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These are the user uploaded subtitles that are being translated: 1 00:01:14,775 --> 00:01:16,576 Once upon a time, there did exist 2 00:01:16,577 --> 00:01:19,779 a world without video games. 3 00:01:19,780 --> 00:01:22,816 Like so many things distinctly human, 4 00:01:22,817 --> 00:01:25,652 electronic games were born out of a combination 5 00:01:25,653 --> 00:01:29,956 of innovation, necessity and curiosity. 6 00:01:29,957 --> 00:01:33,126 Early tinkerers made electronic amusements, 7 00:01:33,127 --> 00:01:36,563 cheap, crude entertainment that would transform in time 8 00:01:36,564 --> 00:01:38,865 to something potent and alive. 9 00:01:38,866 --> 00:01:41,935 This would not just happen by electronic wizardry, 10 00:01:41,936 --> 00:01:45,638 but by the endeavors of artists, designers, and entrepreneurs 11 00:01:45,639 --> 00:01:49,909 whose initial goal to entertain also came to challenge, 12 00:01:49,910 --> 00:01:51,744 captivate, and enlighten 13 00:01:51,745 --> 00:01:54,214 millions of people around the world. 14 00:01:54,215 --> 00:01:57,817 The men and women who created this industry allowed their own 15 00:01:57,818 --> 00:02:02,689 experiences and the world around them to inform their creations. 16 00:02:02,690 --> 00:02:06,126 This is the story of video games. 17 00:02:06,127 --> 00:02:08,795 This is Video Games: The Movie. 18 00:02:08,796 --> 00:02:10,663 Havin' a good time 19 00:02:10,664 --> 00:02:13,199 I'm a shooting star leaping through the skies 20 00:02:13,200 --> 00:02:18,271 Like a tiger defying the laws of gravity 21 00:02:18,272 --> 00:02:22,742 I'm a racing car passing by like Lady Godiva 22 00:02:22,743 --> 00:02:24,878 I'm gonna go, go, go 23 00:02:24,879 --> 00:02:27,647 There's no stopping me 24 00:02:27,648 --> 00:02:30,550 I'm burning through the sky, yeah 25 00:02:30,551 --> 00:02:32,152 Two hundred degrees 26 00:02:32,153 --> 00:02:35,388 That's why they call me Mister Fahrenheit 27 00:02:35,389 --> 00:02:37,790 I'm traveling at the speed of light 28 00:02:37,791 --> 00:02:41,594 I wanna make a supersonic man out of you 29 00:02:41,595 --> 00:02:43,796 Don't stop me now 30 00:02:43,797 --> 00:02:46,166 I'm having such a good time 31 00:02:46,167 --> 00:02:47,667 I'm having a ball 32 00:02:47,668 --> 00:02:49,669 Don't stop me now 33 00:02:49,670 --> 00:02:52,238 If you wanna have a good time, 34 00:02:52,239 --> 00:02:54,073 just give me a call 35 00:02:54,074 --> 00:02:55,675 Don't stop me now 36 00:02:55,676 --> 00:02:56,743 I'm havin' a good time 37 00:02:56,744 --> 00:02:57,977 Don't stop me now 38 00:02:57,978 --> 00:02:59,812 Yes, I'm havin' a good time 39 00:02:59,813 --> 00:03:04,450 Don't wanna stop at all 40 00:03:04,451 --> 00:03:07,253 I'm a rocket ship on my way to Mars 41 00:03:07,254 --> 00:03:08,755 On a collision course 42 00:03:08,756 --> 00:03:10,356 I am a satellite 43 00:03:10,357 --> 00:03:11,758 I'm out of control 44 00:03:11,759 --> 00:03:14,794 I am a sex machine ready to reload 45 00:03:14,795 --> 00:03:16,829 Like an atom bomb about to 46 00:03:16,830 --> 00:03:20,900 oh, oh, oh, oh, oh explode 47 00:03:20,901 --> 00:03:24,237 I'm burning through the sky, yeah 48 00:03:24,238 --> 00:03:25,838 Two hundred degrees 49 00:03:25,839 --> 00:03:28,942 That's why they call me Mister Fahrenheit 50 00:03:28,943 --> 00:03:31,277 I'm traveling at the speed of light 51 00:03:31,278 --> 00:03:34,479 I wanna make a supersonic woman of you 52 00:03:36,483 --> 00:03:38,351 Don't stop me, don't stop me 53 00:03:38,352 --> 00:03:39,652 Don't stop me 54 00:03:39,653 --> 00:03:41,154 Don't stop me, don't stop me 55 00:03:41,155 --> 00:03:42,822 Ooh, ooh, ooh, I like it 56 00:03:42,823 --> 00:03:44,090 Don't stop me, don't stop me 57 00:03:44,091 --> 00:03:45,758 Have a good time, good time 58 00:03:45,759 --> 00:03:47,460 Don't stop me, don't stop me 59 00:03:47,461 --> 00:03:52,898 Ooh, ooh, all right 60 00:04:04,845 --> 00:04:08,548 Ooh, I'm burning through the sky, yeah 61 00:04:08,549 --> 00:04:10,149 Two hundred degrees 62 00:04:10,150 --> 00:04:13,620 That's why they call me Mister Fahrenheit 63 00:04:13,621 --> 00:04:15,822 I'm traveling at the speed of light 64 00:04:15,823 --> 00:04:19,659 I wanna make a supersonic man out of you 65 00:04:19,660 --> 00:04:22,527 Don't stop me now 66 00:04:26,567 --> 00:04:30,270 I love video games, because I have 67 00:04:30,271 --> 00:04:36,609 the same experience that I have when I watch a movie that I love 68 00:04:36,610 --> 00:04:41,114 or read a book that captures my imagination. 69 00:04:41,115 --> 00:04:46,286 But, I'm an active participant instead of a passive observer. 70 00:04:46,287 --> 00:04:50,256 Video games have a really interesting role to play 71 00:04:50,257 --> 00:04:52,392 in the future of our species, 72 00:04:52,393 --> 00:04:55,028 and we're just starting to figure it out right now. 73 00:04:55,029 --> 00:04:57,063 I feel like video games at this point 74 00:04:57,064 --> 00:04:58,931 are intrinsically linked into our culture 75 00:04:58,932 --> 00:05:00,667 in a way that's irrevocable. 76 00:05:00,668 --> 00:05:03,569 I think from here on it goes deeper. 77 00:05:03,570 --> 00:05:05,972 I think video games root deeper and deeper 78 00:05:05,973 --> 00:05:08,274 into everything we're doing, 79 00:05:08,275 --> 00:05:10,810 until they're just part of our lives in a way 80 00:05:10,811 --> 00:05:12,811 we don't even notice. 81 00:05:14,247 --> 00:05:16,182 All media's relevant to its time. 82 00:05:16,183 --> 00:05:18,084 For example, records and cassette tapes 83 00:05:18,085 --> 00:05:20,720 disappeared from existence, but music didn't disappear, 84 00:05:20,721 --> 00:05:22,021 it was digitized. 85 00:05:22,022 --> 00:05:24,023 The same is true for movies and books. 86 00:05:24,024 --> 00:05:26,059 They evolve from one form to another. 87 00:05:26,060 --> 00:05:28,294 For video games, the evolution is the same. 88 00:05:28,295 --> 00:05:29,796 They will change and evolve. 89 00:05:29,797 --> 00:05:31,831 They will forever be a part of our global culture. 90 00:05:31,832 --> 00:05:33,666 A hundred, two hundred years from now, 91 00:05:33,667 --> 00:05:36,067 video games will still exist. 92 00:05:39,239 --> 00:05:41,574 According to The Entertainment Software Association, 93 00:05:41,575 --> 00:05:43,409 the average gamer's been playing video games 94 00:05:43,410 --> 00:05:45,044 for 12 years. 95 00:05:45,045 --> 00:05:48,014 Adult gamers have been playing for an average of 14 years. 96 00:05:48,015 --> 00:05:50,616 Males average 16 years of gameplay, 97 00:05:50,617 --> 00:05:52,985 while females average 12. 98 00:05:52,986 --> 00:05:56,556 As of 2013, 49 percent of all U.S. households 99 00:05:56,557 --> 00:05:58,825 own a dedicated game console, 100 00:05:58,826 --> 00:06:01,327 and those that do, own an average of two. 101 00:06:01,328 --> 00:06:05,698 The average game player's age as of 2013 is 30. 102 00:06:05,699 --> 00:06:07,400 And no, it's not all males. 103 00:06:07,401 --> 00:06:09,802 Forty-seven percent of gamers are females. 104 00:06:09,803 --> 00:06:11,371 Forty-two percent of game players believe 105 00:06:11,372 --> 00:06:14,974 that computer and video games give them the most value for their money, 106 00:06:14,975 --> 00:06:18,277 compared with DVDs, music, or going out to the movies. 107 00:06:18,278 --> 00:06:19,912 Who buys video games? 108 00:06:19,913 --> 00:06:23,716 The average age of the most frequent game purchaser is 35. 109 00:06:23,717 --> 00:06:25,318 The point? 110 00:06:25,319 --> 00:06:28,755 Video games have grown up, and now they're not just in arcades or our living rooms. 111 00:06:28,756 --> 00:06:30,356 They're in our pockets. 112 00:06:30,357 --> 00:06:32,992 Fifteen percent of the most frequent game players 113 00:06:32,993 --> 00:06:35,027 pay to play online games, 114 00:06:35,028 --> 00:06:37,997 while 33 percent play games on their smartphones, 115 00:06:37,998 --> 00:06:41,701 and 25 percent play games on a handheld device. 116 00:06:41,702 --> 00:06:44,404 Most gamers who own dedicated game consoles 117 00:06:44,405 --> 00:06:46,806 use them for other entertainment media as well 118 00:06:46,807 --> 00:06:49,308 like watching movies, TV shows, and music. 119 00:06:49,309 --> 00:06:50,777 Are gamers social? 120 00:06:50,778 --> 00:06:54,080 Sixty-two percent of all gamers play games with others, 121 00:06:54,081 --> 00:06:56,716 either in person or online. 122 00:06:56,717 --> 00:06:58,451 What about rating game content? 123 00:06:58,452 --> 00:07:02,789 Over 85 percent of parents are aware of the ESRB rating system 124 00:07:02,790 --> 00:07:04,924 which rate a game's content and match it 125 00:07:04,925 --> 00:07:06,726 with the appropriate gaming age. 126 00:07:06,727 --> 00:07:09,862 E for Everyone, T or Teen, M for Mature. 127 00:07:09,863 --> 00:07:11,931 But the question on a lot of minds is, 128 00:07:11,932 --> 00:07:14,167 do parents really control what their kids play? 129 00:07:14,168 --> 00:07:16,836 Over 73 percent of parents believe 130 00:07:16,837 --> 00:07:18,371 that the parental controls available 131 00:07:18,372 --> 00:07:21,307 in all new video game consoles are useful. 132 00:07:21,308 --> 00:07:25,144 Further, parents impose time usage limits on video games 133 00:07:25,145 --> 00:07:27,513 more than any other form of entertainment. 134 00:07:27,514 --> 00:07:29,949 Over 90 percent of the time, parents are present 135 00:07:29,950 --> 00:07:31,517 when games are purchased or rented, 136 00:07:31,518 --> 00:07:32,952 and 82 percent of the time 137 00:07:32,953 --> 00:07:34,620 children receive their parents' permission 138 00:07:34,621 --> 00:07:37,089 before purchasing or renting a game. 139 00:07:37,090 --> 00:07:41,294 Much like movies, games have specific genres and sub-genres 140 00:07:41,295 --> 00:07:44,931 such as action, adventure, role playing, casual games, 141 00:07:44,932 --> 00:07:48,367 shooters, strategy games, open world versus linear games, 142 00:07:48,368 --> 00:07:49,969 sports games, racing games. 143 00:07:49,970 --> 00:07:53,840 This list goes on and on, and each genre offers its own 144 00:07:53,841 --> 00:07:56,075 special mix of interactive entertainment. 145 00:07:56,076 --> 00:08:00,246 And yes, each is wildly successful in its own way. 146 00:08:00,247 --> 00:08:04,383 In the past decade, video games have gone from a six billion 147 00:08:04,384 --> 00:08:08,788 to an over $24 billion annual industry, 148 00:08:08,789 --> 00:08:11,724 far surpassing movies and music. 149 00:08:11,725 --> 00:08:13,192 The bottom line? 150 00:08:13,193 --> 00:08:17,395 Video games are here, and they are here to stay. 151 00:08:41,088 --> 00:08:43,555 But where did all this begin? 152 00:08:46,493 --> 00:08:47,360 The answer is... 153 00:08:47,361 --> 00:08:49,996 well, a bit complicated. 154 00:08:49,997 --> 00:08:52,865 That's the debate of the century, who's the father of video games? 155 00:08:52,866 --> 00:08:54,367 And, you know, you can always say 156 00:08:54,368 --> 00:08:56,502 Nolan Bushnell because he founded Atari. 157 00:08:56,503 --> 00:08:59,639 The godfather of video games has to be Nolan Bushnell. 158 00:08:59,640 --> 00:09:01,440 It's gotta be Nolan Bushnell. 159 00:09:01,441 --> 00:09:02,508 I would say Bushnell. 160 00:09:02,509 --> 00:09:03,809 Nolan Bushnell. 161 00:09:03,810 --> 00:09:05,878 I would probably give that to Bushnell. 162 00:09:05,879 --> 00:09:07,346 Nolan Bushnell. 163 00:09:07,347 --> 00:09:09,415 I would probably be in the Nolan Bushnell camp. 164 00:09:09,416 --> 00:09:12,985 Man who came up with the whole Atari series. 165 00:09:12,986 --> 00:09:15,588 I'd have to say the creator of Atari. 166 00:09:15,589 --> 00:09:16,489 Whoever created Pong. 167 00:09:16,490 --> 00:09:17,757 Ralph Baer. 168 00:09:17,758 --> 00:09:19,125 You know, back in the late '60s, 169 00:09:19,126 --> 00:09:20,693 early '70s, makin' the Brown Box. 170 00:09:20,694 --> 00:09:23,195 Ralph Baer, 'cause he created the first console. 171 00:09:23,196 --> 00:09:25,231 I think we both agree, it was Ralph Baer. 172 00:09:25,232 --> 00:09:26,299 Oh, Ralph Baer. 173 00:09:26,300 --> 00:09:27,767 I can take two different angles here. 174 00:09:27,768 --> 00:09:29,168 I can say, you know, whoever started 175 00:09:29,169 --> 00:09:31,404 the entire ball rolling is whoever created Pong. 176 00:09:31,405 --> 00:09:34,040 Whoever started games as we know them today, 177 00:09:34,041 --> 00:09:35,775 I'm gonna have to say Shigeru Miyamoto 178 00:09:35,776 --> 00:09:37,610 from Nintendo. 179 00:09:37,611 --> 00:09:38,644 Miyamoto. 180 00:09:38,645 --> 00:09:40,146 Shigeru Miyamoto. 181 00:09:40,147 --> 00:09:42,848 I think... I think you know who Shigeru Miyamoto is. 182 00:09:42,849 --> 00:09:45,518 But I'd go all the way back to MIT, 183 00:09:45,519 --> 00:09:47,653 the guys who did Spacewar, John Carmack. 184 00:09:47,654 --> 00:09:52,291 Hideo Kojima, I'm telling you right now, brilliant. 185 00:09:52,292 --> 00:09:55,094 You can't just pick one, because it's doing injustice 186 00:09:55,095 --> 00:09:57,563 to all the other people that have helped 187 00:09:57,564 --> 00:09:58,965 develop the games. 188 00:09:58,966 --> 00:10:01,100 I don't think I've ever really thought about who started gaming. 189 00:10:01,101 --> 00:10:02,700 I just appreciate that they did. 190 00:10:06,473 --> 00:10:09,241 Some say it began here, a small back room 191 00:10:09,242 --> 00:10:13,546 at the Massachusetts Institute of Technology in 1962 192 00:10:13,547 --> 00:10:15,247 on the PDP-1, 193 00:10:15,248 --> 00:10:18,884 the first computer to utilize a visual display. 194 00:10:18,885 --> 00:10:21,454 Steve Russell, which I consider to be 195 00:10:21,455 --> 00:10:24,957 the fellow who I stood on the shoulders of, 196 00:10:24,958 --> 00:10:30,162 did a game called Spacewar for the PDP-1. 197 00:10:30,163 --> 00:10:32,798 And I played that in college while working 198 00:10:32,799 --> 00:10:35,801 in an amusement park, and I felt if I could bring 199 00:10:35,802 --> 00:10:40,272 Spacewar to the arcade, it would make a lot of money. 200 00:10:40,273 --> 00:10:43,309 It was a game developed as a demonstration 201 00:10:43,310 --> 00:10:48,381 of the capabilities of a digital equipment corporation, 202 00:10:48,382 --> 00:10:52,018 PDP-1 computer back in 1962. 203 00:10:52,019 --> 00:10:55,254 A group of students and employees at MIT 204 00:10:55,255 --> 00:10:58,858 wanted to create a game that really would showcase 205 00:10:58,859 --> 00:11:01,427 the capabilities of this new machine 206 00:11:01,428 --> 00:11:03,362 that had one particular feature 207 00:11:03,363 --> 00:11:09,435 they were really interested in, and that was a display screen. 208 00:11:09,436 --> 00:11:13,005 Before that, most computers had maybe 209 00:11:13,006 --> 00:11:15,975 paper tape outputs or something like that. 210 00:11:15,976 --> 00:11:18,911 But this one had an actual screen on it. 211 00:11:18,912 --> 00:11:20,479 I would go back to Steve Russell, 212 00:11:20,480 --> 00:11:22,648 because he's the one that actually made 213 00:11:22,649 --> 00:11:25,518 the first playable game. 214 00:11:25,519 --> 00:11:29,155 Russell's product was so much fun to play 215 00:11:29,156 --> 00:11:32,224 it infected every PDP-1 in the world, 216 00:11:32,225 --> 00:11:33,959 and they were trying to get the people to get it 217 00:11:33,960 --> 00:11:36,895 off the machine, 'cause it was wasting so much computer time. 218 00:11:41,334 --> 00:11:44,437 Others argue that electronic games began much earlier 219 00:11:44,438 --> 00:11:46,906 or that video games were a byproduct 220 00:11:46,907 --> 00:11:48,507 of Cold War technology. 221 00:11:48,508 --> 00:11:52,945 As usual, the truth is somewhere in the middle. 222 00:11:52,946 --> 00:11:54,980 While many industries and innovators 223 00:11:54,981 --> 00:11:56,549 combined to pave the way 224 00:11:56,550 --> 00:12:00,486 even for the possibility of the first video game, 225 00:12:00,487 --> 00:12:03,489 there is little argument as to the visionaries 226 00:12:03,490 --> 00:12:06,759 and the company that finally brought video games 227 00:12:06,760 --> 00:12:09,494 to the public... in a big way. 228 00:12:10,597 --> 00:12:13,799 All the colors of the world should be 229 00:12:13,800 --> 00:12:17,368 Lovin' each other wholeheartedly 230 00:12:19,072 --> 00:12:21,240 Yes, it's all right 231 00:12:21,241 --> 00:12:23,175 Take my message to your brother 232 00:12:23,176 --> 00:12:26,112 And tell him twice 233 00:12:26,113 --> 00:12:28,447 Spread the word and try to teach the man 234 00:12:28,448 --> 00:12:30,483 Who's hating his brother 235 00:12:30,484 --> 00:12:34,220 When hate won't do, ooh 236 00:12:34,221 --> 00:12:36,455 'Cause we're all the same 237 00:12:36,456 --> 00:12:40,659 Yes, the blood inside of me is inside of you 238 00:12:40,660 --> 00:12:41,961 Now, tell me 239 00:12:41,962 --> 00:12:43,295 Can you feel it 240 00:12:43,296 --> 00:12:45,798 Tell me, can you feel it 241 00:12:45,799 --> 00:12:48,200 Can you feel it 242 00:12:48,201 --> 00:12:51,036 Ooh, when you see what's goin' down 243 00:12:51,037 --> 00:12:53,305 Can you feel it in your bones 244 00:12:53,306 --> 00:12:55,841 Can you feel it 245 00:12:55,842 --> 00:12:58,944 Really, Nolan brought to Atari the understanding 246 00:12:58,945 --> 00:13:00,212 of what makes a good game. 247 00:13:00,213 --> 00:13:03,382 He played a lot of games and understood them. 248 00:13:03,383 --> 00:13:07,720 When we started this thing, we found that 249 00:13:07,721 --> 00:13:11,657 the games that were most successful 250 00:13:11,658 --> 00:13:14,693 were those that were simple to learn, 251 00:13:14,694 --> 00:13:16,262 but impossible to master. 252 00:13:16,263 --> 00:13:19,431 Pong was somewhat of an accident. 253 00:13:19,432 --> 00:13:22,968 It was what we consider to be too simple, 254 00:13:22,969 --> 00:13:24,904 but when it got all wired up, 255 00:13:24,905 --> 00:13:27,807 and it was done by Al Alcorn, 256 00:13:27,808 --> 00:13:32,344 he put in some twists to it that were just remarkable 257 00:13:32,345 --> 00:13:35,014 and made it a massively fun game. 258 00:13:35,015 --> 00:13:38,417 One of the design feature's flaws in the original Pong game 259 00:13:38,418 --> 00:13:40,986 was the paddle would not go to the top of the screen 260 00:13:40,987 --> 00:13:42,588 all the way, and I was gonna fix it, 261 00:13:42,589 --> 00:13:44,557 but I didn't get around to doing it, and I realized 262 00:13:44,558 --> 00:13:48,160 that that feature kept the game from... 263 00:13:48,161 --> 00:13:49,628 two good people from playing it forever. 264 00:13:49,629 --> 00:13:51,397 It would never end. 265 00:13:51,398 --> 00:13:55,501 The coining of the phrase "video game" refers to an RGB, 266 00:13:55,502 --> 00:13:57,903 or red, green and blue raster 267 00:13:57,904 --> 00:14:00,439 or "video" display device. 268 00:14:00,440 --> 00:14:03,342 Lets take Pac-Man for example, the original. 269 00:14:03,343 --> 00:14:06,478 This is a bitmap image of Pac-Man. 270 00:14:06,479 --> 00:14:10,249 When enlarged, individual pixels appear as squares. 271 00:14:10,250 --> 00:14:12,885 Zooming in further, they can be analyzed, 272 00:14:12,886 --> 00:14:14,420 with their colors constructed 273 00:14:14,421 --> 00:14:17,690 by adding the values for red, green, and blue. 274 00:14:17,691 --> 00:14:21,894 A bitmap corresponds "bit-for-bit" with an image 275 00:14:21,895 --> 00:14:23,629 displayed on a screen. 276 00:14:23,630 --> 00:14:26,365 A bitmap is technically characterized by 277 00:14:26,366 --> 00:14:28,534 the width and height of the image in pixels 278 00:14:28,535 --> 00:14:30,302 and by the number of bits per pixel, 279 00:14:30,303 --> 00:14:32,371 or a "color depth", which determines 280 00:14:32,372 --> 00:14:34,540 the number of colors the pixel and ultimately the image 281 00:14:34,541 --> 00:14:35,741 can represent. 282 00:14:35,742 --> 00:14:38,811 The more bits, the better the games looked. 283 00:14:38,812 --> 00:14:41,647 More bits, however, meant more memory was needed, 284 00:14:41,648 --> 00:14:44,650 which was in short supply in the early days of gaming. 285 00:14:44,651 --> 00:14:48,454 This resulted in games that looked blocky and simple. 286 00:14:48,455 --> 00:14:51,891 But that didn't stop designers and gamers from diving headlong 287 00:14:51,892 --> 00:14:53,991 into this amazing new medium. 288 00:15:10,644 --> 00:15:15,948 Over time and as technology advanced, 8 bits became 16, 289 00:15:15,949 --> 00:15:19,919 then 32, 64, 128 and so on. 290 00:15:19,920 --> 00:15:22,187 With each generational jump in graphics 291 00:15:22,188 --> 00:15:24,657 and so called "image fidelity," 292 00:15:24,658 --> 00:15:27,226 the depth of story and immersion in games 293 00:15:27,227 --> 00:15:28,694 seemed to progress as well. 294 00:15:28,695 --> 00:15:30,930 The technological limitations drove the art form 295 00:15:30,931 --> 00:15:32,464 and vice versa. 296 00:15:32,465 --> 00:15:35,200 Games were slowly evolving, and those on the inside 297 00:15:35,201 --> 00:15:39,438 were growing up with the very art form they were creating. 298 00:15:39,439 --> 00:15:41,607 It was the Magnavox machine, 299 00:15:41,608 --> 00:15:43,542 I think it was called the Odyssey, 300 00:15:43,543 --> 00:15:46,145 and to show you how different things were... I mean, basically, 301 00:15:46,146 --> 00:15:47,479 it allowed you to play Pong really. 302 00:15:47,480 --> 00:15:49,682 That console had no real graphics. 303 00:15:49,683 --> 00:15:53,285 There were just squares of light on the TV screen. 304 00:15:53,286 --> 00:15:55,387 So, there were Mylar overlays 305 00:15:55,388 --> 00:15:57,222 that you would stick on the screen. 306 00:15:57,223 --> 00:16:00,025 And so like, then you'd put up like a haunted house. 307 00:16:00,026 --> 00:16:01,694 And then all of the sudden, the white Pong ball 308 00:16:01,695 --> 00:16:03,996 would be like a ghost, you know, moving through the house. 309 00:16:03,997 --> 00:16:05,764 So, you had to kind of use your imagination 310 00:16:05,765 --> 00:16:07,733 and those Mylar overlays to understand 311 00:16:07,734 --> 00:16:10,569 the story they were trying to tell. 312 00:16:10,570 --> 00:16:12,571 Magnavox presents Odyssey, 313 00:16:12,572 --> 00:16:14,473 the electronic game of the future. 314 00:16:14,474 --> 00:16:16,875 Odyssey easily attaches to any brand TV, 315 00:16:16,876 --> 00:16:18,344 black and white, or color, 316 00:16:18,345 --> 00:16:21,113 to create a closed circuit electronic playground. 317 00:16:21,114 --> 00:16:23,849 Odyssey gives you all the exciting action of hockey, 318 00:16:23,850 --> 00:16:26,852 and 11 other challenging play and learning games 319 00:16:26,853 --> 00:16:28,819 for the entire family. 320 00:16:36,863 --> 00:16:39,832 I had a very dear friend who was the head 321 00:16:39,833 --> 00:16:41,033 of ATCO Records. 322 00:16:41,034 --> 00:16:45,904 She had an Atari 2600 console in her office. 323 00:16:45,905 --> 00:16:49,141 And she pointed at it and asked me, 324 00:16:49,142 --> 00:16:50,909 "Do you know what that is?" 325 00:16:50,910 --> 00:16:53,812 And I said, "Well, kind of, but what is it?" 326 00:16:53,813 --> 00:16:55,748 And she said to me, "It's a license 327 00:16:55,749 --> 00:16:57,483 to print money." 328 00:16:57,484 --> 00:16:59,585 Attention, shoppers. 329 00:16:59,586 --> 00:17:01,620 The new Atari cartridge game is in. 330 00:17:01,621 --> 00:17:04,289 Only Atari makes the world's most popular 331 00:17:04,290 --> 00:17:06,091 home video games. 332 00:17:06,092 --> 00:17:09,194 The only Space Invaders. 333 00:17:09,195 --> 00:17:10,928 The only Asteroids. 334 00:17:12,799 --> 00:17:14,599 The only Pac-Man. 335 00:17:15,635 --> 00:17:17,636 And the only way you can play any of them 336 00:17:17,637 --> 00:17:21,038 is on a home video system made by Atari. 337 00:17:23,209 --> 00:17:26,445 Come and play Atari today 338 00:17:26,446 --> 00:17:28,447 The first game that I ever remember playing 339 00:17:28,448 --> 00:17:31,116 was Space Invaders on the Atari 2600. 340 00:17:31,117 --> 00:17:33,652 I was six years old and was at my friend's house, 341 00:17:33,653 --> 00:17:35,621 and I was just blown away by the fact that 342 00:17:35,622 --> 00:17:38,424 you could manipulate an image on your television. 343 00:17:38,425 --> 00:17:40,459 My first console I remember playing 344 00:17:40,460 --> 00:17:42,561 was the Atari 2600. 345 00:17:42,562 --> 00:17:45,731 We played everything. We had Donkey Kong, obviously. 346 00:17:45,732 --> 00:17:46,965 Baseball. 347 00:17:46,966 --> 00:17:48,333 I loved BurgerTime. 348 00:17:48,334 --> 00:17:50,335 I remember my brother saying like, 349 00:17:50,336 --> 00:17:51,837 "Wow, look at the graphics." 350 00:17:51,838 --> 00:17:54,706 Pitfall! Was like a wonderland, 351 00:17:54,707 --> 00:17:57,576 because, you know, like there were so many colors, 352 00:17:57,577 --> 00:17:59,511 you know, you could only really run... 353 00:17:59,512 --> 00:18:03,749 you know, it was a side scrolling game, but it was amazing. 354 00:18:03,750 --> 00:18:05,717 You just see the same screen over and over again. 355 00:18:05,718 --> 00:18:08,187 You're like, "Oh, they added an alligator head that time," 356 00:18:08,188 --> 00:18:09,688 or, "Oh there's a vine." 357 00:18:09,689 --> 00:18:11,223 The fact that you could go underground in Pitfall! 358 00:18:11,224 --> 00:18:13,592 like totally blew... like, oh, you can go there? 359 00:18:13,593 --> 00:18:15,794 You know, I knew enough about computers to know 360 00:18:15,795 --> 00:18:17,763 that it was a computer game, and this was... 361 00:18:17,764 --> 00:18:20,199 but it was simulating, you know, this alien invasion 362 00:18:20,200 --> 00:18:22,301 with one ship on the ground, like, defending Earth 363 00:18:22,302 --> 00:18:25,471 from this alien invasion, and to me, 364 00:18:25,472 --> 00:18:29,074 it was almost like being there. 365 00:18:29,075 --> 00:18:30,776 Even with those rudimentary graphics, 366 00:18:30,777 --> 00:18:34,379 it was just the first time I'd ever had control over something on the television 367 00:18:34,380 --> 00:18:36,747 or something on a screen. 368 00:18:44,624 --> 00:18:48,360 Probably the most memorable console of my entire life 369 00:18:48,361 --> 00:18:53,499 and one that I miss, that I wish I still had, 370 00:18:53,500 --> 00:18:56,535 was my original Nintendo Entertainment System. 371 00:18:56,536 --> 00:18:58,537 The Nintendo Entertainment System. 372 00:18:58,538 --> 00:19:00,839 Your parents help you hook it up. 373 00:19:00,840 --> 00:19:02,674 What's it like to play 374 00:19:02,675 --> 00:19:05,843 the Nintendo Entertainment System? 375 00:19:23,997 --> 00:19:27,432 When you play the system with the most arcade hits, 376 00:19:27,433 --> 00:19:30,636 you're playing with power. 377 00:19:30,637 --> 00:19:32,571 The Nintendo Entertainment System, 378 00:19:32,572 --> 00:19:36,375 now you're playing with power. 379 00:19:36,376 --> 00:19:39,011 I think that one of the reasons we get nostalgic about things 380 00:19:39,012 --> 00:19:41,213 is it's not necessarily the thing that we were doing. 381 00:19:41,214 --> 00:19:44,416 It's not that song, it's not that game 382 00:19:44,417 --> 00:19:45,984 or that movie, or that book, 383 00:19:45,985 --> 00:19:48,520 it's what was happening in your life at that time. 384 00:19:48,521 --> 00:19:52,491 It hit at exactly the right time in my life. 385 00:19:52,492 --> 00:19:58,597 And the NES then was an amazing, amazing game system. 386 00:19:58,598 --> 00:20:00,632 Games got better fast it seems like. 387 00:20:00,633 --> 00:20:02,267 Before I made it to my teens, 388 00:20:02,268 --> 00:20:03,802 everything was kinda... 389 00:20:03,803 --> 00:20:07,206 it didn't look as great as the games did in the arcade. 390 00:20:07,207 --> 00:20:11,076 But by the time Nintendo came out, 391 00:20:11,077 --> 00:20:13,577 things started getting a lot better. 392 00:20:26,793 --> 00:20:30,262 I was fortunate to first be exposed to Nintendo 393 00:20:30,263 --> 00:20:31,496 as a consumer. 394 00:20:31,497 --> 00:20:34,132 And for me, that very first system 395 00:20:34,133 --> 00:20:38,370 that I was exposed on was the Super NES. 396 00:20:38,371 --> 00:20:42,841 And I have many fond memories and many great stories 397 00:20:42,842 --> 00:20:45,611 around my interaction with that system. 398 00:20:45,612 --> 00:20:47,079 Playing for many, many hours. 399 00:20:47,080 --> 00:20:48,981 Playing games like The Legend of Zelda 400 00:20:48,982 --> 00:20:52,117 Link to the Past, games like Chrono Trigger, 401 00:20:52,118 --> 00:20:55,120 all of these fantastic experiences that, for me, 402 00:20:55,121 --> 00:20:58,857 were my very first gaming experiences. 403 00:20:58,858 --> 00:21:00,726 And I eventually got a Super Nintendo, 404 00:21:00,727 --> 00:21:02,594 and then I was all about Star Fox. 405 00:21:02,595 --> 00:21:04,563 And I was so into Star Fox 406 00:21:04,564 --> 00:21:06,932 and the story and what was gonna happen next. 407 00:21:06,933 --> 00:21:09,835 Most of the games when we got into the Super NES, 408 00:21:09,836 --> 00:21:12,170 all of a sudden, you had a reason to go do this 409 00:21:12,171 --> 00:21:14,506 because you were tryin' to save somebody. 410 00:21:14,507 --> 00:21:16,108 And so just that little bit there 411 00:21:16,109 --> 00:21:18,410 brought story elements into the game. 412 00:21:18,411 --> 00:21:21,647 And what I think was really great about Nintendo during that era 413 00:21:21,648 --> 00:21:24,016 is they really wanted to make sure that 414 00:21:24,017 --> 00:21:27,252 all the games on the system were really high quality. 415 00:21:27,253 --> 00:21:29,821 But Sega Genesis was an entirely different thing. 416 00:21:29,822 --> 00:21:32,924 Sega Genesis was to my experience in college 417 00:21:32,925 --> 00:21:35,894 as the Nintendo was to my experience in high school. 418 00:21:35,895 --> 00:21:38,030 You know, that was a very state-of-the-art console 419 00:21:38,031 --> 00:21:39,463 back then. 420 00:21:51,077 --> 00:21:53,612 I think the next time I bought a console was the PS1. 421 00:21:53,613 --> 00:21:54,880 And I was like, "All right. 422 00:21:54,881 --> 00:21:58,415 These games are getting ridiculous." So, I got a PlayStation 1. 423 00:22:01,887 --> 00:22:04,423 Hey, plumber boy, mustache man. 424 00:22:04,424 --> 00:22:06,425 Your worst nightmare has arrived. 425 00:22:06,426 --> 00:22:07,693 Pack up your stuff. 426 00:22:07,694 --> 00:22:09,328 I got a little surprise for you here. 427 00:22:09,329 --> 00:22:10,495 Check it out. 428 00:22:10,496 --> 00:22:11,830 What do you think about that? 429 00:22:11,831 --> 00:22:14,466 Sony PlayStation has more than 150 games, 430 00:22:14,467 --> 00:22:17,069 NHL Faceoff '97, Jet Moto, 431 00:22:17,070 --> 00:22:20,405 Tobal No. 1, Destruction Derby 2, 432 00:22:20,406 --> 00:22:22,174 Crash Bandicoot, I could go on. 433 00:22:22,175 --> 00:22:25,344 I'm gonna give you a personal demonstration. 434 00:22:25,345 --> 00:22:26,611 You can't stop, grandma. 435 00:22:26,612 --> 00:22:27,846 You can't. 436 00:22:27,847 --> 00:22:30,649 Oh, you go, girl! 437 00:22:30,650 --> 00:22:31,983 PlayStation. 438 00:22:31,984 --> 00:22:33,218 I'm gonna have to ask you to leave. 439 00:22:33,219 --> 00:22:34,718 You're hurting my elbow. 440 00:22:38,558 --> 00:22:41,760 All of a sudden, you had this incredible amount of data 441 00:22:41,761 --> 00:22:44,996 on one disc that could also play music and everything else. 442 00:22:44,997 --> 00:22:47,799 To me, it was a portal to modern gaming today. 443 00:22:47,800 --> 00:22:50,635 When Tomb Raider came on the scene in 1996, 444 00:22:50,636 --> 00:22:53,205 it brought people into a world 445 00:22:53,206 --> 00:22:55,374 that they hadn't really participated in before, 446 00:22:55,375 --> 00:22:56,708 the 3D world. 447 00:22:56,709 --> 00:22:58,176 It was an immersive world in a time 448 00:22:58,177 --> 00:23:00,879 when there wasn't many games like that. 449 00:23:00,880 --> 00:23:02,748 And I think over the years that has grown, 450 00:23:02,749 --> 00:23:04,149 people latched onto that one. 451 00:23:04,150 --> 00:23:06,251 When I talk to developers, and I talk to fans 452 00:23:06,252 --> 00:23:08,220 around the world, they always hark back 453 00:23:08,221 --> 00:23:09,955 to their first experiences playing Tomb Raider. 454 00:23:09,956 --> 00:23:12,723 And it touched them, and it was something special. 455 00:23:24,937 --> 00:23:27,172 And I begged my mom for a console. 456 00:23:27,173 --> 00:23:28,306 I begged her. 457 00:23:28,307 --> 00:23:30,709 And it wasn't until the N64 came out 458 00:23:30,710 --> 00:23:32,344 that she finally gave in. 459 00:23:32,345 --> 00:23:35,981 If we go to the PlayStation and the Nintendo 64, 460 00:23:35,982 --> 00:23:38,415 you started to see 3D for the first time. 461 00:23:47,960 --> 00:23:52,030 What that allowed the vision of Mr. Miyamoto to do 462 00:23:52,031 --> 00:23:53,865 was to say now that I have the ability 463 00:23:53,866 --> 00:23:56,435 to manipulate polygons in real time 464 00:23:56,436 --> 00:23:58,036 at a fast enough frame rate, 465 00:23:58,037 --> 00:24:00,739 then instead of just going back and forth, 466 00:24:00,740 --> 00:24:02,240 now I can run around in circles, 467 00:24:02,241 --> 00:24:04,042 or move into or out of the screen. 468 00:24:04,043 --> 00:24:05,577 So, it brought a whole new dimension 469 00:24:05,578 --> 00:24:06,912 to the gameplay. 470 00:24:06,913 --> 00:24:08,380 And the controller was actually designed 471 00:24:08,381 --> 00:24:11,349 with an analogue joystick to be able to control 472 00:24:11,350 --> 00:24:12,684 that movement. 473 00:24:12,685 --> 00:24:16,688 It started to add a whole new dimension into what gamers were used to. 474 00:24:16,689 --> 00:24:19,891 And so, for a long time, it had been this 2D, 475 00:24:19,892 --> 00:24:22,694 sort of parallaxing 2D planes. 476 00:24:22,695 --> 00:24:24,796 But as you sort of moved into that 3D era, 477 00:24:24,797 --> 00:24:26,898 you started to see people start to play with, 478 00:24:26,899 --> 00:24:29,801 you know, what are the kinds of mechanics we can do now? 479 00:24:29,802 --> 00:24:32,838 What are the things that we can actually play with? 480 00:24:32,839 --> 00:24:34,773 What's this new world of this other dimension? 481 00:24:34,774 --> 00:24:37,075 And so, you know, it was painful at first. 482 00:24:37,076 --> 00:24:39,945 Certainly, there were good examples of it, but it was hard. 483 00:24:39,946 --> 00:24:42,614 It's hard to give the players this whole 484 00:24:42,615 --> 00:24:44,516 other level of freedom that they weren't used to. 485 00:24:44,517 --> 00:24:46,184 And then we started getting consoles that were 486 00:24:46,185 --> 00:24:47,986 bigger and better, and you could bring in, 487 00:24:47,987 --> 00:24:49,654 you know, more of a 3D environment, 488 00:24:49,655 --> 00:24:51,223 better frame rate and better sound. 489 00:24:51,224 --> 00:24:53,358 And then you could put more polygons on the screens 490 00:24:53,359 --> 00:24:57,127 so the guys could look more realistic. 491 00:25:09,675 --> 00:25:11,676 Finally, with the PlayStation and the PlayStation 2, 492 00:25:11,677 --> 00:25:13,612 you started to see some really interesting stuff happening. 493 00:25:13,613 --> 00:25:16,214 You started to get, you know, avatars on screen 494 00:25:16,215 --> 00:25:18,283 that were more representative of people. 495 00:25:18,284 --> 00:25:21,786 They're easier to understand what they were tryin' 496 00:25:21,787 --> 00:25:23,054 to make you go through. 497 00:25:23,055 --> 00:25:25,857 Especially on the PlayStation 2, it started to feel like we have enough graphics 498 00:25:25,858 --> 00:25:27,893 to really render interesting people. 499 00:25:27,894 --> 00:25:29,594 You know, they weren't real, 500 00:25:29,595 --> 00:25:31,062 but they were real enough. 501 00:25:31,063 --> 00:25:32,998 And so, you could sort of start to believe in them more. 502 00:25:32,999 --> 00:25:36,034 I had grown the PC business pretty well 503 00:25:36,035 --> 00:25:38,737 and was starting to look at the console business and thinking, 504 00:25:38,738 --> 00:25:40,939 "Wow, that would be a nice business for us to be in." 505 00:25:40,940 --> 00:25:43,141 But we really didn't know anything about it. 506 00:25:43,142 --> 00:25:45,310 And then one day, these guys walked into my office. 507 00:25:45,311 --> 00:25:47,245 They were from the DirectX team, 508 00:25:47,246 --> 00:25:52,217 and they said they had this idea to put DirectX 509 00:25:52,218 --> 00:25:53,251 into a box. 510 00:25:53,252 --> 00:25:55,220 It was gonna be this DirectX box. 511 00:25:55,221 --> 00:25:59,124 And DirectX is the name of the Windows API for gaming. 512 00:25:59,125 --> 00:26:01,526 So this DirectX box was basically it was 513 00:26:01,527 --> 00:26:03,995 gonna act like a game console on the outside, 514 00:26:03,996 --> 00:26:08,633 but on the inside, it was really gonna be a PC running Windows and DirectX. 515 00:26:08,634 --> 00:26:10,769 That was the original plan. 516 00:26:10,770 --> 00:26:14,573 And so what I think we didn't really understand at the time 517 00:26:14,574 --> 00:26:17,776 was that we were really bridging these two worlds, 518 00:26:17,777 --> 00:26:19,377 that Xbox was gonna be this bridge 519 00:26:19,378 --> 00:26:22,647 between what was happening in PC gaming culture 520 00:26:22,648 --> 00:26:25,516 and what was happening in console gaming culture. 521 00:26:38,431 --> 00:26:40,131 And then when we got to the PlayStation 3, 522 00:26:40,132 --> 00:26:41,900 we really said, "Okay, this thing's 523 00:26:41,901 --> 00:26:44,469 gonna give us enough power to really go back 524 00:26:44,470 --> 00:26:46,504 and revisit that idea of telling an interesting, 525 00:26:46,505 --> 00:26:49,240 character-driven narrative in a way that we might 526 00:26:49,241 --> 00:26:51,509 be able to do that no one's done before." 527 00:26:51,510 --> 00:26:54,212 First time that I held a Wii controller, 528 00:26:54,213 --> 00:26:55,780 it was a piece of plywood 529 00:26:55,781 --> 00:26:58,249 with some electronics taped onto it, 530 00:26:58,250 --> 00:27:00,785 and they had a demo of a tennis game. 531 00:27:00,786 --> 00:27:02,187 And when I first picked it up 532 00:27:02,188 --> 00:27:03,722 and started playin' it, I thought, 533 00:27:03,723 --> 00:27:05,223 "This is gonna be a hit." 534 00:27:05,224 --> 00:27:06,625 That was the first thing that popped into my head. 535 00:27:06,626 --> 00:27:08,593 It was just so much fun. 536 00:27:08,594 --> 00:27:11,896 The Xbox 360's a spectacular console. 537 00:27:11,897 --> 00:27:12,964 It's just fantastic. 538 00:27:12,965 --> 00:27:15,533 I absolutely love it. 539 00:27:15,534 --> 00:27:17,402 And I like the PS3 as well. 540 00:27:17,403 --> 00:27:19,871 Not really interested in, you know, the holy wars 541 00:27:19,872 --> 00:27:21,773 about which one is better. 542 00:27:21,774 --> 00:27:24,476 I guess they're fan boy arguments is how you can say it. 543 00:27:24,477 --> 00:27:25,310 Like, "I like Nintendo." 544 00:27:25,311 --> 00:27:26,344 "I like Sega." 545 00:27:26,345 --> 00:27:28,046 "I like Sony," you know, it's... I think 546 00:27:28,047 --> 00:27:29,447 this is actually what happens, because I was a kid, 547 00:27:29,448 --> 00:27:32,150 I would've had a Genesis and a Super Nintendo. 548 00:27:32,151 --> 00:27:34,119 I would've had a Nintendo and a Sega Master System, 549 00:27:34,120 --> 00:27:35,787 if I could've afforded it, but, you know, 550 00:27:35,788 --> 00:27:36,921 you're a child. 551 00:27:36,922 --> 00:27:38,356 You can't afford all that stuff. 552 00:27:38,357 --> 00:27:40,392 So, then you start defending the one you have, 553 00:27:40,393 --> 00:27:43,161 and I think that's where that comes from. 554 00:27:43,162 --> 00:27:45,130 "Xbox," "No, PlayStation." 555 00:27:45,131 --> 00:27:47,699 I still, to this day, stay up till four in the morning 556 00:27:47,700 --> 00:27:50,735 playing the latest Xbox 360 that came out yesterday 557 00:27:50,736 --> 00:27:54,005 or whatever it may be I'm, you know, always constantly 558 00:27:54,006 --> 00:27:56,440 still immersing myself in it. 559 00:28:16,362 --> 00:28:19,831 With the continuous waves of technical and artistic changes 560 00:28:19,832 --> 00:28:21,299 sweeping over the industry 561 00:28:21,300 --> 00:28:24,169 and games getting better and bigger, 562 00:28:24,170 --> 00:28:27,005 the video game industry began to anchor itself 563 00:28:27,006 --> 00:28:29,340 within the public consciousness, 564 00:28:29,341 --> 00:28:31,509 many starting to argue that games 565 00:28:31,510 --> 00:28:35,747 are as much an art form as... anything. 566 00:28:35,748 --> 00:28:39,384 The trouble is with art is it's a subjective term. 567 00:28:39,385 --> 00:28:42,921 You know, one person's art is another person's rubbish. 568 00:28:42,922 --> 00:28:47,726 And this is where, you know, you come back to the semantics 569 00:28:47,727 --> 00:28:50,495 of the word "art" which is problematic. 570 00:28:50,496 --> 00:28:54,199 Whether that is a film, or whether that is a book 571 00:28:54,200 --> 00:28:56,234 or whether that is a painting or whether that is 572 00:28:56,235 --> 00:28:59,871 a computer game, it elicits a response. 573 00:28:59,872 --> 00:29:01,673 It makes you think about the world 574 00:29:01,674 --> 00:29:04,743 or look at the world in a slightly different way. 575 00:29:04,744 --> 00:29:06,945 I've always believed that games are absolutely 576 00:29:06,946 --> 00:29:08,813 an art form. 577 00:29:08,814 --> 00:29:12,083 You know, as Phil Fish said, it's the culmination 578 00:29:12,084 --> 00:29:14,452 of every form of art and expression 579 00:29:14,453 --> 00:29:16,688 that mankind has ever had goes into a game. 580 00:29:16,689 --> 00:29:19,324 You look at the staff that builds a video game. 581 00:29:19,325 --> 00:29:20,725 You have a music composer. 582 00:29:20,726 --> 00:29:22,160 You have a writer. 583 00:29:22,161 --> 00:29:24,195 You have an artist who does sketch work. 584 00:29:24,196 --> 00:29:25,430 You have a technical artist. 585 00:29:25,431 --> 00:29:27,332 You have level designers who create spaces 586 00:29:27,333 --> 00:29:28,700 much like architects. 587 00:29:28,701 --> 00:29:31,336 It really is kind of the Avengers of talent 588 00:29:31,337 --> 00:29:32,804 when you really think about it. 589 00:29:32,805 --> 00:29:35,840 Nowhere is it more obvious than in video games. 590 00:29:35,841 --> 00:29:37,242 You have these artists creating 591 00:29:37,243 --> 00:29:40,378 these beautiful three-dimensional worlds. 592 00:29:40,379 --> 00:29:43,448 And the technology allowing players to come 593 00:29:43,449 --> 00:29:45,250 into those worlds and have them be 594 00:29:45,251 --> 00:29:49,220 as real as possible is the ultimate example 595 00:29:49,221 --> 00:29:51,756 of art and science working together. 596 00:29:51,757 --> 00:29:53,491 The best description of art I ever heard 597 00:29:53,492 --> 00:29:55,627 from a professor of mine when I was going for my MFA, 598 00:29:55,628 --> 00:29:59,597 was that art is somebody whose put together something 599 00:29:59,598 --> 00:30:02,734 that deliberately provokes a response in an audience. 600 00:30:02,735 --> 00:30:04,803 The consumer actually is a participant in the art. 601 00:30:04,804 --> 00:30:06,971 It's almost like being part of a great art experiment 602 00:30:06,972 --> 00:30:08,506 about a living art experiment. 603 00:30:08,507 --> 00:30:11,042 Yeah, there's a lot of, like, basic logistics. 604 00:30:11,043 --> 00:30:13,077 Like, you push "X" and this happens, 605 00:30:13,078 --> 00:30:15,480 or you push "up" and that happens. 606 00:30:15,481 --> 00:30:18,116 But if that's all games were, 607 00:30:18,117 --> 00:30:19,984 we wouldn't be playing them anymore, you know? 608 00:30:19,985 --> 00:30:23,186 We would've lost interest a long, long time ago. 609 00:30:24,790 --> 00:30:28,259 Surprisingly, modern game technology is still based 610 00:30:28,260 --> 00:30:31,563 on the same fundamental concept of early game tech, 611 00:30:31,564 --> 00:30:35,066 combining new layers of science and art to reach higher levels 612 00:30:35,067 --> 00:30:37,234 of innovation and expression. 613 00:31:00,926 --> 00:31:04,229 Modern game systems represent not only quantum leaps 614 00:31:04,230 --> 00:31:06,364 in hardware and graphics 615 00:31:06,365 --> 00:31:10,034 but also the utilization of parallel data processing 616 00:31:10,035 --> 00:31:13,004 and memory within the Cloud. 617 00:31:13,005 --> 00:31:14,339 What does all that mean? 618 00:31:14,340 --> 00:31:16,908 Simply put, it means from here on out, 619 00:31:16,909 --> 00:31:21,346 anyone will be able to play any game, anywhere, at anytime, 620 00:31:21,347 --> 00:31:24,015 with amazing speed and quality. 621 00:31:24,016 --> 00:31:26,584 The Cloud is something that you hear a lot about these days, 622 00:31:26,585 --> 00:31:28,753 and there's really two very different concepts. 623 00:31:28,754 --> 00:31:31,723 The first one is the one that we all sort of understand 624 00:31:31,724 --> 00:31:32,724 as being the Cloud. 625 00:31:32,725 --> 00:31:34,125 You know, I've got a picture 626 00:31:34,126 --> 00:31:35,460 I wanna upload it, I wanna tweet. 627 00:31:35,461 --> 00:31:37,795 This is all being uploaded into the Cloud 628 00:31:37,796 --> 00:31:39,297 and stored on hard drives. 629 00:31:39,298 --> 00:31:41,299 So, think of the normal version of the Cloud 630 00:31:41,300 --> 00:31:43,301 as a lot of storage space. 631 00:31:43,302 --> 00:31:45,837 There's another very, very big idea which is, 632 00:31:45,838 --> 00:31:48,306 why not use the computers and the Cloud 633 00:31:48,307 --> 00:31:50,708 to give you computing power that's far beyond 634 00:31:50,709 --> 00:31:53,611 what you would generally want to purchase for yourselves? 635 00:31:53,612 --> 00:31:55,413 And what that means is that the software 636 00:31:55,414 --> 00:31:57,448 that you would love to experience 637 00:31:57,449 --> 00:31:59,617 will be running there and then the actual... 638 00:31:59,618 --> 00:32:01,886 the video or the output from the game 639 00:32:01,887 --> 00:32:04,589 is delivered directly to wherever you are 640 00:32:04,590 --> 00:32:06,157 on whatever device you're on. 641 00:32:06,158 --> 00:32:08,359 There's more processing power in the Cloud 642 00:32:08,360 --> 00:32:11,896 behind Xbox One than the complete processing power 643 00:32:11,897 --> 00:32:15,233 that was on the planet in the year 1999. 644 00:32:15,234 --> 00:32:17,302 We're now able to put scenes on screen 645 00:32:17,303 --> 00:32:20,905 that are almost beyond lifelike in some ways. 646 00:32:20,906 --> 00:32:23,574 But then you have the power of the Cloud behind that box 647 00:32:23,575 --> 00:32:26,811 that allows us to draw upon thousands of servers 648 00:32:26,812 --> 00:32:28,813 to help make the box that's in your home 649 00:32:28,814 --> 00:32:31,082 actually significantly more powerful 650 00:32:31,083 --> 00:32:35,318 than it is by itself. 651 00:32:37,056 --> 00:32:40,892 But there was a time when the future of this now mega industry 652 00:32:40,893 --> 00:32:42,794 was in serious jeopardy. 653 00:32:42,795 --> 00:32:45,596 After the explosive financial and cultural success 654 00:32:45,597 --> 00:32:48,066 of the first generation of video games, 655 00:32:48,067 --> 00:32:51,701 the industry began to think it was invincible. 656 00:33:05,985 --> 00:33:07,452 You know, when all these companies 657 00:33:07,453 --> 00:33:10,788 saw that there was a market for video games, 658 00:33:10,789 --> 00:33:13,858 and they just, you know, they flooded the market with so many games. 659 00:33:13,859 --> 00:33:15,560 You know, there were a few companies out there 660 00:33:15,561 --> 00:33:19,530 that really wanted to show they have a really awesome game, 661 00:33:19,531 --> 00:33:21,532 but then there were, you know, for every one 662 00:33:21,533 --> 00:33:23,034 really awesome game, there were 100 really crappy games. 663 00:33:23,035 --> 00:33:25,269 What happened was there was this manufacturing 664 00:33:25,270 --> 00:33:27,538 of great expectations that the next Christmas 665 00:33:27,539 --> 00:33:29,307 would be better than the previous one. 666 00:33:29,308 --> 00:33:30,775 And people just sort of moved on. 667 00:33:30,776 --> 00:33:32,910 People got tired of being sold the same thing 668 00:33:32,911 --> 00:33:36,214 again and again with pretty poor entertainment experience. 669 00:33:36,215 --> 00:33:37,915 People started to produce games 670 00:33:37,916 --> 00:33:41,519 at a kind of very accelerated rate. 671 00:33:41,520 --> 00:33:44,756 And the quality of the gameplay went down substantially 672 00:33:44,757 --> 00:33:46,491 to the point of where some of the games 673 00:33:46,492 --> 00:33:48,526 were so bad that they ended up havin' to throw 674 00:33:48,527 --> 00:33:50,762 a lot of them in landfills. 675 00:33:50,763 --> 00:33:52,997 With scores of new game developers 676 00:33:52,998 --> 00:33:54,432 springing up overnight 677 00:33:54,433 --> 00:33:56,501 and venture capitalists pouring money 678 00:33:56,502 --> 00:33:59,470 into what seemed to be a "sure thing" product, 679 00:33:59,471 --> 00:34:01,506 the writing was on the wall. 680 00:34:01,507 --> 00:34:05,943 The market was becoming saturated and in 1983, 681 00:34:05,944 --> 00:34:08,379 the final nail was driven home. 682 00:34:08,380 --> 00:34:11,215 Atari made a deal with Universal Studios 683 00:34:11,216 --> 00:34:13,618 to create a video game adaptation 684 00:34:13,619 --> 00:34:17,454 of the popular movie, E.T. The Extra Terrestrial. 685 00:34:33,372 --> 00:34:36,974 Only from Atari, made especially 686 00:34:36,975 --> 00:34:40,445 for systems from Atari, 687 00:34:40,446 --> 00:34:44,682 the video game that lets you help E.T. get home. 688 00:34:44,683 --> 00:34:48,853 Just in time for Christmas. 689 00:34:48,854 --> 00:34:50,987 Happy Holidays. 690 00:34:51,856 --> 00:34:54,125 With only 5 weeks to make the game, 691 00:34:54,126 --> 00:34:57,929 Atari scrambled to put out a subpar product. 692 00:34:57,930 --> 00:34:59,330 Overconfident and high 693 00:34:59,331 --> 00:35:00,865 on their previous success, 694 00:35:00,866 --> 00:35:04,602 in the fall of 1982, Atari shipped millions 695 00:35:04,603 --> 00:35:08,573 of E.T. cartridges, despite its poor quality. 696 00:35:08,574 --> 00:35:12,176 The backlash was legendary. 697 00:35:12,177 --> 00:35:13,444 It caused a ripple effect 698 00:35:13,445 --> 00:35:15,480 throughout the entire games industry 699 00:35:15,481 --> 00:35:18,850 and by the summer of 1983, consumer confidence 700 00:35:18,851 --> 00:35:22,687 in video games had reached an all time low and Atari, 701 00:35:22,688 --> 00:35:25,289 along with many other rising game companies, 702 00:35:25,290 --> 00:35:27,490 went down like the Titanic. 703 00:36:10,202 --> 00:36:13,471 So, there came a lot of conflict and the whole management style blew up 704 00:36:13,472 --> 00:36:16,374 and Warner basically took over. 705 00:36:16,375 --> 00:36:18,509 They put their man in, Ray Kassar, 706 00:36:18,510 --> 00:36:19,777 who was from the east coast, 707 00:36:19,778 --> 00:36:22,079 no experience in entertainment, 708 00:36:22,080 --> 00:36:25,483 in games, technology, or Silicon Valley. 709 00:36:25,484 --> 00:36:27,084 And he just didn't really understand 710 00:36:27,085 --> 00:36:28,719 or play games. 711 00:36:28,720 --> 00:36:31,455 So, when you're that way, it's really hard 712 00:36:31,456 --> 00:36:33,090 as a president to really assess 713 00:36:33,091 --> 00:36:35,126 the quality of what's going on. 714 00:36:35,127 --> 00:36:37,295 It was that kind of attitude 715 00:36:37,296 --> 00:36:39,530 and creating terrible product 716 00:36:39,531 --> 00:36:42,900 that was driven by advertising and marketing 717 00:36:42,901 --> 00:36:47,438 and not by any content and guess what? 718 00:36:47,439 --> 00:36:48,673 It didn't sell. 719 00:36:48,674 --> 00:36:51,075 The one story about E.T.'s cartridges 720 00:36:51,076 --> 00:36:53,711 being buried in the desert is actually a true one. 721 00:36:53,712 --> 00:36:55,613 The fact that Atari rushed this game 722 00:36:55,614 --> 00:36:57,481 just to have it out with the movie 723 00:36:57,482 --> 00:36:58,883 to use the license of E.T, 724 00:36:58,884 --> 00:37:00,551 'cause E.T. was huge in the '80s. 725 00:37:00,552 --> 00:37:02,653 Both the E.T. and the Pac-Man games, 726 00:37:02,654 --> 00:37:05,957 those were two of the games that didn't do well, 727 00:37:05,958 --> 00:37:07,992 they were trying to cram something 728 00:37:07,993 --> 00:37:11,262 into the Atari 2600 that it did not want to do. 729 00:37:11,263 --> 00:37:13,798 The big crash happened in '83 730 00:37:13,799 --> 00:37:17,134 and toy stores were unloading consoles 731 00:37:17,135 --> 00:37:19,070 for next to nothing. 732 00:37:19,071 --> 00:37:20,738 Everybody just thought they could schlock 733 00:37:20,739 --> 00:37:22,306 any sort of games onto the system 734 00:37:22,307 --> 00:37:25,476 and it was the first lesson that the industry learned 735 00:37:25,477 --> 00:37:27,411 in the fact that the consumers are smart, 736 00:37:27,412 --> 00:37:28,980 especially gamers, and you can't 737 00:37:28,981 --> 00:37:31,048 just put shuffleware out there and fool them. 738 00:37:31,049 --> 00:37:32,250 They will not buy it. 739 00:37:32,251 --> 00:37:33,918 But, after the crash, 740 00:37:33,919 --> 00:37:35,953 they realized that, you know, 741 00:37:35,954 --> 00:37:37,722 for a lot of people, it'd been a fad, 742 00:37:37,723 --> 00:37:40,391 but for a core group of people, 743 00:37:40,392 --> 00:37:42,392 they still wanted to play games. 744 00:37:53,038 --> 00:37:55,206 For a couple of years after the crash, 745 00:37:55,207 --> 00:37:57,375 many people thought that American video games 746 00:37:57,376 --> 00:38:00,211 would be relegated to the "popular fads" section 747 00:38:00,212 --> 00:38:04,248 of 21st century encyclopedias and forgotten. 748 00:38:04,249 --> 00:38:07,752 Enter Nintendo, a Japanese toy company 749 00:38:07,753 --> 00:38:10,254 who understood that the popularity 750 00:38:10,255 --> 00:38:12,123 of classic games like Pac-Man, 751 00:38:12,124 --> 00:38:14,659 Donkey Kong, and Pitfall proved 752 00:38:14,660 --> 00:38:17,795 that people liked to play as a character, 753 00:38:17,796 --> 00:38:21,265 not just a spaceship or nameless block of pixels. 754 00:38:21,266 --> 00:38:24,769 Even with the crudity of the early 8-bit graphics, 755 00:38:24,770 --> 00:38:28,706 the concept of "immersion" and "being" a character 756 00:38:28,707 --> 00:38:32,009 was still very appealing to the public. 757 00:38:32,010 --> 00:38:33,844 And little did the world know, 758 00:38:33,845 --> 00:38:35,913 their favorite videogame character 759 00:38:35,914 --> 00:38:38,081 was just around the corner. 760 00:39:14,886 --> 00:39:17,121 This is Nintendo, a flashy little computer 761 00:39:17,122 --> 00:39:19,857 that lets you play video games on your TV set. 762 00:39:19,858 --> 00:39:22,593 This is called Game Boy and industry analysts 763 00:39:22,594 --> 00:39:24,628 say that there may be a run on this 764 00:39:24,629 --> 00:39:27,231 as the holiday demand exceeds the supply. 765 00:39:27,232 --> 00:39:28,933 This is Super Mario 3, 766 00:39:28,934 --> 00:39:31,102 it's been a long-awaited game. 767 00:39:31,103 --> 00:39:33,137 Super Mario, of course, was very, very popular, 768 00:39:33,138 --> 00:39:35,940 Super Mario 2 was extremely popular, 769 00:39:35,941 --> 00:39:38,242 now Super Mario 3 is coming out. 770 00:39:38,243 --> 00:39:40,311 It's been the best selling toy in this country 771 00:39:40,312 --> 00:39:41,846 for three years running. 772 00:39:41,847 --> 00:39:43,080 Twenty million of these things 773 00:39:43,081 --> 00:39:44,749 now inhabit American living rooms. 774 00:39:44,750 --> 00:39:47,651 "Inhabit" is a very good word. 775 00:39:47,652 --> 00:39:50,087 Because of the crash, no retailer wanted 776 00:39:50,088 --> 00:39:53,424 to touch a, quote-unquote, "video game system." 777 00:39:53,425 --> 00:39:54,725 And so, a lot of what we did 778 00:39:54,726 --> 00:39:57,061 was to try to come up with something that was uniquely different, 779 00:39:57,062 --> 00:39:58,863 it wasn't just a game system, 780 00:39:58,864 --> 00:40:00,731 it had other features to it. 781 00:40:00,732 --> 00:40:02,233 And, eventually, we came up with R.O.B., 782 00:40:02,234 --> 00:40:05,770 the Robotic Operating Buddy and the Zapper Gun 783 00:40:05,771 --> 00:40:07,304 and two cartridges, 784 00:40:07,305 --> 00:40:09,940 and we sold it as an entertainment system. 785 00:40:09,941 --> 00:40:12,777 Even with that, it was a hard sell to get the retailers to take it, 786 00:40:12,778 --> 00:40:14,779 but it was fairly successful. 787 00:40:14,780 --> 00:40:16,380 And during that first initial phase, 788 00:40:16,381 --> 00:40:20,151 Super Mario came out and that sold like hot cakes. 789 00:40:20,152 --> 00:40:22,420 It was an extremely successful title. 790 00:40:22,421 --> 00:40:25,756 Nintendo Entertainment System was, I think, 791 00:40:25,757 --> 00:40:27,458 you know, a big landmark system, 792 00:40:27,459 --> 00:40:28,959 you know, because before that 793 00:40:28,960 --> 00:40:30,961 there was a real question mark about whether or not 794 00:40:30,962 --> 00:40:33,164 video games were gonna be able to stay popular. 795 00:40:33,165 --> 00:40:34,932 You know, there's the big video game crash 796 00:40:34,933 --> 00:40:37,968 and then Nintendo showed us how we can bring them back 797 00:40:37,969 --> 00:40:39,370 and make them really popular again. 798 00:40:39,371 --> 00:40:42,640 I remember seeing Super Mario Brothers for the first time and just being 799 00:40:42,641 --> 00:40:44,241 completely blown away, it was like, 800 00:40:44,242 --> 00:40:45,910 "Wow, there's an arcade in my house! 801 00:40:45,911 --> 00:40:47,711 This is the coolest thing ever!" 802 00:40:47,712 --> 00:40:49,013 And Mario Brothers was great 803 00:40:49,014 --> 00:40:51,048 and Zelda was great and so, 804 00:40:51,049 --> 00:40:53,717 I put a lot of hours, as a player, 805 00:40:53,718 --> 00:40:55,152 into those early Nintendo games, 806 00:40:55,153 --> 00:40:57,154 I love those early Nintendo games. 807 00:40:57,155 --> 00:41:00,424 I saw the Nintendo Entertainment System 808 00:41:00,425 --> 00:41:02,760 and said, "Wow, this is new, 809 00:41:02,761 --> 00:41:04,161 unique, different, 810 00:41:04,162 --> 00:41:06,697 bringing new experiences to the consumer. 811 00:41:06,698 --> 00:41:08,966 I saw the original Mario Brothers and said, 812 00:41:08,967 --> 00:41:11,168 "Wow, this is new, this is different." 813 00:41:11,169 --> 00:41:14,205 The same for the original Legend of Zelda. 814 00:41:14,206 --> 00:41:15,806 So, after the video game crash, 815 00:41:15,807 --> 00:41:19,043 I kinda fell out of love with games for a while and just ignored them. 816 00:41:19,044 --> 00:41:21,812 And then, one day, a neighbor kid down the street, 817 00:41:21,813 --> 00:41:24,315 I go over to his house and he has this gray box 818 00:41:24,316 --> 00:41:27,451 with this R.O.B. the Robot and he has the Zapper Gun 819 00:41:27,452 --> 00:41:29,253 and we're playing this Duck Hunt game 820 00:41:29,254 --> 00:41:30,921 and then he fires up the Super Mario game 821 00:41:30,922 --> 00:41:33,724 and I was like, "Okay, this is some next-level stuff." 822 00:41:33,725 --> 00:41:36,026 And I remember the first time that I jumped 823 00:41:36,027 --> 00:41:38,062 and I hit a block that was there 824 00:41:38,063 --> 00:41:39,563 that I didn't know was there, 825 00:41:39,564 --> 00:41:41,599 one of the secret blocks with an extra life in it, 826 00:41:41,600 --> 00:41:43,868 my mind just... exploded 827 00:41:43,869 --> 00:41:46,436 'cause, like, here are secrets in games now. 828 00:41:49,574 --> 00:41:52,676 With the rebirth of the U.S. games industry, 829 00:41:52,677 --> 00:41:55,246 a new breed of gamers was rising. 830 00:41:55,247 --> 00:41:58,983 The appetite for simple maze-based games was waning. 831 00:41:58,984 --> 00:42:01,619 Gamers were ready for more. 832 00:42:01,620 --> 00:42:04,889 Becoming a character, living out a virtual story 833 00:42:04,890 --> 00:42:08,325 and being absorbed in something otherworldly 834 00:42:08,326 --> 00:42:11,028 was not just technically possible now, 835 00:42:11,029 --> 00:42:13,330 but the expectations for deeper, 836 00:42:13,331 --> 00:42:16,534 more immersive experiences was growing. 837 00:42:16,535 --> 00:42:19,103 As the game business evolved, 838 00:42:19,104 --> 00:42:21,272 um, people were making larger 839 00:42:21,273 --> 00:42:25,876 and more complicated games, requiring 30-page manuals 840 00:42:25,877 --> 00:42:29,680 and 80 hours of gameplay to get into. 841 00:42:29,681 --> 00:42:31,048 You never really cared about 842 00:42:31,049 --> 00:42:32,550 the characters in Gauntlet, you know? 843 00:42:32,551 --> 00:42:35,986 It was just that Gauntlet was an addictive game. 844 00:42:35,987 --> 00:42:39,957 But now, we not only spend more money on games, 845 00:42:39,958 --> 00:42:42,092 but we see them as entertainment mediums 846 00:42:42,093 --> 00:42:44,061 where we want to be invested in the story, 847 00:42:44,062 --> 00:42:45,863 we want to be invested in the world. 848 00:42:45,864 --> 00:42:47,865 The huge difference is that the older games, 849 00:42:47,866 --> 00:42:50,100 I think, were a lot tougher. 850 00:42:50,101 --> 00:42:52,236 Like, if you did not get your jump exactly right 851 00:42:52,237 --> 00:42:53,871 to land on a platform, you were not 852 00:42:53,872 --> 00:42:55,372 getting through that level. 853 00:42:55,373 --> 00:42:58,576 Timing was everything, now you have a lot more freedom. 854 00:42:58,577 --> 00:43:00,010 You can... you can kill a boss 855 00:43:00,011 --> 00:43:01,512 many different ways. 856 00:43:01,513 --> 00:43:02,880 It used to be before that 857 00:43:02,881 --> 00:43:04,882 the whole point of a game was, literally, 858 00:43:04,883 --> 00:43:07,384 shooting pixelated aliens that were falling 859 00:43:07,385 --> 00:43:09,353 out of the sky, but we didn't know 860 00:43:09,354 --> 00:43:11,021 why those aliens were falling out of the sky, 861 00:43:11,022 --> 00:43:12,456 we didn't care why those aliens were falling 862 00:43:12,457 --> 00:43:14,291 out of the sky, we just wanted to shoot them. 863 00:43:14,292 --> 00:43:16,093 But, nowadays, not only do we know 864 00:43:16,094 --> 00:43:17,861 why those aliens are falling out of the sky, 865 00:43:17,862 --> 00:43:19,597 we know the names of their moms 866 00:43:19,598 --> 00:43:22,066 and we know their future children's names 867 00:43:22,067 --> 00:43:24,034 and we know we have to destroy all of them. 868 00:43:24,035 --> 00:43:25,936 I feel like games as they've developed 869 00:43:25,937 --> 00:43:27,304 throughout time, have kept a lot of 870 00:43:27,305 --> 00:43:29,239 the same traits, they've just sort of, 871 00:43:29,240 --> 00:43:33,911 um, manipulated how they act in the game world, 872 00:43:33,912 --> 00:43:36,246 because people have different desires for games. 873 00:43:36,247 --> 00:43:40,918 They want to be more involved, they don't want to just sit down and sit at a bar 874 00:43:40,919 --> 00:43:43,654 for a little while and play Pong, they want to actually be invested 875 00:43:43,655 --> 00:43:44,989 in that game world a little more. 876 00:43:44,990 --> 00:43:47,024 In the beginning, it was simply 877 00:43:47,025 --> 00:43:50,127 the industry understanding, "What are these mechanics? 878 00:43:50,128 --> 00:43:53,731 How do players interact with an interactive medium?" 879 00:43:53,732 --> 00:43:57,801 As we started to understand those rules a little bit better, 880 00:43:57,802 --> 00:44:00,904 other aspects of crafting something 881 00:44:00,905 --> 00:44:05,342 really high-end or beautiful get worked in. 882 00:44:05,343 --> 00:44:08,045 And so, high-end graphics start to become more relevant 883 00:44:08,046 --> 00:44:11,148 because we're, you know, learning how visuals 884 00:44:11,149 --> 00:44:15,019 interact with the storytelling and interact with the gameplay. 885 00:44:15,020 --> 00:44:17,421 In those days, the game designer's main job 886 00:44:17,422 --> 00:44:20,958 was to create the rules of a game, that is all. 887 00:44:20,959 --> 00:44:23,894 It was very much like chess or cards. 888 00:44:23,895 --> 00:44:25,529 In the '90s with PlayStation 889 00:44:25,530 --> 00:44:27,731 and more powerful technology arriving, 890 00:44:27,732 --> 00:44:29,500 we had the gift of expression. 891 00:44:29,501 --> 00:44:32,536 Games became 3-D, characters could talk, 892 00:44:32,537 --> 00:44:35,439 music could be created, characters could emote 893 00:44:35,440 --> 00:44:39,408 through detailed facial expressions. 894 00:44:43,113 --> 00:44:45,182 In the late '80s and early '90s 895 00:44:45,183 --> 00:44:47,084 the industry was reinvigorated 896 00:44:47,085 --> 00:44:50,954 with new technology, new customers, and new talent. 897 00:44:50,955 --> 00:44:53,357 A renaissance in game design was arriving, 898 00:44:53,358 --> 00:44:55,059 which not only gave birth to some of 899 00:44:55,060 --> 00:44:57,227 the greatest video games of all time, 900 00:44:57,228 --> 00:44:59,263 but eventually a new industry 901 00:44:59,264 --> 00:45:01,298 that would generate billions of dollars 902 00:45:01,299 --> 00:45:04,767 and a new generation of game designers. 903 00:46:23,914 --> 00:46:26,683 In the fall of 1972, a small group 904 00:46:26,684 --> 00:46:30,154 of computer science students at Stanford University's 905 00:46:30,155 --> 00:46:32,289 Artificial Intelligence Laboratory 906 00:46:32,290 --> 00:46:35,325 got the idea to convene the very first 907 00:46:35,326 --> 00:46:38,428 "Intergalactic Spacewar Olympics" 908 00:46:38,429 --> 00:46:40,464 with the use of the computer lab's 909 00:46:40,465 --> 00:46:42,566 very own PDP-10. 910 00:46:42,567 --> 00:46:45,969 Contestants fought it out on the machine's, at the time, 911 00:46:45,970 --> 00:46:48,539 impressive 10-inch raster display. 912 00:46:48,540 --> 00:46:52,042 Two events were held: A five-man free-for-all, 913 00:46:52,043 --> 00:46:54,011 and a team competition. 914 00:46:54,012 --> 00:46:55,379 In Spacewar, 915 00:46:55,380 --> 00:46:57,314 five distinctively rendered vessels, 916 00:46:57,315 --> 00:47:01,351 nicknamed "Pointy Fins", "Roundback", "Birdie", 917 00:47:01,352 --> 00:47:04,755 "Funny Fins", and "Flatback", battled to the death 918 00:47:04,756 --> 00:47:09,059 in the display's circular arena, dominated by a star, 919 00:47:09,060 --> 00:47:12,329 whose gravitational pull drew them to the center. 920 00:47:12,330 --> 00:47:16,466 This was the very first video game tournament 921 00:47:16,467 --> 00:47:18,602 and the beginning of a community 922 00:47:18,603 --> 00:47:21,237 that would soon become a culture. 923 00:48:11,489 --> 00:48:15,392 In my dorm room, we would throw cables 924 00:48:15,393 --> 00:48:18,795 over the balcony down to other people's computers 925 00:48:18,796 --> 00:48:22,332 and start these kind of home-brewed LAN competitions 926 00:48:22,333 --> 00:48:24,167 where we were playing all kinds of games 927 00:48:24,168 --> 00:48:27,471 from shooters to RTSs to anything 928 00:48:27,472 --> 00:48:29,273 that we could just play together. 929 00:48:29,274 --> 00:48:32,542 Doom was like a bomb dropped on my 20s. 930 00:48:32,543 --> 00:48:34,878 I lived in a house with a bunch of other geeky guys 931 00:48:34,879 --> 00:48:36,580 that I used to play Dungeons and Dragons with 932 00:48:36,581 --> 00:48:40,517 and we first got Doom and built a LAN in our house 933 00:48:40,518 --> 00:48:44,087 and we had network cable going from each room 934 00:48:44,088 --> 00:48:45,455 and oh, my God, that was all we did 935 00:48:45,456 --> 00:48:47,491 for, like, the next year, I could swear, 936 00:48:47,492 --> 00:48:51,461 it was just play Doom and Doom 2, four players. 937 00:48:51,462 --> 00:48:52,996 And just something about blowing your friend 938 00:48:52,997 --> 00:48:55,299 in half and then hearing him in the next room, like, 939 00:48:55,300 --> 00:48:58,235 curse at you, like, nothing is more satisfying. 940 00:48:58,236 --> 00:49:00,671 Growing up in America, the one place you go 941 00:49:00,672 --> 00:49:02,673 was the mall, I was like that as a child 942 00:49:02,674 --> 00:49:04,942 and I remember there was an arcade at the mall 943 00:49:04,943 --> 00:49:07,077 near our house called The Dream Machine 944 00:49:07,078 --> 00:49:09,947 and it was this stygian cave of noise 945 00:49:09,948 --> 00:49:12,082 and all these portals to all these other worlds 946 00:49:12,083 --> 00:49:15,385 you could go in and out of, Mr. Do!, Dragon's Lair, 947 00:49:15,386 --> 00:49:18,188 Joust, Centipede, Frogger, all of them. 948 00:49:18,189 --> 00:49:20,023 And every time a new game would show up, 949 00:49:20,024 --> 00:49:21,625 I would be around it and on it 950 00:49:21,626 --> 00:49:23,060 and there would be crowds around it. 951 00:49:23,061 --> 00:49:24,328 And, eventually, to the point 952 00:49:24,329 --> 00:49:26,530 where fighting games became a thing later on. 953 00:49:26,531 --> 00:49:28,398 You would literally go up and put your quarter 954 00:49:28,399 --> 00:49:30,133 next in line and try and take down 955 00:49:30,134 --> 00:49:32,469 that one kid who's kicking everybody's butt as Chun-Li. 956 00:49:32,470 --> 00:49:36,606 There was a time period where kids in arcade games 957 00:49:36,607 --> 00:49:38,542 who could rule, like, at Chuck E. Cheese 958 00:49:38,543 --> 00:49:40,644 or at the mall arcade or at the, 959 00:49:40,645 --> 00:49:42,913 in my case a lot of time, the bowling center, 960 00:49:42,914 --> 00:49:46,215 people would crowd around you if you were owning a game. 961 00:49:56,160 --> 00:49:58,662 A global society was born. 962 00:49:58,663 --> 00:50:01,298 A society that now not only plays 963 00:50:01,299 --> 00:50:03,900 and connects online, but has produced 964 00:50:03,901 --> 00:50:07,037 life-long friendships, thriving communities, 965 00:50:07,038 --> 00:50:08,438 even marriages. 966 00:50:08,439 --> 00:50:10,440 And this community doesn't just exist 967 00:50:10,441 --> 00:50:12,075 for entertainment's sake. 968 00:50:12,076 --> 00:50:16,213 Gamers are not only one of the most connected and vocal groups, 969 00:50:16,214 --> 00:50:18,348 they are some of the most loyal. 970 00:50:18,349 --> 00:50:20,784 Friendships forged within a game experience 971 00:50:20,785 --> 00:50:24,653 somehow yield a bond that isn't easily broken. 972 00:50:33,631 --> 00:50:35,866 One of the things that is really exciting 973 00:50:35,867 --> 00:50:39,403 about games in general is that they've evolved 974 00:50:39,404 --> 00:50:42,973 far beyond the local community aspect 975 00:50:42,974 --> 00:50:45,175 of being able to, you know, just play the game 976 00:50:45,176 --> 00:50:48,211 or enjoy your game with some of your local friends 977 00:50:48,212 --> 00:50:50,180 into truly global experiences 978 00:50:50,181 --> 00:50:51,915 where you can share your passion 979 00:50:51,916 --> 00:50:53,650 with people all around the world. 980 00:50:53,651 --> 00:50:56,853 I love the connectivity, I have lifelong friends 981 00:50:56,854 --> 00:51:00,223 that I've met online and we started out 982 00:51:00,224 --> 00:51:03,760 just playing together and then ended up, you know, 983 00:51:03,761 --> 00:51:05,829 meeting up for competitions or just meeting 984 00:51:05,830 --> 00:51:07,964 to go hand out and kind of actually 985 00:51:07,965 --> 00:51:13,503 meet each other in person and it sounds silly, 986 00:51:13,504 --> 00:51:15,939 but a lot of those friendships are really solidified 987 00:51:15,940 --> 00:51:18,508 around that joint experience that you have 988 00:51:18,509 --> 00:51:20,911 while you're playing a game and I think that 989 00:51:20,912 --> 00:51:23,547 that's something special, it's something magical. 990 00:51:23,548 --> 00:51:25,148 That's something I saw working 991 00:51:25,149 --> 00:51:27,818 kinda in the internet industry all through the '90s 992 00:51:27,819 --> 00:51:30,654 and the early '00s was people, um, 993 00:51:30,655 --> 00:51:32,422 who would meet other people online 994 00:51:32,423 --> 00:51:33,957 and become really enamored with them 995 00:51:33,958 --> 00:51:35,659 and sometimes move to another city 996 00:51:35,660 --> 00:51:37,527 to try living with this person or, you know, 997 00:51:37,528 --> 00:51:39,229 people would get married or meet that way 998 00:51:39,230 --> 00:51:41,031 and that's a whole new kind of human relationship 999 00:51:41,032 --> 00:51:44,701 that didn't exist 10 or 15 years ago. 1000 00:51:44,702 --> 00:51:46,436 It's like a new thing, people can meet 1001 00:51:46,437 --> 00:51:48,605 and fall in love and not have ever met 1002 00:51:48,606 --> 00:51:50,974 in the real world. 1003 00:51:50,975 --> 00:51:55,712 I can't tell you how many stories we've gotten of people being hookups because of... 1004 00:51:55,713 --> 00:51:57,147 people eventually getting married 1005 00:51:57,148 --> 00:51:58,915 because of the game, 1006 00:51:58,916 --> 00:52:00,750 people that have gone through you know, 1007 00:52:00,751 --> 00:52:03,086 some sort of horrible medical condition 1008 00:52:03,087 --> 00:52:04,821 that they've had to deal with and the games 1009 00:52:04,822 --> 00:52:06,490 kind of let them work through that. 1010 00:52:06,491 --> 00:52:08,658 I see that, you know, deaths of key characters 1011 00:52:08,659 --> 00:52:10,727 really affected people and made them cry in the game, 1012 00:52:10,728 --> 00:52:13,797 or they got tattoos of the logo of the game 1013 00:52:13,798 --> 00:52:15,799 on their bodies, or a man and his wife 1014 00:52:15,800 --> 00:52:17,434 met on Xbox Live playing the game 1015 00:52:17,435 --> 00:52:18,969 and now they play co-op every night. 1016 00:52:18,970 --> 00:52:20,670 There are kids out there who exist now 1017 00:52:20,671 --> 00:52:22,906 because their parents met in World of Warcraft, you know? 1018 00:52:22,907 --> 00:52:26,176 Like, um, video games have changed the, you know, 1019 00:52:26,177 --> 00:52:29,246 the course of human evolution to some degree 1020 00:52:29,247 --> 00:52:32,749 and created whole new mating rituals 1021 00:52:32,750 --> 00:52:35,585 and ways of social interaction that didn't exist 1022 00:52:35,586 --> 00:52:39,823 and that's as a result of the internet and video games, so it's gonna be interesting 1023 00:52:39,824 --> 00:52:41,625 to watch all of that evolve, video games are gonna get 1024 00:52:41,626 --> 00:52:43,960 more and more real and connect 1025 00:52:43,961 --> 00:52:45,929 more and more people around the world. 1026 00:52:45,930 --> 00:52:48,598 I used to play EverQuest quite a lot, 1027 00:52:48,599 --> 00:52:50,534 as many EverQuest players did. 1028 00:52:50,535 --> 00:52:53,637 A guy that I met in South Karana DVPing, 1029 00:52:53,638 --> 00:52:55,205 we became friends, I ended up going 1030 00:52:55,206 --> 00:52:56,773 to his wedding, ten years later, 1031 00:52:56,774 --> 00:52:59,075 we're family friends now and it's phenomenal 1032 00:52:59,076 --> 00:53:01,878 because we have this shared passion for games, 1033 00:53:01,879 --> 00:53:03,980 we had a lot of similar values and ideas, 1034 00:53:03,981 --> 00:53:06,316 and we had a lot of great shared experiences online 1035 00:53:06,317 --> 00:53:08,151 where we really formed a deep bond 1036 00:53:08,152 --> 00:53:10,887 and true friendship and has blossomed 1037 00:53:10,888 --> 00:53:14,090 into a great, long-lasting friendship in the real world. 1038 00:53:14,091 --> 00:53:18,161 I saw someone recently speaking about, he, uh, 1039 00:53:18,162 --> 00:53:21,164 a boy whose parents were killed in a car accident, 1040 00:53:21,165 --> 00:53:22,866 so he was left alone in the world and... 1041 00:53:22,867 --> 00:53:26,403 and without video games to sort of fall back into, 1042 00:53:26,404 --> 00:53:29,005 he'd be sitting in his room, depressed out of his mind 1043 00:53:29,006 --> 00:53:31,608 and his video game world, and all his friends 1044 00:53:31,609 --> 00:53:34,811 in his video game world really supported him 1045 00:53:34,812 --> 00:53:36,813 through that really painful time 1046 00:53:36,814 --> 00:53:38,181 and the guy who was observing this 1047 00:53:38,182 --> 00:53:40,717 was basically saying, "You guys don't 1048 00:53:40,718 --> 00:53:42,352 really understand it, 'cause I know you hear this 1049 00:53:42,353 --> 00:53:43,887 all the time, that violent video games 1050 00:53:43,888 --> 00:53:46,022 are the problem in the world, et cetera, et cetera, 1051 00:53:46,023 --> 00:53:49,526 but games are so meaningful to people 1052 00:53:49,527 --> 00:53:53,496 and the friends that they build around it 1053 00:53:53,497 --> 00:53:55,932 and the, sort of, the creativity 1054 00:53:55,933 --> 00:53:59,169 and the immersion and everything else that comes with it is actually very valuable 1055 00:53:59,170 --> 00:54:01,271 and it's something you learn a lot from. 1056 00:54:01,272 --> 00:54:02,973 I walked into the stairwell here 1057 00:54:02,974 --> 00:54:06,576 and I-I, this shooting... I can't even really describe it, 1058 00:54:06,577 --> 00:54:09,379 but I basically fell down the stairs, um, 1059 00:54:09,380 --> 00:54:14,884 'cause I had had a stroke, as they later revealed to me. 1060 00:54:14,885 --> 00:54:17,721 I ended up in the hospital for about nine, ten days, 1061 00:54:17,722 --> 00:54:21,424 and you're really scared and you really don't know 1062 00:54:21,425 --> 00:54:24,027 where to... I mean, you're, like, sad 1063 00:54:24,028 --> 00:54:25,829 and you have all this anger and you don't know 1064 00:54:25,830 --> 00:54:30,367 where to aim it and my friends started bringing 1065 00:54:30,368 --> 00:54:32,535 stuff up to me and at first it was food 1066 00:54:32,536 --> 00:54:34,371 and then, they started bringing ways 1067 00:54:34,372 --> 00:54:37,707 to play games up, I got a little Nintendo DS, 1068 00:54:37,708 --> 00:54:39,709 um, and I was playing Zelda on that 1069 00:54:39,710 --> 00:54:41,978 and I had a laptop and I was playing, 1070 00:54:41,979 --> 00:54:44,848 I mean, I had Steam on there and I had just TF2 1071 00:54:44,849 --> 00:54:47,651 and Left 4 Dead and Borderlands 1072 00:54:47,652 --> 00:54:50,854 and that really was the turning point, 1073 00:54:50,855 --> 00:54:52,956 at the hospital, where I-I... 1074 00:54:52,957 --> 00:54:54,858 I wasn't as scared, I guess, anymore? 1075 00:54:54,859 --> 00:54:59,162 I wasn't as mad, I had something to do, um. 1076 00:54:59,163 --> 00:55:01,498 'Cause part of the stroke that was awful 1077 00:55:01,499 --> 00:55:04,000 was I went blind out of my right eye 1078 00:55:04,001 --> 00:55:07,704 and it's sort of crazy how not just the games 1079 00:55:07,705 --> 00:55:09,739 in the hospital that really got me through it, 1080 00:55:09,740 --> 00:55:13,343 it's been everyone around me in this industry. 1081 00:55:13,344 --> 00:55:15,712 In all different companies and all different states. 1082 00:55:15,713 --> 00:55:17,380 So, yeah, in a very literal way, 1083 00:55:17,381 --> 00:55:20,349 I think video games really did kinda save my life. 1084 00:55:22,420 --> 00:55:25,989 The world is now engulfed in an artistic, social, 1085 00:55:25,990 --> 00:55:29,759 and technological revolution like never before. 1086 00:55:29,760 --> 00:55:33,063 Interactive entertainment is the ultimate expression 1087 00:55:33,064 --> 00:55:35,932 and delivery format but who will determine 1088 00:55:35,933 --> 00:55:37,801 what stories are told and how 1089 00:55:37,802 --> 00:55:40,470 we will experience them in the future? 1090 00:55:40,471 --> 00:55:42,304 The answer is simple. 1091 00:55:50,081 --> 00:55:52,482 Children have a limitless capacity 1092 00:55:52,483 --> 00:55:56,753 for wonder, imagination, and creativity, 1093 00:55:56,754 --> 00:55:59,589 and they aren't afraid to fail. 1094 00:55:59,590 --> 00:56:00,990 When I learned history in school, 1095 00:56:00,991 --> 00:56:03,059 it was the most boring... 1096 00:56:03,060 --> 00:56:05,628 old books with black and white images in them 1097 00:56:05,629 --> 00:56:08,898 and I saw a girl in a video recently 1098 00:56:08,899 --> 00:56:11,634 from Carnegie Mellon that was talking 1099 00:56:11,635 --> 00:56:13,403 about trebuchets, which is this old, 1100 00:56:13,404 --> 00:56:14,771 medieval siege weapon. 1101 00:56:14,772 --> 00:56:16,573 But she had actually experienced using one, 1102 00:56:16,574 --> 00:56:19,509 because, of course, she had done it in a virtual world. 1103 00:56:19,510 --> 00:56:21,444 And to have, I think she was six, 1104 00:56:21,445 --> 00:56:24,481 to have a six year old girl telling you her opinion 1105 00:56:24,482 --> 00:56:27,350 of medieval siege weapons versus my version of it, 1106 00:56:27,351 --> 00:56:30,286 which was so incredibly boring, is a fundamental change 1107 00:56:30,287 --> 00:56:32,288 to education through entertainment 1108 00:56:32,289 --> 00:56:34,524 that can make history and things like that 1109 00:56:34,525 --> 00:56:35,825 much more engrossing. 1110 00:56:35,826 --> 00:56:38,862 My kid, he is 12, and he is faster 1111 00:56:38,863 --> 00:56:40,830 at things that I'm not as fast at. 1112 00:56:40,831 --> 00:56:43,032 He is better at things and it's because 1113 00:56:43,033 --> 00:56:46,403 while his mind was developing, he had access 1114 00:56:46,404 --> 00:56:49,672 to interactive media that was much more advanced 1115 00:56:49,673 --> 00:56:51,174 than the interactive media that I had 1116 00:56:51,175 --> 00:56:53,243 and the interactive media that I had 1117 00:56:53,244 --> 00:56:54,811 was the first time. 1118 00:56:54,812 --> 00:56:57,847 My parents didn't have any interactive media when their brains were developing. 1119 00:56:57,848 --> 00:57:00,683 Video games, I think, they provide a space 1120 00:57:00,684 --> 00:57:05,155 for learning how to fail safely and successfully. 1121 00:57:05,156 --> 00:57:08,324 I think, as a culture, we have a real obsession 1122 00:57:08,325 --> 00:57:10,760 with always getting things right. 1123 00:57:10,761 --> 00:57:12,896 We're afraid of failing. 1124 00:57:12,897 --> 00:57:16,099 Video games provide us this very safe space 1125 00:57:16,100 --> 00:57:20,336 to learn how to problem-solve, to think through an issue 1126 00:57:20,337 --> 00:57:23,740 that we can't quite get right, to help us realize 1127 00:57:23,741 --> 00:57:27,043 that it's okay to fall on our face occasionally 1128 00:57:27,044 --> 00:57:31,214 if we learn from that and we eventually can succeed. 1129 00:57:31,215 --> 00:57:37,020 Because it's simulation, we can do things 1130 00:57:37,021 --> 00:57:40,323 and experience things, and practice things, 1131 00:57:40,324 --> 00:57:44,928 and test things that either aren't feasible 1132 00:57:44,929 --> 00:57:48,664 or aren't safe in real life, in the real world. 1133 00:57:55,039 --> 00:57:56,573 Despite the mainstream acceptance 1134 00:57:56,574 --> 00:57:59,676 of video games in the '80s and early '90s, 1135 00:57:59,677 --> 00:58:01,144 by the late '90s 1136 00:58:01,145 --> 00:58:03,713 the term "gamer" still seemed to be 1137 00:58:03,714 --> 00:58:06,749 a close cousin to "geek" or "nerd." 1138 00:58:06,750 --> 00:58:09,152 If you were a serious, dedicated gamer, 1139 00:58:09,153 --> 00:58:12,589 you were seen as part of a strange subculture. 1140 00:58:12,590 --> 00:58:15,024 But the winds of change were blowing 1141 00:58:15,025 --> 00:58:17,694 and this perception would soon shift. 1142 00:58:17,695 --> 00:58:21,798 Being a gamer would soon be en vogue. 1143 00:58:21,799 --> 00:58:23,399 I can feel it burn 1144 00:58:23,400 --> 00:58:27,170 We're taking over, we're taking over 1145 00:58:27,171 --> 00:58:31,374 Now, I try to lead them, will they ever learn 1146 00:58:31,375 --> 00:58:35,211 We're taking over, we're taking over 1147 00:58:35,212 --> 00:58:39,349 Every time I breathe in, I can feel it burn 1148 00:58:39,350 --> 00:58:43,152 We're taking over, we're taking over 1149 00:58:43,153 --> 00:58:47,390 Now, I try to lead them, will they ever learn 1150 00:58:47,391 --> 00:58:51,693 We're taking over, we're taking over 1151 00:58:55,232 --> 00:58:59,202 Hands up in the sky, let me hear you say 1152 00:58:59,203 --> 00:59:03,273 Every time I breathe in, I can feel it burn 1153 00:59:03,274 --> 00:59:08,276 We're taking over, we're taking over 1154 00:59:09,245 --> 00:59:11,948 It's a borderline religious experience 1155 00:59:11,949 --> 00:59:15,451 to stand in the middle of an eSports stadium, 1156 00:59:15,452 --> 00:59:18,187 packed full of tens of thousands of players, 1157 00:59:18,188 --> 00:59:21,691 cheering for their favorite teams. 1158 00:59:21,692 --> 00:59:26,229 It's just awesome to see because it's easy to doubt 1159 00:59:26,230 --> 00:59:29,198 that that kind of passion would actually manifest 1160 00:59:29,199 --> 00:59:31,267 in a physical environment and people would pay 1161 00:59:31,268 --> 00:59:33,770 hundreds of dollars or travel thousands of miles 1162 00:59:33,771 --> 00:59:35,605 to come to these events to watch people 1163 00:59:35,606 --> 00:59:38,942 play video games and they do and they love it. 1164 00:59:38,943 --> 00:59:41,077 I've always been kinda frustrated 1165 00:59:41,078 --> 00:59:43,379 by the perception of video game nerdiness 1166 00:59:43,380 --> 00:59:44,514 and things like that. 1167 00:59:44,515 --> 00:59:47,183 Um, for my career, making games that feel 1168 00:59:47,184 --> 00:59:50,019 like summer blockbusters and don't feel like, you know, 1169 00:59:50,020 --> 00:59:53,122 D&D basement games, to having the courage 1170 00:59:53,123 --> 00:59:55,491 to put myself out there on camera and put on 1171 00:59:55,492 --> 00:59:58,261 a clean shirt and kind of change that perception as well 1172 00:59:58,262 --> 01:00:00,863 to just evangelizing games overall 1173 01:00:00,864 --> 01:00:02,765 and to also evangelize the career. 1174 01:00:02,766 --> 01:00:05,935 And so, over the course of my 20-plus year career 1175 01:00:05,936 --> 01:00:09,339 in this business, I've always hoped that there are some kids out there who see 1176 01:00:09,340 --> 01:00:11,708 a football player or, you know, astronaut 1177 01:00:11,709 --> 01:00:14,811 and they're like, "Yeah, that's awesome, but, you know, maybe video games? 1178 01:00:14,812 --> 01:00:16,346 Maybe that's where I want to be?" 1179 01:00:16,347 --> 01:00:18,414 And there are a lot of people who'll message me 1180 01:00:18,415 --> 01:00:20,516 or send me e-mails, and they... 1181 01:00:20,517 --> 01:00:24,253 they are just miserable because they're super lonely, 1182 01:00:24,254 --> 01:00:26,723 they haven't found their friend group, you know? 1183 01:00:26,724 --> 01:00:28,524 And I think that's sort of like my mission 1184 01:00:28,525 --> 01:00:30,526 is to connect people and make people happy 1185 01:00:30,527 --> 01:00:33,129 and give people friends, 'cause I never 1186 01:00:33,130 --> 01:00:36,332 had that growing up, I never had my nerd group. 1187 01:00:36,333 --> 01:00:38,267 I think that's how communities have really started up, 1188 01:00:38,268 --> 01:00:39,669 it's just being able to find people 1189 01:00:39,670 --> 01:00:41,337 with similar interests. 1190 01:00:41,338 --> 01:00:43,206 You know, when you're a kid, it's really only like 1191 01:00:43,207 --> 01:00:44,707 if your next door neighbor played, 1192 01:00:44,708 --> 01:00:47,343 but now, we're all adults and have the ability 1193 01:00:47,344 --> 01:00:50,346 to reach out and connect with someone else. 1194 01:00:50,347 --> 01:00:53,116 It's clearly a culture where everybody's having fun, 1195 01:00:53,117 --> 01:00:55,485 everybody's got a smile on their face. 1196 01:00:55,486 --> 01:00:58,621 They're living their life in a very, very, 1197 01:00:58,622 --> 01:01:00,390 you know, powerful way. 1198 01:01:00,391 --> 01:01:03,059 The old way of sort of, "Oh, computers 1199 01:01:03,060 --> 01:01:06,562 are for geeks and stuff and video games are for geeks," 1200 01:01:06,563 --> 01:01:09,666 has died, is dead. 1201 01:01:09,667 --> 01:01:11,968 No one doesn't have Facebook. 1202 01:01:11,969 --> 01:01:13,503 Angry Birds, people don't... 1203 01:01:13,504 --> 01:01:15,505 almost don't even think of that as a video game. 1204 01:01:15,506 --> 01:01:16,572 People don't think of... 1205 01:01:16,573 --> 01:01:18,307 There's become this blur of like 1206 01:01:18,308 --> 01:01:20,309 what is a video game and what isn't. 1207 01:01:20,310 --> 01:01:22,578 Is Facebook a video game? 1208 01:01:22,579 --> 01:01:24,480 I kind of think it is. 1209 01:01:24,481 --> 01:01:26,716 I mean, it's interactive like a video game 1210 01:01:26,717 --> 01:01:29,318 and you can do stuff on it. 1211 01:01:29,319 --> 01:01:32,121 The world's really different now 1212 01:01:32,122 --> 01:01:35,024 and I think it's because those of us that grew up 1213 01:01:35,025 --> 01:01:38,194 being ostracized and looked down upon 1214 01:01:38,195 --> 01:01:41,030 and treated like we were radioactive 1215 01:01:41,031 --> 01:01:44,133 by mainstream culture created our own culture 1216 01:01:44,134 --> 01:01:46,369 and we took the things that we love. 1217 01:01:46,370 --> 01:01:48,571 We took the video games and we took the technology 1218 01:01:48,572 --> 01:01:52,875 and we took that engineering and we built our own world 1219 01:01:52,876 --> 01:01:55,178 out of those things and that world 1220 01:01:55,179 --> 01:01:58,481 is so awesome that the mainstream culture 1221 01:01:58,482 --> 01:02:00,183 that made fun of us when we were kids 1222 01:02:00,184 --> 01:02:02,351 for loving this culture that's so awesome 1223 01:02:02,352 --> 01:02:04,687 could not deny it and could not help 1224 01:02:04,688 --> 01:02:07,022 but be seduced by it. 1225 01:02:21,205 --> 01:02:24,005 We're celebrating video game week starting today. 1226 01:02:26,143 --> 01:02:28,211 From Studio 6B in Rockefeller Center, 1227 01:02:28,212 --> 01:02:31,214 the National Broadcasting Company presents 1228 01:02:31,215 --> 01:02:33,049 Late Night With Jimmy Fallon! 1229 01:02:33,050 --> 01:02:34,383 Look, it looks slick, come on. 1230 01:02:34,384 --> 01:02:35,685 Well, it's the most powerful 1231 01:02:35,686 --> 01:02:37,153 video game console ever made. 1232 01:02:37,154 --> 01:02:39,555 We were targeting about ten times the performa... 1233 01:02:39,556 --> 01:02:41,624 - Ten times, really? - Yeah, ten times. 1234 01:02:41,625 --> 01:02:45,895 I didn't think you can get better than PS3, but you can, ten times, I guess. 1235 01:02:45,896 --> 01:02:47,463 We're gonna play this together. 1236 01:02:47,464 --> 01:02:50,767 So, this is Super Mario 3-D World. 1237 01:02:50,768 --> 01:02:53,669 Yeah, yeah, that's my man! 1238 01:02:53,670 --> 01:02:55,670 I love Mario. 1239 01:03:00,143 --> 01:03:02,345 I broke a sweat on that video game. 1240 01:03:02,346 --> 01:03:04,347 Ladies and gentlemen, here's a professional actor 1241 01:03:04,348 --> 01:03:06,849 reading the line, "It's-a me, Mario," 1242 01:03:06,850 --> 01:03:10,219 in a very dramatic way. 1243 01:03:10,220 --> 01:03:15,958 It's-a me... Mario. 1244 01:03:15,959 --> 01:03:18,127 Hey, Conan O'Brien here. 1245 01:03:18,128 --> 01:03:20,029 Once again, I know absolutely nothing 1246 01:03:20,030 --> 01:03:24,000 about video games which is why I've decided to review them. 1247 01:03:24,001 --> 01:03:27,503 - Take a girl for a ride. - Oh, my God. 1248 01:03:27,504 --> 01:03:30,740 I've never licked a remote before. 1249 01:03:30,741 --> 01:03:33,476 I look like John Tesh after he's been dead a year. 1250 01:03:33,477 --> 01:03:35,344 - What did she just say? - "I hate tombs." 1251 01:03:35,345 --> 01:03:39,482 Yeah, guess what, than don't be a tomb raider! 1252 01:03:39,483 --> 01:03:41,951 Oh, I'm sorry, I meant to compliment her 1253 01:03:41,952 --> 01:03:44,786 and I almost kicked her! 1254 01:03:46,390 --> 01:03:48,658 In the late '90s, with realism in games 1255 01:03:48,659 --> 01:03:51,160 reaching new levels and more visceral, 1256 01:03:51,161 --> 01:03:54,130 action packed fare appearing on game shelves, 1257 01:03:54,131 --> 01:03:57,533 a new conversation started. 1258 01:03:57,534 --> 01:03:58,801 Violence. 1259 01:03:58,802 --> 01:04:01,137 home video games isn't holding back the violence. 1260 01:04:01,138 --> 01:04:03,739 Mortal Kombat, two of the bloodiest games 1261 01:04:03,740 --> 01:04:05,308 to date were released yesterday. 1262 01:04:05,309 --> 01:04:10,847 This game encourages players to shoot this gun, 1263 01:04:10,848 --> 01:04:13,182 which is called a Justifier. 1264 01:04:13,183 --> 01:04:14,884 Kids who play video games too often 1265 01:04:14,885 --> 01:04:16,519 are more likely to be violent. 1266 01:04:16,520 --> 01:04:18,120 That's the finding of a new study 1267 01:04:18,121 --> 01:04:20,156 out of Japan's Tohoku University. 1268 01:04:20,157 --> 01:04:22,825 There was no rating on this game at all 1269 01:04:22,826 --> 01:04:24,193 when the game was introduced. 1270 01:04:24,194 --> 01:04:26,128 have a great deal of information 1271 01:04:26,129 --> 01:04:29,065 that is racist, sexist, 1272 01:04:29,066 --> 01:04:31,934 and promotes models of violence. 1273 01:04:31,935 --> 01:04:35,471 recommendations on guns after that series of meetings and, as you mentioned, 1274 01:04:35,472 --> 01:04:37,907 the latest with video game makers who said, 1275 01:04:37,908 --> 01:04:39,407 "Don't blame us." 1276 01:04:40,676 --> 01:04:42,478 There's always a lot of media talking 1277 01:04:42,479 --> 01:04:44,513 about violence in video games 1278 01:04:44,514 --> 01:04:47,383 and, certainly, there are violent video games, 1279 01:04:47,384 --> 01:04:51,087 but that's not how you describe the medium of gaming. 1280 01:04:51,088 --> 01:04:53,155 If I were to go to the cinema 1281 01:04:53,156 --> 01:04:55,625 and I were to just watch Saw movies 1282 01:04:55,626 --> 01:04:58,794 and I came away and you asked me what I felt about the cinema, I would say, 1283 01:04:58,795 --> 01:05:02,498 "It was the most disgusting, violent, gratuitous thing." 1284 01:05:02,499 --> 01:05:04,066 And that's what the media has done 1285 01:05:04,067 --> 01:05:07,270 is it's focused on a few titles 1286 01:05:07,271 --> 01:05:10,106 and that has ended up, in consumers' minds, 1287 01:05:10,107 --> 01:05:11,908 defining what this industry is. 1288 01:05:11,909 --> 01:05:15,978 It's weird how, when you watch the people, 1289 01:05:15,979 --> 01:05:18,781 you know, they go to Congress and they're angry, you know? 1290 01:05:18,782 --> 01:05:21,083 "Our kids are being corrupted," I'm like, 1291 01:05:21,084 --> 01:05:22,818 "Yeah, exactly, your kids. 1292 01:05:22,819 --> 01:05:25,154 You should be not corrupting them." 1293 01:05:25,155 --> 01:05:26,889 "I leave 'em alone ten hours a day." 1294 01:05:26,890 --> 01:05:30,593 I mean, it's like finding your dad's Playboys 1295 01:05:30,594 --> 01:05:33,496 under the bed and then blaming Playboy. 1296 01:05:33,497 --> 01:05:38,301 You know, we're just like any other industry that... 1297 01:05:38,302 --> 01:05:40,169 that we have these ratings systems in place 1298 01:05:40,170 --> 01:05:43,806 and there's gonna be something for everybody. 1299 01:05:43,807 --> 01:05:47,677 We put measures in place, ESRB are our guidelines. 1300 01:05:47,678 --> 01:05:50,813 We make sure that we build our game to the rating. 1301 01:05:50,814 --> 01:05:52,715 It gets checked on a regular basis. 1302 01:05:52,716 --> 01:05:56,686 The interesting thing, I think, with games is that we actually have an even better 1303 01:05:56,687 --> 01:05:59,221 ratings system than movies, but there's still 1304 01:05:59,222 --> 01:06:01,357 kinda this, this general misunderstanding 1305 01:06:01,358 --> 01:06:04,060 with the elder generation that somehow all games 1306 01:06:04,061 --> 01:06:05,561 are like Grand Theft Auto. 1307 01:06:05,562 --> 01:06:07,430 People like to make just kind of a causal link 1308 01:06:07,431 --> 01:06:09,231 and say video games cause violence 1309 01:06:09,232 --> 01:06:10,833 and it's like, "Well, let's see, 1310 01:06:10,834 --> 01:06:13,302 so, there's more crime in the summer 1311 01:06:13,303 --> 01:06:15,104 and more ice cream is sold in the summer, 1312 01:06:15,105 --> 01:06:16,806 therefore, ice cream causes crime." 1313 01:06:16,807 --> 01:06:19,742 That's not how legitimate scientific research works. 1314 01:06:19,743 --> 01:06:22,678 Violence, unfortunately, is a part of human nature 1315 01:06:22,679 --> 01:06:26,048 and last time I checked, Cain didn't bludgeon Abel 1316 01:06:26,049 --> 01:06:27,917 with a Game Boy, 1317 01:06:27,918 --> 01:06:31,087 Genghis Khan didn't have an Xbox Live account, 1318 01:06:31,088 --> 01:06:33,990 and, you know, Hitler didn't play Crash Bandicoot. 1319 01:06:33,991 --> 01:06:38,027 We have unfortunately had a lot of gun crime 1320 01:06:38,028 --> 01:06:42,798 in the United States recently and I remember someone tweeted 1321 01:06:42,799 --> 01:06:44,533 after one of the most recent incidences 1322 01:06:44,534 --> 01:06:47,303 that when people started accusing video games 1323 01:06:47,304 --> 01:06:49,805 of being an influence for this, they were like, 1324 01:06:49,806 --> 01:06:52,274 "Wow, I wonder how all those other countries 1325 01:06:52,275 --> 01:06:54,210 with the same exact video games as us 1326 01:06:54,211 --> 01:06:55,511 don't have as much gun crime." 1327 01:06:55,512 --> 01:06:56,912 You know, it'd be like saying, 1328 01:06:56,913 --> 01:06:59,081 "We don't want anyone to go watch movies 1329 01:06:59,082 --> 01:07:01,083 because all movies are violent." 1330 01:07:01,084 --> 01:07:02,385 But people don't say that 1331 01:07:02,386 --> 01:07:04,286 because everyone really understands 1332 01:07:04,287 --> 01:07:06,088 movies as a medium. 1333 01:07:06,089 --> 01:07:09,258 I don't believe that video games are murder simulators. 1334 01:07:09,259 --> 01:07:12,828 If anything, what the statistics prove 1335 01:07:12,829 --> 01:07:14,964 is that it's exactly the opposite. 1336 01:07:14,965 --> 01:07:16,932 We've survived a lot of things as gamers 1337 01:07:16,933 --> 01:07:18,601 for a really long time. 1338 01:07:18,602 --> 01:07:22,905 We've survived Congress, we've survived busybody parents, 1339 01:07:22,906 --> 01:07:27,443 we've survived religious-based hysteria. 1340 01:07:27,444 --> 01:07:30,546 You realize that it's about imagination 1341 01:07:30,547 --> 01:07:32,815 and invention and a connection to a world 1342 01:07:32,816 --> 01:07:35,918 and it doesn't have these big trappings 1343 01:07:35,919 --> 01:07:37,286 that people apply to them. 1344 01:07:37,287 --> 01:07:38,988 So, I think it's a problem that's just gonna 1345 01:07:38,989 --> 01:07:41,223 naturally evolve away and we just have 1346 01:07:41,224 --> 01:07:45,226 to defend the industry until that evolution happens. 1347 01:08:21,264 --> 01:08:22,498 The campfire. 1348 01:08:22,499 --> 01:08:24,066 We've all been there, 1349 01:08:24,067 --> 01:08:25,601 whether an actual campfire 1350 01:08:25,602 --> 01:08:28,671 or just listening to someone tell a great story. 1351 01:08:28,672 --> 01:08:32,608 As humans we have always had the ability and desire 1352 01:08:32,609 --> 01:08:35,744 to suspend our disbelief. 1353 01:08:35,745 --> 01:08:37,847 If only for a few minutes a day 1354 01:08:37,848 --> 01:08:40,683 we want to escape from the treadmill of life 1355 01:08:40,684 --> 01:08:45,354 and "give it up" to be immersed in something outside ourselves. 1356 01:08:45,355 --> 01:08:47,690 We have this opportunity to be storytellers, 1357 01:08:47,691 --> 01:08:50,259 to be able to give the consumer the opportunity 1358 01:08:50,260 --> 01:08:52,394 to lose themself in a world 1359 01:08:52,395 --> 01:08:55,498 for as long or as little as they want. 1360 01:08:55,499 --> 01:08:57,166 We have the realities of life every day, 1361 01:08:57,167 --> 01:08:59,101 whether it's the economy or whether it's getting by 1362 01:08:59,102 --> 01:09:01,036 or whether it's a job and earning money, 1363 01:09:01,037 --> 01:09:04,640 but we have a medium that we can lose ourselves in. 1364 01:09:04,641 --> 01:09:06,642 Day-to-day life isn't always that exciting, 1365 01:09:06,643 --> 01:09:09,945 and if at the end of the day you can turn on a tablet, 1366 01:09:09,946 --> 01:09:11,013 a PC, a console, 1367 01:09:11,014 --> 01:09:14,116 and just kind of escape into another world, 1368 01:09:14,117 --> 01:09:16,485 I think it's a wonderful thing that essentially allows you 1369 01:09:16,486 --> 01:09:18,020 to kind of live the dream. 1370 01:09:18,021 --> 01:09:19,421 The storytelling in games 1371 01:09:19,422 --> 01:09:21,490 is just as good as movies. 1372 01:09:21,491 --> 01:09:24,258 It's just as good as reading a book. 1373 01:09:27,964 --> 01:09:30,666 With the resurrection and renaissance of the industry 1374 01:09:30,667 --> 01:09:33,202 coming into the '90s and early 2000s, 1375 01:09:33,203 --> 01:09:37,072 games began another evolutionary step forward. 1376 01:09:37,073 --> 01:09:38,272 Story. 1377 01:09:55,792 --> 01:09:59,728 This fundamentally changed the audience's expectations 1378 01:09:59,729 --> 01:10:01,897 of what a "good game" really was 1379 01:10:01,898 --> 01:10:05,134 and raised the bar for game designers everywhere. 1380 01:10:05,135 --> 01:10:10,773 Storytelling in games is a tricky, tricky beast to tame. 1381 01:10:10,774 --> 01:10:13,776 As game makers, we have to set up rules, 1382 01:10:13,777 --> 01:10:15,911 we have to set up universes that make sense 1383 01:10:15,912 --> 01:10:18,080 and have their own sense of logic, 1384 01:10:18,081 --> 01:10:20,916 and once we've established what that logic is, 1385 01:10:20,917 --> 01:10:26,522 then we let the player's mind and imagination solve problems 1386 01:10:26,523 --> 01:10:30,125 and work their way through those worlds. 1387 01:10:30,126 --> 01:10:31,860 I think one of the things we've really learned 1388 01:10:31,861 --> 01:10:35,764 over the last maybe decade is ways to tell stories 1389 01:10:35,765 --> 01:10:38,968 without a cut scene, without stopping the interactivity, 1390 01:10:38,969 --> 01:10:41,604 to have the story be something that emerges 1391 01:10:41,605 --> 01:10:44,907 from the play itself. 1392 01:10:44,908 --> 01:10:47,042 Video games are a lean forward experience 1393 01:10:47,043 --> 01:10:50,045 whereas film and television are a lean back experience. 1394 01:10:50,046 --> 01:10:52,881 You're driving every moment of the game. 1395 01:10:52,882 --> 01:10:55,951 A friend of mine a while back actually compared games to novels 1396 01:10:55,952 --> 01:10:58,787 in the fact that if you stop reading, the novel doesn't keep going. 1397 01:10:58,788 --> 01:11:00,389 Video games are very much the same. 1398 01:11:00,390 --> 01:11:03,859 Telling a story in video games can be a lot more difficult 1399 01:11:03,860 --> 01:11:06,562 because then you have to... you have to anticipate 1400 01:11:06,563 --> 01:11:09,031 the actions of the player, 1401 01:11:09,032 --> 01:11:11,867 whereas in a movie, you decide what both characters say 1402 01:11:11,868 --> 01:11:14,270 and then you write it down and that's what they say. 1403 01:11:14,271 --> 01:11:16,705 Storytelling in games is an interesting problem right now 1404 01:11:16,706 --> 01:11:18,874 because we don't fully understand it. 1405 01:11:18,875 --> 01:11:20,542 The movie industry has been around 1406 01:11:20,543 --> 01:11:21,877 for a hundred years or whatever 1407 01:11:21,878 --> 01:11:23,312 and they have a really good idea 1408 01:11:23,313 --> 01:11:25,314 of what it means to tell a story 1409 01:11:25,315 --> 01:11:27,016 in that kind of visual medium, 1410 01:11:27,017 --> 01:11:29,718 and the game industry doesn't have all those rules yet. 1411 01:11:29,719 --> 01:11:32,988 Either reading a book or watching a movie, it's completely passive. 1412 01:11:32,989 --> 01:11:35,958 You're letting the storyteller give you their vision 1413 01:11:35,959 --> 01:11:38,027 of their world or whatever story they want to tell you, 1414 01:11:38,028 --> 01:11:41,263 and you are... you're listening to it, 1415 01:11:41,264 --> 01:11:42,298 it's unfolding for you. 1416 01:11:42,299 --> 01:11:43,599 You're not affecting that. 1417 01:11:43,600 --> 01:11:47,703 With a game, the journey is the reward 1418 01:11:47,704 --> 01:11:50,472 more than, say, the ending or the payoff. 1419 01:11:50,473 --> 01:11:52,875 This is our routine. 1420 01:11:52,876 --> 01:11:56,745 Day and night, all we do is survive. 1421 01:11:56,746 --> 01:11:58,479 It never lets up. 1422 01:12:04,988 --> 01:12:08,657 The idea of spontaneity within storytelling 1423 01:12:08,658 --> 01:12:10,559 is something that's unique to video games. 1424 01:12:10,560 --> 01:12:13,662 You can't just change how a song sounds midway through. 1425 01:12:13,663 --> 01:12:15,364 You can't just change the end of a book 1426 01:12:15,365 --> 01:12:16,465 while you're reading it, 1427 01:12:16,466 --> 01:12:18,200 but in certain games, 1428 01:12:18,201 --> 01:12:20,436 your decisions have a direct outcome 1429 01:12:20,437 --> 01:12:24,139 on the ultimate fate of characters, 1430 01:12:24,140 --> 01:12:25,908 and that's unique and sweet. 1431 01:12:25,909 --> 01:12:27,810 And I think that's what people respond to. 1432 01:12:27,811 --> 01:12:31,180 Can you imagine if you were redoing Star Wars, 1433 01:12:31,181 --> 01:12:33,315 and you get to Empire Strikes Back 1434 01:12:33,316 --> 01:12:36,685 and Vader says "Join me," and you, as Luke Skywalker, 1435 01:12:36,686 --> 01:12:39,054 go, "Okay." 1436 01:12:39,055 --> 01:12:41,590 And then the rest of the movie and all of Jedi 1437 01:12:41,591 --> 01:12:46,228 are completely different because you made that choice. 1438 01:12:46,229 --> 01:12:49,565 And that is where I think video games 1439 01:12:49,566 --> 01:12:52,368 fundamentally and vastly differ 1440 01:12:52,369 --> 01:12:58,439 from every other kind of nerd media that I love. 1441 01:13:02,379 --> 01:13:04,713 Who lives, who dies? 1442 01:13:04,714 --> 01:13:07,449 I get it. We're meant to choose. 1443 01:13:07,450 --> 01:13:10,519 Heads up, there he goes! 1444 01:13:10,520 --> 01:13:12,019 Guns down. 1445 01:13:13,089 --> 01:13:15,090 You don't have to get involved. 1446 01:13:15,091 --> 01:13:16,724 We must choose. 1447 01:13:18,361 --> 01:13:19,461 If you insist. 1448 01:13:19,462 --> 01:13:21,530 I do not see how I could save 1449 01:13:21,531 --> 01:13:24,032 the lives of other people. 1450 01:13:24,033 --> 01:13:27,368 I also lost someone I loved. 1451 01:13:29,038 --> 01:13:31,540 Whether the classic Arthurian legends 1452 01:13:31,541 --> 01:13:33,742 or more modern translations, 1453 01:13:33,743 --> 01:13:36,745 one thing humanity has never had a problem with 1454 01:13:36,746 --> 01:13:39,948 is the willing suspension of our disbelief. 1455 01:13:39,949 --> 01:13:43,051 The earliest storytellers saw the primal power 1456 01:13:43,052 --> 01:13:46,321 in writing, reading, and telling stories, 1457 01:13:46,322 --> 01:13:48,323 true or fictional. 1458 01:13:48,324 --> 01:13:51,293 I think that once you show a player 1459 01:13:51,294 --> 01:13:54,830 what a world looks like and how a world functions, 1460 01:13:54,831 --> 01:13:59,301 they get into the world, and then that is their reality. 1461 01:13:59,302 --> 01:14:01,503 And so I think as modern game makers, 1462 01:14:01,504 --> 01:14:05,140 we have to keep remembering that the suspension of disbelief 1463 01:14:05,141 --> 01:14:08,343 comes from the creation of a universe 1464 01:14:08,344 --> 01:14:11,647 and the creation of a world, and an immersive world 1465 01:14:11,648 --> 01:14:14,383 that has rules that are predictable 1466 01:14:14,384 --> 01:14:16,251 and that are logical, 1467 01:14:16,252 --> 01:14:19,455 and not from the visual eye candy that we get, you know, 1468 01:14:19,456 --> 01:14:21,123 with all this horsepower. 1469 01:14:21,124 --> 01:14:23,292 And now that we have these consoles 1470 01:14:23,293 --> 01:14:25,394 that deliver mind-blowing graphics 1471 01:14:25,395 --> 01:14:28,497 and beautiful explosions and immersive worlds, 1472 01:14:28,498 --> 01:14:30,599 there's something more to it. 1473 01:14:30,600 --> 01:14:32,601 We've taken our inspirations from outside of games 1474 01:14:32,602 --> 01:14:35,571 with emotion and character development and storytelling 1475 01:14:35,572 --> 01:14:38,540 in a way that we've tried to break new ground 1476 01:14:38,541 --> 01:14:41,043 that you have an association and an attachment 1477 01:14:41,044 --> 01:14:42,444 with a character in a game 1478 01:14:42,445 --> 01:14:45,214 that makes you want to feel for that story, 1479 01:14:45,215 --> 01:14:46,782 makes you want to feel like you're there 1480 01:14:46,783 --> 01:14:50,185 making the decisions all along the way. 1481 01:14:50,186 --> 01:14:53,555 Good storytelling is not just entertainment. 1482 01:14:53,556 --> 01:14:55,924 Good stories can help us grow. 1483 01:14:55,925 --> 01:14:57,693 They can teach us about the past 1484 01:14:57,694 --> 01:14:59,228 and challenge us to aspire 1485 01:14:59,229 --> 01:15:02,264 to higher and greater things. 1486 01:15:02,265 --> 01:15:06,602 The story experience in a video game is no different; 1487 01:15:06,603 --> 01:15:11,472 the campfire is just a bit brighter and more colorful. 1488 01:15:44,541 --> 01:15:49,011 So many things have to perfectly sync up for it to work. 1489 01:15:49,012 --> 01:15:52,180 You have art, you have writing, 1490 01:15:52,181 --> 01:15:54,883 you have music, you have backgrounds, 1491 01:15:54,884 --> 01:15:57,152 you have timing, you have the voice actors, 1492 01:15:57,153 --> 01:15:58,921 you have acting, and then video games, 1493 01:15:58,922 --> 01:16:00,489 you have everything on top of that 1494 01:16:00,490 --> 01:16:03,258 it has to be an engaging user experience as well, 1495 01:16:03,259 --> 01:16:04,960 so I think a good video game 1496 01:16:04,961 --> 01:16:08,329 I think is probably the hardest thing to make. 1497 01:16:16,806 --> 01:16:19,841 If you want emotion, you need the human face, 1498 01:16:19,842 --> 01:16:21,510 and in the world of film, 1499 01:16:21,511 --> 01:16:23,912 that is the cheapest thing that you can get. 1500 01:16:23,913 --> 01:16:25,614 You point the camera at somebody 1501 01:16:25,615 --> 01:16:26,782 and you have it instantly. 1502 01:16:26,783 --> 01:16:28,116 But in the world of games, 1503 01:16:28,117 --> 01:16:30,719 you have a multi-million investment in technology 1504 01:16:30,720 --> 01:16:34,056 before you see anything that looks like a human face. 1505 01:16:34,057 --> 01:16:38,226 I think the most exciting part about this industry 1506 01:16:38,227 --> 01:16:40,562 is that we're constantly inventing 1507 01:16:40,563 --> 01:16:44,600 and being fearless about that challenge of invention. 1508 01:16:44,601 --> 01:16:45,901 And invention's difficult 1509 01:16:45,902 --> 01:16:48,704 because if you already knew 1510 01:16:48,705 --> 01:16:51,173 what it was going to be, you wouldn't be inventing it. 1511 01:16:51,174 --> 01:16:52,441 It would already exist, right? 1512 01:16:52,442 --> 01:16:53,742 So whenever we invent, 1513 01:16:53,743 --> 01:16:55,477 whether it's a design idea 1514 01:16:55,478 --> 01:16:57,279 or a stylistic thing, 1515 01:16:57,280 --> 01:16:59,982 or, you know, something related to the story, 1516 01:16:59,983 --> 01:17:03,385 we kind of depend upon this trust 1517 01:17:03,386 --> 01:17:05,887 that there will be inspiration, 1518 01:17:05,888 --> 01:17:07,389 that there will be revelation. 1519 01:17:07,390 --> 01:17:09,891 Then you gotta get in and start prototyping stuff, 1520 01:17:09,892 --> 01:17:13,061 so you build a bunch of prototypes and you start trying to understand, 1521 01:17:13,062 --> 01:17:15,030 hey, are the ideas we had really fun 1522 01:17:15,031 --> 01:17:17,566 once you put them into an interactive environment? 1523 01:17:17,567 --> 01:17:20,369 You know, I think at the alpha stage, 1524 01:17:20,370 --> 01:17:22,270 hopefully we'll see the fun. 1525 01:17:22,271 --> 01:17:23,672 It's pins and needles time 1526 01:17:23,673 --> 01:17:27,309 because it's that awkward teenage years 1527 01:17:27,310 --> 01:17:31,146 that, you know, you've got... could be an awesome experience, 1528 01:17:31,147 --> 01:17:33,982 it could really come together nicely, everyone's really enthusiastic 1529 01:17:33,983 --> 01:17:37,519 because there's something there to play from beginning to end, but, you know, 1530 01:17:37,520 --> 01:17:39,655 there are some weird elements to it, 1531 01:17:39,656 --> 01:17:42,290 and, you know, you just had a bunch of people come through 1532 01:17:42,291 --> 01:17:44,326 and point out all your, you know, awkwardness, 1533 01:17:44,327 --> 01:17:46,161 your buck teeth and your, you know, 1534 01:17:46,162 --> 01:17:48,730 crazy-lookin' eyebrow and all that stuff, 1535 01:17:48,731 --> 01:17:50,499 and you're sort of hoping that, 1536 01:17:50,500 --> 01:17:53,301 okay, I see that, I understand it, 1537 01:17:53,302 --> 01:17:55,704 now I need to kind of go back and fix those things 1538 01:17:55,705 --> 01:17:58,607 a little bit, make myself a little prettier, 1539 01:17:58,608 --> 01:17:59,775 get back out on the street, 1540 01:17:59,776 --> 01:18:03,111 and show myself off again. 1541 01:18:03,112 --> 01:18:05,981 You start layering on all the really rich assets, 1542 01:18:05,982 --> 01:18:07,582 things like a great story, 1543 01:18:07,583 --> 01:18:08,884 the high fidelity art, 1544 01:18:08,885 --> 01:18:10,619 the fully detailed characters, 1545 01:18:10,620 --> 01:18:13,689 and once you start marrying the super high production quality 1546 01:18:13,690 --> 01:18:16,892 with those original bare bones prototypes of your design ideas, 1547 01:18:16,893 --> 01:18:19,994 you can start really bringing the product together. 1548 01:18:27,470 --> 01:18:30,572 And then the work to go from alpha to beta 1549 01:18:30,573 --> 01:18:33,842 is generally speaking a laundry list of things 1550 01:18:33,843 --> 01:18:35,977 that we have to check off 1551 01:18:35,978 --> 01:18:37,713 and make sure are working properly. 1552 01:18:37,714 --> 01:18:39,781 We don't touch those as much at alpha, 1553 01:18:39,782 --> 01:18:43,018 but they certainly are on our minds at that point 1554 01:18:43,019 --> 01:18:45,387 as we start to kind of polish up the game, 1555 01:18:45,388 --> 01:18:48,523 make those adjustments to the gameplay, 1556 01:18:48,524 --> 01:18:51,693 really try to hone down on what's working well 1557 01:18:51,694 --> 01:18:54,496 and maybe give it some more resources and time to develop 1558 01:18:54,497 --> 01:18:57,432 and sort of put aside those things that aren't working as well. 1559 01:18:57,433 --> 01:18:59,901 One of the big revolutions we had in the 1990s 1560 01:18:59,902 --> 01:19:02,971 was we started bringing in people to play our games 1561 01:19:02,972 --> 01:19:05,307 and watched them play. That's it. 1562 01:19:05,308 --> 01:19:07,309 But it transformed the way that we make games. 1563 01:19:07,310 --> 01:19:09,778 I mean, up until that point, we'd pretty much been 1564 01:19:09,779 --> 01:19:11,079 making the games for ourselves, 1565 01:19:11,080 --> 01:19:13,482 and so if we thought it was fun, we were done. 1566 01:19:13,483 --> 01:19:16,284 You sort of had to make a game and then do, you know, 1567 01:19:16,285 --> 01:19:18,587 kind of one of these. Did it feel right? 1568 01:19:18,588 --> 01:19:20,322 You know, you'd have your QA department, 1569 01:19:20,323 --> 01:19:21,957 but, you know, they were paid employees, 1570 01:19:21,958 --> 01:19:24,893 so you never know if you're getting the best feedback. 1571 01:19:24,894 --> 01:19:26,661 But now we have this beta testing 1572 01:19:26,662 --> 01:19:29,097 and ability to talk with the fans, 1573 01:19:29,098 --> 01:19:30,799 and if you're utilizing that correctly, 1574 01:19:30,800 --> 01:19:33,268 it's really powerful. 1575 01:19:33,269 --> 01:19:35,604 So you hand this, what you think is the gold master 1576 01:19:35,605 --> 01:19:38,774 off to the first party, in the console world, anyway. 1577 01:19:38,775 --> 01:19:42,677 The PC side's definitely still more of a wild west, 1578 01:19:42,678 --> 01:19:44,546 but there's a lot of backlash certainly 1579 01:19:44,547 --> 01:19:46,982 if you can't deliver quality 1580 01:19:46,983 --> 01:19:49,251 or you have lots of bugs in a PC product. 1581 01:19:49,252 --> 01:19:53,088 So you hand it off to Microsoft, Sony, Nintendo, 1582 01:19:53,089 --> 01:19:56,758 and you wait and you wait and you wait. 1583 01:19:56,759 --> 01:19:59,027 And usually it's, you know, a ten-day waiting game, 1584 01:19:59,028 --> 01:20:03,632 and, you know, it's always the most nerve-racking time 1585 01:20:03,633 --> 01:20:07,035 is that, okay, is this gonna make it through? 1586 01:20:07,036 --> 01:20:12,507 And so, you know, we get that call maybe or email, you know, 1587 01:20:12,508 --> 01:20:14,276 maybe ten days later or so, 1588 01:20:14,277 --> 01:20:16,812 and you know, it's, "Hey, looks good." 1589 01:20:16,813 --> 01:20:18,180 Celebration ensues. 1590 01:20:18,181 --> 01:20:21,883 Or, "You've got these critical issues 1591 01:20:21,884 --> 01:20:23,385 and these minor issues, 1592 01:20:23,386 --> 01:20:27,289 and you need to fix, you know, the critical issues 1593 01:20:27,290 --> 01:20:30,091 and as many minor issues as you can and resubmit." 1594 01:20:30,092 --> 01:20:32,594 And, yeah, and then it hits the streets. 1595 01:20:32,595 --> 01:20:35,030 People either love it or hate it, 1596 01:20:35,031 --> 01:20:36,298 most of the time both. 1597 01:20:36,299 --> 01:20:37,799 You get... you know, you get both ends 1598 01:20:37,800 --> 01:20:40,468 no matter how good your game is. 1599 01:20:40,469 --> 01:20:42,571 And you sort of have to... you roll with the punches, 1600 01:20:42,572 --> 01:20:44,606 you let people say their piece. 1601 01:20:44,607 --> 01:20:47,876 I look out today, things have changed beyond belief. 1602 01:20:47,877 --> 01:20:50,879 Titles we saw, 1,000 man years 1603 01:20:50,880 --> 01:20:53,849 of programming art work and design work went into them. 1604 01:20:53,850 --> 01:20:55,250 It's astonishing. 1605 01:20:55,251 --> 01:20:57,652 It's making a movie times a thousand. 1606 01:20:57,653 --> 01:20:58,820 It is daunting. 1607 01:20:58,821 --> 01:21:01,155 I don't know why I do it. 1608 01:21:02,658 --> 01:21:05,627 The evolution of great storytelling in video games 1609 01:21:05,628 --> 01:21:08,430 couldn't have come at a better time. 1610 01:21:08,431 --> 01:21:11,499 It seems as if the technology rose to the occasion 1611 01:21:11,500 --> 01:21:14,069 at precisely the right moment. 1612 01:21:14,070 --> 01:21:15,937 From the turn of the century to now, 1613 01:21:15,938 --> 01:21:17,806 games have never looked better, 1614 01:21:17,807 --> 01:21:20,775 felt better or played better. 1615 01:21:20,776 --> 01:21:24,711 Enter the next-next generation. 1616 01:21:25,781 --> 01:21:29,985 I'm feeling so good, so incredible 1617 01:21:29,986 --> 01:21:32,888 Some sort of chemical is spreading thick 1618 01:21:32,889 --> 01:21:34,356 around my brain 1619 01:21:34,357 --> 01:21:38,360 I've got the sun and I won't let it go 1620 01:21:38,361 --> 01:21:41,528 It burns a fire in my veins 1621 01:21:42,431 --> 01:21:44,466 Let's get out tonight 1622 01:21:44,467 --> 01:21:46,201 You've got the fire, I've got the fight 1623 01:21:46,202 --> 01:21:48,870 Whoa 1624 01:21:48,871 --> 01:21:50,639 In my young blood 1625 01:21:50,640 --> 01:21:52,741 Let's light up the dark 1626 01:21:52,742 --> 01:21:54,609 You've got the fuel, I've got the spark 1627 01:21:54,610 --> 01:21:57,145 Whoa 1628 01:21:57,146 --> 01:21:59,447 In my young blood 1629 01:21:59,448 --> 01:22:01,883 Our RPMs are in the red 1630 01:22:01,884 --> 01:22:05,086 Driving closer to the edge 1631 01:22:05,087 --> 01:22:07,722 Up on Flagstaff Road 1632 01:22:07,723 --> 01:22:10,258 I still remember what you said 1633 01:22:10,259 --> 01:22:11,226 "Are you living?" 1634 01:22:11,227 --> 01:22:13,261 "Are you dead?" 1635 01:22:13,262 --> 01:22:16,331 You better let me know 1636 01:22:16,332 --> 01:22:20,635 Put on display just like a cinema 1637 01:22:20,636 --> 01:22:23,004 Standing naked on the stage 1638 01:22:23,005 --> 01:22:25,006 And I'm unashamed 1639 01:22:25,007 --> 01:22:28,743 It's so easy to be cynical 1640 01:22:28,744 --> 01:22:32,112 Let's turn around and start again 1641 01:22:33,115 --> 01:22:34,849 Let's get out tonight 1642 01:22:34,850 --> 01:22:36,718 You've got the fire, I've got the fight 1643 01:22:36,719 --> 01:22:39,187 Whoa 1644 01:22:39,188 --> 01:22:41,289 In my young blood 1645 01:22:41,290 --> 01:22:43,191 Let's light up the dark 1646 01:22:43,192 --> 01:22:45,060 You've got the fuel, I've got the spark 1647 01:22:45,061 --> 01:22:47,495 Whoa 1648 01:22:47,496 --> 01:22:49,998 In my young blood 1649 01:22:49,999 --> 01:22:52,133 Oh 1650 01:22:52,134 --> 01:22:56,471 Oh-oh-oh-oh-oh 1651 01:22:56,472 --> 01:22:59,640 In my young blood 1652 01:23:00,508 --> 01:23:02,510 It's funny because every few years, 1653 01:23:02,511 --> 01:23:04,612 the industry really kind of reinvents itself, 1654 01:23:04,613 --> 01:23:07,048 whether that's we figure out a new way 1655 01:23:07,049 --> 01:23:09,684 to give that experience to players, 1656 01:23:09,685 --> 01:23:11,619 or there's a new piece of hardware out there, 1657 01:23:11,620 --> 01:23:14,389 or some new technology, some new interface. 1658 01:23:14,390 --> 01:23:16,324 There's always that new challenge. 1659 01:23:16,325 --> 01:23:18,660 Right now is a really difficult time for the industry. 1660 01:23:18,661 --> 01:23:21,162 We are in transition of consoles, 1661 01:23:21,163 --> 01:23:24,632 and we are seeing... a lot of the economic score cards 1662 01:23:24,633 --> 01:23:28,236 have come in about what games do and do not make money 1663 01:23:28,237 --> 01:23:30,305 and which are the best to be doing. 1664 01:23:30,306 --> 01:23:32,607 Honestly, it's so hard to predict. 1665 01:23:32,608 --> 01:23:35,677 I mean, no one would predict that the platforms 1666 01:23:35,678 --> 01:23:37,746 that are most popular right now... 1667 01:23:37,747 --> 01:23:39,848 five years ago or ten years ago, no one would have predicted 1668 01:23:39,849 --> 01:23:43,018 that that's what would be the norm now. 1669 01:23:43,019 --> 01:23:46,254 Every new console generation we get more and more horsepower, 1670 01:23:46,255 --> 01:23:48,923 and every console generation there are people who say, 1671 01:23:48,924 --> 01:23:50,025 "Is this enough?" 1672 01:23:50,026 --> 01:23:51,393 "Okay, oh, this is really awesome." 1673 01:23:51,394 --> 01:23:53,695 And then five minutes later, "Eh, 1674 01:23:53,696 --> 01:23:54,996 guess it wasn't that awesome. 1675 01:23:54,997 --> 01:23:57,365 I need a new awesome thing," you know, 1676 01:23:57,366 --> 01:23:59,467 because we're just so spoiled with it. 1677 01:23:59,468 --> 01:24:02,704 The medium has grown up a lot from the early days. 1678 01:24:02,705 --> 01:24:04,873 I think part of it is that we finally have the technology 1679 01:24:04,874 --> 01:24:07,175 to render characters in a believable way. 1680 01:24:07,176 --> 01:24:10,245 As we look as a studio how we're gonna evolve our new IP, 1681 01:24:10,246 --> 01:24:13,948 and moving into this next phase, the next generation of consoles, 1682 01:24:13,949 --> 01:24:15,483 we're having to think outside the box. 1683 01:24:15,484 --> 01:24:17,385 We're having to look at how we set 1684 01:24:17,386 --> 01:24:18,553 the foundation of a structure 1685 01:24:18,554 --> 01:24:20,854 for the next ten years. 1686 01:24:23,559 --> 01:24:25,160 I think at this point, we're in 1687 01:24:25,161 --> 01:24:26,895 a pretty interesting crossroads 1688 01:24:26,896 --> 01:24:28,463 in the history of games. 1689 01:24:28,464 --> 01:24:31,733 Publishers, especially in companies, are fairly risk averse right now 1690 01:24:31,734 --> 01:24:36,071 because everybody foresees a big change happening and nobody knows what it is. 1691 01:24:36,072 --> 01:24:39,374 I often compare indie developers 1692 01:24:39,375 --> 01:24:42,677 and big huge studios 1693 01:24:42,678 --> 01:24:45,747 to a couple of guys in a Zodiac raft 1694 01:24:45,748 --> 01:24:50,218 and an entirely fully-loaded battleship. 1695 01:24:50,219 --> 01:24:52,287 Each one has its own strengths, 1696 01:24:52,288 --> 01:24:54,656 and I think where the indie guys 1697 01:24:54,657 --> 01:24:57,492 literally and figuratively run circles 1698 01:24:57,493 --> 01:24:58,860 around the big publishers 1699 01:24:58,861 --> 01:25:00,395 is that they're a lot more mobile. 1700 01:25:00,396 --> 01:25:02,730 They don't have to make as many complicated, 1701 01:25:02,731 --> 01:25:04,365 boardroom-based decisions. 1702 01:25:04,366 --> 01:25:07,735 They can focus on the kind of game that they want to make, 1703 01:25:07,736 --> 01:25:11,473 and because of things like Steam, 1704 01:25:11,474 --> 01:25:15,443 they can take their game, make it awesome, 1705 01:25:15,444 --> 01:25:18,012 and then get it directly to players 1706 01:25:18,013 --> 01:25:20,782 who then spread the existence of their game 1707 01:25:20,783 --> 01:25:22,217 because they love it so much 1708 01:25:22,218 --> 01:25:24,119 that they're telling other people about it, 1709 01:25:24,120 --> 01:25:25,854 they're sharing it on forums, 1710 01:25:25,855 --> 01:25:27,889 they're giving it to their friend lists, 1711 01:25:27,890 --> 01:25:30,859 and they don't really need to make that investment 1712 01:25:30,860 --> 01:25:34,262 of ridiculous amounts of money on advertising and marketing. 1713 01:25:34,263 --> 01:25:38,099 The AAA games have beautiful graphics, big budgets, 1714 01:25:38,100 --> 01:25:39,901 incredible art teams, 1715 01:25:39,902 --> 01:25:41,369 but that's not always necessarily 1716 01:25:41,370 --> 01:25:43,571 what makes a great game. 1717 01:25:43,572 --> 01:25:45,673 Really, whenever a platform has opened itself up 1718 01:25:45,674 --> 01:25:48,643 to allow hobbyists to be able to create products, 1719 01:25:48,644 --> 01:25:50,411 you get incredible amounts of innovation. 1720 01:25:50,412 --> 01:25:51,846 The interesting thing about that 1721 01:25:51,847 --> 01:25:54,549 is when you get to a team of like 200 people, 1722 01:25:54,550 --> 01:25:57,252 the ability to innovate is pretty much zero. 1723 01:25:57,253 --> 01:26:00,088 You have to basically go with what was designed originally, 1724 01:26:00,089 --> 01:26:01,990 and that's what the game becomes. 1725 01:26:01,991 --> 01:26:04,659 The smaller the team, the more you can discover 1726 01:26:04,660 --> 01:26:07,028 the really important flashes of lightning 1727 01:26:07,029 --> 01:26:08,563 and flashes of insight that happen 1728 01:26:08,564 --> 01:26:12,000 after large parts of the game are done. 1729 01:26:12,001 --> 01:26:13,601 And then you're like, "Oh, you know, 1730 01:26:13,602 --> 01:26:15,670 what would be really cool is in this section 1731 01:26:15,671 --> 01:26:17,205 and that section if we could do this." 1732 01:26:17,206 --> 01:26:20,175 You know, and if you have a 200-person team, you can't pivot on a dime like that, 1733 01:26:20,176 --> 01:26:21,943 you have to be like, "Well, that would be nice, 1734 01:26:21,944 --> 01:26:24,179 but we don't have time and we have to get done." 1735 01:26:24,180 --> 01:26:27,182 I do think that there's like a revolution afoot in gaming 1736 01:26:27,183 --> 01:26:30,385 where people are interested in finding those games 1737 01:26:30,386 --> 01:26:31,853 that have more character and soul 1738 01:26:31,854 --> 01:26:34,155 than what they've experienced before. 1739 01:26:34,156 --> 01:26:37,659 A large game developer might not be able to take big risks 1740 01:26:37,660 --> 01:26:40,161 on a virtual reality title that only works in VR 1741 01:26:40,162 --> 01:26:41,596 and really utilizes it. 1742 01:26:41,597 --> 01:26:44,866 But in indie, they're driven by passion, by wanting to make the best game possible. 1743 01:26:44,867 --> 01:26:46,734 They're usually not sitting there saying, 1744 01:26:46,735 --> 01:26:49,304 "How can I make something that really gives me 1745 01:26:49,305 --> 01:26:50,872 a nice return on investment?" 1746 01:26:50,873 --> 01:26:52,807 And I think that that's going to become 1747 01:26:52,808 --> 01:26:54,542 more and more important in the game space 1748 01:26:54,543 --> 01:26:56,977 in the coming years. 1749 01:27:50,432 --> 01:27:52,333 Where do we go from here? 1750 01:27:52,334 --> 01:27:53,735 Many think that when it comes 1751 01:27:53,736 --> 01:27:55,970 to the next-next generation of the campfire, 1752 01:27:55,971 --> 01:27:57,538 the traditional game controller 1753 01:27:57,539 --> 01:27:59,841 tied to a screen gameplay experience 1754 01:27:59,842 --> 01:28:01,242 may have its limitations. 1755 01:28:01,243 --> 01:28:03,244 One of the things I'm most excited about 1756 01:28:03,245 --> 01:28:04,779 is virtual reality. 1757 01:28:04,780 --> 01:28:07,048 I think a lot of us can remember back in the early '90s 1758 01:28:07,049 --> 01:28:08,916 when movies like The Lawnmower Man came out 1759 01:28:08,917 --> 01:28:10,752 and VR was gonna be the next big thing, 1760 01:28:10,753 --> 01:28:12,687 and it never really was 'cause the headsets 1761 01:28:12,688 --> 01:28:15,089 were big and clunky, the graphics were crappy. 1762 01:28:15,090 --> 01:28:17,959 Well, thanks to recent advances in smartphone technology 1763 01:28:17,960 --> 01:28:19,827 and screens and tracking devices, 1764 01:28:19,828 --> 01:28:21,696 VR is set for a big comeback. 1765 01:28:21,697 --> 01:28:22,964 I didn't actually start out 1766 01:28:22,965 --> 01:28:26,200 to create a virtual reality headset, I set out to buy a really nice one. 1767 01:28:26,201 --> 01:28:29,070 So I tried buying all manner of different head mounts, 1768 01:28:29,071 --> 01:28:31,873 and none of them was really what I wanted 1769 01:28:31,874 --> 01:28:34,142 for playing video games immersively. 1770 01:28:34,143 --> 01:28:35,943 And so I said, "Oh, shoot, well, 1771 01:28:35,944 --> 01:28:38,112 it looks like I'm gonna have to actually try to make my own." 1772 01:28:38,113 --> 01:28:40,448 And I actually found that it was something 1773 01:28:40,449 --> 01:28:42,650 that there was a lot of technology 1774 01:28:42,651 --> 01:28:44,252 that had advanced over the last few years 1775 01:28:44,253 --> 01:28:46,721 and it was actually something that was finally possible to do. 1776 01:28:46,722 --> 01:28:48,589 How do you walk around in a virtual world? 1777 01:28:48,590 --> 01:28:50,692 How do you physically move in a natural way 1778 01:28:50,693 --> 01:28:53,161 beyond just sitting down and using a keyboard and mouse? 1779 01:28:53,162 --> 01:28:54,729 That's why we developed the Omni. 1780 01:28:54,730 --> 01:28:56,864 It's an interface that allows you to walk 1781 01:28:56,865 --> 01:29:00,734 and move freely and naturally in your favorite game. 1782 01:29:03,172 --> 01:29:04,872 Well, when you break it all down, 1783 01:29:04,873 --> 01:29:07,842 I hope we never get rid of the kind of gaming where I just get to sit on a couch 1784 01:29:07,843 --> 01:29:10,143 and push some buttons for a while. 1785 01:29:11,680 --> 01:29:13,815 Could those early pioneers, 1786 01:29:13,816 --> 01:29:17,151 whose ideas eventually gave birth to an industry, 1787 01:29:17,152 --> 01:29:20,520 have guessed what it one day would become? 1788 01:29:27,329 --> 01:29:29,330 Would it be foreign to them? 1789 01:29:29,331 --> 01:29:32,600 Or did they have a feeling from the beginning 1790 01:29:32,601 --> 01:29:34,969 that the ideas and creativity 1791 01:29:34,970 --> 01:29:38,005 of each generation of new designers and artists 1792 01:29:38,006 --> 01:29:41,274 would forever reinvent the medium? 1793 01:29:42,144 --> 01:29:43,578 You know, back when we were 1794 01:29:43,579 --> 01:29:46,748 working on games on the Atari 800, 1795 01:29:46,749 --> 01:29:48,916 I think people would have laughed if you said, 1796 01:29:48,917 --> 01:29:51,085 "This is gonna be a meaningful art form 1797 01:29:51,086 --> 01:29:53,788 and it's gonna be in The Smithsonian one day." 1798 01:29:53,789 --> 01:29:56,257 I never thought it would amount to anything. 1799 01:29:56,258 --> 01:29:57,892 Nolan was running around saying, 1800 01:29:57,893 --> 01:29:59,827 "Oh, it's gonna be a big industry! 1801 01:29:59,828 --> 01:30:02,764 We're gonna sell millions of games and it's gonna take over!" 1802 01:30:02,765 --> 01:30:07,001 And I fully expected that Atari was gonna fail 1803 01:30:07,002 --> 01:30:10,104 until the day Nolan and Joe 1804 01:30:10,105 --> 01:30:11,939 came back from visiting Warner. 1805 01:30:11,940 --> 01:30:14,776 He informs us they want to pay this money for us, you know, 1806 01:30:14,777 --> 01:30:17,211 like 20 million or 30 million dollars. 1807 01:30:17,212 --> 01:30:18,613 It was like, "What?" 1808 01:30:18,614 --> 01:30:20,148 The amazing thing for us, you know, 1809 01:30:20,149 --> 01:30:23,050 back in the early days, is we envisioned this. 1810 01:30:23,051 --> 01:30:25,186 We really did look forward to a day 1811 01:30:25,187 --> 01:30:27,922 where video games would be interactive movies, 1812 01:30:27,923 --> 01:30:29,724 would look like interactive movies. 1813 01:30:29,725 --> 01:30:31,893 And, I mean, we are there. 1814 01:30:31,894 --> 01:30:35,029 The spirit of curiosity and invention 1815 01:30:35,030 --> 01:30:37,965 that was there at the industry's creation 1816 01:30:37,966 --> 01:30:41,735 is still its driving force. 1817 01:30:46,108 --> 01:30:49,243 Today's game designers continue to give audiences 1818 01:30:49,244 --> 01:30:54,015 new and fresh interpretations of classic stories. 1819 01:30:54,016 --> 01:30:58,186 What began as a single pixel has now redefined 1820 01:30:58,187 --> 01:31:02,356 what storytelling is for the 21st century and beyond. 1821 01:31:02,357 --> 01:31:05,059 The future of games inherently gets tied up 1822 01:31:05,060 --> 01:31:07,228 into the future of technology in a lot of ways. 1823 01:31:07,229 --> 01:31:10,031 And it's really hard to know beyond a couple of years 1824 01:31:10,032 --> 01:31:11,833 where technology is gonna go. 1825 01:31:11,834 --> 01:31:15,903 We have a faster rate of invention 1826 01:31:15,904 --> 01:31:19,373 than probably any medium before it. 1827 01:31:19,374 --> 01:31:21,943 I think video games in the next 30 to 40 years 1828 01:31:21,944 --> 01:31:23,344 are going to be unimaginable, 1829 01:31:23,345 --> 01:31:25,446 where you can't tell fantasy from reality 1830 01:31:25,447 --> 01:31:27,515 and you can live the dream that you've always wanted to live. 1831 01:31:27,516 --> 01:31:29,650 They have a lot of really intelligent people 1832 01:31:29,651 --> 01:31:33,654 becoming intelligent through the use of this stuff. 1833 01:31:33,655 --> 01:31:36,424 Video games, I feel like, are inching towards the holodeck, 1834 01:31:36,425 --> 01:31:40,294 because that's the end goal is to have to be as much like real life as possible. 1835 01:31:40,295 --> 01:31:43,264 Couldn't the whole world just be digitized 1836 01:31:43,265 --> 01:31:46,567 and that make it an easier, safer, and better place? 1837 01:31:46,568 --> 01:31:49,003 I could see us getting there, 1838 01:31:49,004 --> 01:31:50,872 and getting there quick. 1839 01:31:50,873 --> 01:31:54,942 What is the ineffable sort of characteristics 1840 01:31:54,943 --> 01:31:57,945 that make real life important? 1841 01:31:57,946 --> 01:32:00,081 I think this is what video games 1842 01:32:00,082 --> 01:32:04,617 are going to start challenging in the next 20 years. 1843 01:32:05,954 --> 01:32:10,224 The size and scope of the modern video game industry 1844 01:32:10,225 --> 01:32:13,661 might well be far beyond the greatest expectations 1845 01:32:13,662 --> 01:32:15,429 of the men who began it. 1846 01:32:15,430 --> 01:32:20,434 But games will continue to be created as they always have, 1847 01:32:20,435 --> 01:32:23,437 by drawing on history and culture, 1848 01:32:23,438 --> 01:32:26,173 imagination and technology, 1849 01:32:26,174 --> 01:32:29,143 to deliver stories and experiences 1850 01:32:29,144 --> 01:32:32,680 that delight and challenge generations to come, 1851 01:32:32,681 --> 01:32:36,249 whatever form the games may take. 1852 01:32:37,486 --> 01:32:41,055 I think that's why a lot of "nerds" play video games 1853 01:32:41,056 --> 01:32:44,125 because we have it pretty tough, we don't quite fit in. 1854 01:32:44,126 --> 01:32:46,827 But in a game, we always fit in. 1855 01:32:46,828 --> 01:32:48,062 Always. 1856 01:32:48,063 --> 01:32:49,697 Even though I make them every day, 1857 01:32:49,698 --> 01:32:51,766 even though I play broken games 1858 01:32:51,767 --> 01:32:53,167 for years before they're perfect 1859 01:32:53,168 --> 01:32:55,236 and we put them on a shelf, and, you know, 1860 01:32:55,237 --> 01:32:58,506 there's so many issues that go along with that, 1861 01:32:58,507 --> 01:33:01,075 I still have the capability of being transported back 1862 01:33:01,076 --> 01:33:03,611 to that little kid wrapped in a blanket 1863 01:33:03,612 --> 01:33:04,912 staying up way too late 1864 01:33:04,913 --> 01:33:06,881 sitting in front of a tiny television, 1865 01:33:06,882 --> 01:33:08,149 obsessed. 1866 01:33:08,150 --> 01:33:11,152 And I really, really wanna give that to another eight-year-old kid 1867 01:33:11,153 --> 01:33:15,156 and have him feel the same thing thirty years from now as well. 1868 01:33:15,157 --> 01:33:18,593 It's the same reason that kids play cowboys and Indians when they're young 1869 01:33:18,594 --> 01:33:20,928 or you saw Star Wars, you wanted to be that. 1870 01:33:20,929 --> 01:33:24,465 It's fantasy fulfillment, and being able to do fantasy fulfillment 1871 01:33:24,466 --> 01:33:28,970 on the level of fully interactive worlds 1872 01:33:28,971 --> 01:33:30,738 that you can explore and get lost in. 1873 01:33:30,739 --> 01:33:34,008 It was how to get my game 1874 01:33:34,009 --> 01:33:38,312 to delight as many people as possible. 1875 01:33:38,313 --> 01:33:42,783 And it's coming back to this fundamental thing 1876 01:33:42,784 --> 01:33:44,318 that we do in the games industry 1877 01:33:44,319 --> 01:33:47,555 is delight people, is entertain people. 1878 01:33:47,556 --> 01:33:49,824 You know, I used to say to people, you know, 1879 01:33:49,825 --> 01:33:52,460 "Someday everybody'll be a gamer." 1880 01:33:52,461 --> 01:33:54,996 And, you know, that was like an aspirational thing. 1881 01:33:54,997 --> 01:33:58,599 Now I can't even use that line anymore because everybody... 1882 01:33:58,600 --> 01:34:01,802 'cause it's like, duh, well, everybody is. 1883 01:34:01,803 --> 01:34:04,205 There is something which we never expected, 1884 01:34:04,206 --> 01:34:06,474 which was an assumption you'd have in the film industry 1885 01:34:06,475 --> 01:34:09,443 to some degree, that you'd make a film and people could archive the film 1886 01:34:09,444 --> 01:34:12,313 and see it decades or hundreds of years later. 1887 01:34:12,314 --> 01:34:15,716 In the game industry, I never thought that would be the case. 1888 01:34:15,717 --> 01:34:19,553 And seeing people who are still loving these old games 1889 01:34:19,554 --> 01:34:21,822 means that they'll probably be surviving 1890 01:34:21,823 --> 01:34:24,791 for decades to come in some form or another. 1891 01:34:27,596 --> 01:34:29,497 There are a lot of people that have dreams. 1892 01:34:29,498 --> 01:34:32,600 I like to say everyone who has ever had a shower 1893 01:34:32,601 --> 01:34:34,268 has had a good idea. 1894 01:34:34,269 --> 01:34:37,938 It's the people who dry off and do something about them 1895 01:34:37,939 --> 01:34:39,273 that make the difference. 1896 01:34:39,274 --> 01:34:41,809 I think the world is way too interesting 1897 01:34:41,810 --> 01:34:43,878 to dwell on your past. 1898 01:34:43,879 --> 01:34:47,448 And I'm proud of my participation 1899 01:34:47,449 --> 01:34:49,216 in this industry, 1900 01:34:49,217 --> 01:34:52,420 but I think that what is really more remarkable 1901 01:34:52,421 --> 01:34:55,289 is how we can take all the things we've learned 1902 01:34:55,290 --> 01:34:58,491 and push it yet one step further. 1903 01:35:14,509 --> 01:35:16,377 You know I said it's true 1904 01:35:16,378 --> 01:35:19,080 I can feel the love, can you feel it too 1905 01:35:19,081 --> 01:35:21,782 I can feel it ah-ah 1906 01:35:21,783 --> 01:35:25,286 I can feel it ah-ah 1907 01:35:25,287 --> 01:35:27,154 You know I said it's true 1908 01:35:27,155 --> 01:35:29,857 I can feel the love, can you feel it too 1909 01:35:29,858 --> 01:35:32,393 I can feel it ah-ah 1910 01:35:32,394 --> 01:35:36,930 I can feel it ah-ah-ah-ah 1911 01:35:41,203 --> 01:35:44,004 You know I said it's true 1912 01:35:44,005 --> 01:35:47,941 You know I said, I said, I said 1913 01:35:51,947 --> 01:35:54,548 You know I said it's true 1914 01:35:54,549 --> 01:35:57,550 You know I said, I said, I said 1915 01:36:02,557 --> 01:36:04,391 You know I said it's true 1916 01:36:04,392 --> 01:36:07,061 I can feel the love, can you feel it too 1917 01:36:07,062 --> 01:36:09,830 I can feel it ah-ah 1918 01:36:09,831 --> 01:36:13,234 I can feel it ah-ah 1919 01:36:13,235 --> 01:36:14,869 You know I said it's true 1920 01:36:14,870 --> 01:36:17,838 I can feel the love, can you feel it too 1921 01:36:17,839 --> 01:36:20,608 I can feel it ah-ah 1922 01:36:20,609 --> 01:36:23,477 I can feel it ah-ah 1923 01:36:23,478 --> 01:36:26,080 Na-na-na-na 1924 01:36:26,081 --> 01:36:28,282 No, oh, oh, yeah 1925 01:36:28,283 --> 01:36:33,119 No, no, no, no, all right♪ 1926 01:36:58,180 --> 01:37:00,780 I gotta tell you 1927 01:37:06,288 --> 01:37:08,022 I gotta tell you 1928 01:37:08,023 --> 01:37:09,156 Tell you 1929 01:37:09,157 --> 01:37:10,825 I gotta tell you 1930 01:37:10,826 --> 01:37:12,892 Tell you 1931 01:37:17,065 --> 01:37:18,699 I gotta tell you 1932 01:37:18,700 --> 01:37:20,000 Tell you 1933 01:37:20,001 --> 01:37:21,569 Tell you 1934 01:37:21,570 --> 01:37:23,503 Tell you 1935 01:37:28,210 --> 01:37:30,411 You know I said it's true 1936 01:37:30,412 --> 01:37:32,446 You know I can feel it too 1937 01:37:32,447 --> 01:37:35,182 I can feel it now 1938 01:37:35,183 --> 01:37:38,586 I can feel it now 1939 01:37:38,587 --> 01:37:40,421 You know I said it's true 1940 01:37:40,422 --> 01:37:43,190 I can feel the love, can you feel it too 1941 01:37:43,191 --> 01:37:45,726 I can feel it ah-ah 1942 01:37:45,727 --> 01:37:49,129 I can feel it ah-ah 1943 01:37:49,130 --> 01:37:50,898 You know I said it's true 1944 01:37:50,899 --> 01:37:53,901 I can feel the love, can you feel it too 1945 01:37:53,902 --> 01:37:56,337 I can feel it ah-ah 1946 01:37:56,338 --> 01:37:59,974 I can feel it ah-ah 1947 01:37:59,975 --> 01:38:01,575 You know I said it's true 1948 01:38:01,576 --> 01:38:04,345 I can feel the love, can you feel it too 1949 01:38:04,346 --> 01:38:07,081 I can feel it ah-ah 1950 01:38:07,082 --> 01:38:09,849 I can feel it ah-ah 1951 01:38:10,819 --> 01:38:13,420 I can feel it, I can feel it 1952 01:38:13,421 --> 01:38:18,691 I can feel it, can you feel it too 1953 01:38:22,831 --> 01:38:25,432 Too 1954 01:38:25,433 --> 01:38:26,767 Too 1955 01:38:26,768 --> 01:38:29,136 Ah 1956 01:38:29,137 --> 01:38:31,771 Ah 1957 01:38:39,648 --> 01:38:41,981 I can still remember some of the music. 1958 01:38:45,787 --> 01:38:49,723 I think my favorite memory from playing video games 1959 01:38:49,724 --> 01:38:52,893 was when I first played Bonk's Adventures. 1960 01:38:52,894 --> 01:38:57,263 The one with the TIE fighter and the one with the motorcycle things. 1961 01:39:00,135 --> 01:39:02,903 BurgerTime. I loved BurgerTime. 1962 01:39:02,904 --> 01:39:05,940 Oh, Crystal Castles! Ghosts 'n Goblins. 1963 01:39:05,941 --> 01:39:08,475 I would close my eyes and see falling Tetris blocks 1964 01:39:08,476 --> 01:39:10,377 and that's when I knew Tetris was going to be 1965 01:39:10,378 --> 01:39:13,346 my favorite video game of all time. 1966 01:39:16,951 --> 01:39:18,484 And the elevators. 1967 01:39:22,090 --> 01:39:25,459 It's something my family and I have always bonded over. 1968 01:39:25,460 --> 01:39:28,295 It's the common topic around dinner tables, 1969 01:39:28,296 --> 01:39:33,500 and it's molded and sculpted my life into what it is today. 1970 01:39:33,501 --> 01:39:36,637 My wife is kinda like my mom when it comes to video games. 1971 01:39:36,638 --> 01:39:38,772 She tries to regulate how much I play. 1972 01:39:38,773 --> 01:39:41,275 First game that I actually remember playing was Pitfall! 1973 01:39:41,276 --> 01:39:43,043 for the Atari 2600. 1974 01:39:43,044 --> 01:39:46,313 It's from that point on that I had a special place 1975 01:39:46,314 --> 01:39:48,182 in my heart as a gamer. 1976 01:39:48,183 --> 01:39:49,850 And also, the Atari had so many problems. 1977 01:39:49,851 --> 01:39:51,852 Like, if it got dusty, your games didn't work, 1978 01:39:51,853 --> 01:39:53,487 so you'd have to blow on the games 1979 01:39:53,488 --> 01:39:55,456 and bang the games. 1980 01:39:55,457 --> 01:39:59,460 - This is really cool. - Excuse me. 1981 01:39:59,461 --> 01:40:01,362 Being an engineer, 1982 01:40:01,363 --> 01:40:04,965 I think this place needs more cross bracing. 1983 01:40:04,966 --> 01:40:06,734 One of my favorite gaming memories ever 1984 01:40:06,735 --> 01:40:08,936 is the first year that I signed up for Extra Life. 1985 01:40:08,937 --> 01:40:11,905 and in the first year I raised over 1,000 dollars 1986 01:40:11,906 --> 01:40:13,774 for the children's hospital of my choice 1987 01:40:13,775 --> 01:40:16,475 and it made me so proud to be a gamer. 1988 01:40:21,081 --> 01:40:22,583 Thank you. 1989 01:40:22,584 --> 01:40:24,518 And playing Return to Castle Wolfenstein 1990 01:40:24,519 --> 01:40:28,088 and met a lot of great guys during that, 1991 01:40:28,089 --> 01:40:29,556 some I still consider friends 1992 01:40:29,557 --> 01:40:34,461 even though I've never met them in real life. 1993 01:40:34,462 --> 01:40:35,963 Wherever the industry takes us next, 1994 01:40:35,964 --> 01:40:37,931 I will definitely be there for the ride. 1995 01:40:37,932 --> 01:40:39,199 Gamer forever. 1996 01:40:39,200 --> 01:40:41,735 People kill each other at a toy store 1997 01:40:41,736 --> 01:40:46,106 in order to get that Nintendo 64 game. 1998 01:40:46,107 --> 01:40:48,374 I'm one of those people. 1999 01:41:05,160 --> 01:41:06,160 I'm in space. 2000 01:41:06,161 --> 01:41:07,493 The end.160414

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