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These are the user uploaded subtitles that are being translated: 1 1 00:00:00,000 --> 00:00:04,032 [MUSIC] 2 2 00:00:04,032 --> 00:00:04,770 Hello again! 3 3 00:00:04,770 --> 00:00:07,037 In this video, I'm going to be tuning my game so 4 4 00:00:07,037 --> 00:00:10,450 that it has a more of a final tuning of the gameplay that I'm happy with. 5 5 00:00:10,450 --> 00:00:13,381 I'm still terrible at it, but I'm looking for fast and furious, and 6 6 00:00:13,381 --> 00:00:14,633 I feel I get fast and furious. 7 7 00:00:14,633 --> 00:00:18,884 So I want you to be tuning your game to the point where you're happy with how 8 8 00:00:18,884 --> 00:00:19,510 it plays. 9 9 00:00:19,510 --> 00:00:22,620 So let's jump in and talk about game tuning and playtesting. 10 10 00:00:22,620 --> 00:00:25,240 Let's start by talking a little bit about playtesting. 11 11 00:00:25,240 --> 00:00:29,403 When you're playtesting your game, always tune to your "Player Experience". 12 12 00:00:29,403 --> 00:00:32,320 That means always think about your player experience. 13 13 00:00:32,320 --> 00:00:35,452 And make sure that whatever you change in your game is creating that player 14 14 00:00:35,452 --> 00:00:36,068 experience. 15 15 00:00:36,068 --> 00:00:38,634 Just a reminder of what my player experience was, 16 16 00:00:38,634 --> 00:00:42,670 this is the slide from way back in lecture number two in this section. 17 17 00:00:42,670 --> 00:00:45,319 We had a Player Experience of Quick reactions, so 18 18 00:00:45,319 --> 00:00:48,545 I wanted my player to feel like the game was fast and furious. 19 19 00:00:48,545 --> 00:00:53,202 And that is what I need to bear in mind with every single tweak I do, 20 20 00:00:53,202 --> 00:00:55,910 am I creating fast and furious? 21 21 00:00:55,910 --> 00:01:00,187 Also, when you're playtesting, make sure you aim for challenging but winnable. 22 22 00:01:00,187 --> 00:01:02,796 We play our game over and over and over and over. 23 23 00:01:02,796 --> 00:01:06,253 And sometimes I see a lot of people create really 24 24 00:01:06,253 --> 00:01:10,410 difficult games because that's their own skill level. 25 25 00:01:10,410 --> 00:01:13,176 So just remember that your player hasn't played 1,000 times, 26 26 00:01:13,176 --> 00:01:15,854 so your players haven't played the game as many times as you have. 27 27 00:01:15,854 --> 00:01:20,103 And also look for bugs and problems as you're tuning, that's really important as 28 28 00:01:20,103 --> 00:01:23,350 you're playtesting, you're playtesting to improve. 29 29 00:01:23,350 --> 00:01:26,276 In the last lecture, we were playing around, just be crazy, 30 30 00:01:26,276 --> 00:01:28,885 think of whatever you want, think of extreme tuning. 31 31 00:01:28,885 --> 00:01:31,240 Now we're looking to narrow it down. 32 32 00:01:31,240 --> 00:01:35,776 We're looking to find the bugs, the problems, and to get a tight tuning so 33 33 00:01:35,776 --> 00:01:39,882 that it feels like a compelling game, and then ask a friend to play. 34 34 00:01:39,882 --> 00:01:43,447 This is an important part of playtesting, is to ask someone else to play so 35 35 00:01:43,447 --> 00:01:44,660 it's not just you. 36 36 00:01:44,660 --> 00:01:47,342 So you can see straightaway if they don't know what's going on or 37 37 00:01:47,342 --> 00:01:49,650 if it's too difficult or if they get bored very easily. 38 38 00:01:49,650 --> 00:01:52,495 That's a key part of playtesting. 39 39 00:01:52,495 --> 00:01:54,747 Okay, so I'm just going to jump back into my game over here, and 40 40 00:01:54,747 --> 00:01:56,519 quickly show you the tuning that I'm going to do. 41 41 00:01:56,519 --> 00:01:59,311 I've been playing around with it a little bit off camera, so 42 42 00:01:59,311 --> 00:02:00,955 I've got some conclusions. 43 43 00:02:00,955 --> 00:02:03,146 I am going to go for a one ball system for now, 44 44 00:02:03,146 --> 00:02:07,429 just because we haven't created our code to accommodate ten balls bouncing around. 45 45 00:02:07,429 --> 00:02:10,515 I think that would be really cool, but I don't want to do that and 46 46 00:02:10,515 --> 00:02:13,677 then have to go off and reinvent all the code that we've created. 47 47 00:02:13,677 --> 00:02:16,799 So it assumes one ball in a lot of places, so, we'll just do the one ball. 48 48 00:02:16,799 --> 00:02:17,921 And then my paddle, 49 49 00:02:17,921 --> 00:02:21,490 I think I'm going to return that back to the scale it was before. 50 50 00:02:21,490 --> 00:02:24,766 Again, just for the sake of simplicity, where I'm going through and 51 51 00:02:24,766 --> 00:02:26,328 teaching you guys how to do this. 52 52 00:02:26,328 --> 00:02:30,453 And for you, you can evolve and change, and push it in all crazy directions, 53 53 00:02:30,453 --> 00:02:33,020 but I want to keep mine a little bit vanilla. 54 54 00:02:33,020 --> 00:02:36,945 In other words, a little bit neutral so that you can change it however you want, 55 55 00:02:36,945 --> 00:02:38,537 now, what else do we need to do? 56 56 00:02:38,537 --> 00:02:42,949 The ball, I'm giving the ball an almighty shove with a 50 on the Y Push, 57 57 00:02:42,949 --> 00:02:45,170 I'm going to turn that down to 12. 58 58 00:02:45,170 --> 00:02:48,464 So it's a good fast paced game, but not out of control fast, and 59 59 00:02:48,464 --> 00:02:50,238 then what else do I need to do here? 60 60 00:02:50,238 --> 00:02:54,328 My Random Factor, I'm going to put that up to 1, because that was kind of fun, 61 61 00:02:54,328 --> 00:02:55,929 between 1 and 2 is kinda fun. 62 62 00:02:55,929 --> 00:02:59,660 But sometimes the ball goes too slow with the randomness, it hits something and 63 63 00:02:59,660 --> 00:03:02,229 then it goes really slow, and again, we can fix that. 64 64 00:03:02,229 --> 00:03:03,069 My challenge for 65 65 00:03:03,069 --> 00:03:07,209 you would be, how could you create a piece of code in there that would stop your ball 66 66 00:03:07,209 --> 00:03:10,516 going super slow in those situations from a random point of view? 67 67 00:03:10,516 --> 00:03:12,946 But I want to jump into the next section of course pretty soon, so 68 68 00:03:12,946 --> 00:03:14,712 I'm not going to go and dig into those things. 69 69 00:03:14,712 --> 00:03:17,021 But great challenge for you to take your game and 70 70 00:03:17,021 --> 00:03:20,209 evolve on it if you see any of these things you're interested in. 71 71 00:03:20,209 --> 00:03:24,860 Make sure we turn for our play space, I'm going to turn my collider back on, 72 72 00:03:24,860 --> 00:03:28,650 my Lose Collider, and then, the score, where is our score? 73 73 00:03:28,650 --> 00:03:31,763 That's on Game Session, the score per points, per block, 74 74 00:03:31,763 --> 00:03:34,216 well, let's put that back to 83, shall we? 75 75 00:03:34,216 --> 00:03:35,785 And I'll apply that to the prefab, 76 76 00:03:35,785 --> 00:03:38,935 make sure you're applying all these things to your prefab, the ball. 77 77 00:03:38,935 --> 00:03:41,090 I'll apply this to the prefab as well, so 78 78 00:03:41,090 --> 00:03:44,770 it's relevent in our other sections throughout other levels. 79 79 00:03:44,770 --> 00:03:48,310 And then the last thing I would do in my level just here to make sure it's 80 80 00:03:48,310 --> 00:03:51,440 interesting and cool, I just throw a few more blocks in here. 81 81 00:03:51,440 --> 00:03:56,320 Probably just the level one breakable blocks, just to make it interesting. 82 82 00:03:56,320 --> 00:04:01,049 Duplicate and then move it across, while holding control, duplicate, 83 83 00:04:01,049 --> 00:04:02,738 duplicate, duplicate. 84 84 00:04:02,738 --> 00:04:05,473 And bring it all the way down to here, 85 85 00:04:05,473 --> 00:04:10,780 duplicate just to add a little bit more spice in this particular level. 86 86 00:04:11,810 --> 00:04:15,834 I think that's pretty good, I think I only just made one more extra block, so for 87 87 00:04:15,834 --> 00:04:18,866 symmetry's sake, I'll put this block over just in there. 88 88 00:04:18,866 --> 00:04:23,690 Okay, so I've got my level with some blocks, I think the tuning is pretty good. 89 89 00:04:23,690 --> 00:04:27,155 I'd then play my game a whole bunch of times over to see whether I think it's 90 90 00:04:27,155 --> 00:04:30,240 interesting, and the right speed, and is it too easy, too hard? 91 91 00:04:30,240 --> 00:04:34,360 [SOUND] [LAUGH] Okay, maybe I just answered the question of too hard. 92 92 00:04:34,360 --> 00:04:38,533 But I'm going for quick reactions, I wanted people to be playing my game, 93 93 00:04:38,533 --> 00:04:40,331 going, what, that was crazy! 94 94 00:04:40,331 --> 00:04:44,410 But I don't want them to be playing the game saying, aah, this is impossible! 95 95 00:04:44,410 --> 00:04:47,871 So, you can see that I'm still pushing the ball out way too quickly or 96 96 00:04:47,871 --> 00:04:50,508 what's my game speed at the moment, is it set at 1? 97 97 00:04:50,508 --> 00:04:54,050 Okay, it's set to 2.61, that could be an issue. 98 98 00:04:54,050 --> 00:04:58,434 So I'll put it to 1, and then make sure that the game speed isn't crazy out of 99 99 00:04:58,434 --> 00:05:01,480 control fast, and now it's way too slow and boring. 100 100 00:05:01,480 --> 00:05:04,599 So I'm going to give the ball a stronger push, this is the thing, 101 101 00:05:04,599 --> 00:05:07,970 it's backwards and forwards, tune one thing, tune another thing. 102 102 00:05:07,970 --> 00:05:11,138 Make sure you haven't accidentally broken something when you tune it, and 103 103 00:05:11,138 --> 00:05:13,178 apply it to the prefab, just so I don't forget. 104 104 00:05:13,178 --> 00:05:16,511 Click on play, this should be fast and furious, but not fast and 105 105 00:05:16,511 --> 00:05:19,250 ridiculous, let's see if I can slow the ball a bit. 106 106 00:05:19,250 --> 00:05:23,098 Okay, that's feeling pretty close, I'm happy with that amount of, my goodness, 107 107 00:05:23,098 --> 00:05:23,626 where am I? 108 108 00:05:23,626 --> 00:05:27,247 That's going on with my game, one ball, regular size paddle, 109 109 00:05:27,247 --> 00:05:31,830 it gets up in there, this is cool, I want the player to fail a number of times. 110 110 00:05:31,830 --> 00:05:34,544 The particle effects are kind of getting in the way of seeing the ball, 111 111 00:05:34,544 --> 00:05:36,350 I think that's nifty as well, so I like that. 112 112 00:05:36,350 --> 00:05:40,421 And then, [SOUND], when I hit that last one, okay, boink, game over, cool, 113 113 00:05:40,421 --> 00:05:41,240 that was good. 114 114 00:05:41,240 --> 00:05:43,928 That was the right sort of pace of what I'm going for for my game, so 115 115 00:05:43,928 --> 00:05:44,936 I'm going to save that. 116 116 00:05:44,936 --> 00:05:48,813 Make sure that my hierarchy is arranged nice and neatly, 117 117 00:05:48,813 --> 00:05:53,433 breakable blocks, drop that into blocks, all looks pretty good. 118 118 00:05:53,433 --> 00:05:56,673 Okay, playspace, great, so I'm going to save, and for now, 119 119 00:05:56,673 --> 00:05:58,482 I'm just looking at the game play. 120 120 00:05:58,482 --> 00:06:01,837 I'm not looking at the level flow from level to level to level to make sure 121 121 00:06:01,837 --> 00:06:02,780 that's all tight. 122 122 00:06:02,780 --> 00:06:05,752 I'll do that in upcoming playtesting, but for now, 123 123 00:06:05,752 --> 00:06:08,402 I'm just looking at the core gameplay moment. 124 124 00:06:08,402 --> 00:06:11,242 So the challenge for you, as always, here's my challenge, 125 125 00:06:11,242 --> 00:06:13,166 this is what I'd love to see you get up to. 126 126 00:06:13,166 --> 00:06:15,753 Tune and playtest your game, find the turning that you like, 127 127 00:06:15,753 --> 00:06:18,004 as I did, go through that process of, is it too fast? 128 128 00:06:18,004 --> 00:06:19,150 Is it too slow? 129 129 00:06:19,150 --> 00:06:19,944 Is it too crazy? 130 130 00:06:19,944 --> 00:06:20,849 Do I like it? 131 131 00:06:20,849 --> 00:06:24,730 Get to the point where, yes, you've learned from your extreme tuning. 132 132 00:06:24,730 --> 00:06:29,063 But you don't necessary have to leave the extreme-ness in there if it's not helping 133 133 00:06:29,063 --> 00:06:29,677 your game. 134 134 00:06:29,677 --> 00:06:33,910 Make sure the game isn't impossible, as I said, make sure the game 135 135 00:06:33,910 --> 00:06:38,460 isn't boringly easy, that's no fun either, and ask a friend to play. 136 136 00:06:38,460 --> 00:06:41,440 That would be the big challenge, I'd highly recommend you do that. 137 137 00:06:41,440 --> 00:06:45,740 This is the stage of the course where you should be a little bit vulnerable. 138 138 00:06:45,740 --> 00:06:48,817 And ask a friend, someone that you trust or a family member or a parent or 139 139 00:06:48,817 --> 00:06:50,837 a sibling, say, hey, just give this a play. 140 140 00:06:50,837 --> 00:06:53,197 And see if you can survive for more than ten seconds, or 141 141 00:06:53,197 --> 00:06:55,728 whatever the challenge might be that you give to someone. 142 142 00:06:55,728 --> 00:06:58,070 So there's the challenge, jump in, take that on. 143 143 00:06:58,070 --> 00:07:02,079 In the next video, I'm going to give you a tool, a little technique that will help us 144 144 00:07:02,079 --> 00:07:04,744 playtest through our levels a little bit more quickly. 145 145 00:07:04,744 --> 00:07:06,947 And to be able to test out different scenarios. 146 146 00:07:06,947 --> 00:07:09,100 So great work, and I'll see you again soon. 15068

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