --> 00:00:00,0 would the 956 00:00:00,0 --> 00:00:00,0 hot gas rusher would be powerful enough to just simply 957 00:00:00,0 --> 00:00:00,0 land belly 1st 958 00:00:00,0 --> 00:00:00,0 well 959 00:00:00,0 --> 00:00:00,0 no the hot gas thrusters 960 00:00:00,0 --> 00:00:00,0 will not be nearly powerful enough to be able to 961 00:00:00,0 --> 00:00:00,0 actually slow down an entire starship 962 00:00:00,0 --> 00:00:00,0 but if you had enough of them of course 963 00:00:00,0 --> 00:00:00,0 you could maybe do that but 964 00:00:00,0 --> 00:00:00,0 lugging around all those additional engines 965 00:00:00,0 --> 00:00:00,0 and that extra plumbing adds a lot 966 00:00:00,0 --> 00:00:00,0 lot of complexity 967 00:00:00,0 --> 00:00:00,0 a lot more failure points and a lot of weight 968 00:00:00,0 --> 00:00:00,0 besides that 969 00:00:00,0 --> 00:00:00,0 they'd have to beef up the rocket to handle 970 00:00:00,0 --> 00:00:00,0 landing it horizontally 971 00:00:00,0 --> 00:00:00,0 but more importantly 972 00:00:00,0 --> 00:00:00,0 starship already has 973 00:00:00,0 --> 00:00:00,0 rap engines 974 00:00:00,0 --> 00:00:00,0 which are arguably some of the most 975 00:00:00,0 --> 00:00:00,0 incredible rocket engines ever made 976 00:00:00,0 --> 00:00:00,0 and will substantially outperform hot gas thrusters in 977 00:00:00,0 --> 00:00:00,0 every metric 978 00:00:00,0 --> 00:00:00,0 so 979 00:00:00,0 --> 00:00:00,0 why would they want to land on less efficient engines 980 00:00:00,0 --> 00:00:00,0 but the same thing is basically true for parachutes 981 00:00:00,0 --> 00:00:00,0 I have a lot of people asking me 982 00:00:00,0 --> 00:00:00,0 why they aren't using parachutes as a backup 983 00:00:00,0 --> 00:00:00,0 if the main engines didn't light 984 00:00:00,0 --> 00:00:00,0 or something like that 985 00:00:00,0 --> 00:00:00,0 well the first 986 00:00:00,0 --> 00:00:00,0 and most 987 00:00:00,0 --> 00:00:00,0 obvious reason for parachutes is that they take a 988 00:00:00,0 --> 00:00:00,0 long time to deploy 989 00:00:00,0 --> 00:00:00,0 and you have to deploy them in stages 990 00:00:00,0 --> 00:00:00,0 so you don't create 991 00:00:00,0 --> 00:00:00,0 too much shock and destroy the shoots 992 00:00:00,0 --> 00:00:00,0 and or the lines 993 00:00:00,0 --> 00:00:00,0 if starship is lighting its engines up at say even two 994 00:00:00,0 --> 00:00:00,0 1000m 995 00:00:00,0 --> 00:00:00,0 and something goes wrong 996 00:00:00,0 --> 00:00:00,0 and they need to then deploy the parachutes 997 00:00:00,0 --> 00:00:00,0 that's not even enough time to deploy the small 998 00:00:00,0 --> 00:00:00,0 drug shoots let alone the main shoots 999 00:00:00,0 --> 00:00:00,0 not to mention the sheer weight 1000 00:00:00,0 --> 00:00:00,0 of the parachutes and parachute system 1001 00:00:00,0 --> 00:00:00,0 they actually weigh quite a bit 1002 00:00:00,0 --> 00:00:00,0 between the different shoots 1003 00:00:00,0 --> 00:00:00,0 the mortars that deploy them and of course 1004 00:00:00,0 --> 00:00:00,0 again beefing up the structure 1005 00:00:00,0 --> 00:00:00,0 to handle the loads in that orientation 1006 00:00:00,0 --> 00:00:00,0 and from the parachute mounting points 1007 00:00:00,0 --> 00:00:00,0 and let's not forget about the sheer 1008 00:00:00,0 --> 00:00:00,0 mass of starship at 100 metric tons 1009 00:00:00,0 --> 00:00:00,0 when it's dry with absolutely zero fuel on board 1010 00:00:00,0 --> 00:00:00,0 it would be the heaviest thing to 1011 00:00:00,0 --> 00:00:00,0 ever be carried under parachutes 1012 00:00:00,0 --> 00:00:00,0 the previous record was the space shuttle 1013 00:00:00,0 --> 00:00:00,0 solid rocket boosters 1014 00:00:00,0 --> 00:00:00,0 which weighed about 90 tons 1015 00:00:00,0 --> 00:00:00,0 that's right 1016 00:00:00,0 --> 00:00:00,0 the space shuttle's sr were 1017 00:00:00,0 --> 00:00:00,0 actually the largest parachutes ever 1018 00:00:00,0 --> 00:00:00,0 and they had three 1019 00:00:00,0 --> 00:00:00,0 drug shoots and then there are three 1020 00:00:00,0 --> 00:00:00,0 main shoots which weighed around five tons 1021 00:00:00,0 --> 00:00:00,0 just for the parachutes again 1022 00:00:00,0 --> 00:00:00,0 not to mention the mortars that would fire it 1023 00:00:00,0 --> 00:00:00,0 or the additional structure 1024 00:00:00,0 --> 00:00:00,0 from mounting the parachute too 1025 00:00:00,0 --> 00:00:00,0 okay okay forget backups 1026 00:00:00,0 --> 00:00:00,0 parachutes or backup engines and stuff like that 1027 00:00:00,0 --> 00:00:00,0 let's say the flip just become comes 99 99 1028 00:00:00,0 --> 00:00:00,0 reliable for landing 1029 00:00:00,0 --> 00:00:00,0 can he human even 1030 00:00:00,0 --> 00:00:00,0 withstand the g forces of the flip maneuver 1031 00:00:00,0 --> 00:00:00,0 well for that 1032 00:00:00,0 --> 00:00:00,0 let's take a look at the peak 1033 00:00:00,0 --> 00:00:00,0 gs of the landing maneuver 1034 00:00:00,0 --> 00:00:00,0 believe it or not 1035 00:00:00,0 --> 00:00:00,0 the peak gs of the flip and landing is under 3gs now 1036 00:00:00,0 --> 00:00:00,0 granted 1037 00:00:00,0 --> 00:00:00,0 they may be in a slightly dizzying mixture of vertical 1038 00:00:00,0 --> 00:00:00,0 and horizontal 1039 00:00:00,0 --> 00:00:00,0 but they're not even as great as many roller coasters 1040 00:00:00,0 --> 00:00:00,0 and of course 1041 00:00:00,0 --> 00:00:00,0 there likely could be seats that would 1042 00:00:00,0 --> 00:00:00,0 rotate and make it so you 1043 00:00:00,0 --> 00:00:00,0 always experienced g forces in the same direction 1044 00:00:00,0 --> 00:00:00,0 mostly lying on your back 1045 00:00:00,0 --> 00:00:00,0 to spread out the g's as much as possible 1046 00:00:00,0 --> 00:00:00,0 to keep you safe 1047 00:00:00,0 --> 00:00:00,0 and just look at the actual maneuver 1048 00:00:00,0 --> 00:00:00,0 follow the nose where the passengers or cargo would be 1049 00:00:00,0 --> 00:00:00,0 someday it doesn't actually move that much at all 1050 00:00:00,0 --> 00:00:00,0 yes the tail whips around pretty aggressively 1051 00:00:00,0 --> 00:00:00,0 but the nose barely does at all 1052 00:00:00,0 --> 00:00:00,0 I think it just looks scarier than it is 1053 00:00:00,0 --> 00:00:00,0 at the end of the day 1054 00:00:00,0 --> 00:00:00,0 I'd rather experience 1055 00:00:00,0 --> 00:00:00,0 the g's of starship than the g's of a falcon 9 booster 1056 00:00:00,0 --> 00:00:00,0 propulsive landing 1057 00:00:00,0 --> 00:00:00,0 which pulls up to 1058 00:00:00,0 --> 00:00:00,0 5gs at certain points during reentry and landing burns 1059 00:00:00,0 --> 00:00:00,0 while that's certainly survivable 1060 00:00:00,0 --> 00:00:00,0 it's definitely starting to get pretty uncomfortable 1061 00:00:00,0 --> 00:00:00,0 of course 1062 00:00:00,0 --> 00:00:00,0 no one's writing a falcon 9 booster when it lands 1063 00:00:00,0 --> 00:00:00,0 but it just shows how 1064 00:00:00,0 --> 00:00:00,0 high the g forces are 1065 00:00:00,0 --> 00:00:00,0 in order to recover a booster vertically 1066 00:00:00,0 --> 00:00:00,0 so 1067 00:00:00,0 --> 00:00:00,0 although the belly flop looks dangerous and nauseating 1068 00:00:00,0 --> 00:00:00,0 it likely wouldn't actually be that bad for humans 1069 00:00:00,0 --> 00:00:00,0 especially if the seats compensated for the rotation 1070 00:00:00,0 --> 00:00:00,0 it probably be no big deal at all 1071 00:00:00,0 --> 00:00:00,0 but as far as reliability 1072 00:00:00,0 --> 00:00:00,0 well 1073 00:00:00,0 --> 00:00:00,0 only time will tell how reliable this actually can be 1074 00:00:00,0 --> 00:00:00,0 so with that 1075 00:00:00,0 --> 00:00:00,0 I definitely think we need to wrap things up 1076 00:00:00,0 --> 00:00:00,0 so spacex is trying something pretty spectacular 1077 00:00:00,0 --> 00:00:00,0 and there's 1078 00:00:00,0 --> 00:00:00,0 reasons to maybe be skeptical about it at this point 1079 00:00:00,0 --> 00:00:00,0 having seen so many failures 1080 00:00:00,0 --> 00:00:00,0 but let's not forget this is just the very 1081 00:00:00,0 --> 00:00:00,0 very beginning 1082 00:00:00,0 --> 00:00:00,0 the raptors aren't very mature yet either 1083 00:00:00,0 --> 00:00:00,0 and will definitely get more and more reliable 1084 00:00:00,0 --> 00:00:00,0 as they continue development 1085 00:00:00,0 --> 00:00:00,0 for those of you that weren't around 1086 00:00:00,0 --> 00:00:00,0 during the early days of the falcon 9 1087 00:00:00,0 --> 00:00:00,0 many people had their doubts 1088 00:00:00,0 --> 00:00:00,0 space could even get it to fly 1089 00:00:00,0 --> 00:00:00,0 ever there were scrubs galore 1090 00:00:00,0 --> 00:00:00,0 problems and questions coming up 1091 00:00:00,0 --> 00:00:00,0 every time they got a falcon 9 to the pad 1092 00:00:00,0 --> 00:00:00,0 and then of course there were 1093 00:00:00,0 --> 00:00:00,0 many doubts if they could ever get it to land 1094 00:00:00,0 --> 00:00:00,0 and at first it did seem like a bad idea 1095 00:00:00,0 --> 00:00:00,0 and like something that just might 1096 00:00:00,0 --> 00:00:00,0 never be worth their time 1097 00:00:00,0 --> 00:00:00,0 but now no one 1098 00:00:00,0 --> 00:00:00,0 doubts the merits of spacex landing 1099 00:00:00,0 --> 00:00:00,0 and reusing their falcon 1100 00:00:00,0 --> 00:00:00,0 9 boosters as of today about 75 1101 00:00:00,0 --> 00:00:00,0 of all falcon 9 flights have successfully landed 1102 00:00:00,0 --> 00:00:00,0 and been recovered 1103 00:00:00,0 --> 00:00:00,0 and about half 1104 00:00:00,0 --> 00:00:00,0 of all missions have been on flown boosters 1105 00:00:00,0 --> 00:00:00,0 they clearly 1106 00:00:00,0 --> 00:00:00,0 have figured out a system that works incredibly well 1107 00:00:00,0 --> 00:00:00,0 and has already changed the game 1108 00:00:00,0 --> 00:00:00,0 or perhaps you remember when 1109 00:00:00,0 --> 00:00:00,0 space started using super chill 1110 00:00:00,0 --> 00:00:00,0 propellants for their falcon 9 1111 00:00:00,0 --> 00:00:00,0 they were scrubbing constantly 1112 00:00:00,0 --> 00:00:00,0 for instance ses 9 1113 00:00:00,0 --> 00:00:00,0 one of the first missions to use supercharged props 1114 00:00:00,0 --> 00:00:00,0 was scrubbed 1115 00:00:00,0 --> 00:00:00,0 four times 1116 00:00:00,0 --> 00:00:00,0 because of issues with the supercharged propellant 1117 00:00:00,0 --> 00:00:00,0 and people 1118 00:00:00,0 --> 00:00:00,0 were questioning whether or not it was worth it 1119 00:00:00,0 --> 00:00:00,0 and if they could ever get it to actually just 1120 00:00:00,0 --> 00:00:00,0 work out without being super finicky 1121 00:00:00,0 --> 00:00:00,0 including ula's tori bruno 1122 00:00:00,0 --> 00:00:00,0 but the ultimate question why 1123 00:00:00,0 --> 00:00:00,0 we've set it at the beginning and we'll say it again 1124 00:00:00,0 --> 00:00:00,0 now that you understand everything 1125 00:00:00,0 --> 00:00:00,0 using as much of the rocket to slow down 1126 00:00:00,0 --> 00:00:00,0 in the atmosphere as possible 1127 00:00:00,0 --> 00:00:00,0 essentially for free 1128 00:00:00,0 --> 00:00:00,0 that's a great 1129 00:00:00,0 --> 00:00:00,0 reason right there 1130 00:00:00,0 --> 00:00:00,0 and then by doing the flip as late as possible 1131 00:00:00,0 --> 00:00:00,0 they minimize gravity drag 1132 00:00:00,0 --> 00:00:00,0 and they won't waste too much 1133 00:00:00,0 --> 00:00:00,0 delta v landing the rocket 1134 00:00:00,0 --> 00:00:00,0 in order to fulfill the goal of being a 1135 00:00:00,0 --> 00:00:00,0 super heavy lift 1136 00:00:00,0 --> 00:00:00,0 fully reusable rocket 1137 00:00:00,0 --> 00:00:00,0 they have to squeeze absolutely 1138 00:00:00,0 --> 00:00:00,0 every little drop of performance out of the vehicle 1139 00:00:00,0 --> 00:00:00,0 in the early days of this testing program 1140 00:00:00,0 --> 00:00:00,0 we're going to see a 1141 00:00:00,0 --> 00:00:00,0 lot of failures 1142 00:00:00,0 --> 00:00:00,0 space will learn a lot of lessons 1143 00:00:00,0 --> 00:00:00,0 but they're cranking these things out so fast 1144 00:00:00,0 --> 00:00:00,0 they can rapidly iterate and learn at a pace 1145 00:00:00,0 --> 00:00:00,0 that will certainly lead to getting results in a hurry 1146 00:00:00,0 --> 00:00:00,0 but the reality is 1147 00:00:00,0 --> 00:00:00,0 I know the last minute aspect looks scary but frankly 1148 00:00:00,0 --> 00:00:00,0 every part just simply needs to work 1149 00:00:00,0 --> 00:00:00,0 this all just needs to become more reliable period 1150 00:00:00,0 --> 00:00:00,0 and if I know anything about spacex 1151 00:00:00,0 --> 00:00:00,0 they will force this thing into being reliable because 1152 00:00:00,0 --> 00:00:00,0 they don't seem to take no for an answer 1153 00:00:00,0 --> 00:00:00,0 after all nothing that's physically possible 1154 00:00:00,0 --> 00:00:00,0 is impossible but at the end of the day 1155 00:00:00,0 --> 00:00:00,0 who knows 1156 00:00:00,0 --> 00:00:00,0 space could play around with this for a while 1157 00:00:00,0 --> 00:00:00,0 and then say 1158 00:00:00,0 --> 00:00:00,0 you know what 1159 00:00:00,0 --> 00:00:00,0 let's just focus on what gets us the absolute highest 1160 00:00:00,0 --> 00:00:00,0 chances of safely landing and recovering period 1161 00:00:00,0 --> 00:00:00,0 and then they could make some just drastic changes 1162 00:00:00,0 --> 00:00:00,0 I mean 1163 00:00:00,0 --> 00:00:00,0 elon's already talking about catching the booster 1164 00:00:00,0 --> 00:00:00,0 with the launch tower 1165 00:00:00,0 --> 00:00:00,0 and maybe even doing that same thing with starship 1166 00:00:00,0 --> 00:00:00,0 who knows maybe someday we'll see them 1167 00:00:00,0 --> 00:00:00,0 blowing a bunch of fans up at starship and 1168 00:00:00,0 --> 00:00:00,0 catching it in a giant net 1169 00:00:00,0 --> 00:00:00,0 I mean 1170 00:00:00,0 --> 00:00:00,0 I feel like nothing is off the table for spacex but 1171 00:00:00,0 --> 00:00:00,0 for now I'm excited to see them try this 1172 00:00:00,0 --> 00:00:00,0 more and more because it sure is exciting 1173 00:00:00,0 --> 00:00:00,0 so what do you think 1174 00:00:00,0 --> 00:00:00,0 do you think spacex will figure out this maneuver 1175 00:00:00,0 --> 00:00:00,0 and make it reliable 1176 00:00:00,0 --> 00:00:00,0 and routine or do you think 1177 00:00:00,0 --> 00:00:00,0 they'll wind up back at the drawing board 1178 00:00:00,0 --> 00:00:00,0 and have to come up with another 1179 00:00:00,0 --> 00:00:00,0 completely different solution altogether 1180 00:00:00,0 --> 00:00:00,0 let me know your thoughts in the comments below 1181 00:00:00,0 --> 00:00:00,0 I will quick 1182 00:00:00,0 --> 00:00:00,0 thank you to a lot of people who helped make this 1183 00:00:00,0 --> 00:00:00,0 video possible 1184 00:00:00,0 --> 00:00:00,0 including declan murphy from flight club io 1185 00:00:00,0 --> 00:00:00,0 you guys should definitely be familiar with this 1186 00:00:00,0 --> 00:00:00,0 if you're out 1187 00:00:00,0 --> 00:00:00,0 ever trying to take pictures of a rocket 1188 00:00:00,0 --> 00:00:00,0 be sure and check out his 1189 00:00:00,0 --> 00:00:00,0 rocket photographer toolkit 1190 00:00:00,0 --> 00:00:00,0 there's a ton of really fun stuff to play with though 1191 00:00:00,0 --> 00:00:00,0 too so definitely check out flight club io 1192 00:00:00,0 --> 00:00:00,0 is awesome and declan does amazing work 1193 00:00:00,0 --> 00:00:00,0 and check them out on YouTube too 1194 00:00:00,0 --> 00:00:00,0 because he's doing an awesome job 1195 00:00:00,0 --> 00:00:00,0 explaining some of the differences we're seeing 1196 00:00:00,0 --> 00:00:00,0 between these missions 1197 00:00:00,0 --> 00:00:00,0 and also casper stanley 1198 00:00:00,0 --> 00:00:00,0 who made a lot of the awesome 3d renders in this video 1199 00:00:00,0 --> 00:00:00,0 check out his rocket explorer app 1200 00:00:00,0 --> 00:00:00,0 on the steam store which is 1201 00:00:00,0 --> 00:00:00,0 super super cool and another thanks to corey at 1202 00:00:00,0 --> 00:00:00,0 sea underscore bass 3d on Twitter 1203 00:00:00,0 --> 00:00:00,0 for some of his incredible animations as well 1204 00:00:00,0 --> 00:00:00,0 and a lot of the footage you saw from this video 1205 00:00:00,0 --> 00:00:00,0 was from the partnership I have 1206 00:00:00,0 --> 00:00:00,0 with my friends at cosmic perspective 1207 00:00:00,0 --> 00:00:00,0 so ryan scaliness and mariela's bender 1208 00:00:00,0 --> 00:00:00,0 who work with me to make 1209 00:00:00,0 --> 00:00:00,0 a lot of the incredible video that you see 1210 00:00:00,0 --> 00:00:00,0 on launch day 1211 00:00:00,0 --> 00:00:00,0 definitely watch their incredible films on YouTube 1212 00:00:00,0 --> 00:00:00,0 find their YouTube page right now 1213 00:00:00,0 --> 00:00:00,0 and once you watch their videos 1214 00:00:00,0 --> 00:00:00,0 I can just about guarantee 1215 00:00:00,0 --> 00:00:00,0 you're going to want to support them 1216 00:00:00,0 --> 00:00:00,0 so you get some 1217 00:00:00,0 --> 00:00:00,0 awesome access to behind the scenes stuff 1218 00:00:00,0 --> 00:00:00,0 and help them continue to do what they do 1219 00:00:00,0 --> 00:00:00,0 by going to patron 1220 00:00:00,0 --> 00:00:00,0 com cosmic perspective 1221 00:00:00,0 --> 00:00:00,0 but I always huge thank you to my patron supporters 1222 00:00:00,0 --> 00:00:00,0 who help make this video 1223 00:00:00,0 --> 00:00:00,0 mars studio b 1224 00:00:00,0 --> 00:00:00,0 and 1225 00:00:00,0 --> 00:00:00,0 everything that we do at everyday astronaut possible 1226 00:00:00,0 --> 00:00:00,0 so if you want to help 1227 00:00:00,0 --> 00:00:00,0 support what I do 1228 00:00:00,0 --> 00:00:00,0 or gain access to our incredible discord community 1229 00:00:00,0 --> 00:00:00,0 who is 1230 00:00:00,0 --> 00:00:00,0 just the most fun audience to be with on launch day 1231 00:00:00,0 --> 00:00:00,0 or just hang out during the week 1232 00:00:00,0 --> 00:00:00,0 asking people rocket questions and stuff like that 1233 00:00:00,0 --> 00:00:00,0 or if you want to get access to some 1234 00:00:00,0 --> 00:00:00,0 exclusive live streams 1235 00:00:00,0 --> 00:00:00,0 as well 1236 00:00:00,0 --> 00:00:00,0 consider becoming a patron supporter by going to 1237 00:00:00,0 --> 00:00:00,0 patron com 1238 00:00:00,0 --> 00:00:00,0 everyday astronaut 1239 00:00:00,0 --> 00:00:00,0 and while you're moline 1240 00:00:00,0 --> 00:00:00,0 definitely check out our awesome web store for 1241 00:00:00,0 --> 00:00:00,0 shirts like this shirt that I'm sure you've seen 1242 00:00:00,0 --> 00:00:00,0 many times 1243 00:00:00,0 --> 00:00:00,0 this is the full flow stage combustion cycle shirt 1244 00:00:00,0 --> 00:00:00,0 that of course you've probably seen elon musk wear or 1245 00:00:00,0 --> 00:00:00,0 is baby or whoever elsewhere it's an awesome shirt 1246 00:00:00,0 --> 00:00:00,0 all of our march is the highest quality possible 1247 00:00:00,0 --> 00:00:00,0 by screen printing them 1248 00:00:00,0 --> 00:00:00,0 and we just do bulk orders of merchandise 1249 00:00:00,0 --> 00:00:00,0 it's not to print on demand stuff that will fall apart 1250 00:00:00,0 --> 00:00:00,0 after three times wearing it 1251 00:00:00,0 --> 00:00:00,0 so definitely check out shop around 1252 00:00:00,0 --> 00:00:00,0 find some awesome stuff for you or some friends 1253 00:00:00,0 --> 00:00:00,0 by going to everyday astronaut 1254 00:00:00,0 --> 00:00:00,0 com shop 1255 00:00:00,0 --> 00:00:00,0 thanks everybody 1256 00:00:00,0 --> 00:00:00,0 that's gonna do it for me 1257 00:00:00,0 --> 00:00:00,0 I'm tim dodd the everyday astronaut 1258 00:00:00,0 --> 00:00:00,0 bringing space down to earth for everyday people 87346

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