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1 1
[MUSIC] 2
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Hello again! 3
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In this video, I'm going to be tuning my game so 4
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that it has a more of a final tuning of the gameplay that I'm happy with. 5
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I'm still terrible at it, but I'm looking for fast and furious, and 6
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I feel I get fast and furious. 7
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So I want you to be tuning your game to the point where you're happy with how 8
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it plays. 9
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So let's jump in and talk about game tuning and playtesting. 10
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Let's start by talking a little bit about playtesting. 11
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When you're playtesting your game, always tune to your "Player Experience". 12
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That means always think about your player experience. 13
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And make sure that whatever you change in your game is creating that player 14
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experience. 15
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Just a reminder of what my player experience was, 16
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this is the slide from way back in lecture number two in this section. 17
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We had a Player Experience of Quick reactions, so 18
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I wanted my player to feel like the game was fast and furious. 19
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And that is what I need to bear in mind with every single tweak I do, 20
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am I creating fast and furious? 21
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Also, when you're playtesting, make sure you aim for challenging but winnable. 22
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We play our game over and over and over and over. 23
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And sometimes I see a lot of people create really 24
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difficult games because that's their own skill level. 25
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So just remember that your player hasn't played 1,000 times, 26
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so your players haven't played the game as many times as you have. 27
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And also look for bugs and problems as you're tuning, that's really important as 28
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you're playtesting, you're playtesting to improve. 29
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In the last lecture, we were playing around, just be crazy, 30
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think of whatever you want, think of extreme tuning. 31
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Now we're looking to narrow it down. 32
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We're looking to find the bugs, the problems, and to get a tight tuning so 33
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that it feels like a compelling game, and then ask a friend to play. 34
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This is an important part of playtesting, is to ask someone else to play so 35
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it's not just you. 36
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So you can see straightaway if they don't know what's going on or 37
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if it's too difficult or if they get bored very easily. 38
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That's a key part of playtesting. 39
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Okay, so I'm just going to jump back into my game over here, and 40
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quickly show you the tuning that I'm going to do. 41
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I've been playing around with it a little bit off camera, so 42
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I've got some conclusions. 43
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I am going to go for a one ball system for now, 44
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just because we haven't created our code to accommodate ten balls bouncing around. 45
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I think that would be really cool, but I don't want to do that and 46
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then have to go off and reinvent all the code that we've created. 47
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So it assumes one ball in a lot of places, so, we'll just do the one ball. 48
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And then my paddle, 49
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I think I'm going to return that back to the scale it was before. 50
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Again, just for the sake of simplicity, where I'm going through and 51
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teaching you guys how to do this. 52
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And for you, you can evolve and change, and push it in all crazy directions, 53
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but I want to keep mine a little bit vanilla. 54
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In other words, a little bit neutral so that you can change it however you want, 55
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now, what else do we need to do? 56
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The ball, I'm giving the ball an almighty shove with a 50 on the Y Push, 57
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I'm going to turn that down to 12. 58
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So it's a good fast paced game, but not out of control fast, and 59
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then what else do I need to do here? 60
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My Random Factor, I'm going to put that up to 1, because that was kind of fun, 61
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between 1 and 2 is kinda fun. 62
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But sometimes the ball goes too slow with the randomness, it hits something and 63
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then it goes really slow, and again, we can fix that. 64
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My challenge for 65
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you would be, how could you create a piece of code in there that would stop your ball 66
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going super slow in those situations from a random point of view? 67
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But I want to jump into the next section of course pretty soon, so 68
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I'm not going to go and dig into those things. 69
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But great challenge for you to take your game and 70
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evolve on it if you see any of these things you're interested in. 71
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Make sure we turn for our play space, I'm going to turn my collider back on, 72
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my Lose Collider, and then, the score, where is our score? 73
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That's on Game Session, the score per points, per block, 74
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well, let's put that back to 83, shall we? 75
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And I'll apply that to the prefab, 76
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make sure you're applying all these things to your prefab, the ball. 77
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I'll apply this to the prefab as well, so 78
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it's relevent in our other sections throughout other levels. 79
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And then the last thing I would do in my level just here to make sure it's 80
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interesting and cool, I just throw a few more blocks in here. 81
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Probably just the level one breakable blocks, just to make it interesting. 82
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Duplicate and then move it across, while holding control, duplicate, 83
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duplicate, duplicate. 84
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And bring it all the way down to here, 85
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duplicate just to add a little bit more spice in this particular level. 86
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I think that's pretty good, I think I only just made one more extra block, so for 87
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symmetry's sake, I'll put this block over just in there. 88
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Okay, so I've got my level with some blocks, I think the tuning is pretty good. 89
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I'd then play my game a whole bunch of times over to see whether I think it's 90
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interesting, and the right speed, and is it too easy, too hard? 91
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[SOUND] [LAUGH] Okay, maybe I just answered the question of too hard. 92
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But I'm going for quick reactions, I wanted people to be playing my game, 93
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going, what, that was crazy! 94
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But I don't want them to be playing the game saying, aah, this is impossible! 95
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So, you can see that I'm still pushing the ball out way too quickly or 96
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what's my game speed at the moment, is it set at 1? 97
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Okay, it's set to 2.61, that could be an issue. 98
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So I'll put it to 1, and then make sure that the game speed isn't crazy out of 99
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control fast, and now it's way too slow and boring. 100
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So I'm going to give the ball a stronger push, this is the thing, 101
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it's backwards and forwards, tune one thing, tune another thing. 102
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Make sure you haven't accidentally broken something when you tune it, and 103
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apply it to the prefab, just so I don't forget. 104
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Click on play, this should be fast and furious, but not fast and 105
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ridiculous, let's see if I can slow the ball a bit. 106
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Okay, that's feeling pretty close, I'm happy with that amount of, my goodness, 107
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where am I? 108
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That's going on with my game, one ball, regular size paddle, 109
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it gets up in there, this is cool, I want the player to fail a number of times. 110
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The particle effects are kind of getting in the way of seeing the ball, 111
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I think that's nifty as well, so I like that. 112
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And then, [SOUND], when I hit that last one, okay, boink, game over, cool, 113
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that was good. 114
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That was the right sort of pace of what I'm going for for my game, so 115
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I'm going to save that. 116
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Make sure that my hierarchy is arranged nice and neatly, 117
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breakable blocks, drop that into blocks, all looks pretty good. 118
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Okay, playspace, great, so I'm going to save, and for now, 119
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I'm just looking at the game play. 120
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I'm not looking at the level flow from level to level to level to make sure 121
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that's all tight. 122
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I'll do that in upcoming playtesting, but for now, 123
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I'm just looking at the core gameplay moment. 124
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So the challenge for you, as always, here's my challenge, 125
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this is what I'd love to see you get up to. 126
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Tune and playtest your game, find the turning that you like, 127
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as I did, go through that process of, is it too fast? 128
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Is it too slow? 129
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Is it too crazy? 130
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Do I like it? 131
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Get to the point where, yes, you've learned from your extreme tuning. 132
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But you don't necessary have to leave the extreme-ness in there if it's not helping 133
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your game. 134
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Make sure the game isn't impossible, as I said, make sure the game 135
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isn't boringly easy, that's no fun either, and ask a friend to play. 136
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That would be the big challenge, I'd highly recommend you do that. 137
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This is the stage of the course where you should be a little bit vulnerable. 138
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And ask a friend, someone that you trust or a family member or a parent or 139
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a sibling, say, hey, just give this a play. 140
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And see if you can survive for more than ten seconds, or 141
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whatever the challenge might be that you give to someone. 142
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So there's the challenge, jump in, take that on. 143
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In the next video, I'm going to give you a tool, a little technique that will help us 144
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playtest through our levels a little bit more quickly. 145
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And to be able to test out different scenarios. 146
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So great work, and I'll see you again soon.
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