All language subtitles for 40. Tune & Playtest

af Afrikaans
ak Akan
sq Albanian
am Amharic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

1 1

[MUSIC] 2

2

Hello again! 3

3

In this video, I'm going to be tuning my game so 4

4

that it has a more of a final tuning of the gameplay that I'm happy with. 5

5

I'm still terrible at it, but I'm looking for fast and furious, and 6

6

I feel I get fast and furious. 7

7

So I want you to be tuning your game to the point where you're happy with how 8

8

it plays. 9

9

So let's jump in and talk about game tuning and playtesting. 10

10

Let's start by talking a little bit about playtesting. 11

11

When you're playtesting your game, always tune to your "Player Experience". 12

12

That means always think about your player experience. 13

13

And make sure that whatever you change in your game is creating that player 14

14

experience. 15

15

Just a reminder of what my player experience was, 16

16

this is the slide from way back in lecture number two in this section. 17

17

We had a Player Experience of Quick reactions, so 18

18

I wanted my player to feel like the game was fast and furious. 19

19

And that is what I need to bear in mind with every single tweak I do, 20

20

am I creating fast and furious? 21

21

Also, when you're playtesting, make sure you aim for challenging but winnable. 22

22

We play our game over and over and over and over. 23

23

And sometimes I see a lot of people create really 24

24

difficult games because that's their own skill level. 25

25

So just remember that your player hasn't played 1,000 times, 26

26

so your players haven't played the game as many times as you have. 27

27

And also look for bugs and problems as you're tuning, that's really important as 28

28

you're playtesting, you're playtesting to improve. 29

29

In the last lecture, we were playing around, just be crazy, 30

30

think of whatever you want, think of extreme tuning. 31

31

Now we're looking to narrow it down. 32

32

We're looking to find the bugs, the problems, and to get a tight tuning so 33

33

that it feels like a compelling game, and then ask a friend to play. 34

34

This is an important part of playtesting, is to ask someone else to play so 35

35

it's not just you. 36

36

So you can see straightaway if they don't know what's going on or 37

37

if it's too difficult or if they get bored very easily. 38

38

That's a key part of playtesting. 39

39

Okay, so I'm just going to jump back into my game over here, and 40

40

quickly show you the tuning that I'm going to do. 41

41

I've been playing around with it a little bit off camera, so 42

42

I've got some conclusions. 43

43

I am going to go for a one ball system for now, 44

44

just because we haven't created our code to accommodate ten balls bouncing around. 45

45

I think that would be really cool, but I don't want to do that and 46

46

then have to go off and reinvent all the code that we've created. 47

47

So it assumes one ball in a lot of places, so, we'll just do the one ball. 48

48

And then my paddle, 49

49

I think I'm going to return that back to the scale it was before. 50

50

Again, just for the sake of simplicity, where I'm going through and 51

51

teaching you guys how to do this. 52

52

And for you, you can evolve and change, and push it in all crazy directions, 53

53

but I want to keep mine a little bit vanilla. 54

54

In other words, a little bit neutral so that you can change it however you want, 55

55

now, what else do we need to do? 56

56

The ball, I'm giving the ball an almighty shove with a 50 on the Y Push, 57

57

I'm going to turn that down to 12. 58

58

So it's a good fast paced game, but not out of control fast, and 59

59

then what else do I need to do here? 60

60

My Random Factor, I'm going to put that up to 1, because that was kind of fun, 61

61

between 1 and 2 is kinda fun. 62

62

But sometimes the ball goes too slow with the randomness, it hits something and 63

63

then it goes really slow, and again, we can fix that. 64

64

My challenge for 65

65

you would be, how could you create a piece of code in there that would stop your ball 66

66

going super slow in those situations from a random point of view? 67

67

But I want to jump into the next section of course pretty soon, so 68

68

I'm not going to go and dig into those things. 69

69

But great challenge for you to take your game and 70

70

evolve on it if you see any of these things you're interested in. 71

71

Make sure we turn for our play space, I'm going to turn my collider back on, 72

72

my Lose Collider, and then, the score, where is our score? 73

73

That's on Game Session, the score per points, per block, 74

74

well, let's put that back to 83, shall we? 75

75

And I'll apply that to the prefab, 76

76

make sure you're applying all these things to your prefab, the ball. 77

77

I'll apply this to the prefab as well, so 78

78

it's relevent in our other sections throughout other levels. 79

79

And then the last thing I would do in my level just here to make sure it's 80

80

interesting and cool, I just throw a few more blocks in here. 81

81

Probably just the level one breakable blocks, just to make it interesting. 82

82

Duplicate and then move it across, while holding control, duplicate, 83

83

duplicate, duplicate. 84

84

And bring it all the way down to here, 85

85

duplicate just to add a little bit more spice in this particular level. 86

86

I think that's pretty good, I think I only just made one more extra block, so for 87

87

symmetry's sake, I'll put this block over just in there. 88

88

Okay, so I've got my level with some blocks, I think the tuning is pretty good. 89

89

I'd then play my game a whole bunch of times over to see whether I think it's 90

90

interesting, and the right speed, and is it too easy, too hard? 91

91

[SOUND] [LAUGH] Okay, maybe I just answered the question of too hard. 92

92

But I'm going for quick reactions, I wanted people to be playing my game, 93

93

going, what, that was crazy! 94

94

But I don't want them to be playing the game saying, aah, this is impossible! 95

95

So, you can see that I'm still pushing the ball out way too quickly or 96

96

what's my game speed at the moment, is it set at 1? 97

97

Okay, it's set to 2.61, that could be an issue. 98

98

So I'll put it to 1, and then make sure that the game speed isn't crazy out of 99

99

control fast, and now it's way too slow and boring. 100

100

So I'm going to give the ball a stronger push, this is the thing, 101

101

it's backwards and forwards, tune one thing, tune another thing. 102

102

Make sure you haven't accidentally broken something when you tune it, and 103

103

apply it to the prefab, just so I don't forget. 104

104

Click on play, this should be fast and furious, but not fast and 105

105

ridiculous, let's see if I can slow the ball a bit. 106

106

Okay, that's feeling pretty close, I'm happy with that amount of, my goodness, 107

107

where am I? 108

108

That's going on with my game, one ball, regular size paddle, 109

109

it gets up in there, this is cool, I want the player to fail a number of times. 110

110

The particle effects are kind of getting in the way of seeing the ball, 111

111

I think that's nifty as well, so I like that. 112

112

And then, [SOUND], when I hit that last one, okay, boink, game over, cool, 113

113

that was good. 114

114

That was the right sort of pace of what I'm going for for my game, so 115

115

I'm going to save that. 116

116

Make sure that my hierarchy is arranged nice and neatly, 117

117

breakable blocks, drop that into blocks, all looks pretty good. 118

118

Okay, playspace, great, so I'm going to save, and for now, 119

119

I'm just looking at the game play. 120

120

I'm not looking at the level flow from level to level to level to make sure 121

121

that's all tight. 122

122

I'll do that in upcoming playtesting, but for now, 123

123

I'm just looking at the core gameplay moment. 124

124

So the challenge for you, as always, here's my challenge, 125

125

this is what I'd love to see you get up to. 126

126

Tune and playtest your game, find the turning that you like, 127

127

as I did, go through that process of, is it too fast? 128

128

Is it too slow? 129

129

Is it too crazy? 130

130

Do I like it? 131

131

Get to the point where, yes, you've learned from your extreme tuning. 132

132

But you don't necessary have to leave the extreme-ness in there if it's not helping 133

133

your game. 134

134

Make sure the game isn't impossible, as I said, make sure the game 135

135

isn't boringly easy, that's no fun either, and ask a friend to play. 136

136

That would be the big challenge, I'd highly recommend you do that. 137

137

This is the stage of the course where you should be a little bit vulnerable. 138

138

And ask a friend, someone that you trust or a family member or a parent or 139

139

a sibling, say, hey, just give this a play. 140

140

And see if you can survive for more than ten seconds, or 141

141

whatever the challenge might be that you give to someone. 142

142

So there's the challenge, jump in, take that on. 143

143

In the next video, I'm going to give you a tool, a little technique that will help us 144

144

playtest through our levels a little bit more quickly. 145

145

And to be able to test out different scenarios. 146

146

So great work, and I'll see you again soon.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.