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These are the user uploaded subtitles that are being translated: 1 1 00:00:00,205 --> 00:00:05,055 [SOUND] In 2 2 00:00:05,055 --> 00:00:07,908 this video we're gonna take a moment to just finish off the polish for our game. 3 3 00:00:07,908 --> 00:00:11,150 We'll update our title using TextMesh Pro, 4 4 00:00:11,150 --> 00:00:14,100 I'll take you through the process on how to use that and we'll just 5 5 00:00:14,100 --> 00:00:17,760 put a little bit of flair into our color to try to get it to match our fame. 6 6 00:00:17,760 --> 00:00:20,870 So let's do some polishing of our game. 7 7 00:00:20,870 --> 00:00:24,280 Unity has a lot of goodies that we can find in our Package Manager. 8 8 00:00:24,280 --> 00:00:28,780 So let's go out to Window, and then scroll down and see Package Manager. 9 9 00:00:28,780 --> 00:00:32,020 Click on Package Manager, and you'll see the first button here, In Project. 10 10 00:00:32,020 --> 00:00:34,480 These are the things that we currently have in our project. 11 11 00:00:34,480 --> 00:00:39,330 Click on All, it will show you all of the available packages that we can access 12 12 00:00:39,330 --> 00:00:42,300 to add more functionality to Unity. 13 13 00:00:42,300 --> 00:00:46,320 I'm gonna look all the way down the bottom here I can see TextMesh Pro, click on 14 14 00:00:46,320 --> 00:00:50,620 Install, whatever number it says for you that should be the latest install that. 15 15 00:00:50,620 --> 00:00:52,610 Click on that, wait for it to work its magic. 16 16 00:00:52,610 --> 00:00:57,460 It will probably do some importing and some compiling and 17 17 00:00:57,460 --> 00:01:01,510 some just general thinking and grinding behind the scenes. 18 18 00:01:01,510 --> 00:01:06,720 When it's finished doing that, you will see In Project you'll see TextMesh Pro. 19 19 00:01:06,720 --> 00:01:10,370 After you have TextMesh Pro installed, close the Packet Manager, 20 20 00:01:10,370 --> 00:01:14,760 head up to Window, scroll down and find TextMesh Pro. 21 21 00:01:14,760 --> 00:01:17,780 Now, if like me, it doesn't exist, it's not there, 22 22 00:01:17,780 --> 00:01:22,400 it's not down the bottom of your Window list here, what I had to just now was 23 23 00:01:22,400 --> 00:01:26,290 close Unity and restart Unity and there it is, TextMesh Pro. 24 24 00:01:26,290 --> 00:01:29,250 So if you're not finding it there, you might need to do a restart. 25 25 00:01:29,250 --> 00:01:34,290 So if you've got TextMeshPro, click on the Font Asset Creator. 26 26 00:01:34,290 --> 00:01:36,550 And again we'll have another set of importing to do. 27 27 00:01:36,550 --> 00:01:40,140 It asks us to import the TMP, TextMesh Pro, essentials. 28 28 00:01:40,140 --> 00:01:41,440 Click on Import. 29 29 00:01:41,440 --> 00:01:43,120 Again, wait for it to work its magic. 30 30 00:01:43,120 --> 00:01:45,870 This is all stuff that's useful but takes a little bit of time to do. 31 31 00:01:45,870 --> 00:01:47,200 Little bit of time to set up. 32 32 00:01:47,200 --> 00:01:49,898 Once we've done it once on our project, we won't need to do it again. 33 33 00:01:49,898 --> 00:01:55,520 And just to be thorough and complete we'll import the other examples and 34 34 00:01:55,520 --> 00:01:58,940 extras just in case you want to play around some more in TextMesh Pro 35 35 00:01:58,940 --> 00:02:02,170 will have those imported just so everything, we've got it all. 36 36 00:02:02,170 --> 00:02:04,160 We've got all the things that we have access to at the moment. 37 37 00:02:06,500 --> 00:02:11,903 After that, you can close this TMP importer window, close that. 38 38 00:02:11,903 --> 00:02:15,088 Now we have the Font Creator window in front of us. 39 39 00:02:15,088 --> 00:02:18,468 Now the first thing we need to do is create some font. 40 40 00:02:18,468 --> 00:02:20,143 TextMesh Pro needs to take in font and 41 41 00:02:20,143 --> 00:02:22,450 then generate its own font atlas from that. 42 42 00:02:22,450 --> 00:02:24,570 So, let's go find a font to use. 43 43 00:02:24,570 --> 00:02:28,320 I've given you a link in the resource is to dafront and you can search for 44 44 00:02:28,320 --> 00:02:29,720 whatever seems to make sense to you. 45 45 00:02:29,720 --> 00:02:33,720 So I could search for steam punk for example cuz that's what I'm using. 46 46 00:02:33,720 --> 00:02:36,470 I know that when I search for steam punk I'm not gonna get a lot of hits, so, 47 47 00:02:36,470 --> 00:02:37,880 I just search for punk. 48 48 00:02:37,880 --> 00:02:41,016 And I've searched this search earlier after I searched for punk, 49 49 00:02:41,016 --> 00:02:42,920 I found there are a whole bunch of them and 50 50 00:02:42,920 --> 00:02:45,835 I scrolled all the way down the bottom and found this one. 51 51 00:02:45,835 --> 00:02:49,170 It's called the TC Fuzzy punky slippers. 52 52 00:02:49,170 --> 00:02:52,470 So, font is a very personal thing. 53 53 00:02:52,470 --> 00:02:55,530 Search for what you want, have a look at what you want, see if it works. 54 54 00:02:55,530 --> 00:02:58,230 Try to match it to the theme of your game, that's pretty important. 55 55 00:02:58,230 --> 00:03:00,250 But at the end of the day, it's up to you. 56 56 00:03:00,250 --> 00:03:03,560 One thing I will say is that I'm looking for 100% free fonts. 57 57 00:03:03,560 --> 00:03:07,720 Under font, you can see it says 100% free or free for personal use, or 58 58 00:03:07,720 --> 00:03:10,260 donation ware, or you have to pay for it. 59 59 00:03:10,260 --> 00:03:12,330 For now I'm just looking for 100% free. 60 60 00:03:12,330 --> 00:03:17,310 Make sure you always know the licensing agreement before you go and 61 61 00:03:17,310 --> 00:03:19,040 put your font into your game. 62 62 00:03:19,040 --> 00:03:22,080 Make sure you're fair to the person who created it and 63 63 00:03:22,080 --> 00:03:24,820 abide by whatever licensing they ask for. 64 64 00:03:24,820 --> 00:03:26,600 So once you found your font, click on Download. 65 65 00:03:26,600 --> 00:03:29,072 That will download your font file. 66 66 00:03:31,600 --> 00:03:33,880 Go and find that in the folder where it's downloaded. 67 67 00:03:33,880 --> 00:03:35,960 It's for me, it's over here. 68 68 00:03:35,960 --> 00:03:38,710 It will provide a zip file so we'll unzip that. 69 69 00:03:38,710 --> 00:03:42,590 I'm just right click dragging and saying extract here. 70 70 00:03:42,590 --> 00:03:44,230 And if you don't have a way of unzipping or 71 71 00:03:44,230 --> 00:03:47,530 you're not sure how to unzip then that might be a quick google search for you, 72 72 00:03:47,530 --> 00:03:50,840 how to unzip on what particular platform you're using. 73 73 00:03:50,840 --> 00:03:53,887 It's gonna be different on Mac, different on Windows, you might have something 74 74 00:03:53,887 --> 00:03:56,770 installed already so I'm not gonna dig in to all the different ways to unzip. 75 75 00:03:56,770 --> 00:03:58,967 That might be a google search if you don't. 76 76 00:03:58,967 --> 00:04:00,996 If it's not as easy for you as it was for 77 77 00:04:00,996 --> 00:04:05,410 me just right clicking it then having Extract Here or Unzip Here as an option. 78 78 00:04:05,410 --> 00:04:10,220 Now that we have our font file, you can see here our VTC fuzzy 79 79 00:04:10,220 --> 00:04:13,820 punky snippets or whatever your particular font is. 80 80 00:04:13,820 --> 00:04:16,070 I'm gonna head back over into Unity. 81 81 00:04:16,070 --> 00:04:20,870 Just pop this window out of the way for a moment and I will find, I'll make a new 82 82 00:04:20,870 --> 00:04:24,720 folder actually, new folder, Create Folder I'll call this fonts. 83 83 00:04:25,780 --> 00:04:27,970 Double click on that so I'm within the fonts folder. 84 84 00:04:27,970 --> 00:04:31,760 Jump back to my Windows where I have the font file. 85 85 00:04:31,760 --> 00:04:33,840 I can drag the font into Unity. 86 86 00:04:33,840 --> 00:04:35,660 And you can see it's sitting there. 87 87 00:04:35,660 --> 00:04:38,460 It knows that it's a font file, wonderful. 88 88 00:04:38,460 --> 00:04:41,200 Bring back my Font Creator window here. 89 89 00:04:41,200 --> 00:04:42,670 We can navigate to Window, 90 90 00:04:42,670 --> 00:04:47,070 TextMeshPro, Font Asset Creator if you happen to misplace it. 91 91 00:04:47,070 --> 00:04:47,820 Here we go. 92 92 00:04:47,820 --> 00:04:51,960 Now, I drag in the font that I found into where it says Font Source. 93 93 00:04:51,960 --> 00:04:54,350 Or I could have clicked the selector as we usually do. 94 94 00:04:54,350 --> 00:04:57,720 And I will leave everything default, generate font atlas. 95 95 00:04:57,720 --> 00:04:58,870 Again, a little bit more thinking. 96 96 00:04:58,870 --> 00:05:00,420 There’s a lot of thinking [LAUGH]. 97 97 00:05:00,420 --> 00:05:04,160 Thinking, importing, and creation in this process. 98 98 00:05:04,160 --> 00:05:05,490 But once we’ve got it done, 99 99 00:05:05,490 --> 00:05:07,620 we won’t have to do any more of this thinking and creating. 100 100 00:05:07,620 --> 00:05:08,460 It will be done. 101 101 00:05:09,480 --> 00:05:11,420 Okay, there we go we've created our font atlas. 102 102 00:05:11,420 --> 00:05:12,550 Now we can do a save. 103 103 00:05:12,550 --> 00:05:14,852 It will ask us where we want it to save. 104 104 00:05:14,852 --> 00:05:19,250 I'm gonna save it into fonts just as it is, Save. 105 105 00:05:19,250 --> 00:05:24,276 Wonderful, now we have a font atlas that is a .asset file that has all 106 106 00:05:24,276 --> 00:05:29,836 of the information in it that TextMesh Pro needs to be able to work its magic. 107 107 00:05:29,836 --> 00:05:34,035 Back over into our canvas, I am going to right-click and 108 108 00:05:34,035 --> 00:05:39,120 create UI > TextMesh Pro text, that will give us a new piece of text. 109 109 00:05:39,120 --> 00:05:44,410 I will just resize my windows a little bit here so I can see it nice and easily. 110 110 00:05:44,410 --> 00:05:47,660 Drag it up over to where we currently say My Name Game. 111 111 00:05:47,660 --> 00:05:50,540 What if we called My Game Name here Title Text. 112 112 00:05:50,540 --> 00:05:54,050 I'm going to delete Title Text, we don't need that anymore, thank you very much. 113 113 00:05:54,050 --> 00:05:58,580 And our TextMesh Pro Text I'm gonna rename that to Title Text. 114 114 00:05:58,580 --> 00:06:03,335 You are now the champion of Title Text, you've ousted the pretender. 115 115 00:06:03,335 --> 00:06:05,320 [LAUGH] Here it it. 116 116 00:06:05,320 --> 00:06:09,675 And once again we can type into the box just in here. 117 117 00:06:09,675 --> 00:06:13,468 We can type in whatever our game is gonna be called. 118 118 00:06:13,468 --> 00:06:14,777 For now I'm still waiting for 119 119 00:06:14,777 --> 00:06:17,510 you guys to let me know what you think my game should be called. 120 120 00:06:17,510 --> 00:06:21,570 For now I'll call it steam, 121 121 00:06:21,570 --> 00:06:25,300 no that's a little bit too obvious, we'll call it air ship. 122 122 00:06:26,300 --> 00:06:30,810 No, I'm gonna call it the injured pilot, there we go. 123 123 00:06:30,810 --> 00:06:32,820 That was part of what I had in my design document. 124 124 00:06:32,820 --> 00:06:33,840 The injured pilot, why not. 125 125 00:06:33,840 --> 00:06:36,980 It doesn't really tell us anything about the steam punkiness of it. 126 126 00:06:36,980 --> 00:06:39,610 But for now that shall be my placeholder. 127 127 00:06:39,610 --> 00:06:41,610 A lot of things, when you're making a game. 128 128 00:06:41,610 --> 00:06:44,770 You'll have these titles and you'll have the name of your project. 129 129 00:06:44,770 --> 00:06:47,006 Don't get too attached to it at the start. 130 130 00:06:47,006 --> 00:06:51,660 Wait until you've had people play your game and you get a feel for it and 131 131 00:06:51,660 --> 00:06:53,700 then you can do your name later on. 132 132 00:06:53,700 --> 00:06:56,770 Name something I find you don't really lock in until the very end. 133 133 00:06:56,770 --> 00:06:57,800 Okay, same with before. 134 134 00:06:57,800 --> 00:06:59,870 We've got our usual kind of font settings in here. 135 135 00:06:59,870 --> 00:07:03,250 We can send for a line by finding our alignment button. 136 136 00:07:03,250 --> 00:07:05,722 We can align within the middle of the box. 137 137 00:07:05,722 --> 00:07:07,870 I'm gonna make a little bit more room right now [INAUDIBLE] so 138 138 00:07:07,870 --> 00:07:09,570 you can see it all. 139 139 00:07:09,570 --> 00:07:12,822 We can select the middle, change the font size. 140 140 00:07:12,822 --> 00:07:15,981 We'll make the font size here what, 80? 141 141 00:07:15,981 --> 00:07:19,215 You know what I should do is select the font that we just took all that time to 142 142 00:07:19,215 --> 00:07:20,700 bring into our project. 143 143 00:07:20,700 --> 00:07:24,280 Going to drop down our properties down here so it's not in the way. 144 144 00:07:24,280 --> 00:07:26,080 Let's see, where do we find our font. 145 145 00:07:26,080 --> 00:07:28,190 It's right in here, Font Asset. 146 146 00:07:28,190 --> 00:07:30,105 Click on our Button selector. 147 147 00:07:30,105 --> 00:07:32,645 We’re looking for VTC Fuzzy Punky Slippers or 148 148 00:07:32,645 --> 00:07:34,505 whatever your font was that you just brought in. 149 149 00:07:34,505 --> 00:07:35,689 Double-click on that and 150 150 00:07:35,689 --> 00:07:38,716 then you can see a much more interesting font than we’ve got here. 151 151 00:07:38,716 --> 00:07:41,994 I think again it needs to be a little bit larger so I’ll pop mine up to 120. 152 152 00:07:41,994 --> 00:07:43,809 Okay, there we go. 153 153 00:07:43,809 --> 00:07:47,295 I’m not gonna finesse too much on camera cuz you can finesse yours. 154 154 00:07:47,295 --> 00:07:49,860 It doesn’t need to look exactly the same as mine. 155 155 00:07:49,860 --> 00:07:50,470 But there we go. 156 156 00:07:50,470 --> 00:07:51,526 We've got some interesting font. 157 157 00:07:51,526 --> 00:07:54,108 You could do the same thing with your text font, 158 158 00:07:54,108 --> 00:07:58,195 I'd recommend not doing the same heading font as you do for your text font. 159 159 00:07:58,195 --> 00:08:01,335 You wanna have it a little bit different, this needs to be a lot more readable, 160 160 00:08:01,335 --> 00:08:04,150 this is more sort of for the theme and the style of it. 161 161 00:08:04,150 --> 00:08:07,340 Before we jump off TextMesh Pro, I should show you a couple of other things in here. 162 162 00:08:07,340 --> 00:08:10,410 There's a whole lot of, if I'm clicked on title text, 163 163 00:08:10,410 --> 00:08:14,840 there's a whole lot of other options in here so we can change the color of it. 164 164 00:08:14,840 --> 00:08:18,152 I can change the color to maybe a dark red. 165 165 00:08:18,152 --> 00:08:20,360 I'm gonna get to colors in this video in a moment. 166 166 00:08:20,360 --> 00:08:24,170 We can have an outline on our font here. 167 167 00:08:24,170 --> 00:08:27,290 I'm going to change the thickness of it, so it's nice and thick. 168 168 00:08:27,290 --> 00:08:30,320 We can have and underlay, a bevel, lighting. 169 169 00:08:30,320 --> 00:08:33,120 So, that lighting will give a little bit of a sheen to it and 170 170 00:08:33,120 --> 00:08:34,560 change where the lighting is coming from. 171 171 00:08:34,560 --> 00:08:39,750 Maybe a yellow and we'll do the light angle over this way. 172 172 00:08:39,750 --> 00:08:43,004 And then what we need to do, which I often forget to do is click the Enable. 173 173 00:08:43,004 --> 00:08:47,195 When you click enable then that will allow this particular setting to 174 174 00:08:47,195 --> 00:08:48,361 actually be used. 175 175 00:08:48,361 --> 00:08:51,369 And so when you move things around you might see a little bit of difference, 176 176 00:08:51,369 --> 00:08:54,758 there we go, now I'm seeing a little bit, not a lot using this lighting setting with 177 177 00:08:54,758 --> 00:08:56,602 the way that I've got my other things set up. 178 178 00:08:56,602 --> 00:08:58,897 And bump map we're not gonna dig into too much at the moment, 179 179 00:08:58,897 --> 00:09:01,113 Glow is the other thing that I find actually has an impact. 180 180 00:09:01,113 --> 00:09:04,960 So we click the Enable and scroll in a little bit here. 181 181 00:09:04,960 --> 00:09:08,190 You can see that there is a little bit of this green glow if I offset it a little 182 182 00:09:08,190 --> 00:09:09,592 bit, then it's moved around. 183 183 00:09:09,592 --> 00:09:12,645 So, I'm not really going for something that I think will look good just at 184 184 00:09:12,645 --> 00:09:16,045 the moment, I'm just showing you some of the functionality and how to enable it by 185 185 00:09:16,045 --> 00:09:18,928 clicking on the box and then just twiddling around with the sliders. 186 186 00:09:18,928 --> 00:09:23,236 So this is an introduction to TextMesh Pro, as opposed to an intermediate, or 187 187 00:09:23,236 --> 00:09:26,390 advanced, how do we make our text look, award winning. 188 188 00:09:26,390 --> 00:09:29,240 We're just getting to the point where we know how to use the tool. 189 189 00:09:29,240 --> 00:09:30,390 So this is my font for now. 190 190 00:09:30,390 --> 00:09:34,020 What I need to do next is figure out how I'm gonna manage all my colors. 191 191 00:09:34,020 --> 00:09:37,980 So I know it shouldn't have a bright green outline, probably not. 192 192 00:09:37,980 --> 00:09:41,270 And let's talk about colors a little bit for a moment. 193 193 00:09:41,270 --> 00:09:44,820 First thing I'm going to do is show you where I get some inspiration for colors, 194 194 00:09:44,820 --> 00:09:50,740 so jumping over to the Adobe Color Picker. 195 195 00:09:50,740 --> 00:09:51,960 I call it the Adobe Color Picker. 196 196 00:09:51,960 --> 00:09:55,060 I don't think it's its official name, but Adobe Color CC. 197 197 00:09:55,060 --> 00:09:58,700 I've given you the link for this in the resources as always. 198 198 00:09:58,700 --> 00:10:02,008 You can see in here it shows some harmonious color relationships, so 199 199 00:10:02,008 --> 00:10:04,801 we've got these five colors as Imove the sliders around, 200 200 00:10:04,801 --> 00:10:07,266 we kind of get this sort of feel that I'm going for. 201 201 00:10:07,266 --> 00:10:11,069 If we select it on Complementary, it will show me complementary. 202 202 00:10:11,069 --> 00:10:15,603 If I select on say Monochromatic, it will show me all of the similar kind of color. 203 203 00:10:15,603 --> 00:10:17,211 And there as we move this around and 204 204 00:10:17,211 --> 00:10:21,400 then you can see below is where we capture the information for each of these. 205 205 00:10:21,400 --> 00:10:25,280 What I'm gonna do is search for a color scheme cuz I'm not much of a color wizard. 206 206 00:10:25,280 --> 00:10:28,350 So I'm gonna come out to Explore, you see a search box up here, 207 207 00:10:28,350 --> 00:10:32,950 I'm gonna type is steam punk and stand on the shoulders of giants as they say and 208 208 00:10:32,950 --> 00:10:35,070 I like this particular theme over there. 209 209 00:10:35,070 --> 00:10:36,490 These colors are like those colors. 210 210 00:10:36,490 --> 00:10:38,920 So if you click on Edit Copy you can come in here, 211 211 00:10:38,920 --> 00:10:40,630 see the colors that have been selected. 212 212 00:10:40,630 --> 00:10:41,910 Click on a particular one. 213 213 00:10:41,910 --> 00:10:43,735 We're after the hex value. 214 214 00:10:43,735 --> 00:10:47,250 Highlight the hex value, copy that, jump back into Unity. 215 215 00:10:47,250 --> 00:10:49,570 What shall we have is that dark green. 216 216 00:10:49,570 --> 00:10:51,980 Maybe we will have our camera background that. 217 217 00:10:51,980 --> 00:10:54,740 So my main camera, click on the background. 218 218 00:10:54,740 --> 00:10:58,500 And down the bottom of our color selector we have our hex of decimal, 219 219 00:10:58,500 --> 00:10:59,400 blink, there we go. 220 220 00:10:59,400 --> 00:11:01,610 We've got a greeny color. 221 221 00:11:01,610 --> 00:11:04,580 And back over into hue, what shall we have is some of our other colors. 222 222 00:11:04,580 --> 00:11:06,910 We'll go with this other different greeny color. 223 223 00:11:06,910 --> 00:11:12,850 Grab that, copy, back over into Unity, we'll do that for maybe for our heading. 224 224 00:11:12,850 --> 00:11:17,050 Find the story back note, the title background. 225 225 00:11:17,050 --> 00:11:18,790 Well named, thank you. 226 226 00:11:18,790 --> 00:11:23,490 And paste in there for our hex value and that looks pretty gross but 227 227 00:11:23,490 --> 00:11:26,830 we haven't changed the color on our heading just yet. 228 228 00:11:26,830 --> 00:11:29,450 So I'm gonna finesse mine a little bit, play around with it. 229 229 00:11:29,450 --> 00:11:31,640 You don't need to see the exact values that I'm using, 230 230 00:11:31,640 --> 00:11:33,910 cuz I don't want you to match mine exactly. 231 231 00:11:33,910 --> 00:11:35,790 I want you to play around with your own colors and 232 232 00:11:35,790 --> 00:11:37,270 do something that you think that works. 233 233 00:11:37,270 --> 00:11:39,755 But I'm gonna take a couple of minutes to play around with my values. 234 234 00:11:39,755 --> 00:11:41,180 I'd like you to do the same. 235 235 00:11:41,180 --> 00:11:43,865 I've got a challenge for you which is Polish The Look of your Game. 236 236 00:11:43,865 --> 00:11:46,483 Consider colors, consider your theme. 237 237 00:11:46,483 --> 00:11:48,882 If it's a steampunk theme, you might wanna search for 238 238 00:11:48,882 --> 00:11:50,561 steampunk colors as I've just done. 239 239 00:11:50,561 --> 00:11:56,950 Use TextMesh Pro, at least for the title, also for the main font if you would like. 240 240 00:11:56,950 --> 00:11:58,710 And then any other details you would like. 241 241 00:11:58,710 --> 00:11:59,430 Play around with it. 242 242 00:11:59,430 --> 00:12:01,590 Add some flares, add some finess, and 243 243 00:12:01,590 --> 00:12:05,820 then please I beg of you share a screenshot in our Facebook group or 244 244 00:12:05,820 --> 00:12:09,870 our GameDev.tv community site cuz I would love to see what you've come up. 245 245 00:12:09,870 --> 00:12:12,092 I would love to see your creation. 246 246 00:12:12,092 --> 00:12:15,900 So post a video, jump in, do a bit of finessing with that. 247 247 00:12:15,900 --> 00:12:18,800 When you come back I'll just briefly show you what I've done, and so 248 248 00:12:18,800 --> 00:12:20,510 you can see the conclusion of my polish. 249 249 00:12:20,510 --> 00:12:21,550 See you in a moment. 250 250 00:12:22,920 --> 00:12:23,920 Okay, welcome back. 251 251 00:12:23,920 --> 00:12:25,730 I've gone for a bit of a brown theme here. 252 252 00:12:25,730 --> 00:12:28,892 I've added these rectangles at the back. 253 253 00:12:28,892 --> 00:12:31,164 I've just called them story backgrounds, stripe 1 and 2. 254 254 00:12:31,164 --> 00:12:33,100 Just to put a little flair back there. 255 255 00:12:33,100 --> 00:12:35,810 Click on the Play button to show you full screen. 256 256 00:12:35,810 --> 00:12:38,088 And this is how my game looks. 257 257 00:12:38,088 --> 00:12:42,360 Played around with TextMesh Pro it takes, so the colors aren't critical, you don't 258 258 00:12:42,360 --> 00:12:46,417 need to copy the colors that I have used, use whatever colors your heart desires. 259 259 00:12:46,417 --> 00:12:50,140 I'm deliberately not showing them to you to force you to go ahead and 260 260 00:12:50,140 --> 00:12:54,122 pick your own colors and create this the way that you want it to look rather 261 261 00:12:54,122 --> 00:12:57,370 than just doing a copy and paste of what I have done. 262 262 00:12:57,370 --> 00:13:00,610 So now that we finished polishing our colors and putting a little bit 263 263 00:13:00,610 --> 00:13:04,795 of detail on our text, that concludes the functionality aspect of this section. 264 264 00:13:04,795 --> 00:13:06,920 So great work, you’ve made yourself a game engine. 265 265 00:13:06,920 --> 00:13:09,960 It looks pretty good, and you can give this to people to play so 266 266 00:13:09,960 --> 00:13:12,060 they’ve got a full game experience. 267 267 00:13:12,060 --> 00:13:13,670 Well done, and I’ll see you in the next video. 27163

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